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Improve the in game system for showing aerodynamics in VAB/PSH.


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I think we need more than the center of lift and an arrow now that the game has better and more complex aerodynamics. It was sufficient for the pre 1.0 versions but now it does not meet the needs of the game naturally on it's own. So what about more things in the VAB/SPH to help line up the wing surfaces individually. At minimum lines going from the wings showing what their individual affect is and then maybe something added to start showing degres of angles for the wing(With an actual given numerical value and in multiple directions) and maybe a grid system that can be toggled showing relative position on the vehicle(also with a set of numerical values). This would at minimum help see the affects of more complex aircraft and could also help if you have to take off parts and put wings back on in a precise manner. Then you at least have a chance of seeing where it was before and putting it back on if you change a base part like a fuel tank to a different type. (This also makes adding a thing where you can change the fuel type out a good idea. if there are visual differences just make it change the skin and the reference part and not make you move it like fuel types etc.) But I'm pretty sure the current system no longer is sufficient on it's own to show the aerodynamic qualities to build a craft well in this game. And I bet it's not the most complex thing to add. Just us the some red lines and other indicators and allow people to change how it looks a little for various practical purposes.

 

Also maybe add some values to those arrows and lines to show the relevant affect on the COL. Something so we see more how the attributes of the wings affect it practically. This could all be really helpful if you want to make really weird planes.

 

Edited by Arugela
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Most things you can launch without fairings etc as the aerodynamic system is next to useless. 90% of unstable things will still fly, and it either tumbles or it doesn't, there is no middle gorund most of the time. Showing an overlay of something that hardly works has no value, does it? I'd rather see RCS Ballancer added as an overlay.

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Sorry, people who actually want to play with the aerodynamics need the stuff showing it. You may not need it but people who actually want to use it do.

And why not not think simple mindedly and want all of it so the software is complete and thorough... Gee, everyone would win then! You guys think because it's not done by some developer it's hard to do. It should have been done. You need certain things in a game relative to how the game is designed. That wasn't so bad before 1.0. But the changes things and the rest of the game needs to keep up with it in all ways.

If they can implement the aerodynamics they can implement the tool to use it. The one is much simpler than the other. Takes the same knowledge to do both.

Edited by Arugela
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28 minutes ago, Majorjim said:

For version 1.0 we where supposed to get a really fancy overlay in the SPH to show the new areo effects on any aircraft. 

 It never materialized and squad are silent about it..

I wonder sometimes if the in-flight arrows were what they meant all along, and at some point we just inferred that we'd get overlays in the SPH.

...not enough to do any searching for it. I just wonder.

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6 hours ago, 5thHorseman said:

I wonder sometimes if the in-flight arrows were what they meant all along, and at some point we just inferred that we'd get overlays in the SPH.

...not enough to do any searching for it. I just wonder.

I am 100% certain they said we would get something like the FAR aero display. It was quietly pushed under the carpet. By all means have a look, its out there somewhere.

7 hours ago, Arugela said:

There is a display that shows it with the F12 button. But I don't think it works in the VAB/SPH. Did they mean that?

Nope. It was in the SPH/VAB and would be a complex overlay showing all the aero forces.

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4 minutes ago, Majorjim said:

I am 100% certain they said we would get something like the FAR aero display. It was quietly pushed under the carpet. By all means have a look, its out there somewhere.

I, too, recall mention of said system in dev notes.

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