Mr.dobsonian Posted October 14, 2021 Share Posted October 14, 2021 3 minutes ago, akron said: That is the config for the Odyssey-styled solar panels Ah thanks! Do you need a separate config for different shapes of solar panels? Quote Link to comment Share on other sites More sharing options...
AkatsukiMana Posted October 14, 2021 Share Posted October 14, 2021 (edited) Hi! I used to play your mod and was impressed by the fantasy name of solar satellite xihe. I thought that was inspired by 羲和, the goddess of sun in ancient Chinese mythology. Today I noticed that China has successfully launched her first solar probe CHASE(Chinese Hα Solar Explorer), and its mandarin name was given by voting, which is xihe coincidentally! Your mod does a well prediction haha! And thank you for this fantastic satellite mod! Reference: 1911ms4416_2019-0186.dvi (iop.org) Edited October 15, 2021 by AkatsukiMana Quote Link to comment Share on other sites More sharing options...
FlightSimJeronimo Posted October 15, 2021 Share Posted October 15, 2021 On 10/3/2021 at 3:49 PM, OrbitalManeuvers said: The zip file you get from Github isn't a regular release zip file, so you'll need to locate the GameData folder within the zip file. Once there, you want the contents of that zip folder (which should be just more folders) to go into your GameData folder. In this case there will be 3, and one of them will be GameData\Coatl Aerospace. The other two are dependencies. You'll also probably need modulemanger if this is your first mod. I already did all of that several times just the way you described it, and it hasn't worked. Quote Link to comment Share on other sites More sharing options...
OrbitalManeuvers Posted October 16, 2021 Share Posted October 16, 2021 5 hours ago, FlightSimJeronimo said: I already did all of that several times just the way you described it, and it hasn't worked. Well, we could keep guessing, or you could post a picture of the contents of your GameData folder and we could just tell you what's not correct. Quote Link to comment Share on other sites More sharing options...
akron Posted October 19, 2021 Author Share Posted October 19, 2021 On 10/14/2021 at 9:51 AM, AkatsukiMana said: Hi! I used to play your mod and was impressed by the fantasy name of solar satellite xihe. I thought that was inspired by 羲和, the goddess of sun in ancient Chinese mythology. Today I noticed that China has successfully launched her first solar probe CHASE(Chinese Hα Solar Explorer), and its mandarin name was given by voting, which is xihe coincidentally! Your mod does a well prediction haha! And thank you for this fantastic satellite mod! Reference: 1911ms4416_2019-0186.dvi (iop.org) Nice! Thanks. I gotta do a Xihe2 now. Haha Quote Link to comment Share on other sites More sharing options...
Mr.dobsonian Posted October 20, 2021 Share Posted October 20, 2021 I hope this doesn't come off as nagging, but how's the viking lander coming along? Quote Link to comment Share on other sites More sharing options...
Daff Posted October 20, 2021 Share Posted October 20, 2021 (edited) Eu tenho uma pergunta, este mod adicionará Rover soujorner e Mars Pathfinder? And ExoMars? Quote I have a question, will this mod add Rover soujorner and Mars Pathfinder? And ExoMars? Edited October 21, 2021 by Vanamonde Please post in English when not using the International subforums. Quote Link to comment Share on other sites More sharing options...
akron Posted October 23, 2021 Author Share Posted October 23, 2021 On 10/19/2021 at 8:37 PM, Mr.dobsonian said: I hope this doesn't come off as nagging, but how's the viking lander coming along? No problem, because it has been a while since an update. I actually are having a computer failure with my modding PC. Now I'm blessed to have a new computer to move to. Unfortunately, my license for Maya is on the old, failing rig. I'm working on either a new license or trying to salvage the old PC. On 10/20/2021 at 7:40 PM, Daff said: Eu tenho uma pergunta, este mod adicionará Rover soujorner e Mars Pathfinder? And ExoMars? I can respond in english and let Google translate help you out. Yes, I would love to do Rovers, but I have a feeling there's another mod that will probably get to them first. If so, I will try to partner up so our mods work well together Quote Link to comment Share on other sites More sharing options...
Daff Posted October 23, 2021 Share Posted October 23, 2021 thanks for answering i love your mod i have been using it for a few years and i have a feeling it will keep moving forward Quote Link to comment Share on other sites More sharing options...
Mr.dobsonian Posted October 23, 2021 Share Posted October 23, 2021 Will you ever add mariner 9? Quote Link to comment Share on other sites More sharing options...
akron Posted November 1, 2021 Author Share Posted November 1, 2021 On 10/23/2021 at 5:29 PM, Mr.dobsonian said: Will you ever add mariner 9? Yes. Along with Viking Quote Link to comment Share on other sites More sharing options...
Gordon Dry Posted November 3, 2021 Share Posted November 3, 2021 So, there is Coatl Aerospace\ProbesPlus\Parts\Electrical\sp_odyssey_a.cfg and Optional\sp_odyssey_a.cfg - which have only one difference: The normal one points to model = Coatl Aerospace/ProbesPlus/Parts/Electrical/sp_odyssey_a which is 58.8 KB. The optional one points to model = Coatl Aerospace/ProbesPlus/Assets/Electrical/sp_odyssey_a which is 37.9 KB. The difference is the folder in which the sp_odyssey_a.mu resists. So, what is the real difference now? Quote Link to comment Share on other sites More sharing options...
akron Posted November 3, 2021 Author Share Posted November 3, 2021 6 hours ago, Gordon Dry said: So, there is Coatl Aerospace\ProbesPlus\Parts\Electrical\sp_odyssey_a.cfg and Optional\sp_odyssey_a.cfg - which have only one difference: The normal one points to model = Coatl Aerospace/ProbesPlus/Parts/Electrical/sp_odyssey_a which is 58.8 KB. The optional one points to model = Coatl Aerospace/ProbesPlus/Assets/Electrical/sp_odyssey_a which is 37.9 KB. The difference is the folder in which the sp_odyssey_a.mu resists. So, what is the real difference now? One is a remake. I preserved the orig for old craft compatibility while I transition to the new one. If I understand the question correctly Quote Link to comment Share on other sites More sharing options...
Gordon Dry Posted November 3, 2021 Share Posted November 3, 2021 Allright. I just wondered because the old one is several years old now and could have been smoothly deprecated. Which is the new one? "PARTS" or "ASSETS"? Quote Link to comment Share on other sites More sharing options...
Daff Posted November 4, 2021 Share Posted November 4, 2021 you would have a forecast for the release of another version of the mod Quote Link to comment Share on other sites More sharing options...
Stone Blue Posted November 5, 2021 Share Posted November 5, 2021 (edited) 19 hours ago, Daff said: you would have a forecast for the release of another version of the mod Soon™.... ?? The ™ is sarcasm... Could be tomorrow... Could be next year... Could be never... Often used by mod-makers to pretty much say "It will be, when It may be..." I of course would never put words in a mod-maker's mouth, so I'll let Akron narrow down that time frame if he wishes Edited November 5, 2021 by Stone Blue Quote Link to comment Share on other sites More sharing options...
FoxSpace Posted November 24, 2021 Share Posted November 24, 2021 (edited) Buen mod lo recomiendo Quote Good mod I recommend Edited November 24, 2021 by Vanamonde Please post in English when not using the International subforums. Quote Link to comment Share on other sites More sharing options...
Gordon Dry Posted November 30, 2021 Share Posted November 30, 2021 I just recognized that the CAE-RM03 RCS Thruster Block got 90° offset thrust angles, see https://github.com/raveloda/Coatl-Aerospace/issues/95 Quote Link to comment Share on other sites More sharing options...
akron Posted November 30, 2021 Author Share Posted November 30, 2021 5 hours ago, Gordon Dry said: I just recognized that the CAE-RM03 RCS Thruster Block got 90° offset thrust angles, see https://github.com/raveloda/Coatl-Aerospace/issues/95 Oh, nice catch! Let me see if I can re-export it. Quote Link to comment Share on other sites More sharing options...
unolover322 Posted December 2, 2021 Share Posted December 2, 2021 this is one of my favrioute mods thanks to the creator for making it Quote Link to comment Share on other sites More sharing options...
FlightSimJeronimo Posted December 12, 2021 Share Posted December 12, 2021 (edited) On 10/16/2021 at 1:08 AM, OrbitalManeuvers said: Well, we could keep guessing, or you could post a picture of the contents of your GameData folder and we could just tell you what's not correct. Sorry for the very late response, I just checked the forum again today. Here's the mods in my GameData folder. I have Coatl Aerospace, Firespitter, and DMagicScienceAnimate all in there, just plopped and dropped from the GameData in the zip file. EDIT: I reinstalled and it just so happened to work this time. Not sure if it was another mod interfering with it but the parts show up now. Edited December 12, 2021 by FlightSimJeronimo Quote Link to comment Share on other sites More sharing options...
Gordon Dry Posted December 17, 2021 Share Posted December 17, 2021 Wow, I just recognized that only one part still depends on FireSpitter (but there is the FS -> IFS patch) and that this part is duplicate as well - Barquetta - I decided to remove the mod for now. Too much of confusion. If the parts would go into a zDeprecated folder finally... so anybody could just delete that folder for a new game, that would be way better. Quote Link to comment Share on other sites More sharing options...
Stone Blue Posted December 17, 2021 Share Posted December 17, 2021 @Gordon Dry Let me take a look at this. I'm the one who wrote/rewrote the B9 & FS patches for @akron. I know he re-"mastered" Barquetta/Barca *after* I made it optional to use B9 *or* FS, so the new Barca is probably not included in the B9 patch IIRC, its one of the first parts he wanted to do a major revamp on. Thats why they are "duplicated", but named differently. IIRC, when I implemented the new patches, Akron & I agreed we'ld wait & see if he could get feedback on the new B9/FS support option before making major related changes. I dont think we got much feedback, but I havent been on a whole lot, and I should probably read back thru. If he's ok with it, it might be time to completely remove the packaged FS folder... It *is* pretty outdated, and all it would take is removing it from the master, as thats the only place to get the latest version of the mod, and the new optional B9/FS support. Quote Link to comment Share on other sites More sharing options...
akron Posted December 17, 2021 Author Share Posted December 17, 2021 Yes. Thank you both. Errors are probably from the Barquetta remake. It's probably fine to remove the old version and the FS folder like StoneBlue suggested Quote Link to comment Share on other sites More sharing options...
OrbitalManeuvers Posted December 18, 2021 Share Posted December 18, 2021 4 hours ago, akron said: It's probably fine to remove the old version would someone elaborate just a bit on this? which folder are we in? the barca folder has a couple parts in it. is one of those the older version? Quote Link to comment Share on other sites More sharing options...
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