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KSP 1.0.5: Grand Tour with Medusa Nuclear Pulse Sail


LitaAlto

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I've always wanted to attempt a Grand Tour. And I've been itching to try Roverdude's Nuclear Rockets mod, with its Medusa nuclear pulse sail. I also had SpaceY Heavy Lifter Parts, to lift whatever behemoth I create. But when the Kerbodyne Plus mod came out, with its 7.5-meter parts, and DarkSideTechnology released its centrifuge--that sealed the deal.

So I created the Zephyrus Mk I and sent it forth.

Admittedly I wound up falling back on Hohmann and Oberth, and not taking full advantage of the ridiculous potential delta-V of this craft to fly faster. The trip took 39 years to fly by, in order: the Mun, Dres (because of transfer windows), Eve, Moho, Duna, Ike, Jool, Pol, Bop, Tylo, Vall, Laythe, and Eeloo. The longest and most treacherous part of the trip was to Eeloo as I was going 100% solar. I'll use reactors next time....

Mods:

Nuclear Rockets by Roverdude
http://forum.kerbalspaceprogram.com/index.php?/topic/121597-alpha-project-orion-nuclear-pulse-engine/

Kerbodyne Plus by BonusEventus
http://forum.kerbalspaceprogram.com/index.php?/topic/130809-105-kerbodyne-plus/

SpaceY Heavy Lifter Parts and SpaceY Expanded by NecroBones
http://forum.kerbalspaceprogram.com/index.php?/topic/90545-105-spacey-heavy-lifter-parts-pack-v182-2016-01-14/

DarkSideTechnology by Badsector
http://forum.kerbalspaceprogram.com/index.php?/topic/130907-darksidetechnology-v-002-alpha/

Music: 
"The Endless Sea" by Iggy Pop

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On 2/3/2016 at 9:10 AM, Mikki said:

Roverdude's big nuke sail is a great mod, cool to see how others sail around with it! I made myself a real "whackjobian" sailor some time ago... slapped some 12 reliants on it to adjust the maneuvers... omg:D:rolleyes:

COOL MUSIC!!!

Thanks! I've had this idea to do a grand tour to "The Endless Sea" for months, and was actually disappointed I couldn't get it out in time for the holidays as a present.

But now that I've got this one done, I'm thinking ahead to what the rest of the fleet will look like. There's so many Greek wind gods after all. :cool:

Speaking of @Whackjob -- this is what happened when he got his hands on Nyrath's updated Orion mod:

http://forum.kerbalspaceprogram.com/index.php?/topic/118158-so-i-decided-to-make-an-engine-cluster-with-spacey-parts/&page=2#comment-2194204

C4728124646F9C87A638320DDC786C8F03C3BC8F

So as you can clearly see, my ship doesn't remotely qualify as Whackjobian. It can't induce terror nearly as well.

 

Edited by LitaAlto
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11 hours ago, LitaAlto said:

...Speaking of @Whackjob ...
...So as you can clearly see, my ship doesn't remotely qualify as Whackjobian. It can't induce terror nearly as well.

I know... @Whackjob is a true Kerbal masterchief of utter rapid disassemblement.
All explosions are belong to him.:D

Its our duty to worship his magnificient work. :cool:

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