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[1.12.x] KRASH - Kerbal Ramification Artificial Simulation Hub (simulation mod for KSP) - Cost settings have been change


linuxgurugamer

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20 minutes ago, linuxgurugamer said:

This will help.  I've been testing in Sandbox, now that I've gotten it stable, I'll be able to look into the career.

FYI, the two DLLs are the same version of code, just one with debugging and one without.  I had some odd results between the two a while ago, just wanted to be sure it wasn't a factor

Ok, I found it, not sure if it is a KSP bug, but I worked around it:

https://github.com/linuxgurugamer/KRASH/releases/tag/0.5.21.5

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1 hour ago, linuxgurugamer said:

Ok, I found it, not sure if it is a KSP bug, but I worked around it:

https://github.com/linuxgurugamer/KRASH/releases/tag/0.5.21.5

Should I keep looking for bugs? I am never certain if I am being annoying or actually helping out. Drop me a hint, please. :D I don't see bug reports as "please fix this" but rather the best non-coding contribution I can muster.


Description: Career-mode only: Pause menu appears in top left corner + log spam (20x [UIMasterController]: ShowUI \n Game Paused!)

Steps to reproduce: 

  1. Launch KSP 64bit from steam
  2. Main menu: Start New (Save Name: default, Game Mode: career, Flag: default, Difficulty Options: Normal)
  3. (dismiss tutorial prompt), Enter VAB, (dismiss tutorial prompt)
  4. add Mk1 Command Pod
  5. click on SIM icon in stock app bar
  6. click Start simulation
  7. press ESC

Expected result: simulation pause menu shown center of screen

Additional Information: log spam also occurs in sandbox mode

http://pastebin.com/8tWKThb8

 
Edited by Three_Pounds
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Just now, Three_Pounds said:

Should I keep looking for bugs? I am never certain if I am being annoying or actually helping out. Drop me a hint, please. :D I don't see bug reports as "please fix this" but rather the best non-coding contribution I can muster.


Description: Career-mode only: Pause menu appears in top left corner + log spam (20x [UIMasterController]: ShowUI \n Game Paused!)

Steps to reproduce: 

  1. Launch KSP 64bit from steam
  2. Main menu: Start New (Save Name: default, Game Mode: career, Flag: default, Difficulty Options: Normal)
  3. (dismiss tutorial prompt), Enter VAB, (dismiss tutorial prompt)
  4. add Mk1 Command Pod
  5. click on SIM icon in stock app bar
  6. click Start simulation
  7. press ESC

Expected result: simulation pause menu shown center of screen

Additional Information: log spam also occurs in sandbox mode

 

PLEASE,PLEASE,PLEASE keep reporting bugs.

Is that clear enough? :-)

Anyway, I'm not going to be able to get back to this until later today, but thanks in advance.

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Description: unable to select alternative parent body (GUI unresponsive) + Orbit selection unresponsive + simulation state (landed) unresponsive

Steps to reproduce: 

  1. Launch KSP 64bit from steam
  2. Main menu: Start New (Save Name: default, Game Mode: sandbox, Flag: default, Difficulty Options: Normal)
  3. (dismiss tutorial prompt), Enter VAB, (dismiss tutorial prompt)
  4. add Mk1 Command Pod
  5. click on SIM icon in stock app bar
  6. click Kerbin and/or Orbit selection and/or landed

Expected result: being able to select an alternative parent body, being able to select an orbit

Additional Information: the log is a bit cluttered since I did click on all three defect buttons and had to reset the simulation set up window a couple of times, broken simulation window (no content / only header) lingers and sometimes blocks other GUI elements but can be reset by clicking the SIM icon in the stock app bar

https://www.dropbox.com/s/2sktizfufolfy2f/KSP.log?dl=0

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Ok.  I finally got the time to work on this, sorry for the delay @Three_Pounds

I found a few areas where KSP is behaving differently and caused problems, but this one seems much better, please try it out and let me know

https://github.com/linuxgurugamer/KRASH/releases/tag/0.5.21.6

 

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Description: When doing multiple simulations strung together with the "Restart Simulation" function in the Simulation Pause Menu, only the last simulations costs are deducted when the last simulation is terminated.

Steps to reproduce: 

  1. Launch KSP 64bit from steam
  2. Main menu: Start New (Save Name: default, Game Mode: career, Flag: default, Difficulty Options: Normal)
  3. Enter VAB
  4. add Mk1 Command Pod
  5. start simulation (default settings: Kerbin, Launchpad)
  6. press ESC -> Restart Simulation (note: Sim Cost: 153,6)
  7. press ESC -> Terminate Simulation (note: Sim Cost: 154)

Observed result: funds after sim: 24,846

Expected result: funds after sim: 25,000 - 153,6 - 154 = 24,692

http://pastebin.com/WNpLct6p

Intended behaviour as simulation cost just continues (you do not pay multiple Sim setup costs when restarting simulations)

Edited by Three_Pounds
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5 minutes ago, Three_Pounds said:

Description: When doing multiple simulations strung together with the "Restart Simulation" function in the Simulation Pause Menu, only the last simulations costs are deducted when the last simulation is terminated.

Steps to reproduce: 

  1. Launch KSP 64bit from steam
  2. Main menu: Start New (Save Name: default, Game Mode: career, Flag: default, Difficulty Options: Normal)
  3. Enter VAB
  4. add Mk1 Command Pod
  5. start simulation (default settings: Kerbin, Launchpad)
  6. press ESC -> Restart Simulation (note: Sim Cost: 153,6)
  7. press ESC -> Terminate Simulation (note: Sim Cost: 154)

Observed result: funds after sim: 24,846

Expected result: funds after sim: 25,000 - 153,6 - 154 = 24,692

http://pastebin.com/WNpLct6p

Intended behaviour as simulation cost just continues (you do not pay multiple Sim setup costs when restarting simulations)

I don't quite understand this last sentence

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17 minutes ago, linuxgurugamer said:

I don't quite understand this last sentence

I was under the assumption that when restarting a simulation, the Sim set up cost is applied again - which isn't the case. You pay it once regardless how many times you restart the simulation. Still having trouble with the GUI still:

Description: Cannot select alternative parent body for simulation (GUI comes up empty)

Steps to reproduce: 

  1. Launch KSP 64bit from steam
  2. Main menu: Start New (Save Name: default, Game Mode: sandbox, Flag: default, Difficulty Options: Normal)
  3. Enter VAB
  4. add Mk1 Command Pod
  5. click on SIM icon in stock app bar
  6. click on Orbit selection and/or Landed

Expected result: list of parent bodies (Planets & Moons) being presented to choose from

http://pastebin.com/H0fKA1Ty

 

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Very similar sounding bug:

Description: Career-only: Cannot select alternative parent body for simulation (GUI comes up empty) when using the "Show all bodies in career" option in the KRASH Config Window

Steps to reproduce: 

  1. Launch KSP 64bit from steam
  2. Main menu: Start New (Save Name: default, Game Mode: career, Flag: default, Difficulty Options: Normal)
  3. open KRASH Config Window via stock tool bar
  4. tick option "Show all bodies in career", Name preset "Test"
  5. Enter VAB
  6. add Mk1 Command Pod
  7. click on SIM icon in stock app bar
  8. click on Orbit selection and/or Landed

Expected result: list of parent bodies (Planets & Moons) being presented to choose from

http://pastebin.com/55ugD85V

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1 hour ago, Three_Pounds said:

Very similar sounding bug:

Description: Career-only: Cannot select alternative parent body for simulation (GUI comes up empty) when using the "Show all bodies in career" option in the KRASH Config Window

Steps to reproduce: 

  1. Launch KSP 64bit from steam
  2. Main menu: Start New (Save Name: default, Game Mode: career, Flag: default, Difficulty Options: Normal)
  3. open KRASH Config Window via stock tool bar
  4. tick option "Show all bodies in career", Name preset "Test"
  5. Enter VAB
  6. add Mk1 Command Pod
  7. click on SIM icon in stock app bar
  8. click on Orbit selection and/or Landed

Expected result: list of parent bodies (Planets & Moons) being presented to choose from

http://pastebin.com/55ugD85V

I found the basic problem, but then came up with another related to the config screen, so I'm going to fix that this evening and then get out a new release

 

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On 4/10/2016 at 10:47 AM, linuxgurugamer said:

I think I fixed it, but can't be sure.

Please try this out:  https://www.dropbox.com/s/ha26jh2ppvw1k2s/KRASH-0.5.0.2.zip?dl=0

Thanks

Also, I would appreciate craft files along with any launch instructions to help me test it in other modes.

Thanks

 

LGG

Could I have this file as well?  the link is giving me a 404.  (Or a solution for a 1.0.5 game)

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Just now, linuxgurugamer said:

Then look on Spacedock or on Github for older versions.

Well I got the latest 1.0.5 compatible version and it has the StageRecovery issue where when my boosters are recovered/removed by the mod it terminates the simulation due to supposed "vessel destruction"

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11 hours ago, Three_Pounds said:

Very similar sounding bug:

Description: Career-only: Cannot select alternative parent body for simulation (GUI comes up empty) when using the "Show all bodies in career" option in the KRASH Config Window

Steps to reproduce: 

  1. Launch KSP 64bit from steam
  2. Main menu: Start New (Save Name: default, Game Mode: career, Flag: default, Difficulty Options: Normal)
  3. open KRASH Config Window via stock tool bar
  4. tick option "Show all bodies in career", Name preset "Test"
  5. Enter VAB
  6. add Mk1 Command Pod
  7. click on SIM icon in stock app bar
  8. click on Orbit selection and/or Landed

Expected result: list of parent bodies (Planets & Moons) being presented to choose from

http://pastebin.com/55ugD85V

https://github.com/linuxgurugamer/KRASH/releases/tag/0.5.21.8

Slight change in the way the config window works.  Used to be you could dismiss it by clicking a button, I disabled that

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6 hours ago, linuxgurugamer said:

https://github.com/linuxgurugamer/KRASH/releases/tag/0.5.21.8

Slight change in the way the config window works.  Used to be you could dismiss it by clicking a button, I disabled that

Seems to work much better now! I still have trouble getting the alternative parent body simulations to work in career. Also, I think the "Terminate at [...]" options are broken right now.


Description: Career-Only: List of available alternative parent bodies comes up empty, despite having reached such a body (example: The Mun). 

Steps to reproduce: 

  1. Launch KSP 64bit from steam
  2. Open KRASH Testsave I (see below)
  3. Enter VAB
  4. Add Mk1 Command Pod
  5. click SIM in stock app bar
  6. click Orbit selection and/or Landed

Expected result: The Mun available as alternative parent body for simulation

Additional Information: Testvessel around the mun was spawned in using developer console.

https://www.dropbox.com/sh/aiqr3jybi4i4r4m/AAC4Y6oYNdAqoyDvky5P3Phya?dl=0


Description: Career-Only: When Terminate at SOI option is active in KRASH Config Window, Simulation is not terminated upon SOI switch to undiscovered body

Steps to reproduce: 

  1. Launch KSP 64bit from steam
  2. Open KRASH Testsave II (see below)
  3. Enter VAB
  4. Load KRASH Testvessel
  5. start simulation in orbit with default altitude
  6. stage and immediately turn prograde, throttle up
  7. cut throttle when AP = 12,000,000m
  8. time warp forward till SOI change

Expected result: Simulation is terminated upon arrival in The Mun's SOI

https://www.dropbox.com/sh/aiqr3jybi4i4r4m/AAC4Y6oYNdAqoyDvky5P3Phya?dl=0

 

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I felt like the icon you are using for the app bar is a placeholder, so I tried my hand at designing a better one. I went for a pure pictrogram approach. If you feel like it isn't descriptive enough, I could somehow include KRASH or SIM (like previously) in it. Tell me what you think. I included a mockup preview how it would look like next to the other (stock) icons.

http://imgur.com/a/iff45

If you do want to use them for your mod, I hereby grant you all rights - It's yours.

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57 minutes ago, Three_Pounds said:

I felt like the icon you are using for the app bar is a placeholder, so I tried my hand at designing a better one. I went for a pure pictrogram approach. If you feel like it isn't descriptive enough, I could somehow include KRASH or SIM (like previously) in it. Tell me what you think. I included a mockup preview how it would look like next to the other (stock) icons.

http://imgur.com/a/iff45

If you do want to use them for your mod, I hereby grant you all rights - It's yours.

It was, and thank you.

Could you put the letters SIM along the side of the rocket?

The problem which  you reported is odd, I'm waiting to hear from Squad about it, something isn't working which should.

Edited by linuxgurugamer
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