linuxgurugamer Posted September 18, 2016 Author Share Posted September 18, 2016 20 minutes ago, linuxgurugamer said: This will help. I've been testing in Sandbox, now that I've gotten it stable, I'll be able to look into the career. FYI, the two DLLs are the same version of code, just one with debugging and one without. I had some odd results between the two a while ago, just wanted to be sure it wasn't a factor Ok, I found it, not sure if it is a KSP bug, but I worked around it: https://github.com/linuxgurugamer/KRASH/releases/tag/0.5.21.5 Quote Link to comment Share on other sites More sharing options...
ThreePounds Posted September 18, 2016 Share Posted September 18, 2016 (edited) 1 hour ago, linuxgurugamer said: Ok, I found it, not sure if it is a KSP bug, but I worked around it: https://github.com/linuxgurugamer/KRASH/releases/tag/0.5.21.5 Should I keep looking for bugs? I am never certain if I am being annoying or actually helping out. Drop me a hint, please. I don't see bug reports as "please fix this" but rather the best non-coding contribution I can muster. Description: Career-mode only: Pause menu appears in top left corner + log spam (20x [UIMasterController]: ShowUI \n Game Paused!) Steps to reproduce: Launch KSP 64bit from steam Main menu: Start New (Save Name: default, Game Mode: career, Flag: default, Difficulty Options: Normal) (dismiss tutorial prompt), Enter VAB, (dismiss tutorial prompt) add Mk1 Command Pod click on SIM icon in stock app bar click Start simulation press ESC Expected result: simulation pause menu shown center of screen Additional Information: log spam also occurs in sandbox mode http://pastebin.com/8tWKThb8 Edited September 18, 2016 by Three_Pounds Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted September 18, 2016 Author Share Posted September 18, 2016 Just now, Three_Pounds said: Should I keep looking for bugs? I am never certain if I am being annoying or actually helping out. Drop me a hint, please. I don't see bug reports as "please fix this" but rather the best non-coding contribution I can muster. Description: Career-mode only: Pause menu appears in top left corner + log spam (20x [UIMasterController]: ShowUI \n Game Paused!) Steps to reproduce: Launch KSP 64bit from steam Main menu: Start New (Save Name: default, Game Mode: career, Flag: default, Difficulty Options: Normal) (dismiss tutorial prompt), Enter VAB, (dismiss tutorial prompt) add Mk1 Command Pod click on SIM icon in stock app bar click Start simulation press ESC Expected result: simulation pause menu shown center of screen Additional Information: log spam also occurs in sandbox mode PLEASE,PLEASE,PLEASE keep reporting bugs. Is that clear enough? :-) Anyway, I'm not going to be able to get back to this until later today, but thanks in advance. Quote Link to comment Share on other sites More sharing options...
ThreePounds Posted September 18, 2016 Share Posted September 18, 2016 Description: unable to select alternative parent body (GUI unresponsive) + Orbit selection unresponsive + simulation state (landed) unresponsive Steps to reproduce: Launch KSP 64bit from steam Main menu: Start New (Save Name: default, Game Mode: sandbox, Flag: default, Difficulty Options: Normal) (dismiss tutorial prompt), Enter VAB, (dismiss tutorial prompt) add Mk1 Command Pod click on SIM icon in stock app bar click Kerbin and/or Orbit selection and/or landed Expected result: being able to select an alternative parent body, being able to select an orbit Additional Information: the log is a bit cluttered since I did click on all three defect buttons and had to reset the simulation set up window a couple of times, broken simulation window (no content / only header) lingers and sometimes blocks other GUI elements but can be reset by clicking the SIM icon in the stock app bar https://www.dropbox.com/s/2sktizfufolfy2f/KSP.log?dl=0 Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted September 19, 2016 Author Share Posted September 19, 2016 Ok. I finally got the time to work on this, sorry for the delay @Three_Pounds I found a few areas where KSP is behaving differently and caused problems, but this one seems much better, please try it out and let me know https://github.com/linuxgurugamer/KRASH/releases/tag/0.5.21.6 Quote Link to comment Share on other sites More sharing options...
ThreePounds Posted September 19, 2016 Share Posted September 19, 2016 (edited) Description: When doing multiple simulations strung together with the "Restart Simulation" function in the Simulation Pause Menu, only the last simulations costs are deducted when the last simulation is terminated. Steps to reproduce: Launch KSP 64bit from steam Main menu: Start New (Save Name: default, Game Mode: career, Flag: default, Difficulty Options: Normal) Enter VAB add Mk1 Command Pod start simulation (default settings: Kerbin, Launchpad) press ESC -> Restart Simulation (note: Sim Cost: 153,6) press ESC -> Terminate Simulation (note: Sim Cost: 154) Observed result: funds after sim: 24,846 Expected result: funds after sim: 25,000 - 153,6 - 154 = 24,692 http://pastebin.com/WNpLct6p Intended behaviour as simulation cost just continues (you do not pay multiple Sim setup costs when restarting simulations) Edited September 19, 2016 by Three_Pounds Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted September 19, 2016 Author Share Posted September 19, 2016 5 minutes ago, Three_Pounds said: Description: When doing multiple simulations strung together with the "Restart Simulation" function in the Simulation Pause Menu, only the last simulations costs are deducted when the last simulation is terminated. Steps to reproduce: Launch KSP 64bit from steam Main menu: Start New (Save Name: default, Game Mode: career, Flag: default, Difficulty Options: Normal) Enter VAB add Mk1 Command Pod start simulation (default settings: Kerbin, Launchpad) press ESC -> Restart Simulation (note: Sim Cost: 153,6) press ESC -> Terminate Simulation (note: Sim Cost: 154) Observed result: funds after sim: 24,846 Expected result: funds after sim: 25,000 - 153,6 - 154 = 24,692 http://pastebin.com/WNpLct6p Intended behaviour as simulation cost just continues (you do not pay multiple Sim setup costs when restarting simulations) I don't quite understand this last sentence Quote Link to comment Share on other sites More sharing options...
ThreePounds Posted September 19, 2016 Share Posted September 19, 2016 17 minutes ago, linuxgurugamer said: I don't quite understand this last sentence I was under the assumption that when restarting a simulation, the Sim set up cost is applied again - which isn't the case. You pay it once regardless how many times you restart the simulation. Still having trouble with the GUI still: Description: Cannot select alternative parent body for simulation (GUI comes up empty) Steps to reproduce: Launch KSP 64bit from steam Main menu: Start New (Save Name: default, Game Mode: sandbox, Flag: default, Difficulty Options: Normal) Enter VAB add Mk1 Command Pod click on SIM icon in stock app bar click on Orbit selection and/or Landed Expected result: list of parent bodies (Planets & Moons) being presented to choose from http://pastebin.com/H0fKA1Ty Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted September 19, 2016 Author Share Posted September 19, 2016 Thanks. This was an odd one, here is the fix: https://github.com/linuxgurugamer/KRASH/releases/tag/0.5.21.7 Quote Link to comment Share on other sites More sharing options...
ThreePounds Posted September 19, 2016 Share Posted September 19, 2016 Very similar sounding bug: Description: Career-only: Cannot select alternative parent body for simulation (GUI comes up empty) when using the "Show all bodies in career" option in the KRASH Config Window Steps to reproduce: Launch KSP 64bit from steam Main menu: Start New (Save Name: default, Game Mode: career, Flag: default, Difficulty Options: Normal) open KRASH Config Window via stock tool bar tick option "Show all bodies in career", Name preset "Test" Enter VAB add Mk1 Command Pod click on SIM icon in stock app bar click on Orbit selection and/or Landed Expected result: list of parent bodies (Planets & Moons) being presented to choose from http://pastebin.com/55ugD85V Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted September 19, 2016 Author Share Posted September 19, 2016 Thanks, this will probably have to wait until this evening when I get back from work Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted September 19, 2016 Author Share Posted September 19, 2016 1 hour ago, Three_Pounds said: Very similar sounding bug: Description: Career-only: Cannot select alternative parent body for simulation (GUI comes up empty) when using the "Show all bodies in career" option in the KRASH Config Window Steps to reproduce: Launch KSP 64bit from steam Main menu: Start New (Save Name: default, Game Mode: career, Flag: default, Difficulty Options: Normal) open KRASH Config Window via stock tool bar tick option "Show all bodies in career", Name preset "Test" Enter VAB add Mk1 Command Pod click on SIM icon in stock app bar click on Orbit selection and/or Landed Expected result: list of parent bodies (Planets & Moons) being presented to choose from http://pastebin.com/55ugD85V I found the basic problem, but then came up with another related to the config screen, so I'm going to fix that this evening and then get out a new release Quote Link to comment Share on other sites More sharing options...
Whovian41110 Posted September 19, 2016 Share Posted September 19, 2016 On 4/10/2016 at 10:47 AM, linuxgurugamer said: I think I fixed it, but can't be sure. Please try this out: https://www.dropbox.com/s/ha26jh2ppvw1k2s/KRASH-0.5.0.2.zip?dl=0 Thanks Also, I would appreciate craft files along with any launch instructions to help me test it in other modes. Thanks LGG Could I have this file as well? the link is giving me a 404. (Or a solution for a 1.0.5 game) Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted September 19, 2016 Author Share Posted September 19, 2016 I don't believe KRASH will work at all on a 1.0.5 game, sorry. Quote Link to comment Share on other sites More sharing options...
Whovian41110 Posted September 19, 2016 Share Posted September 19, 2016 Just now, linuxgurugamer said: I don't believe KRASH will work at all on a 1.0.5 game, sorry. It does. I'm running the older version that is made for it Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted September 19, 2016 Author Share Posted September 19, 2016 Then look on Spacedock or on Github for older versions. Quote Link to comment Share on other sites More sharing options...
Whovian41110 Posted September 19, 2016 Share Posted September 19, 2016 Just now, linuxgurugamer said: Then look on Spacedock or on Github for older versions. Well I got the latest 1.0.5 compatible version and it has the StageRecovery issue where when my boosters are recovered/removed by the mod it terminates the simulation due to supposed "vessel destruction" Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted September 19, 2016 Author Share Posted September 19, 2016 Then sorry. 1.0.5 was quite a while ago, I can't go back that far. I did find that file: https://www.dropbox.com/s/y4yjb1gug94kx69/KRASH-0.5.0.2.zip?dl=0 Quote Link to comment Share on other sites More sharing options...
Whovian41110 Posted September 19, 2016 Share Posted September 19, 2016 12 minutes ago, linuxgurugamer said: Then sorry. 1.0.5 was quite a while ago, I can't go back that far. I did find that file: https://www.dropbox.com/s/y4yjb1gug94kx69/KRASH-0.5.0.2.zip?dl=0 SHould this work with 1.0.5? AVC claims it is for 1.1 Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted September 19, 2016 Author Share Posted September 19, 2016 7 minutes ago, Whovian41110 said: SHould this work with 1.0.5? AVC claims it is for 1.1 then probably not. But this is the file you referenced earlier Quote Link to comment Share on other sites More sharing options...
Whovian41110 Posted September 19, 2016 Share Posted September 19, 2016 Just now, linuxgurugamer said: then probably not. But this is the file you referenced earlier Well a person said that they had this problem in 1.0.5 and you linked them to this. They then said it worked, so I'll try changing the version file. Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted September 20, 2016 Author Share Posted September 20, 2016 11 hours ago, Three_Pounds said: Very similar sounding bug: Description: Career-only: Cannot select alternative parent body for simulation (GUI comes up empty) when using the "Show all bodies in career" option in the KRASH Config Window Steps to reproduce: Launch KSP 64bit from steam Main menu: Start New (Save Name: default, Game Mode: career, Flag: default, Difficulty Options: Normal) open KRASH Config Window via stock tool bar tick option "Show all bodies in career", Name preset "Test" Enter VAB add Mk1 Command Pod click on SIM icon in stock app bar click on Orbit selection and/or Landed Expected result: list of parent bodies (Planets & Moons) being presented to choose from http://pastebin.com/55ugD85V https://github.com/linuxgurugamer/KRASH/releases/tag/0.5.21.8 Slight change in the way the config window works. Used to be you could dismiss it by clicking a button, I disabled that Quote Link to comment Share on other sites More sharing options...
ThreePounds Posted September 20, 2016 Share Posted September 20, 2016 6 hours ago, linuxgurugamer said: https://github.com/linuxgurugamer/KRASH/releases/tag/0.5.21.8 Slight change in the way the config window works. Used to be you could dismiss it by clicking a button, I disabled that Seems to work much better now! I still have trouble getting the alternative parent body simulations to work in career. Also, I think the "Terminate at [...]" options are broken right now. Description: Career-Only: List of available alternative parent bodies comes up empty, despite having reached such a body (example: The Mun). Steps to reproduce: Launch KSP 64bit from steam Open KRASH Testsave I (see below) Enter VAB Add Mk1 Command Pod click SIM in stock app bar click Orbit selection and/or Landed Expected result: The Mun available as alternative parent body for simulation Additional Information: Testvessel around the mun was spawned in using developer console. https://www.dropbox.com/sh/aiqr3jybi4i4r4m/AAC4Y6oYNdAqoyDvky5P3Phya?dl=0 Description: Career-Only: When Terminate at SOI option is active in KRASH Config Window, Simulation is not terminated upon SOI switch to undiscovered body Steps to reproduce: Launch KSP 64bit from steam Open KRASH Testsave II (see below) Enter VAB Load KRASH Testvessel start simulation in orbit with default altitude stage and immediately turn prograde, throttle up cut throttle when AP = 12,000,000m time warp forward till SOI change Expected result: Simulation is terminated upon arrival in The Mun's SOI https://www.dropbox.com/sh/aiqr3jybi4i4r4m/AAC4Y6oYNdAqoyDvky5P3Phya?dl=0 Quote Link to comment Share on other sites More sharing options...
ThreePounds Posted September 20, 2016 Share Posted September 20, 2016 I felt like the icon you are using for the app bar is a placeholder, so I tried my hand at designing a better one. I went for a pure pictrogram approach. If you feel like it isn't descriptive enough, I could somehow include KRASH or SIM (like previously) in it. Tell me what you think. I included a mockup preview how it would look like next to the other (stock) icons. http://imgur.com/a/iff45 If you do want to use them for your mod, I hereby grant you all rights - It's yours. Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted September 20, 2016 Author Share Posted September 20, 2016 (edited) 57 minutes ago, Three_Pounds said: I felt like the icon you are using for the app bar is a placeholder, so I tried my hand at designing a better one. I went for a pure pictrogram approach. If you feel like it isn't descriptive enough, I could somehow include KRASH or SIM (like previously) in it. Tell me what you think. I included a mockup preview how it would look like next to the other (stock) icons. http://imgur.com/a/iff45 If you do want to use them for your mod, I hereby grant you all rights - It's yours. It was, and thank you. Could you put the letters SIM along the side of the rocket? The problem which you reported is odd, I'm waiting to hear from Squad about it, something isn't working which should. Edited September 20, 2016 by linuxgurugamer Quote Link to comment Share on other sites More sharing options...
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