OncaLupe Posted October 11, 2017 Share Posted October 11, 2017 I'm getting a game crash when reaching the main menu on KSP 1.3.1. Tested with just KRASH installed. Removing the mod allowed the game to load normally. The filename of the mod download (both in CKAN and from Spacedock) showed 0.5.25. Looking in the mod though, the .version file shows the mod version as 0.5.24 with a KSP version of 1.3.0. Also the changelog only mentions up to 0.5.24. Finally the modified date of the .dll is Sept 6. Just in case though, here's the crash logs: https://www.dropbox.com/sh/33x9nkhs2a85uhv/AACawr9xrmVD2rcpp3LBT-7Ta?dl=0 Quote Link to comment Share on other sites More sharing options...
RobertJPowell Posted October 11, 2017 Share Posted October 11, 2017 1 hour ago, OncaLupe said: I'm getting a game crash when reaching the main menu on KSP 1.3.1. Tested with just KRASH installed. Removing the mod allowed the game to load normally. The filename of the mod download (both in CKAN and from Spacedock) showed 0.5.25. Looking in the mod though, the .version file shows the mod version as 0.5.24 with a KSP version of 1.3.0. Also the changelog only mentions up to 0.5.24. Finally the modified date of the .dll is Sept 6. Just in case though, here's the crash logs: https://www.dropbox.com/sh/33x9nkhs2a85uhv/AACawr9xrmVD2rcpp3LBT-7Ta?dl=0 @OncaLupe Have you tried downloading and running the latest version straight from the github, as that sounds like a possible ckan error with it pulling the wrong version. (possible netkan error?!) Quote Link to comment Share on other sites More sharing options...
OncaLupe Posted October 11, 2017 Share Posted October 11, 2017 9 minutes ago, RobertJPowell said: @OncaLupe Have you tried downloading and running the latest version straight from the github, as that sounds like a possible ckan error with it pulling the wrong version. (possible netkan error?!) Well, that seems to have gotten me the updated mod, as the .version and changelog files show 0.5.25, with a .dll date of Oct 10. However I'm still getting a crash when entering the main menu. Crash logs with the new mod version: https://www.dropbox.com/sh/qbftixr0xh7c2o7/AADaFi22FduBwUs4dN88oNDca?dl=0 Quote Link to comment Share on other sites More sharing options...
Kilmeister Posted October 11, 2017 Share Posted October 11, 2017 2 hours ago, OncaLupe said: I'm getting a game crash when reaching the main menu on KSP 1.3.1. Tested with just KRASH installed. Removing the mod allowed the game to load normally. The filename of the mod download (both in CKAN and from Spacedock) showed 0.5.25. Looking in the mod though, the .version file shows the mod version as 0.5.24 with a KSP version of 1.3.0. Also the changelog only mentions up to 0.5.24. Finally the modified date of the .dll is Sept 6. Just in case though, here's the crash logs: https://www.dropbox.com/sh/33x9nkhs2a85uhv/AACawr9xrmVD2rcpp3LBT-7Ta?dl=0 1 hour ago, RobertJPowell said: @OncaLupe Have you tried downloading and running the latest version straight from the github, as that sounds like a possible ckan error with it pulling the wrong version. (possible netkan error?!) I have the same issue with crashing as it reaches the main menu. I tried the newest version from Github ,with the same results. Quote Link to comment Share on other sites More sharing options...
RobertJPowell Posted October 11, 2017 Share Posted October 11, 2017 @OncaLupe Hopefully Linux will be able to find out from your logs what is going on. For future note if you 'tag' (@UserName - select from the drop down list) a mod creator, they can see that there might be an issue with their mod. Hopefully it gets resolved quickly Quote Link to comment Share on other sites More sharing options...
Rodhern Posted October 11, 2017 Share Posted October 11, 2017 (edited) 3 hours ago, Kilmeister said: I have the same issue with crashing as it reaches the main menu. I tried the newest version from Github ,with the same results. Funnily enough, for me, the Spacedock one crashes, and the Github one freezes. A subtle difference, but interesting. Edit: Ahh, never mind, it just needed another minute. It crashes for me too. Edited October 11, 2017 by Rodhern Quote Link to comment Share on other sites More sharing options...
OncaLupe Posted October 11, 2017 Share Posted October 11, 2017 7 hours ago, RobertJPowell said: For future note if you 'tag' (@UserName - select from the drop down list) a mod creator, they can see that there might be an issue with their mod. Hopefully it gets resolved quickly Ah, right. Thanks. Tagging @linuxgurugamer so he can be notified. Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted October 11, 2017 Author Share Posted October 11, 2017 Ill take a look. If I remember correctly, I had to update the build script for this, which may have caused the problem. Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted October 11, 2017 Author Share Posted October 11, 2017 sorry about the problems, it appears that I got the version numbering messed up. I've updated it, yo should now get 0.5.25.1 which works properly for 1.3.1 New release, 0.5.25.1: Fixed version numbers for release Quote Link to comment Share on other sites More sharing options...
OncaLupe Posted October 11, 2017 Share Posted October 11, 2017 It works now, thanks! Quote Link to comment Share on other sites More sharing options...
danielboro Posted October 21, 2017 Share Posted October 21, 2017 (edited) hello i haves seen you no longer use KRASH is your strims but i hope you can find time to fix the CanQuickSave = false CanQuickLoad = false sticking after the sim is over and the spontaneously entering in to a sim mode during normal play i posted descriptions and logs in this tread and i think ther was at list 1 more person to post a description of the problem i didnt find a way to reliability cause the bugs but the spontaneously entering a sim mode is more frequent if i tray to start a sim but cant, do to missing part or the ship is too big to launce and the cant save is probably linked to the games crashing in the midel of a sim thanks for upkipping all the mods hope you can read my english not pinging on porpoise your beasy inaf Edited October 21, 2017 by danielboro Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted October 22, 2017 Author Share Posted October 22, 2017 13 hours ago, danielboro said: hello i haves seen you no longer use KRASH is your strims but i hope you can find time to fix the CanQuickSave = false CanQuickLoad = false sticking after the sim is over and the spontaneously entering in to a sim mode during normal play i posted descriptions and logs in this tread and i think ther was at list 1 more person to post a description of the problem i didnt find a way to reliability cause the bugs but the spontaneously entering a sim mode is more frequent if i tray to start a sim but cant, do to missing part or the ship is too big to launce and the cant save is probably linked to the games crashing in the midel of a sim thanks for upkipping all the mods hope you can read my english not pinging on porpoise your beasy inaf I dont use it because I have too many other mods installed. please see if you can reproduce it in 1.3.1 and post logs, and please do ping me when you do. Quote Link to comment Share on other sites More sharing options...
coolguy8445 Posted October 23, 2017 Share Posted October 23, 2017 I have a long-standing bug with KRASH in 1.2.2, but I don't see it mentioned earlier in the history: after I run the sim, when I return to the VAB, my vessel is not in the last state I saved it. It seems to always be a few steps earlier, not at a user-save point but perhaps an autosave in the VAB. It may be conflicting with another mod, so I'll have to make a testbed clone of the game with just KRASH (and possibly KCT). I'll let you know my results/post a log this evening. Quote Link to comment Share on other sites More sharing options...
danielboro Posted October 24, 2017 Share Posted October 24, 2017 I see this problem too In 1.3.0 As far as i nothced i only lose unsaved chinges As if its loading the saved craft 13 hours ago, coolguy8445 said: I have a long-standing bug with KRASH in 1.2.2, but I don't see it mentioned earlier in the history: after I run the sim, when I return to the VAB, my vessel is not in the last state I saved it. It seems to always be a few steps earlier, not at a user-save point but perhaps an autosave in the VAB. It may be conflicting with another mod, so I'll have to make a testbed clone of the game with just KRASH (and possibly KCT). I'll let you know my results/post a log this evening. Quote Link to comment Share on other sites More sharing options...
coolguy8445 Posted October 25, 2017 Share Posted October 25, 2017 22 hours ago, danielboro said: I see this problem too In 1.3.0 As far as i nothced i only lose unsaved chinges As if its loading the saved craft Ok, that's slightly less annoying, and makes sense. At least that means that saving provides a workaround. Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted November 5, 2017 Author Share Posted November 5, 2017 That is probably what's happening. I have a beta up which hopefully addresses a null ref which happened to a few people, beta is here: https://jenkins.spacetux.net/job/KRASH/3/artifact/KRASH-0.5.26.zip Quote Link to comment Share on other sites More sharing options...
Enterprise0709 Posted November 5, 2017 Share Posted November 5, 2017 your simulation for landed crafts is broken! It either puts you too high in altitude, making you waste 10+ minutes and 2000+ funds just to get started; or it puts you too low (read: underground) and immediately blows up your craft! Quote Link to comment Share on other sites More sharing options...
-MadMan- Posted November 7, 2017 Share Posted November 7, 2017 Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted November 7, 2017 Author Share Posted November 7, 2017 (edited) 4 hours ago, -MadMan- said: You must have a debug version of KRASH installed, it doesn't output that in a final version Please verify Edited November 7, 2017 by linuxgurugamer Quote Link to comment Share on other sites More sharing options...
garwel Posted November 7, 2017 Share Posted November 7, 2017 I have strange issues with KRASH simulations and I wonder if anyone saw this too. As far as I can tell, they are of two sorts. 1. When I launch the simulation, the lower half of the screen shows water texture, as if the craft were above a Kerbin ocean (while in fact it can be on Minmus surface or on high orbit, etc.). This fake "surface" can be covered by the surface of the planet if I tilt the camera. But it will appear again if I tilt it back. 2. The craft in the simulation is completely black, also shown against a water background. It looks like it's blocked from all sun rays. I suspect that these bugs are caused by some incompatibility with EVE and/or Scatterer, but they only happen in KRASH simulations. Has anyone had similar stuff? Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted November 7, 2017 Author Share Posted November 7, 2017 Are you running OpenGL? Quote Link to comment Share on other sites More sharing options...
OncaLupe Posted November 7, 2017 Share Posted November 7, 2017 4 minutes ago, garwel said: I have strange issues with KRASH simulations and I wonder if anyone saw this too. As far as I can tell, they are of two sorts. 1. When I launch the simulation, the lower half of the screen shows water texture, as if the craft were above a Kerbin ocean (while in fact it can be on Minmus surface or on high orbit, etc.). This fake "surface" can be covered by the surface of the planet if I tilt the camera. But it will appear again if I tilt it back. 2. The craft in the simulation is completely black, also shown against a water background. It looks like it's blocked from all sun rays. I suspect that these bugs are caused by some incompatibility with EVE and/or Scatterer, but they only happen in KRASH simulations. Has anyone had similar stuff? The same thing can happen when using the Alt-F12 debug menu to move a ship to orbit, doubt there's anything that can be done to fix it with KRASH. Quote Link to comment Share on other sites More sharing options...
garwel Posted November 7, 2017 Share Posted November 7, 2017 9 minutes ago, linuxgurugamer said: Are you running OpenGL? I don't think so. I run default settings, which I assume is DirectX. Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted November 7, 2017 Author Share Posted November 7, 2017 New release, 0.5.26: Added check for null body when selecting a test scenario location Updated file locations Added jenkins Quote Link to comment Share on other sites More sharing options...
-MadMan- Posted November 8, 2017 Share Posted November 8, 2017 7 hours ago, linuxgurugamer said: You must have a debug version of KRASH installed, it doesn't output that in a final version Please verify I installed this mod from CKAN. TY, i'll try new ver... Quote Link to comment Share on other sites More sharing options...
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