Navy2k Posted March 10, 2016 Share Posted March 10, 2016 Soontm Link to comment Share on other sites More sharing options...
Temeter Posted March 10, 2016 Share Posted March 10, 2016 And there you just go full blizzard. So excited tho. Link to comment Share on other sites More sharing options...
Avatarium Posted March 10, 2016 Share Posted March 10, 2016 Hi all. Just a quick question. Maybe have been answered already but I 've not seen it or not understood the answer. Will the new update fix the maneuver node jumping? The one caused by the system trying to track all the parts of a ship on their own orbital path. Link to comment Share on other sites More sharing options...
Temeter Posted March 10, 2016 Share Posted March 10, 2016 11 minutes ago, Avatarium said: Hi all. Just a quick question. Maybe have been answered already but I 've not seen it or not understood the answer. Will the new update fix the maneuver node jumping? The one caused by the system trying to track all the parts of a ship on their own orbital path. I wouldn't bet on everything working fine, but the whole UI, including the map view had to be rewritten, it's supposed to be more reliable. As for the jumping, that's caused by a shifting center of mass. I don't think that's gonna be entirely fixed. You might want to try the Kerbal Joint Reinforcement mod, that will at least somewhat countering the issue by making your ships more robust. Link to comment Share on other sites More sharing options...
Avatarium Posted March 10, 2016 Share Posted March 10, 2016 5 minutes ago, Temeter said: I wouldn't bet on everything working fine, but the whole UI, including the map view had to be rewritten, it's supposed to be more reliable. As for the jumping, that's caused by a shifting center of mass. I don't think that's gonna be entirely fixed. You might want to try the Kerbal Joint Reinforcement mod, that will at least somewhat countering the issue by making your ships more robust. Thank you Temeter. I'll go have a look see at the Kerbal Joint Reinforcement mod. Link to comment Share on other sites More sharing options...
jarmonik Posted March 10, 2016 Share Posted March 10, 2016 Are 1.0.5 saves compatible with 1.1 or is a career restart require ? Is there anything done for the mobile processing lab and science income ? Do I actually need to earn the science or does it come for free like in 1.0.5 ? Link to comment Share on other sites More sharing options...
KerbonautInTraining Posted March 10, 2016 Share Posted March 10, 2016 2 minutes ago, jarmonik said: Are 1.0.5 saves compatible with 1.1 or is a career restart require ? 1.1 will automatically update saves from previous versions. You don't have to say goodbye to your career! Link to comment Share on other sites More sharing options...
Theysen Posted March 10, 2016 Share Posted March 10, 2016 2 hours ago, KerbonautInTraining said: 1.1 will automatically update saves from previous versions. You don't have to say goodbye to your career! Although I would highly recommend to exchange your current Steam install folder - IF you are going to opt in - to a safe place as Steam won't likely install into a separate folder. I wouldn't take the risk of porting it into a dev version which might get quite the changes to it during the testing phase. Just to be sure Link to comment Share on other sites More sharing options...
Comrade Xmir Posted March 10, 2016 Share Posted March 10, 2016 Awesome! I can't wait for this. Link to comment Share on other sites More sharing options...
Temeter Posted March 10, 2016 Share Posted March 10, 2016 5 hours ago, Theysen said: Although I would highly recommend to exchange your current Steam install folder - IF you are going to opt in - to a safe place as Steam won't likely install into a separate folder. I wouldn't take the risk of porting it into a dev version which might get quite the changes to it during the testing phase. Just to be sure Tbh, you NEVER should just play in the steam install folder. Always better to update only when you now it works, not that some hotfix just kills half your fleet. Steams updating system is not very good. Link to comment Share on other sites More sharing options...
ezequielandrush Posted March 11, 2016 Share Posted March 11, 2016 9 hours ago, KerbonautInTraining said: 1.1 will automatically update saves from previous versions. You don't have to say goodbye to your career! I don't think I could go on with my current save. At least not in highly modded installs. But I am willing to start all over again. I think it pays the effort Link to comment Share on other sites More sharing options...
0111narwhalz Posted March 11, 2016 Share Posted March 11, 2016 Personally, I plan on 1.1 being the last time I ever say "goodbye" to my save. Ever. It's going to be one big, happy universe from now on. Especially if anyone could tell me a way I can have one save file link between two (or more) computers, in a way I can just say "Sync to cloud" and "Sync from cloud." Is that a thing? Link to comment Share on other sites More sharing options...
juanml82 Posted March 11, 2016 Share Posted March 11, 2016 14 minutes ago, 0111narwhalz said: Personally, I plan on 1.1 being the last time I ever say "goodbye" to my save. Ever. It's going to be one big, happy universe from now on. Especially if anyone could tell me a way I can have one save file link between two (or more) computers, in a way I can just say "Sync to cloud" and "Sync from cloud." Is that a thing? Maybe, but I don't think it's easy. The one thing I can think is to use symlinks to direct the KSP save game folder to your dropbox folder. That way, KSP "thinks" it's saving to KSP/savegames while dropbox is actually syncing in the background. Keep in mind KAC backup saves can make that folder grow a lot, so it can chew up a lot of your dropbox space. Then again, maybe there is some cloud service that allows you to automatically put in the cloud any particular folder, but if that exists, I don't know which one is it. Link to comment Share on other sites More sharing options...
mcirish3 Posted March 11, 2016 Share Posted March 11, 2016 (edited) 3 hours ago, juanml82 said: Maybe, but I don't think it's easy. The one thing I can think is to use symlinks to direct the KSP save game folder to your dropbox folder. That way, KSP "thinks" it's saving to KSP/savegames while dropbox is actually syncing in the background. Keep in mind KAC backup saves can make that folder grow a lot, so it can chew up a lot of your dropbox space. Then again, maybe there is some cloud service that allows you to automatically put in the cloud any particular folder, but if that exists, I don't know which one is it. Google drive may be? there is a drive folder that auto syncs when you place files there, 15 GB of space so plenty of room for KSP saves. I think you can tell it what folders to sync. Edited March 11, 2016 by mcirish3 Link to comment Share on other sites More sharing options...
severedsolo Posted March 11, 2016 Share Posted March 11, 2016 3 hours ago, juanml82 said: Maybe, but I don't think it's easy. The one thing I can think is to use symlinks to direct the KSP save game folder to your dropbox folder. That way, KSP "thinks" it's saving to KSP/savegames while dropbox is actually syncing in the background. Keep in mind KAC backup saves can make that folder grow a lot, so it can chew up a lot of your dropbox space. Then again, maybe there is some cloud service that allows you to automatically put in the cloud any particular folder, but if that exists, I don't know which one is it. Can confirm that KSP does not like symlinks. I got "corrupted save" messages when I tried this. Link to comment Share on other sites More sharing options...
Kerbuvim Posted March 11, 2016 Share Posted March 11, 2016 How about PS4 public beta? Link to comment Share on other sites More sharing options...
Sma Posted March 11, 2016 Share Posted March 11, 2016 [snip] Lol....indeed, (I was going to say something similar but you got to it before I could), especially if you bought it recently. I don't know about those who bought it before they ended that option, a few years ago I believe, but I was pretty sure someone from Squad, who would know these things, posted saying that it wasn't an option any more, it was a limited time thing, and was always non-reversible too. Link to comment Share on other sites More sharing options...
Sma Posted March 11, 2016 Share Posted March 11, 2016 1 hour ago, Kerbuvim said: How about PS4 public beta? Public beta is ONLY for Steam, no amount of wishing, hoping and pleading will do. I'm not aware of the dev cycle for the console versions, so I can't even say when the full version will be released for any of the consoles, but as you may or may not be aware, about 2 weeks after the public beta (on Steam), the full, tested version of 1.1 should be available to all, on PC/mac, through all platforms, the Store, Steam, and Gog or whatever its called/others that I may have missed. Link to comment Share on other sites More sharing options...
Raven Industries Posted March 11, 2016 Share Posted March 11, 2016 On 3/10/2016 at 10:37 PM, basic.syntax said: ...A decoder ring wasn't included, so we're doing the best we can... Honestly, even if we had the decoder ring, the message would probably end up being something about drinking more Ovaltine. Link to comment Share on other sites More sharing options...
sarbian Posted March 11, 2016 Share Posted March 11, 2016 1 minute ago, KerbalSaver said: Honestly, even if we had the decoder ring, the message would probably end up being something about drinking more Ovaltine. C'est de la dynamite. Link to comment Share on other sites More sharing options...
RW-1 Posted March 11, 2016 Share Posted March 11, 2016 (edited) On 3/10/2016 at 4:38 AM, Navy2k said: Soontm By Court order from Valve, Inc. You are hereby notified to cease and desist using their trademarked time frame notification. This cannot be done as we have tied this particular instance to HL-3. That is all. Edited March 11, 2016 by RW-1 Link to comment Share on other sites More sharing options...
Dr. Jet Posted March 11, 2016 Share Posted March 11, 2016 On 10.03.2016 at 6:12 PM, KerbonautInTraining said: 1.1 will automatically update saves from previous versions. You don't have to say goodbye to your career! ONLY if you play in stock. Most mods will be ruined by release, as always. Link to comment Share on other sites More sharing options...
KerbonautInTraining Posted March 11, 2016 Share Posted March 11, 2016 1 minute ago, Dr. Jet said: ONLY if you play in stock. Most mods will be ruined by release, as always. Sure, but I'd imagine it wouldn't nuke saves that use simple part mods (as most people do) because the parts in those mods will have to be updated in exactly the same way as stock parts. So yeah, you'd have to wait until the mod is updated but other than that you should be OK. Link to comment Share on other sites More sharing options...
George2004 Posted March 11, 2016 Share Posted March 11, 2016 I don't have the steam version. However, I am glad to hear about it entering testing. I can't wait! XD Link to comment Share on other sites More sharing options...
Navy2k Posted March 11, 2016 Share Posted March 11, 2016 (edited) 6 hours ago, RW-1 said: By Court order from Valve, Inc. You are hereby notified to cease and desist using their trademarked time frame notification. This cannot be done as we have tied this particular instance to HL-3. That is all. I hereby claim prior use because I used soontm already in 1995 when my english teacher asked me when he is geting my homework. 3 hours ago, Dr. Jet said: ONLY if you play in stock. Most mods will be ruined by release, as always. The savegame update funktionality is extended to mods and modcreators can use it to update their parts too. So it depends on the modchreator. Greetings Ben Edited March 11, 2016 by Navy2k Link to comment Share on other sites More sharing options...
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