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[ASC-III] Air Superiority Challenge - King of the Hill (BDArmory 4v4 AI Duels: WW1 Theme) - Now Concluded!


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9 minutes ago, The Optimist said:

Does the maneuverability of a entry have to be limited to a certain degree of realism?

Flying backwards and upside down is just fine.

All flying styles are permitted. Just no SAS.

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I've tested out my plane design, the SY-51 Ancient, and have recorded it.

For some weird reason Youtube decided that in-sync audio was too much and screwed with the audio. Luckily I negated the issue with some music, but it's still noticeable. Either way, here it is for you to see.

Edited by Blanjipan
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53 minutes ago, Blanjipan said:

I've tested out my plane design, the SY-51 Ancient, and have recorded it.

For some weird reason Youtube decided that in-sync audio was too much and screwed with the audio. Luckily I negated the issue with some music, but it's still noticeable. Either way, here it is for you to see.

Please read the rules carefully...

 

All stock parts permitted except the following prohibited stock parts:

  • all stock engines
  • all Mk3 sized parts
  • Big S wing
  • Big S elevon
  • SAS modules
  • reaction wheel modules
Edited by g00bd0g
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49 minutes ago, g00bd0g said:

Please read the rules carefully...

 

All stock parts permitted except the following prohibited stock parts:

  • all stock engines
  • all Mk3 sized parts
  • Big S wing
  • Big S elevon
  • SAS modules
  • reaction wheel modules

Oh. Welp, I'll fix that.

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The first match of ASC III! Enjoy!

 

On 6/2/2016 at 4:35 AM, Bananders said:

Since i'm not yet on the list of registered belligerents, i'll take this opportunity to update my aircraft.
 


https://kerbalx.com/Bananders/Crown-Nightingale-mk2

also, please add me

Has your entry been tested against an ASC III KOTH?

9 hours ago, The Optimist said:

Here's my entry craft:

https://kerbalx.com/crafts/14016/edit

It'll probably get eaten alive, but it isn't too terrible.

https://kerbalx.com/crafts/14026/edit

Canard is french for 'duck'

 

have you tested your entry against one of the ASC III Kings of the Hill?

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A beautiful start to ASC-III.

For future matches, one thing that would be worth considering is switching the vessel type of one team to stations. It would take a little longer for the initial setup, but would effectively give craft colored team indicators, which would be nice to have when following the action once battle is joined and the furball begins.

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3 hours ago, SuicidalInsanity said:

A beautiful start to ASC-III.

For future matches, one thing that would be worth considering is switching the vessel type of one team to stations. It would take a little longer for the initial setup, but would effectively give craft colored team indicators, which would be nice to have when following the action once battle is joined and the furball begins.

Nice match! Regarding the switching to stations? How that works exactly? I'd like to test it 

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9 hours ago, inigma said:

have you tested your entry against one of the ASC III Kings of the Hill?

Yes, I have tested it against the Guppy and a few other entries.

Can I have 3 different craft? I want 2 of one type and one of each of the two other craft

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Quick question: Is the tournament OK with monoplanes based on the .625m parts?

I may have a wicked little plane that may work well here.

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Hmmm, if it complies with the rules, I don't see why not, GDJ.

 

Oh, and Suicidal, I'm setting up the next battle and I LOVE what you did for your cockpit.  never would have thought of doing that.....time to dive into the astronaut complex too...running out of Kerbals haha

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8 hours ago, jrodriguez said:

Nice match! Regarding the switching to stations? How that works exactly? I'd like to test it 

Right click on the command seat (or any other command part)  and click the 'rename vessel' button. It'll bring up a dialogue window where you can type in a new name, below the name entry field there's a row of buttons that you can select to set what type of vessel the craft is.

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