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Mechanical Mouse Industries - Kethane & Payload Packs Released!!!


Dani-Sang

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Yeah I downloaded the plugins, I've got MuMechlib.dll, PowerTech.dll and PowerTech_MuMech.dll.

Am I missing something? I followed everything on the main page. Tell me if I missed something.

Thanks!

should work.. don't see why it can't work. Sure you are not confusing it with any other parts?

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should work.. don't see why it can't work. Sure you are not confusing it with any other parts?

Yeah, the ion engine doesn't work, most of your parts do, but the ion engine doesn't and the mechjeb parts don't work (one or two do, but the actual mechjeb part needed to run mechjeb doesn't)...

I'm not sure why... I have 0.16 and all the plugins you require.

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I'm having the exact same problem with the same replicated steps. For the solar panels it either says "Not Available", or just doesn't work when I can put them on.

EDIT: Do we HAVE to be using MuMech 1.9 with PowerTech_MuMech? Is 1.9.1 not compatible?

EDIT2: Actually, the Ion Engine and Batteries work fine for me. Everything will attach and work, but solar panels are not responding. It's like they are just static, there doesn't seem to be any way for me to activate them and they are not blue icons like in the screenshot, just gray (sp?).

Edited by Nolam
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I'm having the exact same problem with the same replicated steps. For the solar panels it either says "Not Available", or just doesn't work when I can put them on.

EDIT: Do we HAVE to be using MuMech 1.9 with PowerTech_MuMech? Is 1.9.1 not compatible?

EDIT2: Actually, the Ion Engine and Batteries work fine for me. Everything will attach and work, but solar panels are not responding. It's like they are just static, there doesn't seem to be any way for me to activate them and they are not blue icons like in the screenshot, just gray (sp?).

I will look into it. I'm currently having loads of difficulty tracking it all + the new license system is a pain in the but, specially when you have to deal eventually with 5 plugins.

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What? Again? OK, I'll recompile that thing. Why these dependances still are so glitchy. Wasn't it promised couple versions ago that the version check will be fixed?

How is that possible? My antivirus blocks MMI.S 1.0 download link :huh:

Edited by Alchemist
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Hi. I've just found a bug... unless it's a feature :P

Empty batteries do not recharge, they recharge if there is some energy.

When all batteries are empty engines are dying, dissapearing from module list.

Check my sig... then check the main post "Known Issues & Fixes"

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Here's the newest build of the PowerTech-MuMech adapter. And now it really revives the dead batteries (although it doesn't fix couple other glitches, like wrong max amount when loading not full batteries or strange engine behavior when it runs out of power - sorry, but I can't alter that from here).

http://www./?99l9b9w291idg9g

Edited by Alchemist
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Well, at the developement thread, with the landing... things with the rover attached to it, maybe, it could return to the ship to recharge (that if you add an energy kind of fuel or some kind of thing) and come back home with it :)

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Are you sure you put the plugins in the plugins folder and not in the parts folder?

Someone correct me if I'm wrong but I'm pretty sure the only time you get that error is when a plugin is either not installed correctly or missing completely

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Hmm, i'm getting "invalid part configuration" when i try to make a small kethane lander

Don't really know what's causing it,i have 2 converters, 2 drills, 1 controller, 1 pump, 1 sensor, a pair of landing legs and the MMI liquid engine on it

Edited by maxsil
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