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Mod to remove warning dialog on Mystery Goo and Science Jr.?


fourfa

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I've played the game a lot, and I'm well aware that I need a scientist to reset my Mystery Goo container and Science Jr. lab.  Is there any way to mod the game to remove these two tedious click spam dialog boxes?

 

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First, second, third time... sure. After about the fourth time, it's really just spam with no further function. Or in the case of using an actual scientist when doing this... it's useless spam from the get-go.

I too would appreciate a toggle somewhere to disable that warning permanently, even if it defaults to on for each save.

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Maybe we should make a post in Suggestions too (feel free, anyone) - a "don't warn me again" checkbox would be great.  I'm not a coder, never looked hard into KSP mods.  I see these in the cfg file for goo:

name = ModuleScienceExperiment
        experimentActionName = Observe Mystery Goo
        resetActionName = Reset Goo Canister
        dataIsCollectable = True
        collectActionName = Collect Data

Somewhere in the "Collect Data" is a call to the warning screen, then a second routine to actually collect the data, right?  Is it just a matter of replacing "Collect Data" with "Actually Collect Data" or something?

Edited by fourfa
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1 hour ago, swjr-swis said:

I too would appreciate a toggle somewhere to disable that warning permanently, even if it defaults to on for each save.

you mean like the fairly design-conventional "don't show this message again" checkbox, might be asking too much there ;) 

Side note: Found a fun little 1.1 bug with that message earlier today where you can make a whole load of them appear (w/o text on the buttons) and then if you revert flight you can't get rid of them without re-starting the game, they persist right back to the main menu! (#8757 if you're interested)
KSP_x64%202016-04-09%2021-14-51-67.jpg

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All we need (says the guy who doesn't know how hard it is) is for the game to check and say "Oh, that's a scientist. We probably don't need to warn the player here."

And then be nice and auto-reset the experiment as well, preventing even more unnecessary clicks.

Unless there's a (good) reason to remove the experiment from one of these containers and NOT immediately reset it after? I can't think of one and have never done it except when forgetting to.

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