linuxgurugamer Posted May 1, 2016 Author Share Posted May 1, 2016 Just now, Torih said: Might it be an idea to include one of the configs as default, and the 2nd set leave in the extras for those who want. They can just overwrite the default ones. Since I bet most people don't read install instructions Can't. This was set up to allow CKAN to install one or the other of the configs, it can't overwrite existing files Glad it worked out Link to comment Share on other sites More sharing options...
Torih Posted May 1, 2016 Share Posted May 1, 2016 ah yeah that makes sense Link to comment Share on other sites More sharing options...
linuxgurugamer Posted May 1, 2016 Author Share Posted May 1, 2016 Just put out 3.0.2 Only change is in the .version file Link to comment Share on other sites More sharing options...
Virtualgenius Posted May 1, 2016 Share Posted May 1, 2016 I am getting the warning for KW community fixes after downloading the 1.1.2 package from spacedock, was there any changes or am I right to ignore it. Link to comment Share on other sites More sharing options...
linuxgurugamer Posted May 1, 2016 Author Share Posted May 1, 2016 15 hours ago, Torih said: Both the large fin and the Griffon Century Wing throw constant exceptions when picked up (and continue when placed). This only happens when both FAR and Dynamic Controls are installed. So not entirely sure if its KW or one of the other 2 mods at fault but thought I'd mention it here first. https://dl.dropboxusercontent.com/u/26687/output_logWing.txt This was on KSP 1.1.2 (but was happening on the other versions) I have this figured out, but need to get the right values. Will get out an update later today Link to comment Share on other sites More sharing options...
Torih Posted May 1, 2016 Share Posted May 1, 2016 19 minutes ago, linuxgurugamer said: I have this figured out, but need to get the right values. Will get out an update later today Ah great While you are looking at them, they may be very heavy compared to other control surfaces. Its 10 times the mass of the Delta Deluxe, which seems a little high even with the increased authority. Link to comment Share on other sites More sharing options...
Vicis Posted May 1, 2016 Share Posted May 1, 2016 (edited) All of my crafts that were using the "KW2mengineSPSB" appear to be broken. I'm running 1.1.2 with 3.0.2 and I'm fairly certain that KW was installed correctly. Everything was working great in 1.1.1, but updating seems to have knocked a screw or two loose. Any clue what's going on? Edited May 1, 2016 by Vicis Link to comment Share on other sites More sharing options...
linuxgurugamer Posted May 1, 2016 Author Share Posted May 1, 2016 2 hours ago, Vicis said: All of my crafts that were using the "KW2mengineSPSB" appear to be broken. I'm running 1.1.2 with 3.0.2 and I'm fairly certain that KW was installed correctly. Everything was working great in 1.1.1, but updating seems to have knocked a screw or two loose. Any clue what's going on? We need some more information. Just saying that it's broken doesn't really help: Log file Description of what's happening Description on how you installed this Did you properly install one of the power curve configs? Link to comment Share on other sites More sharing options...
linuxgurugamer Posted May 1, 2016 Author Share Posted May 1, 2016 (edited) 4 hours ago, Torih said: Ah great While you are looking at them, they may be very heavy compared to other control surfaces. Its 10 times the mass of the Delta Deluxe, which seems a little high even with the increased authority. Please try this out. Put the file anywhere in the Gamedata directory. This includes a reduction in mass for the two fins as well as what is needed for FAR. The far settings are mostly an educated guess, but it does work: KW_FAR.cfg: @PART[KWFin] { @mass = 0.075 } @PART[KWFinGC] { @mass = 0.078 } @PART[KWFin]:FOR[FerramAerospaceResearch] { @module = Part @maximum_drag = 0 @minimum_drag = 0 @angularDrag = 0 @dragCoeff = 0 @deflectionLiftCoeff = 0 @ctrlSurfaceRange = 0 @ctrlSurfaceArea = 0 !MODULE[ModuleLiftingSurface] {} MODULE { name = FARControllableSurface nonSideAttach = 0 MAC = 1.311 MidChordSweep = 29.375 maxdeflect = 15 b_2 = 1.2 TaperRatio = 0.5 ctrlSurfFrac = 0.3 } } @PART[KWFinGC]:FOR[FerramAerospaceResearch] { @module = Part @maximum_drag = 0 @minimum_drag = 0 @angularDrag = 0 @dragCoeff = 0 @deflectionLiftCoeff = 0 @ctrlSurfaceRange = 0 @ctrlSurfaceArea = 0 !MODULE[ModuleLiftingSurface] {} MODULE { name = FARControllableSurface nonSideAttach = 0 MAC = 1.311 MidChordSweep = 23.84 maxdeflect = 20 b_2 = 1.2 TaperRatio = 0.6 ctrlSurfFrac = 0.3 } } Edited May 1, 2016 by linuxgurugamer Link to comment Share on other sites More sharing options...
Torih Posted May 1, 2016 Share Posted May 1, 2016 @linuxgurugamer Looks good I think, no errors and I've flown several test flights with it. However It may be worth increasing the mass a little since they are better than the stock ones, maybe 0.15ish? Link to comment Share on other sites More sharing options...
linuxgurugamer Posted May 1, 2016 Author Share Posted May 1, 2016 50 minutes ago, Torih said: @linuxgurugamer Looks good I think, no errors and I've flown several test flights with it. However It may be worth increasing the mass a little since they are better than the stock ones, maybe 0.15ish? I made the mass a little higher than 0.15, but still reasonable. just released 3.0.3 Link to comment Share on other sites More sharing options...
Demigod Posted May 1, 2016 Share Posted May 1, 2016 Speaking of mass are the fuel tanks supposed to have a mass 9 times compared to the rockomax equivalent? For me the Rockomax x200-32 is 2 tonnes the MRS "half jumbo" is 18 tonnes Link to comment Share on other sites More sharing options...
Sampa Posted May 1, 2016 Share Posted May 1, 2016 ok, been getting further problems with the mod since I got the engines working properly...I will get a screenshot to show you as soon as possible. Link to comment Share on other sites More sharing options...
Torih Posted May 1, 2016 Share Posted May 1, 2016 15 minutes ago, Demigod said: Speaking of mass are the fuel tanks supposed to have a mass 9 times compared to the rockomax equivalent? For me the Rockomax x200-32 is 2 tonnes the MRS "half jumbo" is 18 tonnes MRS half jumbo is from another mod Modular Rocket Systems. Nothing to do with KW. Also the 2 Masses you are comparing is dry vs fuel weight. the x200-32 is 18t with fuel 43 minutes ago, linuxgurugamer said: I made the mass a little higher than 0.15, but still reasonable. just released 3.0.3 Nice work Link to comment Share on other sites More sharing options...
Demigod Posted May 1, 2016 Share Posted May 1, 2016 How odd it comes up with KW as manufacturer for me. I must have messed with the wrong mod manager file somewhere. Ill delete the folder and reinstall the files. Thanks for the help Link to comment Share on other sites More sharing options...
Sampa Posted May 1, 2016 Share Posted May 1, 2016 ok, Imgur is not cooperating, so I will try my best to describe what is going on...first off, whenever I go to open a rocket with KW parts in it, it does not open, no menu to indicate an error, and green boxes with different components shows up in the lower right hand of the screen. Second, when I build a rocket from scratch, it will not let me mount anything radially. a similar thing as what I mentioned above occurs. Link to comment Share on other sites More sharing options...
Padrone Posted May 2, 2016 Share Posted May 2, 2016 (edited) The 3.0.3 version on GitHub may be missing some CFG files. When I look in the ..\Parts\Engines\5mEngines, for example, there are no *.cfg files to be found. I looked at the freshly downloaded zip file from GitHub, and I don't see those CFG files in the zip. Looked inside my backup directory, and found both CG.cfg and TV.cfg files. The same goes for the 1mWildcat5 folder. No CFG file in 3.0.3, but there is a part.cfg in my backup directory. Reverted my KW directory, reloaded KSP and the engines are back. My bad! Forgot the power response files. Edited May 2, 2016 by Padrone Stupidity Link to comment Share on other sites More sharing options...
linuxgurugamer Posted May 2, 2016 Author Share Posted May 2, 2016 3 minutes ago, Padrone said: The 3.0.3 version on GitHub may be missing some CFG files. When I look in the ..\Parts\Engines\5mEngines, for example, there are no *.cfg files to be found. I looked at the freshly downloaded zip file from GitHub, and I don't see those CFG files in the zip. Looked inside my backup directory, and found both CG.cfg and TV.cfg files. The same goes for the 1mWildcat5 folder. No CFG file in 3.0.3, but there is a part.cfg in my backup directory. Reverted my KW directory, reloaded KSP and the engines are back. You didn't follow the instructions: These are the instructions to install the KWRocketryRedux. IMPORTANT: You MUST install one of the two power response directories, otherwise the engines will not work. How to install: Firstly, Insure any older version of KW has been removed. (GameData/KWRocketry) ----MAIN INSTALLATION---- Now, for a normal install simply unpack the GameData folder included in the download >> MERGING << the folders when prompted. ----POWER RESPONSE ---- There are two different power response configs. One is an instant response, similar to stock, and the second is a graduated power response, where it takes the engines a few seconds spool up to full thrust ----GRADUATED POWER RESPONSE ---- For the graduated power response on engines you have to extract the GameData folder contained within the Extras/GraduatedPowerResponseConfigs folder after having previously installed KW Rocketry as above.You should merge and overwrite the parts files when prompted and this should mean your engines have instant power response. ----INSTANT POWER RESPONSE ---- For alteratively instant power response on engines you have to extract the GameData folder contained within the Extras/InstantPowerResponseConfigs folder after having previously installed KW Rocketry as above.You should merge and overwrite the parts files when prompted and this should mean your engines have instant power response. Link to comment Share on other sites More sharing options...
Padrone Posted May 2, 2016 Share Posted May 2, 2016 Yeah, I was updating, and forgot that step. Sorry about that. Remember, kids. Don't drink and update! Link to comment Share on other sites More sharing options...
linuxgurugamer Posted May 2, 2016 Author Share Posted May 2, 2016 I think I'm going to spend a little time to write some code which will be included with KW, all it will do is to verify that the install is correct. I've gotten too many of these since I released the Redux version Link to comment Share on other sites More sharing options...
Sampa Posted May 2, 2016 Share Posted May 2, 2016 Linux, did you get the notice about the bug I encountered? Link to comment Share on other sites More sharing options...
linuxgurugamer Posted May 2, 2016 Author Share Posted May 2, 2016 3 minutes ago, Sampa said: Linux, did you get the notice about the bug I encountered? Yes, but as you can imagine, not much info. Please zip up your entire GameData directory, along with your entire save directory, and put it in a dropbox or google drive, then email me the link. You can also put images into the zip. Link to comment Share on other sites More sharing options...
Sampa Posted May 2, 2016 Share Posted May 2, 2016 ok, I will do that right now... Link to comment Share on other sites More sharing options...
linuxgurugamer Posted May 2, 2016 Author Share Posted May 2, 2016 12 minutes ago, Sampa said: ok, I will do that right now... It really sounds like a bad install. I'm assuming you installed by hand. If you have CKAN available, could you just try loading KWRedux via CKAN and try again? Link to comment Share on other sites More sharing options...
Sampa Posted May 2, 2016 Share Posted May 2, 2016 to be honest, I am one of those who does not like using CKAN because I am not sure on how to get it to install the mods I want Link to comment Share on other sites More sharing options...
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