blowfish Posted May 1, 2017 Share Posted May 1, 2017 1 hour ago, Matchlight said: and did so as it told me and the engines work, but there are only a few of the engines, most of them are missing! This is a common issue I've had before which has put me off it before, anyway to fix this? I don't think this is any known issue. Try completely removing KW Rocketry and re-installing it. If that doesn't work, we might be able to diagnose the problem based on KSP's log. Instructions on how to find and upload that are in the first link in my signature. Link to comment Share on other sites More sharing options...
linuxgurugamer Posted May 2, 2017 Author Share Posted May 2, 2017 16 hours ago, Matchlight said: and did so as it told me and the engines work, but there are only a few of the engines, most of them are missing! This is a common issue I've had before which has put me off it before, anyway to fix this? This sounds like a bad install of KW. First, where did you get the file from, and which file, there are multiple? Then, how did you install it? Link to comment Share on other sites More sharing options...
Matchlight Posted May 3, 2017 Share Posted May 3, 2017 17 hours ago, linuxgurugamer said: This sounds like a bad install of KW. First, where did you get the file from, and which file, there are multiple? Then, how did you install it? I downloaded from the first page of your thread, then dragged the KW rocketry file into Gamedata. Next I went through the instructions installing the instant power, by going into that Gamedata and dragging that into the main Gamedata. Link to comment Share on other sites More sharing options...
linuxgurugamer Posted May 3, 2017 Author Share Posted May 3, 2017 (edited) Oh, well that's whats wrong. Did you follow the Installation Instructions or the "Dummies" install? I'm adding to this, if you only see a few lines, wait a few minutes and then refresh Edited May 3, 2017 by linuxgurugamer Link to comment Share on other sites More sharing options...
linuxgurugamer Posted May 3, 2017 Author Share Posted May 3, 2017 You've ended up with a bad install of KW. Please read the document (either MS Word or PDF) called: KW Redux Install for Dummies it is much clearer than the text file. But, to summarize, you do NOT put the entire contents of the zip file into the GameData directory. Unzip the downloaded file into a temporary directory, I'm going to call it tmpKW for now. In tmpKW you will see two folders and some files: Extras File Folder GameData File Folder Changelog Credits Installation Instructions KW Redux Install for Dummies Microsoft Word Document KW Redux Install for Dummies PDF File Copy the contents of the GameData into the GameData of KSP. There will be a single folder in there called KWRocketry Now, go into tmpKW/Extras and you will see the following folders: GraduatedPowerResponseConfigs InstantPowerResponseConfigs OldFARFairings ReduceClampSounds (Recommended) Subassemblies for default (procedural) fairings Subassemblies for legacy FAR compatible fairings Now, go into the InstantPowerResponseConfigs folder, you will see another GameData folder, go into that as well There will be another KWRocketry folder, drag this into the KSP GameData directory You should now have a working installation. Link to comment Share on other sites More sharing options...
Matchlight Posted May 7, 2017 Share Posted May 7, 2017 Wouldn't that overwrite the other folder? and since I'm on Mac there is no Merge option... Link to comment Share on other sites More sharing options...
linuxgurugamer Posted May 7, 2017 Author Share Posted May 7, 2017 It will work. It doesn't replace the entire folder, but will overwrite some files inside the folder. If you still have a problem, let me know, I can do a merge for you and get you a merged zip file. Link to comment Share on other sites More sharing options...
Matchlight Posted May 7, 2017 Share Posted May 7, 2017 Thanks, I'll try it as soon as I can, you've been really helpful and I much appreciate that Currently perfecting the 1.2.2 release of my Astronomer's visual pack Link to comment Share on other sites More sharing options...
linuxgurugamer Posted May 8, 2017 Author Share Posted May 8, 2017 Hi Everybody, I've started work on rebalancing the tanks and masses in KW. Now, I don't want to break everybody's game out there, so I'm thinking of two different methods of releasing this: Changes will be done via MM script. This MM script would be a separate download via CKAN (will be in same file, but will need to select it as an optional install) New version of KW Looking for input. Link to comment Share on other sites More sharing options...
Calvin_Maclure Posted May 8, 2017 Share Posted May 8, 2017 7 minutes ago, linuxgurugamer said: Hi Everybody, I've started work on rebalancing the tanks and masses in KW. Now, I don't want to break everybody's game out there, so I'm thinking of two different methods of releasing this: Changes will be done via MM script. This MM script would be a separate download via CKAN (will be in same file, but will need to select it as an optional install) New version of KW Looking for input. I've yet to download KW (still on KSP 1.1.2) so, for me there would be no craft breaking. Link to comment Share on other sites More sharing options...
maculator Posted May 8, 2017 Share Posted May 8, 2017 (edited) I raise my voice for all new rebalanced version. Edit: Too fast, forgot half of what I wanted to say: "I raise my voice for a all new rebalanced version of KW and a MM_Patch to make it backwards compatible for people not wanting the new balance." Beacause: I think at some point a mod should make a cut and go forward - like a fresh start with no need for patches and fixes. Edited May 8, 2017 by maculator reasons Link to comment Share on other sites More sharing options...
linuxgurugamer Posted May 8, 2017 Author Share Posted May 8, 2017 3 minutes ago, maculator said: I raise my voice for all new rebalanced version. Edit: Too fast, forgot half of what I wanted to say: "I raise my voice for a all new rebalanced version of KW and a MM_Patch to make it backwards compatible for people not wanting the new balance." Beacause: I think at some point a mod should make a cut and go forward - like a fresh start with no need for patches and fixes. Of course, someone would propose a third option Link to comment Share on other sites More sharing options...
maculator Posted May 8, 2017 Share Posted May 8, 2017 Ups. Well technically it's option 2 with a bit of mercy for nostalgic people... I just don't want another good old mod wich has more patch files then actual parts. Link to comment Share on other sites More sharing options...
smotheredrun Posted May 8, 2017 Share Posted May 8, 2017 Bah.... New Version? Why not? For those of us in the middle of a career/whatever that heavily relies on KW, we could just 'not' download a new version? When we start a new save, then 'Boom!' download the new version. That's the only way I've kept my current playthrough going so long.... Link to comment Share on other sites More sharing options...
maculator Posted May 9, 2017 Share Posted May 9, 2017 Oh @linuxgurugamer there is a thing that came to my mind while playing with KW: Can you make a patch for B9PartSwitch to change the KW fairings between white and black? This is something that I would find verry asthetically pleasing but since I'm a noob it would take me quite some hours of trial and error to figure it out :S Link to comment Share on other sites More sharing options...
blowfish Posted May 9, 2017 Share Posted May 9, 2017 8 minutes ago, maculator said: Oh @linuxgurugamer there is a thing that came to my mind while playing with KW: Can you make a patch for B9PartSwitch to change the KW fairings between white and black? This is something that I would find verry asthetically pleasing but since I'm a noob it would take me quite some hours of trial and error to figure it out :S Recoloring would require making a new set of textures. Link to comment Share on other sites More sharing options...
linuxgurugamer Posted May 9, 2017 Author Share Posted May 9, 2017 2 minutes ago, blowfish said: Recoloring would require making a new set of textures. and I'm not going to do it, sorry Link to comment Share on other sites More sharing options...
Drew Kerman Posted May 9, 2017 Share Posted May 9, 2017 9 hours ago, linuxgurugamer said: Looking for input. given how much stuff you work on, I would say go with whichever option is easier for you to maintain! I think a MM sounds easier. From my standpoint as a user either one works Link to comment Share on other sites More sharing options...
maculator Posted May 9, 2017 Share Posted May 9, 2017 Hmm okay I thought the fairing texture from the 5m black would at least fit to the 5m white one. Link to comment Share on other sites More sharing options...
linuxgurugamer Posted May 9, 2017 Author Share Posted May 9, 2017 2 minutes ago, maculator said: Hmm okay I thought the fairing texture from the 5m black would at least fit to the 5m white one. If someone else does it, I'll be happy to include it, but not something I'm interested in doing myself. Link to comment Share on other sites More sharing options...
maculator Posted May 9, 2017 Share Posted May 9, 2017 Tomorrow I'll see what happens if I just change the texture path to fairings_diff_KWBlack.dds. For me it looks like this should just work fine. But I understand that this is nothing anyone without a fetish for black fairings would be interested Link to comment Share on other sites More sharing options...
blowfish Posted May 9, 2017 Share Posted May 9, 2017 2 hours ago, maculator said: Hmm okay I thought the fairing texture from the 5m black would at least fit to the 5m white one. They actually both use the same texture, but are mapped to different areas of it. So changing the texture won't do anything. 2 hours ago, maculator said: Tomorrow I'll see what happens if I just change the texture path to fairings_diff_KWBlack.dds. For me it looks like this should just work fine. But I understand that this is nothing anyone without a fetish for black fairings would be interested Hmm, looking at this, that's a texture designed for the stock procedural fairing module. There's no way to switch those textures on the same part, but you can duplicate the part and use it (the stock fairing module defines what texture it uses in the config) Link to comment Share on other sites More sharing options...
maculator Posted May 9, 2017 Share Posted May 9, 2017 8 hours ago, blowfish said: Recoloring would require making a new set of textures. 5 hours ago, blowfish said: They actually both use the same texture, but are mapped to different areas of it. So changing the texture won't do anything. Link to comment Share on other sites More sharing options...
OneEyedBob Posted May 9, 2017 Share Posted May 9, 2017 I'm always starting new careers so I'm good with either way Thanks LGG! Link to comment Share on other sites More sharing options...
maculator Posted May 9, 2017 Share Posted May 9, 2017 Even I had verry competent help I failed to make the textures switchable, it just refuses to work... So I made them all black because of personal preferences. If someone wants to mess arround with the fairing colors too here are the patches that will do that for you: Spoiler //KW_Fairings_ALL_black @PART[KW*]:HAS[@MODULE[ModuleProceduralFairing]]{ @MODULE[ModuleProceduralFairing]{ %TextureURL = KWRocketry/Parts/FairingBases/KWFairingBase/fairings_diff_KWBlack } } //KW_Fairings_ALL_white @PART[KW*]:HAS[@MODULE[ModuleProceduralFairing]]{ @MODULE[ModuleProceduralFairing]{ %TextureURL = KWRocketry/Parts/FairingBases/KWFairingBase/fairings_diff_KWWhite } } //KW_Fairings_ALL_stock @PART[KW*]:HAS[@MODULE[ModuleProceduralFairing]]{ @MODULE[ModuleProceduralFairing]{ %TextureURL = Squad/Parts/Aero/fairings/fairings_diff } } --------------------------------------------------------------------------- //ALL_Fairings_black @PART[*]:HAS[@MODULE[ModuleProceduralFairing]]{ @MODULE[ModuleProceduralFairing]{ %TextureURL = KWRocketry/Parts/FairingBases/KWFairingBase/fairings_diff_KWBlack } } //ALL_Fairings_white @PART[*]:HAS[@MODULE[ModuleProceduralFairing]]{ @MODULE[ModuleProceduralFairing]{ %TextureURL = KWRocketry/Parts/FairingBases/KWFairingBase/fairings_diff_KWWhite } } first 3 patches alter KW fairings to be either(!) all black/white/stock, so you can choose 1. And the last two patches just make all(!) fairings black or white. If someone can make a use of it at least my work wasn't waste of time at all. Link to comment Share on other sites More sharing options...
Recommended Posts