Nansuchao Posted May 7, 2016 Share Posted May 7, 2016 For now I visited Earth (obviously), Moon and Mercury and they're fantastic. I have many probes to the outer planet of the system, maybe it's just Mars to be weird, but definitely not so wrong. Link to comment Share on other sites More sharing options...
Onesmallstep Posted May 7, 2016 Share Posted May 7, 2016 Manned missions are way more fun Link to comment Share on other sites More sharing options...
Nansuchao Posted May 7, 2016 Share Posted May 7, 2016 1 minute ago, Onesmallstep said: Manned missions are way more fun Sure, but since I play with many realism mods LS etc and I don't like to kill Kerbals, I prefer to send ummanned first to have some reading of the place and a well planned and built manned mission then. In this way usually my manned mission are often completely a success and usually nobody dies (and I score an amazing bunch of science for my CTT). Link to comment Share on other sites More sharing options...
Onesmallstep Posted May 7, 2016 Share Posted May 7, 2016 13 minutes ago, Nansuchao said: Sure, but since I play with many realism mods LS etc and I don't like to kill Kerbals, I prefer to send ummanned first to have some reading of the place and a well planned and built manned mission then. In this way usually my manned mission are often completely a success and usually nobody dies (and I score an amazing bunch of science for my CTT). That's actually really smart thank's for the technike (sorry for spelling)! Next stop Jupiter Link to comment Share on other sites More sharing options...
Galileo Posted May 7, 2016 Share Posted May 7, 2016 (edited) 50 minutes ago, Nansuchao said: For now I visited Earth (obviously), Moon and Mercury and they're fantastic. I have many probes to the outer planet of the system, maybe it's just Mars to be weird, but definitely not so wrong. There are a couple planets that look like that. I'm working on fixing those. It does look funky. Edited May 7, 2016 by Berlin Link to comment Share on other sites More sharing options...
Example Posted May 7, 2016 Share Posted May 7, 2016 Looks very good here too now thats the flickering is gone, love your sunflair Link to comment Share on other sites More sharing options...
Galileo Posted May 7, 2016 Share Posted May 7, 2016 Just now, Example said: Looks very good here too now thats the flickering is gone, love your sunflair well thank you! Link to comment Share on other sites More sharing options...
Onesmallstep Posted May 7, 2016 Share Posted May 7, 2016 I failed my mars landing i wish i used quicksave's ): Link to comment Share on other sites More sharing options...
Galileo Posted May 7, 2016 Share Posted May 7, 2016 54 minutes ago, Onesmallstep said: I failed my mars landing i wish i used quicksave's ): you didn't miss out on anything too cool. Spoiler Link to comment Share on other sites More sharing options...
Onesmallstep Posted May 7, 2016 Share Posted May 7, 2016 @Berlin That look's awesome im now aerobraking at Jupiter i hope it goes well Link to comment Share on other sites More sharing options...
sDaZe Posted May 7, 2016 Author Share Posted May 7, 2016 Keep the pics of the missions coming, love seeing them Link to comment Share on other sites More sharing options...
selfish_meme Posted May 8, 2016 Share Posted May 8, 2016 This is looking really good, I love the planet textures, can't wait for cloud support. I am having the same issues as others, the atmosphere for Kerbin is set at 140km affecting warp I have not seen this issue mentioned, scatterer puts a ring outside the atmosphere, if you check the wireframe it is following that, I think it's just a scale issue. Picture in spoiler Spoiler Link to comment Share on other sites More sharing options...
Galileo Posted May 8, 2016 Share Posted May 8, 2016 1 minute ago, selfish_meme said: This is looking really good, I love the planet textures, can't wait for cloud support. I am having the same issues as others, the atmosphere for Kerbin is set at 140km affecting warp I have not seen this issue mentioned, scatterer puts a ring outside the atmosphere, if you check the wireframe it is following that, I think it's just a scale issue. Picture in spoiler Hide contents are you using distant objects? Link to comment Share on other sites More sharing options...
selfish_meme Posted May 8, 2016 Share Posted May 8, 2016 1 minute ago, Berlin said: are you using distant objects? I am sorry, should I remove it? Meta, I am orbiting over myself! Link to comment Share on other sites More sharing options...
Galileo Posted May 8, 2016 Share Posted May 8, 2016 (edited) 2 minutes ago, selfish_meme said: I am sorry, should I remove it? Meta, I am orbiting over myself! looks like you need to turn the gamma down on your screen. I'm not seeing that with anyone else's screenies. weird don't remove distant objects Edited May 8, 2016 by Berlin Link to comment Share on other sites More sharing options...
selfish_meme Posted May 8, 2016 Share Posted May 8, 2016 (edited) 10 minutes ago, Berlin said: looks like you need to turn the brightness down on your screen. I'm not seeing that with anyone else's screenies. weird Does not happen in stock @blackrack could probably tell you what it is, it might be an OpenGL issue, I am running Linux, see wireframe here Without Edited May 8, 2016 by selfish_meme Link to comment Share on other sites More sharing options...
sDaZe Posted May 8, 2016 Author Share Posted May 8, 2016 (edited) 5 minutes ago, selfish_meme said: Does not happen in stock @blackrack could probably tell you what it is, it might be an OpenGL issue, I am running Linux Try updating to the newest version of Scatterer ( It was released today) Ill updated Scatterer tonight. Tbh I havent tried the mod with OpenGl just make sure not to replace the configs and sunflare. Or you can drag the new scatterer in and then replace the Configs and Sunflare with the old ones Edited May 8, 2016 by sDaZe Link to comment Share on other sites More sharing options...
selfish_meme Posted May 8, 2016 Share Posted May 8, 2016 1 minute ago, sDaZe said: Try updating to the newest version of Scatterer ( It was released today) Ill updated Scatterer tonight. Tbh I havent tried the mod with OpenGl just make sure not to replace the configs and sunflare. I already did, i went back to the included to make sure it wasn't the newer DLL, I didn't overwrite your files just replaced DLL Link to comment Share on other sites More sharing options...
sDaZe Posted May 8, 2016 Author Share Posted May 8, 2016 1 minute ago, selfish_meme said: I already did, i went back to the included to make sure it wasn't the newer DLL, I didn't overwrite your files just replaced DLL What about the version that was included with SSRSS? Did that have the issue as well? I think we should wait for blackrack because i have no idea, it must be OpenGl and linux Link to comment Share on other sites More sharing options...
selfish_meme Posted May 8, 2016 Share Posted May 8, 2016 Just now, sDaZe said: What about the version that was included with SSRSS? Did that have the issue as well? I think we should wait for blackrack because i have no idea, it must be OpenGl and linux Both versions have the same issue, like I said it looks like a scaling issue, nothing major Link to comment Share on other sites More sharing options...
sDaZe Posted May 8, 2016 Author Share Posted May 8, 2016 (edited) 21 minutes ago, selfish_meme said: Both versions have the same issue, like I said it looks like a scaling issue, nothing major When you go into the Tracking station and click the information on Earth it says: Atmos Height 92,000 or whatever? but not 140,000 If it does go into the Scatterer GUI and change the ExperimentalAtmosScale to 1 and click set, if that doesnt work just click Load atmo Edited May 8, 2016 by sDaZe Link to comment Share on other sites More sharing options...
selfish_meme Posted May 8, 2016 Share Posted May 8, 2016 4 minutes ago, sDaZe said: When you go into the Tracking station and click the information on Earth it says: Atmos Height 92,000 or whatever? but not 140,000 If it does go into the Scatterer GUI and change the ExperimentalAtmosScale to 1 and click set, if that doesnt work just click Load atmo One of the fixes I tried was changing the RSSKopernicus earth.cfg Atmosphere to maxAltitude = 70000.0 So in the tracking station it shows Atmos. Height 49,000m now setting ExperimentalAtmosScale to 1 from 2 fixed it So should changing the planet names in clouds.cfg work for EVE and SVE, or is it more complicated? Link to comment Share on other sites More sharing options...
sDaZe Posted May 8, 2016 Author Share Posted May 8, 2016 (edited) @Nhawks17 46 minutes ago, selfish_meme said: One of the fixes I tried was changing the RSSKopernicus earth.cfg Atmosphere to maxAltitude = 70000.0 So in the tracking station it shows Atmos. Height 49,000m now setting ExperimentalAtmosScale to 1 from 2 fixed it 49? Damn kerbin's is 70,000. Change it back. Also that worked? all good now? Edited May 8, 2016 by sDaZe Link to comment Share on other sites More sharing options...
selfish_meme Posted May 8, 2016 Share Posted May 8, 2016 15 minutes ago, sDaZe said: 49? Damn kerbin's is 70,000. Change it back. Also that worked? all good now? I set it back and Atmos. Height is reading 98000m. Yes it all seems to be good now, can't seem to get clouds but I know that you have not done that yet, I tried the renaming of Kerbin to Earth in clouds.cfg but apparently in my case that is not enough. Link to comment Share on other sites More sharing options...
Nhawks17 Posted May 8, 2016 Share Posted May 8, 2016 1 hour ago, sDaZe said: @Nhawks17 I like the second one the best Link to comment Share on other sites More sharing options...
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