sDaZe Posted May 10, 2016 Author Share Posted May 10, 2016 1 minute ago, capran said: @sDaZe Wow! Can't wait for those EVE (?) updates. One bug I've discovered, though. Way-points for contracts with ground/air objectives (i.e. go to site XYZ and do x) aren't showing up anywhere. Any ideas? I honestly have no idea about contracts, sorry Its SVE Link to comment Share on other sites More sharing options...
styckx Posted May 10, 2016 Share Posted May 10, 2016 19 minutes ago, sDaZe said: I honestly have no idea about contracts, sorry Its SVE Sorta... SVE using "borrowed" RVE textures.. Link to comment Share on other sites More sharing options...
Table Posted May 10, 2016 Share Posted May 10, 2016 (edited) Is this compatible with RVE? Also, does this work with RSS Planet Packs? Like RSS Expanded, and RSS extrasolar etc. Edited May 10, 2016 by Table Link to comment Share on other sites More sharing options...
Galileo Posted May 10, 2016 Share Posted May 10, 2016 21 minutes ago, Table said: Is this compatible with RVE? yeah I tried it. wasn't perfect since rve isn't exactly compatible but it looked ok. I just could get the ocean so I stopped using it Link to comment Share on other sites More sharing options...
Table Posted May 10, 2016 Share Posted May 10, 2016 Just now, Berlin said: yeah I tried it. wasn't perfect since rve isn't exactly compatible but it looked ok. I just could get the ocean so I stopped using it Hmm, then how about SVE? Also check my edit on the post. Link to comment Share on other sites More sharing options...
Galileo Posted May 10, 2016 Share Posted May 10, 2016 (edited) 6 minutes ago, Table said: Hmm, then how about SVE? Also check my edit on the post. I haven't tried the RSS planet packs. SVE might be a thing in the VERRRYY NEAR FUTURE.. Don't go anywhere. STANDBY... Edited May 10, 2016 by Berlin Link to comment Share on other sites More sharing options...
sDaZe Posted May 10, 2016 Author Share Posted May 10, 2016 4 minutes ago, Table said: Hmm, then how about SVE? Also check my edit on the post. Should work to rescale the mod, yes. But it hasn't been updated in awhile so their might be problems. Link to comment Share on other sites More sharing options...
Table Posted May 10, 2016 Share Posted May 10, 2016 RSS Extrasolar has, but RSS Expanded isn't. Link to comment Share on other sites More sharing options...
sDaZe Posted May 10, 2016 Author Share Posted May 10, 2016 1 minute ago, Table said: RSS Extrasolar has, but RSS Expanded isn't. Yeah it should work fine. DOWNLOADS ARE DOWN UNTIL NEW VERSION IS UP, STANDBY Link to comment Share on other sites More sharing options...
299792458 m/s Posted May 10, 2016 Share Posted May 10, 2016 Do you need scaterer? It really lags my pc out, id hope it doesn't require that. Link to comment Share on other sites More sharing options...
Galileo Posted May 10, 2016 Share Posted May 10, 2016 (edited) 3 minutes ago, 299792458 m/s said: Do you need scaterer? It really lags my pc out, id hope it doesn't require that. it doesn't require it but you are going to miss out on the sun flare, the ocean FX and the atmospheres around planets. but that's about it. BUT you wont have the flickering that comes with scatterer so that's a plus! Edited May 10, 2016 by Berlin Link to comment Share on other sites More sharing options...
sDaZe Posted May 10, 2016 Author Share Posted May 10, 2016 On 4/30/2016 at 0:02 PM, sDaZe said: 1.1 - Skipped all 1.0.5, 1.0.6, 1.0.7, 1.0.8, 1.0.9 and went straight to 1.1 - Rebuilt Earth's Scatterer from the ground up - Rebuilt Titan's Scatterer from the ground up - Added Scatterer Oceans to Titan - Added Clouds to Mars - Added clouds to Earth - Added City Lights to Earth - Added Eclipse shadows to all bodies ( Thanks Selfish_Meme ) - Added Clouds to Titan - Added a new realish Sunflare ( Thanks Galileo's Sunflare ) - Added Stock Visual Enhancements to the download ( Thanks Nhawks17 ) - Added the ability to choose what res of SVE you want - Updated Scatterer - Updated the README - Updated Kopernicus - Made Distant Object Enhancement Better - Added Sandstorms to Mars I FORGOT TO INCLUDE IT IN THE DOWNLOAD, WHYYYYYYYY HERE IT IS GUYS! ENJOY! Link to comment Share on other sites More sharing options...
Example Posted May 10, 2016 Share Posted May 10, 2016 Awesome, looking forward to testing tomorrow. Your mod is taking visual mods to a new level. Is the timewarp fixed too? Link to comment Share on other sites More sharing options...
styckx Posted May 10, 2016 Share Posted May 10, 2016 New update working fine only issue I'm having is I'm getting a black haloing affect around Earth Link to comment Share on other sites More sharing options...
Galileo Posted May 10, 2016 Share Posted May 10, 2016 (edited) 9 minutes ago, styckx said: New update working fine only issue I'm having is I'm getting a black haloing affect around Earth Press alt+F11 and set AtmosphereGlobalScale to 1 and see if that fixes it? ALSO do me a favor and check your cloud height is correct on earth. looks like SVE scaled wrong. @blackrack what could be causing this? gamma/brightness too high or opengl? I'm at a loss Edited May 11, 2016 by Berlin Link to comment Share on other sites More sharing options...
frostsid Posted May 10, 2016 Share Posted May 10, 2016 (edited) 1 hour ago, sDaZe said: Should work to rescale the mod, yes. But it hasn't been updated in awhile so their might be problems. Someone took over RSS Expanded, it's updated now EDIT: Also, do you know if Kerbal Konstructs works with this? It would be awesome to add those mods with real launch pads. Edited May 11, 2016 by frostsid Link to comment Share on other sites More sharing options...
styckx Posted May 10, 2016 Share Posted May 10, 2016 (edited) 3 minutes ago, Berlin said: Press alt+F11 and set AtmosphereGlobalScale to 1 and see if that fixes it It already set at that.. 00001.0000 Edited May 10, 2016 by styckx Link to comment Share on other sites More sharing options...
Galileo Posted May 10, 2016 Share Posted May 10, 2016 (edited) 3 minutes ago, styckx said: It already set at that.. 00001.0000 you are on OSX right? if so that might be the issue I cant test this on opengl :?/ I thought it might be a brightness or gamma issue but I just turned all of my setting higher and I don't see that Edited May 11, 2016 by Berlin Link to comment Share on other sites More sharing options...
styckx Posted May 11, 2016 Share Posted May 11, 2016 1 minute ago, Berlin said: you are on OSX right? if so that might be the issue I cant test this on opengl :?/ Negative ghost rider.. See my sig for specs Link to comment Share on other sites More sharing options...
Galileo Posted May 11, 2016 Share Posted May 11, 2016 (edited) 6 minutes ago, styckx said: Negative ghost rider.. See my sig for specs ah my bad... try turning your gamma down in the Nvidia control panel under Adjust Desktop Color Settings My Setting are Brightness: 45 Contrast: 50 Gamma: 0.65 results may vary ALSO do you have Distant Objects installed? 7 minutes ago, styckx said: Negative ghost rider.. See my sig for specs Turn on Dynamic Sky Dimming in Distant Objects. I just tured mine off and got the exact same ring Edited May 11, 2016 by Berlin Link to comment Share on other sites More sharing options...
styckx Posted May 11, 2016 Share Posted May 11, 2016 (edited) Ok figured it out. I wasn't using Distant Object enhancer because I was using a texture replacer custom skybox. Even with the skybox textures removed it still haloed. Once I copied over Distant Object the haloing went away.. Loaded game twice with DO w/ no texture replacer skybox = No Haloing Deleted DO folder and still no texture replacer skybox - Haloing Added DO folder back - Haloing gone Moral of the story.. No custom skybox and must use Distant Object with the current version of SSRSS. Still seems like a bug though and DO is just masking it.. Scatter issue maybe? This may solve that guys problem who was running OSX Edited May 11, 2016 by styckx Link to comment Share on other sites More sharing options...
Galileo Posted May 11, 2016 Share Posted May 11, 2016 5 minutes ago, styckx said: Ok figured it out. I wasn't using Distant Object enhancer because I was using a texture replacer custom skybox. Even with the skybox textures removed it still haloed. Once I copied over Distant Object the haloing went away.. Loaded game twice with DO w/ no texture replacer skybox = No Haloing Deleted DO folder and still no texture replacer skybox - Haloing Added DO folder back - Haloing gone Moral of the story.. No custom skybox and must use Distant Object with the current version of SSRSS This may solve that guys problem who was running OSX Try Poodmund deep space skybox. I use it and never get the ring you had Link to comment Share on other sites More sharing options...
styckx Posted May 11, 2016 Share Posted May 11, 2016 (edited) 22 minutes ago, Berlin said: Try Poodmund deep space skybox. I use it and never get the ring you had The problem is soon as I deleted DO and use stock Kerbal skybox.. The haloing returns.. As added in my previous post.. This still seems like a bug and DO is masking it. Don't take this as nagging either. Just hashing out a problem.. Edited May 11, 2016 by styckx Link to comment Share on other sites More sharing options...
pap1723 Posted May 11, 2016 Share Posted May 11, 2016 (edited) Has anyone worked out a Delta-V map for this? If not, can I help? EDIT: Nevermind, I just realized I don't have the math to be able to help! Edited May 11, 2016 by pap1723 Link to comment Share on other sites More sharing options...
Galileo Posted May 11, 2016 Share Posted May 11, 2016 44 minutes ago, styckx said: The problem is soon as I deleted DO and use stock Kerbal skybox.. The haloing returns.. As added in my previous post.. This still seems like a bug and DO is masking it. Don't take this as nagging either. Just hashing out a problem.. You aren't nagging. I appreciate the feedback Link to comment Share on other sites More sharing options...
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