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What mod should I make?


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Code mod idea: when a kerbal tries to board an occupied pod they will be sent to an empty seat elsewhere on the vessel. In reverse crew hatch menus can pull kerbal's from any part of the ship

Part mod idea: landing skids? Basically don't touch module wheels at all instead just make a simple plain skid shaped part with high crash tolerance. Basically landing on girders with style. :wink:

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"Kerbal Navigator" - a window with a table of the time till Hohmann transfer burn for all of the SOIs you could burn to from your current body, plus the delta V amounts and burn length for current craft, and "warp to" and "create maneuver" buttons for each row.

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  • 8 months later...
On 5/4/2016 at 9:20 PM, HebaruSan said:

"Kerbal Navigator" - a window with a table of the time till Hohmann transfer burn for all of the SOIs you could burn to from your current body, plus the delta V amounts and burn length for current craft, and "warp to" and "create maneuver" buttons for each row.

After hoping in vain that someone else would beat me to it, I have finally tried to create this.

FYI to @Nansuchao in case your 'like' indicates an interest in trying it.

 

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