Zenithas Posted April 10, 2017 Share Posted April 10, 2017 Yes, trillions of meters. I've been using Galactic Neighborhood, which has several unique stars to play around with. I'd be happy to use TST, but it causes EVE to bug out on my system for reasons unknown, and I'm already having to debug RemoteTech as it is (which, for some odd reason is saying I'm using KSP 1.1) Quote Link to comment Share on other sites More sharing options...
PyjackMeat Posted April 11, 2017 Share Posted April 11, 2017 The latest version is incompatible with Custom Barn Kit. It gets confused and picks up 'observatory' and the module stops. Quote Link to comment Share on other sites More sharing options...
JPLRepo Posted April 12, 2017 Author Share Posted April 12, 2017 5 hours ago, PyjackMeat said: The latest version is incompatible with Custom Barn Kit. It gets confused and picks up 'observatory' and the module stops. See OP. No logs, can't help. Sorry. Quote Link to comment Share on other sites More sharing options...
PyjackMeat Posted April 12, 2017 Share Posted April 12, 2017 http://pasted.co/2cb5ef36 Quote Link to comment Share on other sites More sharing options...
JPLRepo Posted April 13, 2017 Author Share Posted April 13, 2017 On 4/13/2017 at 0:06 AM, PyjackMeat said: http://pasted.co/2cb5ef36 Yep looks like an issue with Custom Barn Kit. Spoiler ArgumentException: The requested value 'Observatory' was not found. at System.Enum.Parse (System.Type enumType, System.String value, Boolean ignoreCase) [0x00000] in <filename unknown>:0 at System.Enum.Parse (System.Type enumType, System.String value) [0x00000] in <filename unknown>:0 at CustomBarnKit.CustomBarnKit.LoadUpgradesPrices () [0x00000] in <filename unknown>:0 at CustomBarnKit.CustomBarnKit.Start () [0x00000] in <filename unknown>:0 Quote Link to comment Share on other sites More sharing options...
Ernos Posted May 8, 2017 Share Posted May 8, 2017 I am seeing an issue with the mod, the only effect that it has is the part, I dont see any observatory or anything else. Quote Link to comment Share on other sites More sharing options...
JPLRepo Posted May 8, 2017 Author Share Posted May 8, 2017 2 hours ago, Munar pilot said: I am seeing an issue with the mod, the only effect that it has is the part, I dont see any observatory or anything else. See OP. No logs, can't help. Sorry. Quote Link to comment Share on other sites More sharing options...
Ernos Posted May 8, 2017 Share Posted May 8, 2017 10 hours ago, JPLRepo said: See OP. No logs, can't help. Sorry. Sorry, let me upload my logs Quote Link to comment Share on other sites More sharing options...
John FX Posted May 17, 2017 Share Posted May 17, 2017 I like this idea a LOT so I gave you loads of rep @JPLRepo so your rep now matches your post count. Quote Link to comment Share on other sites More sharing options...
JPLRepo Posted June 6, 2017 Author Share Posted June 6, 2017 Just an update, I've been working on getting all the contracts, bugs, UI and localization working on this mod now that contract configurator has been updated for KSP 1.3. Quote Link to comment Share on other sites More sharing options...
Aerospacer Posted June 8, 2017 Share Posted June 8, 2017 @JPLRepo Any chance to including this mod into stock? I like its idea at least. Quote Link to comment Share on other sites More sharing options...
Solar Ranger Posted June 15, 2017 Share Posted June 15, 2017 is there an estimate for 1.3 compatibility? Quote Link to comment Share on other sites More sharing options...
Galileo Posted June 15, 2017 Share Posted June 15, 2017 35 minutes ago, Solar Ranger said: is there an estimate for 1.3 compatibility? Two posts above yours, he said he is going to work on it. It will happen when it happens and asking when it will happen won't speed it up Quote Link to comment Share on other sites More sharing options...
Solar Ranger Posted June 15, 2017 Share Posted June 15, 2017 58 minutes ago, Galileo said: Two posts above yours, he said he is going to work on it. It will happen when it happens and asking when it will happen won't speed it up Thank you. Sorry I was in a rush and completely forgot to check Quote Link to comment Share on other sites More sharing options...
JPLRepo Posted June 16, 2017 Author Share Posted June 16, 2017 Yeah sorry guys... Been busy. Will try to get it done this weekend. Quote Link to comment Share on other sites More sharing options...
JPLRepo Posted July 2, 2017 Author Share Posted July 2, 2017 V 1.2.9 for KSP 1.3.0 release. Major changes... See the change log. Language volunteers more than welcome - PM me. I expect bugs as I simply did not have enough time to exhaustively test everything. Sorry it took so long... For mods that support this mod, please PM me for info on the changes to cfg files required. Quote Link to comment Share on other sites More sharing options...
jlcarneiro Posted July 4, 2017 Share Posted July 4, 2017 I've finally decided to try this mod and it looks incredible, it even adds an observatory building! Thanks! I have some questions, though: 1. Why there are so many full researched bodies on normal difficulty? I thought it would be only the Sun, Kerbin, Mun and Minmus... 2. Is it me or the animations shown the first time you enter VAB, SPH and Tracking Station have changed? Quote Link to comment Share on other sites More sharing options...
JPLRepo Posted July 4, 2017 Author Share Posted July 4, 2017 21 minutes ago, jlcarneiro said: I've finally decided to try this mod and it looks incredible, it even adds an observatory building! Thanks! I have some questions, though: 1. Why there are so many full researched bodies on normal difficulty? I thought it would be only the Sun, Kerbin, Mun and Minmus... 2. Is it me or the animations shown the first time you enter VAB, SPH and Tracking Station have changed? 1. Needs a balancing pass... But if you just want Sun, Kerbin, Mun slide the difficulty setting for this mod to hardest. It's not currently linked to the difficuly setting you set for the overall game. (but it's on my list). 2. Not something this mod changes. Quote Link to comment Share on other sites More sharing options...
jlcarneiro Posted July 4, 2017 Share Posted July 4, 2017 (edited) 7 hours ago, JPLRepo said: 1. Needs a balancing pass... But if you just want Sun, Kerbin, Mun slide the difficulty setting for this mod to hardest. It's not currently linked to the difficuly setting you set for the overall game. (but it's on my list). 2. Not something this mod changes. 1. Thanks, will do. 2. I thought it did... It shows an animation (forgot the name of the Kerbal now) when we enter the observatory, so I think this animation is being superimposed on the stock ones when we enter the other buildings... Edited July 4, 2017 by jlcarneiro Typo Quote Link to comment Share on other sites More sharing options...
JPLRepo Posted July 4, 2017 Author Share Posted July 4, 2017 3 minutes ago, jlcarneiro said: 1. Thanks, will do. 2. I thought it did... It shows an animation (forgot the name of the Kerbalism now) when we enter the observatory, so I think this animation is being superimposed on the stock ones when we enter the other buildings... 2. oh.. sounds like a bug then. You mean the instructor Wernher? is appearing in the other facilities? Quote Link to comment Share on other sites More sharing options...
jlcarneiro Posted July 4, 2017 Share Posted July 4, 2017 Just now, JPLRepo said: 2. oh.. sounds like a bug then. You mean the instructor Wernher? is appearing in the other facilities? Yes. Nothing serious... Quote Link to comment Share on other sites More sharing options...
JPLRepo Posted July 4, 2017 Author Share Posted July 4, 2017 28 minutes ago, jlcarneiro said: Yes. Nothing serious... Ok thanks. I'll check it out. Quote Link to comment Share on other sites More sharing options...
-MadMan- Posted July 5, 2017 Share Posted July 5, 2017 Last ver. does't work with outer planet mod https://yadi.sk/i/YHV2PA-k3GuZGq Quote Link to comment Share on other sites More sharing options...
Jetski Posted July 6, 2017 Share Posted July 6, 2017 Doesn't appear to work with Stock Size Real Solar System - upon inspection it looks like most of the planet names and flavor text are hard coded into the cfg files. Stock system only? or am I missing a configuration option somewhere? Quote Link to comment Share on other sites More sharing options...
JPLRepo Posted July 6, 2017 Author Share Posted July 6, 2017 7 minutes ago, Jetski said: Doesn't appear to work with Stock Size Real Solar System - upon inspection it looks like most of the planet names and flavor text are hard coded into the cfg files. Stock system only? or am I missing a configuration option somewhere? Yep.. you need a cfg file for planet mods... The mod does not support the hundreds of different planet mods out there without a cfg file for them. Up to the mod to do that. Quote Link to comment Share on other sites More sharing options...
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