JPLRepo Posted December 9, 2018 Author Share Posted December 9, 2018 Version 1.9.8 published for KSP 1.5.x. Please make sure you have the correct version of Contract Configurator installed (v1.26.0 for KSP 1.5.x) Quote Link to comment Share on other sites More sharing options...
avalancha Posted December 9, 2018 Share Posted December 9, 2018 (edited) Thank you very much, trying it right now! Edit: if I add Research Bodies to a running career, can I "re-hide" planets I've not been to yet? The dfficulty menu does not offer the starting difficulty anymore Edited December 9, 2018 by avalancha Quote Link to comment Share on other sites More sharing options...
curiousepic Posted December 9, 2018 Share Posted December 9, 2018 I haven't played KSP for more than a year, and explicitly was avoiding playing with planet packs in the hopes that a mod would allow them (specifically their surface detail) to be hidden before discovery. Just found that this is now a feature; immense news! Thanks for the modding effort! Quote Link to comment Share on other sites More sharing options...
JeffreyCor Posted December 9, 2018 Share Posted December 9, 2018 Thank you greatly for your continued work. Your efforts are very much appreciated. Quote Link to comment Share on other sites More sharing options...
Murdabenne Posted December 9, 2018 Share Posted December 9, 2018 Thanks for keeping a sense of discovery alive in the game, this mod with OPM is why I'm still playing (and even buying the expac) years later. Quote Link to comment Share on other sites More sharing options...
JPLRepo Posted December 9, 2018 Author Share Posted December 9, 2018 5 hours ago, avalancha said: Thank you very much, trying it right now! Edit: if I add Research Bodies to a running career, can I "re-hide" planets I've not been to yet? The dfficulty menu does not offer the starting difficulty anymore You can’t add the mod to an existing save.only a new game Quote Link to comment Share on other sites More sharing options...
Murdabenne Posted December 10, 2018 Share Posted December 10, 2018 (edited) 6 hours ago, JPLRepo said: You can’t add the mod to an existing save.only a new game And that is why I am restarting :-), gotta run, need to go discover Moho Edited December 10, 2018 by Murdabenne Quote Link to comment Share on other sites More sharing options...
Brigadier Posted December 11, 2018 Share Posted December 11, 2018 First, thanks for the reply and this mod. I've enjoyed the discovery process this mod offers. Second, I've advanced the save since my initial report so I'll have to see what, if anything, has changed and update the post. Third, I'm away from the game for at least another week and won't be able to gather the data until then. On 12/8/2018 at 11:05 PM, JPLRepo said: The contracts are meant to be negative ... they are meant to COST you money to discovery CBs. Ok, but if that's the case, why is the advance a double negative; shouldn't it be a single negative? And, consequently, shouldn't a failure be a positive? A return on the investment perhaps, unless, of course, that regardless of success or failure, you pay/lose funds. Quote Link to comment Share on other sites More sharing options...
Murdabenne Posted December 25, 2018 Share Posted December 25, 2018 FYI @JPLRepo have restarted my career in order to take advantage of the update to Contract Configurator, etc. I have both telescopes in orbit (one for each contract jsut to test them out), but the progress shows the following for both contracts:You must have a Telescope part with a ModuleTrackBodies on you vessel: Incomplete Wrong - the telescope is on the probe.With Module: Track Bodies: Incomplete Wrong - I checked the persistent file, its there. Spoiler MODULE { name = ModuleTrackBodies isEnabled = True stagingEnabled = True EVENTS { } ACTIONS { } UPGRADESAPPLIED { } } Count At least 1: Incomplete Wrong - there are 2 of them in orbit.The vessel must be in orbit above 200,000 meters: incomplete Wrong - see belowDestination: Kerbin: Incomplete Wrong They are in the Kerbin SOI.Situation:Orbit: Incomplete Wrong. They are in a stable nearly equatorial (< 1.0 degree inclination) nearly circular (eccentricity < 1.0) orbit Altitude:Above 200,000 m: Incomplete Wrong - periapsis is approximately 250,000m and apoapsis <1Km difference Searching the Skies: 76 days, 03:11:29: Incomplete. - I think this is the initial time minus the MET. Based on a 90 kerbin-day (19944000s) mission and subtracting the MET, this appears to be correct, and agrees with the PARAM "Duration" in the SFS file. Apparently the contract is not recognizing the TD75m nor the Tarsier that I launched and put into orbit. From the Persisten.sfs: Spoiler PARAM { name = PartValidation id = PartValidation state = Incomplete disableOnStateChange = False values = 0,0,0,0,0 ContractIdentifier = ResearchBodies.RB_TelescopeResearchBody title = You must have a Telescope part with ModuleTrackBodies on your vessel. notes = completedMessage = allowStateReset = True minCount = 1 maxCount = 2147483647 FILTER { type = FILTER partModule = ModuleTrackBodies } PARAM { name = ParameterDelegate`1 id = With module: Track Bodies state = Incomplete disableOnStateChange = False values = 0,0,0,0,0 ContractIdentifier = ResearchBodies.RB_TelescopeResearchBody title = With module: Track Bodies notes = completedMessage = } PARAM { name = CountParameterDelegate`1 state = Incomplete disableOnStateChange = False values = 0,0,0,0,0 ContractIdentifier = ResearchBodies.RB_TelescopeResearchBody title = Count: At least 1 notes = completedMessage = } } PARAM { name = OrbitParameter id = Orbit state = Incomplete disableOnStateChange = False values = 0,0,0,0,0 ContractIdentifier = ResearchBodies.RB_TelescopeResearchBody title = The vessel must be in orbit above 200000 meters. notes = completedMessage = allowStateReset = True situation = ORBITING targetBody = Kerbin minAltitude = 200000 minApoapsis = 0 minPeriapsis = 0 minEccentricity = 0 minInclination = 0 maxInclination = 180 minArgumentOfPeriapsis = 0 maxArgumentOfPeriapsis = 360 minPeriod = 0 displayNotes = False PARAM { name = ParameterDelegate`1 id = Destination: Kerbin state = Incomplete disableOnStateChange = False values = 0,0,0,0,0 ContractIdentifier = ResearchBodies.RB_TelescopeResearchBody title = Destination: Kerbin notes = completedMessage = } PARAM { name = ParameterDelegate`1 id = Situation: Orbit state = Incomplete disableOnStateChange = False values = 0,0,0,0,0 ContractIdentifier = ResearchBodies.RB_TelescopeResearchBody title = Situation: Orbit notes = completedMessage = } PARAM { name = ParameterDelegate`1 id = Altitude: Above 200,000 m state = Incomplete disableOnStateChange = False values = 0,0,0,0,0 ContractIdentifier = ResearchBodies.RB_TelescopeResearchBody title = Altitude: Above 200,000 m notes = completedMessage = } } One thing I do note is that very last line *is* decrementing. Does this mean that the contract is actually working even though the params are all "incomplete"? If so, then perhaps the completion criteria need to be restructured. Because I definitely have the telescopes in the proper orbit and they are operational. If this is the case, then it is incorrect (and misleading) to tell me I don't have the scope in orbit, that its not around Kerbin, and that is also no above 200Km. Is there a parsing issue I can look for in the logs? Quote Link to comment Share on other sites More sharing options...
Superfluous J Posted December 25, 2018 Share Posted December 25, 2018 20 minutes ago, Murdabenne said: FYI @JPLRepo have restarted my career in order to take advantage of the update to Contract Configurator, etc. I have both telescopes in orbit (one for each contract jsut to test them out), but the progress shows the following for both contracts:You must have a Telescope part with a ModuleTrackBodies on you vessel: Incomplete Wrong - the telescope is on the probe.With Module: Track Bodies: Incomplete Wrong - I checked the persistent file, its there. ... One thing I do note is that very last line *is* decrementing. this tripped me up as well. I assume you are at the space center, or some other scene that is not in direct control of the satellite, but you were at one time. The contract looks at the current situation. Are you currently on a ship with the telescope? NO. So it's incomplete. But the timer's counting, so at some point you were. When the timer compeltes, go back to the probe and the contract will complete. At least, it did for me. Quote Link to comment Share on other sites More sharing options...
frozendusk Posted December 30, 2018 Share Posted December 30, 2018 is this working with 1.6? i can't make it to work Quote Link to comment Share on other sites More sharing options...
Brigadier Posted December 31, 2018 Share Posted December 31, 2018 12 hours ago, frozendusk said: is this working with 1.6? i can't make it to work Probably not since the RB v1.9.8 was released for KSP v1.5.1. If you can't get it to work, I suggest patience and JPLRepo will get to it in due course. He probably has his hands fully with the next KSP release. Quote Link to comment Share on other sites More sharing options...
JPLRepo Posted December 31, 2018 Author Share Posted December 31, 2018 1 hour ago, Brigadier said: Probably not since the RB v1.9.8 was released for KSP v1.5.1. If you can't get it to work, I suggest patience and JPLRepo will get to it in due course. He probably has his hands fully with the next KSP release. Or .... he could be on holidays.... Quote Link to comment Share on other sites More sharing options...
Brigadier Posted December 31, 2018 Share Posted December 31, 2018 10 hours ago, JPLRepo said: Or .... he could be on holidays.... Nah...devs and mod authors don't really take holidays. Wait..do they? Let me be that first to say Happy New Year, JPLRepo! Quote Link to comment Share on other sites More sharing options...
Cristy2017 Posted January 4, 2019 Share Posted January 4, 2019 On 12/30/2018 at 5:36 PM, frozendusk said: is this working with 1.6? i can't make it to work Working for me Quote Link to comment Share on other sites More sharing options...
frozendusk Posted January 4, 2019 Share Posted January 4, 2019 2 hours ago, Cristy2017 said: Working for me well, i must be doing something wrong then, i start a new game and i can see all the planets right away on the tracking station, no config button for the mod either Quote Link to comment Share on other sites More sharing options...
Cristy2017 Posted January 5, 2019 Share Posted January 5, 2019 44 minutes ago, frozendusk said: well, i must be doing something wrong then, i start a new game and i can see all the planets right away on the tracking station, no config button for the mod either Have you started a career or a sandbox? Quote Link to comment Share on other sites More sharing options...
frozendusk Posted January 5, 2019 Share Posted January 5, 2019 4 minutes ago, Cristy2017 said: Have you started a career or a sandbox? Career Quote Link to comment Share on other sites More sharing options...
JPLRepo Posted January 5, 2019 Author Share Posted January 5, 2019 56 minutes ago, frozendusk said: Career you have the prerequisite mods installed? Quote Link to comment Share on other sites More sharing options...
frozendusk Posted January 5, 2019 Share Posted January 5, 2019 2 hours ago, JPLRepo said: you have the prerequisite mods installed? it's basically just the contract config right? it has the miniAVC and module manager included, i'm using the latest module manager and contract config Quote Link to comment Share on other sites More sharing options...
Cristy2017 Posted January 5, 2019 Share Posted January 5, 2019 9 hours ago, frozendusk said: it's basically just the contract config right? it has the miniAVC and module manager included, i'm using the latest module manager and contract config Can you upload a pic of your Gamedata folder? Quote Link to comment Share on other sites More sharing options...
JPLRepo Posted January 5, 2019 Author Share Posted January 5, 2019 16 hours ago, frozendusk said: it's basically just the contract config right? it has the miniAVC and module manager included, i'm using the latest module manager and contract config Only guessing. Because no logs. Quote Link to comment Share on other sites More sharing options...
GerAseR Posted January 5, 2019 Share Posted January 5, 2019 23 hours ago, frozendusk said: well, i must be doing something wrong then, i start a new game and i can see all the planets right away on the tracking station, no config button for the mod either Did you look into the Difficutly Settings before you start a New Game? You have to play with the Slider there and set it on Hard if you only want to see Kerbin, Mun and Sun at the very beginning of your new career Quote Link to comment Share on other sites More sharing options...
frozendusk Posted January 5, 2019 Share Posted January 5, 2019 15 minutes ago, GerAseR said: Did you look into the Difficutly Settings before you start a New Game? You have to play with the Slider there and set it on Hard if you only want to see Kerbin, Mun and Sun at the very beginning of your new career apparently having several module manager versions was causing some problems, left the latest one only and its working, some old mods come with different versions Quote Link to comment Share on other sites More sharing options...
GerAseR Posted January 6, 2019 Share Posted January 6, 2019 3 minutes ago, frozendusk said: apparently having several module manager versions was causing some problems, left the latest one only and its working, some old mods come with different versions Yeah, kind of tricky. Went trough this the last days too. Its just "horrible" to look and read in this forum, specially the Add On Section... Just wanted to read some stuff about a mod and find a few others... then come back for a solution or just read my followed threads... and another one found... Sometimes i thought: Why not vanilla... or CKAN at least... but there are reasons ("Mods") without support so we have to do it by ourselfs. I liked it to go through all these threads again and watch how much improvement the KSP modding scene went through since i left the game around summer/autumn 2014. I came back here for Kerbal Alarm Clock and the NavBallDockingPortAllignmentIndicator and now... well that escalated quickly... im over 40 mods and there are only 2 (DistantObject and PlanetShine) that i would count as "visual mods". If i would have a beefy gaming PC instead of my working laptop... Quote Link to comment Share on other sites More sharing options...
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