Tonka Crash Posted June 23, 2019 Share Posted June 23, 2019 2 minutes ago, Jognt said: I wish I had the know-how to do that too. It's frustrating beyond belief to the point where I'm considering getting into C# (that's what I think it is?). I had no experience with C# before I started playing KSP just over a year ago. I found tutorials on here about how to set up the Visual Studio environment for modding and now routinely download mods to change things I don't like. I think some tweaks to MechJeb's landing autopilot were the first thing I ever got working. I've also managed to find a few bugs and provide enhancements to mods that I've submitted PRs. I could probably create my own mods at this point, but I have no desire to actually support a mod. It would probably drive me away from the game. Quote Link to comment Share on other sites More sharing options...
JPLRepo Posted June 23, 2019 Author Share Posted June 23, 2019 I would appreciate people not downloading and re-distributing my mod. Besides which part of this mod is ARR. that said, I’ll look into getting it up to speed. Until now I had only had one problem reported to me about this mod in 1.7.x. Sorry I’ve been a bit tardy with updating mods, but my mods are maintained in my free time, and I’ve been short of that recently. Quote Link to comment Share on other sites More sharing options...
Tonka Crash Posted June 23, 2019 Share Posted June 23, 2019 16 minutes ago, JPLRepo said: I would appreciate people not downloading and re-distributing my mod. Besides which part of this mod is ARR. I don't think anyone was discussing re-distribution. My comments about downloading and changing mods is for my own personal use. Quote Link to comment Share on other sites More sharing options...
JPLRepo Posted June 23, 2019 Author Share Posted June 23, 2019 19 minutes ago, Tonka Crash said: I don't think anyone was discussing re-distribution. My comments about downloading and changing mods is for my own personal use. That's fine, except not sure that was clear. What people do themselves without re-distributing is up to them. I'd reiterate part of this mod, including the source code (which unfortunately I have to make public for it to be on this forum) is All Rights Reserved. Quote Link to comment Share on other sites More sharing options...
JPLRepo Posted June 23, 2019 Author Share Posted June 23, 2019 V 1.10.0.0 published. Re-compile for KSP 1.7.x Fix NREs when going to tracking station. Quote Link to comment Share on other sites More sharing options...
jpinard Posted June 24, 2019 Share Posted June 24, 2019 Does this work with Real Solar Systems and all the realism mods? Quote Link to comment Share on other sites More sharing options...
Tabris Posted July 14, 2019 Share Posted July 14, 2019 will this work with JNSQ? Quote Link to comment Share on other sites More sharing options...
Enceos Posted July 14, 2019 Share Posted July 14, 2019 3 hours ago, Tabris said: will this work with JNSQ? yes Quote Link to comment Share on other sites More sharing options...
Sarxis Posted July 15, 2019 Share Posted July 15, 2019 (edited) Will it work with Kerbol Origins in conjunction with Tarsier Space Telescope? I haven't been able to discover any planets using the earliest TST telescope. Edited July 15, 2019 by Sarxis Quote Link to comment Share on other sites More sharing options...
SuppaTenko Posted July 17, 2019 Share Posted July 17, 2019 Hi there! As far as I know, this mod works with OPM. But do I need to alter anything in this mod to make it support Kerbol Origins, Outer Kerbin, Dwarf Planets or any other Kopernicus mod? If so, is it possible to do so with simple MM patch or something? Quote Link to comment Share on other sites More sharing options...
Shawn Kerman Posted July 21, 2019 Share Posted July 21, 2019 the mod maker themselves has to add a config for their own mod, you can make your own but not post it here is a example: https://cdn.discordapp.com/attachments/583468843268046859/602356586429677576/ResearchBodies.cfg (this is from my own mod don't accuse me of stealin stuff.) Quote Link to comment Share on other sites More sharing options...
SuppaTenko Posted July 21, 2019 Share Posted July 21, 2019 9 hours ago, Shawn Kerman said: the mod maker themselves has to add a config for their own mod, you can make your own but not post it here is a example: https://cdn.discordapp.com/attachments/583468843268046859/602356586429677576/ResearchBodies.cfg (this is from my own mod don't accuse me of stealin stuff.) Thank you for this example! OPM config looks very different. It adds another upgrade level to Telescope so it can find distant planets and stuff. Do you know what 'Ignore levels' are? Quote Link to comment Share on other sites More sharing options...
Ryan_Coates Posted July 26, 2019 Share Posted July 26, 2019 There is negative Money Quote Link to comment Share on other sites More sharing options...
Brigadier Posted July 27, 2019 Share Posted July 27, 2019 11 hours ago, Ryan_Coates said: There is negative Money Could you be more specific? Where do you see negative funds? Quote Link to comment Share on other sites More sharing options...
Ryan_Coates Posted July 27, 2019 Share Posted July 27, 2019 15 hours ago, Brigadier said: Could you be more specific? Where do you see negative funds? In the mission control building Quote Link to comment Share on other sites More sharing options...
Brigadier Posted July 28, 2019 Share Posted July 28, 2019 10 hours ago, Ryan_Coates said: In the mission control building I guess I should have asked for more specifics and will assume you mean a contract such as "Search the Skies" This is normal for RB. The contract requires you to pay funds to start the observing. Success comes at the end of the contract when you discover something. Note that: Failure is a double negative, meaning that you would get some of your funding back in this case; and, The Objective states "All you have to do is start the contract, which will cost a significant investment of funds." Quote Link to comment Share on other sites More sharing options...
danshu15 Posted July 28, 2019 Share Posted July 28, 2019 Has anyone had an issue with CTT and Probes Before Crew? Atm the parts and everything else work great, but I don't seem to have upgrades for the TB-75 in my tech tree Quote Link to comment Share on other sites More sharing options...
Das_Sheep Posted August 4, 2019 Share Posted August 4, 2019 So I've had a rake about so I'll aoolagise if it turns out this question has been answered (many) times before: How long does the research launched from the observatory take / what does it depend on? Not after anything too specific but can I expect after finding Minmus via orbital telescope the research to take a month/year/years? Will upgrading the facilty or launching a fleet of telescopes make it go faster? Quote Link to comment Share on other sites More sharing options...
Brigadier Posted August 5, 2019 Share Posted August 5, 2019 My "Search The Skies" contract duration is >400 days in a GPP/GEP install. I'm not aware of any way to accelerate that in-game. Quote Link to comment Share on other sites More sharing options...
Skarlinger Posted August 14, 2019 Share Posted August 14, 2019 Hey all, relatively new to KSP and have just installed this mod. Unfortunately I seem to be doing something wrong as all the planets are still visible when I begin a new game. I have followed through the install instructions to the dot as noted on the first page. I'm also getting the parts in the VAB but once they are launched there is no options to activate or scan for bodies etc. Any help greatly appreciated. Cheers! Quote Link to comment Share on other sites More sharing options...
Das_Sheep Posted August 14, 2019 Share Posted August 14, 2019 1 hour ago, Skarlinger said: Hey all, relatively new to KSP and have just installed this mod. Unfortunately I seem to be doing something wrong as all the planets are still visible when I begin a new game. I have followed through the install instructions to the dot as noted on the first page. I'm also getting the parts in the VAB but once they are launched there is no options to activate or scan for bodies etc. Any help greatly appreciated. Cheers! To ask the daft, but easy, question: in setting up the new game did you check the difficulty options? Quote Link to comment Share on other sites More sharing options...
Skarlinger Posted August 14, 2019 Share Posted August 14, 2019 1 hour ago, Das_Sheep said: To ask the daft, but easy, question: in setting up the new game did you check the difficulty options? Went easy through to hard, no change to gameplay Quote Link to comment Share on other sites More sharing options...
JPLRepo Posted August 14, 2019 Author Share Posted August 14, 2019 36 minutes ago, Skarlinger said: Went easy through to hard, no change to gameplay An even more obvious question - it’s a career game right? and you installed it to the correct folder? Quote Link to comment Share on other sites More sharing options...
Skarlinger Posted August 14, 2019 Share Posted August 14, 2019 (edited) 50 minutes ago, JPLRepo said: An even more obvious question - it’s a career game right? and you installed it to the correct folder? 1.7.x Career game, installed to gamedata file as per directions. Have done a complete wipe of all other mods and installed to base game along with Contract Config Mod by there lonesome and same thing still happens. Edited August 14, 2019 by Skarlinger Quote Link to comment Share on other sites More sharing options...
tomf Posted August 15, 2019 Share Posted August 15, 2019 Is there a guide to using the mod? I have OPM installed and some random clicking has given me a long list of bodies about which I know 0% e.g. Nissee and a few about which I know 10% e.g. Neidon. I have a TB-75M telescope in a high orbit and I have completed the search the skies mission twice. What is the designed flow for discovering a new object and then learning enough about it to send probes there? Quote Link to comment Share on other sites More sharing options...
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