Ryan_Coates
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Everything posted by Ryan_Coates
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[1.12.x] ResearchBodies V1.13.0 (15th May 2022)
Ryan_Coates replied to JPLRepo's topic in KSP1 Mod Releases
In the mission control building -
[1.12.x] ResearchBodies V1.13.0 (15th May 2022)
Ryan_Coates replied to JPLRepo's topic in KSP1 Mod Releases
There is negative Money -
@goldenpsp okay
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@Tonka Crash Okay
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@N70 show take in account for sub orbital data that is harder to get.
- 2,505 replies
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- life support
- total conversion
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(and 1 more)
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It's a part mod and I know how to update them. And make asset. @Tornado77
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So I want to revive all the USI mod by RoverDude and fix it and update it. I tried message him no answer. Is there anything i have to allow or do?
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[1.8.x] UnKerballed Start v1.1.0 (updated Oct 27, 2019)
Ryan_Coates replied to SpinkAkron's topic in KSP1 Mod Releases
Thank you for a great mod -
[1.8.1] Kerbal Konstructs - 1.8.1.15 - 15.Dec.2019
Ryan_Coates replied to Ger_space's topic in KSP1 Mod Releases
@Ger_space do you know if the landing guide will works with spacex mods -
i'm looking for a landing mod that will go good with the forum below because Mecjeb fails to land the booster with exploding and KOS has to many errors?
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kOS Steering problem
Ryan_Coates replied to edwin.robert's topic in KSP1 Technical Support (PC, modded installs)
oh okay -
is there an auto landing mod beside KOS or Mecjeb? That will help me land a booster back KSC.
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is there a mod that i can land a booster beside mecjeb and KOS?
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kOS Steering problem
Ryan_Coates replied to edwin.robert's topic in KSP1 Technical Support (PC, modded installs)
whats your code -
Yes, Thank you!
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Is there a a mod expandable docking Port or a PR that i can use with usi mod?
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[Min KSP: 1.12.2] Pathfinder - Space Camping & Geoscience
Ryan_Coates replied to Angelo Kerman's topic in KSP1 Mod Releases
will this be better than USI or closer too it i love usi mod and this mod- 3,509 replies
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- pathfinder
- colonization
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I have scripting skills like C# C++ Luna and modeling skills. i'm best in modeling currently learn to texture models. if you need help just let me know.
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i play kerbal space program myself can I please update this mod to newest release of ksp
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thank you
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i have know clue what tags this should be under I was wonders if you can add storage, supplies for people stations. supplies like oxygen, experiments, fuel, trash etc. lets say they don't have oxygen then the kerbals would die. or if they don't have food then there productive would decease there research. something along those lines