Vanguard-Warden Posted February 14, 2017 Share Posted February 14, 2017 No i do not, i can only see the part in career mode in the tech tree in the R&D building, no part show up at all, even the wheel Quote Link to comment Share on other sites More sharing options...
RoverDude Posted February 14, 2017 Author Share Posted February 14, 2017 7 minutes ago, Vanguard-Warden said: No i do not, i can only see the part in career mode in the tech tree in the R&D building, no part show up at all, even the wheel You need this: https://github.com/BobPalmer/CommunityCategoryKit/releases/tag/1.2.2.0 Quote Link to comment Share on other sites More sharing options...
Vanguard-Warden Posted February 14, 2017 Share Posted February 14, 2017 IT WORK! Thank you ^^ Quote Link to comment Share on other sites More sharing options...
Caullerd Posted February 20, 2017 Share Posted February 20, 2017 I have a strange wheel behavior, they spin like crazy, like visually twice or three times faster then they should, considering real ground speed. Quote Link to comment Share on other sites More sharing options...
RoverDude Posted February 20, 2017 Author Share Posted February 20, 2017 Which wheel? They use stock modules, so not sure why they would do that any more/less than stock wheels. Quote Link to comment Share on other sites More sharing options...
Caullerd Posted February 21, 2017 Share Posted February 21, 2017 12 hours ago, RoverDude said: Which wheel? They use stock modules, so not sure why they would do that any more/less than stock wheels. Large ones, but maybe small do that too, I never tried them, just installed this mod and tried my first rover with large wheels. It's a problem with animation only, rover drives as expected, but visually there is no "movement to spin" link, wheels don't have any traction and spin like if you lift rover up in air and press acceleration. I'll try to reinstall mod, looks like it's something wrong with my game, cause noone here reported this, but i have vanilla and just downloaded this for nice rovers. Quote Link to comment Share on other sites More sharing options...
Kerbart Posted February 21, 2017 Share Posted February 21, 2017 34 minutes ago, Caullerd said: I'll try to reinstall mod, looks like it's something wrong with my game, cause noone here reported this, but i have vanilla and just downloaded this for nice rovers. I have the same problem, but I nevered bothered to report it as it seemed low priority. The wheels do indeed spin way too fast. Perhaps the spin rate of stock wheels is fixed and not related to their diameter? Quote Link to comment Share on other sites More sharing options...
TDplay Posted February 26, 2017 Share Posted February 26, 2017 Roverdude, you make great rovers, dude! Geddit? Or has someone already made that joke? Quote Link to comment Share on other sites More sharing options...
RoverDude Posted February 26, 2017 Author Share Posted February 26, 2017 3 hours ago, TDplay said: Roverdude, you make great rovers, dude! Geddit? Or has someone already made that joke? Nope, never Quote Link to comment Share on other sites More sharing options...
TDplay Posted February 26, 2017 Share Posted February 26, 2017 Is there a way to put a Malemute with the wide wheels inside a Mk3 Cargo Bay, because I'd love to make a rover go in my plane for fast transport across Duna. Should I just use a Konstruction crane? Quote Link to comment Share on other sites More sharing options...
Kerbart Posted February 26, 2017 Share Posted February 26, 2017 8 minutes ago, TDplay said: Is there a way to put a Malemute with the wide wheels inside a Mk3 Cargo Bay, because I'd love to make a rover go in my plane for fast transport across Duna. Should I just use a Konstruction crane? You can retract them and the rover will fit perfectly inside a Mk3 fuselage. Quote Link to comment Share on other sites More sharing options...
TDplay Posted February 26, 2017 Share Posted February 26, 2017 (edited) 2 minutes ago, Kerbart said: You can retract them and the rover will fit perfectly inside a Mk3 fuselage. The problem is they don't seem to spin while retracted. I know I can use the little ones but they are less stable. Edited February 26, 2017 by TDplay Quote Link to comment Share on other sites More sharing options...
RoverDude Posted February 26, 2017 Author Share Posted February 26, 2017 17 minutes ago, TDplay said: The problem is they don't seem to spin while retracted. I know I can use the little ones but they are less stable. They do not. At that point. open the doors (assuming you're doing a drop bay), extend the wheels, undock and drop. Quote Link to comment Share on other sites More sharing options...
TDplay Posted February 26, 2017 Share Posted February 26, 2017 4 minutes ago, RoverDude said: They do not. At that point. open the doors (assuming you're doing a drop bay), extend the wheels, undock and drop. So I should build an upside-down cargo bay and drop it out, then to get back in I should get under my plane? The setup I am using is a ramp to get in and out. I've tried KAS ropes to tow it in, but to no avail. What should I do? Quote Link to comment Share on other sites More sharing options...
RoverDude Posted February 26, 2017 Author Share Posted February 26, 2017 Ramps are kinda a pain for larger rovers without sacrificing stability. One nice thing if you size it right is that after you drop out via undocking (and wheels deployed) to go back in you just stow the wheels which will raise your rover to lock onto the docking port Quote Link to comment Share on other sites More sharing options...
TDplay Posted February 27, 2017 Share Posted February 27, 2017 On 2/26/2017 at 3:24 PM, RoverDude said: Ramps are kinda a pain for larger rovers without sacrificing stability I know of mk4 spaceplanes, with big ramps, but mk4 is too big for my liking. On 2/26/2017 at 3:24 PM, RoverDude said: One nice thing if you size it right is that after you drop out via undocking (and wheels deployed) to go back in you just stow the wheels which will raise your rover to lock onto the docking port Would that work with the ARM Klaw? I drive my rover in to be grabbed by a Klaw (at least, I did on my first rover-spaceplane mating system) Also, are the small wheels suitable for rough terrain? On 2/26/2017 at 3:06 PM, RoverDude said: At that point. Also, could you clarify if here you're indicating that it's unintentional or is it intentional that stowed wheels don't spin. Quote Link to comment Share on other sites More sharing options...
Kerbart Posted February 28, 2017 Share Posted February 28, 2017 (edited) Am I the only one who's having problems getting the "rovers" category to show up? I can only access the Malemute parts by going to the manufacturer filter; there's no "rovers" icon in the toolbox in the VAB Deleted KSP and reinstalled from Steam Unzipped Malemute download and copied to GAMEDATA folder Added a few more part mods to make sure that the rest is indeed showing up including custom categories (spoiler: yes, they are) Downloaded the CKK_1.2.2 pack and installed it in the GAMEDATA folder Screenshot of folders: Spoiler I'm at my wits end. What am I doing wrong? UPDATE: The 0.2.6 rover shows up fine. It's the 0.2.7 rover that has the problem. Updating USI Tools from 8.10 to 8.16 makes the rover icon disappear, but not sure if that is the cause. Edited February 28, 2017 by Kerbart Advanced Testing Quote Link to comment Share on other sites More sharing options...
DoubleUU Posted March 5, 2017 Share Posted March 5, 2017 (edited) How is the geology lab supposed to work? I saw a post that it wasn't supposed to be a science lab but I haven't been able to figure out what purpose it serves or how to use it. Are there any plans to add a regular science lab? EDIT: I'm using this mk2 fuselage lab from a mod for now. It doesn't fit well and is too long but I haven't figured out an alternative I like yet: Edited March 5, 2017 by DoubleUU Added images Quote Link to comment Share on other sites More sharing options...
Wyzard Posted March 5, 2017 Share Posted March 5, 2017 1 hour ago, DoubleUU said: How is the geology lab supposed to work? I saw a post that it wasn't supposed to be a science lab but I haven't been able to figure out what purpose it serves or how to use it. It works like the orbital narrow-band resource scanner — deploy the lab's antenna, then open its KerbNet window and you can see the resource concentrations in the surrounding area. Quote Link to comment Share on other sites More sharing options...
DoubleUU Posted March 5, 2017 Share Posted March 5, 2017 5 minutes ago, Wyzard said: It works like the orbital narrow-band resource scanner — deploy the lab's antenna, then open its KerbNet window and you can see the resource concentrations in the surrounding area. Got it. I thought there might have been more to it so thanks! Quote Link to comment Share on other sites More sharing options...
KetamineHCl Posted May 7, 2017 Share Posted May 7, 2017 (edited) I seem to have some sort of glitch with the mod. The rover parts appear in the research and development lab, but when I go to the VAB they don't show up, even though they have been unlocked. Anyone know how to fix this? UPDATE Nevermind guys, I reinstalled CCK and it works fine now. Edited May 7, 2017 by KetamineHCl Quote Link to comment Share on other sites More sharing options...
RoverDude Posted May 28, 2017 Author Share Posted May 28, 2017 (edited) 0.3.1 - KSP 1.3 ------------------ KSP 1.3 Compatibility Dependency Updates Edited May 28, 2017 by RoverDude Quote Link to comment Share on other sites More sharing options...
SpaceN00b Posted August 21, 2017 Share Posted August 21, 2017 Hey @RoverDude the wheels spin but will not move in 1.3 Quote Link to comment Share on other sites More sharing options...
SchrottBot Posted August 22, 2017 Share Posted August 22, 2017 5 hours ago, SpaceN00b said: Hey @RoverDude the wheels spin but will not move in 1.3 Have you checked that your wheels are fixed the right way? as far as I remember they may look round, but with KSP you'll need to put the right side of them to the ground. Quote Link to comment Share on other sites More sharing options...
RoverDude Posted August 22, 2017 Author Share Posted August 22, 2017 @Spacenoob - show me a pic, odds are you have 'em placed wrong Quote Link to comment Share on other sites More sharing options...
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