Krazy1 Posted April 6 Share Posted April 6 (edited) 10 hours ago, Aelfhe1m said: Didn't keep a link to the original post but: I tried it but no change. Kerbals still have default chutes in the editor. I just followed the OP... saved in .CFG file in a folder under GameData. I'm using Texture Replacer too if that matters. KSP1.12.5 Edited April 6 by Krazy1 in editor Quote Link to comment Share on other sites More sharing options...
Aelfhe1m Posted April 6 Share Posted April 6 1 hour ago, Krazy1 said: I tried it but no change. Kerbals still have default chutes in the editor. I just followed the OP... saved in .CFG file in a folder under GameData. I'm using Texture Replacer too if that matters. KSP1.12.5 A couple of small typo in the patch I posted (KerbalEVA is case sensitive as a Module name and I should have included a ,* on the delete statement. Revised (and tested) patch: // patch to remove eva chutes from the list of default kerbal inventories // Author: canisin, slightly modified by Aelfhe1m @PART:HAS[@MODULE[KerbalEVA]]:FINAL { @MODULE[ModuleInventoryPart] { @DEFAULTPARTS { !name,* = deleteall name = evaJetpack } } } NOTE: if you have the persistent inventories option enabled in game settings then this will only apply to the initial inventory load out when a new kerbal is hired. Adding or removing items from each kerbal's inventory will be remembered in your save. Quote Link to comment Share on other sites More sharing options...
Errol Posted April 23 Share Posted April 23 This patch seems to no longer be working in 1.12.5....the button does show up in the advanced tweakable portion of the PAW, but clicking it does not remove any of the engines from the staging sequence. I'm not the best with module manager, anyone have any suggestions? (Tested in a clean install with only module manager and this patch) // Add staging control to engines // Author: Alshain, Xyphos, sebi.zzr @PART[*]:HAS[@MODULE[ModuleEngines*]]:FINAL { @MODULE[ModuleEngines*],* { stagingEnableText = Engine: Enable Staging stagingDisableText = Engine: Disable Staging stagingToggleEnabledEditor = true } @MODULE[ModuleJettison],* { stagingEnabled = False } } Quote Link to comment Share on other sites More sharing options...
HB Stratos Posted July 22 Share Posted July 22 Not sure if this is still maintained, but in case it is, here's a module manager patch I wrote which allows the user to modify the strength of all waterfall distortion effects: LessHeatDistortion { HeatDistortionMultiplier = 0.2 } @EFFECTTEMPLATE:FINAL { @EFFECT:HAS[@MODEL:HAS[@MATERIAL:HAS[#shader[Waterfall/Distortion*]]]],* //Find all effects that use the distortion shader { @MODEL { @MATERIAL { @FLOAT:HAS[#floatName[_Strength]] { @value *= #$@LessHeatDistortion/HeatDistortionMultiplier$ //Multiply the base strength by the top variable } } } @FLOATMODIFIER:HAS[#floatName[_Strength]&#combinationType[REPLACE]] //Find the first modifier which modifies _Strength { @floatCurve //Multiply all but the x value of the curve with the multiplier to correctly adjust tangents. (guesstimate) { @key,*[1, ] *= #$@LessHeatDistortion/HeatDistortionMultiplier$ @key,*[2, ] *= #$@LessHeatDistortion/HeatDistortionMultiplier$ @key,*[3, ] *= #$@LessHeatDistortion/HeatDistortionMultiplier$ } } } } Quote Link to comment Share on other sites More sharing options...
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