Jacke Posted September 7, 2018 Share Posted September 7, 2018 7 hours ago, aluc24 said: Hey, @blackheart612, there seem to be a few bugs regarding helicopter rotors in Aircraft Plus. I tried using K700 Hawk, and I'm not sure if this is applicable to other engines as well. 1. If I land, turn the engine off, but don't wait for RPM to slow down, but save the game there, the next time I re-load the game, my helicopter is a dozen meters in the air, and comes crashing down. 2. If I do wait for it to stop completely, save, and reload, I find it running again for some reason (at least the helo doesn't crash). 3. The fuel consumption seems to jump wildly depending something I can't pinpoint. Definitely not altitude. I don't have any other mods that should be influencing this behavior. EDIT: 4. Additionally, after loading a save mid-fllight, the helicopter engine doesn't immediately give the thrust it had at the time of save, but instead, spools up from some very low value, making the helicopter fall quite a bit before the engine is at full power. At low altitudes, this can easily cause a crash. There's likely other factors at work, but I think there's also the stock loading bug that appears to be making a comeback. Mentioned in the workaround fix mod here. Quote Link to comment Share on other sites More sharing options...
EnderKid2 Posted September 16, 2018 Share Posted September 16, 2018 Could we get versions of the heli rotors that use the regular KSP engine module instead of the Firespitter one, so that Throttle Controlled Avionics works with them? Right now I have to do the ugly workaround of putting an ant engine pointing down through the COM to tell TCA where the thrust vector is, and this still doesn't allow for most of TCA's functionality. Quote Link to comment Share on other sites More sharing options...
CS30 Posted September 16, 2018 Share Posted September 16, 2018 I have a big problem, and I'm very confused. I've tried deleting and re-downloading the mod several times, but it still won't work. I'm using 1.4.3. When I load the game, only the propeller engines show up and one cockpit. Help! Quote Link to comment Share on other sites More sharing options...
neistridlar Posted September 16, 2018 Share Posted September 16, 2018 4 hours ago, CS30 said: I have a big problem, and I'm very confused. I've tried deleting and re-downloading the mod several times, but it still won't work. I'm using 1.4.3. When I load the game, only the propeller engines show up and one cockpit. Help! Sounds to me like you are installing the mod wrong. To make sure, after installing the mod, your GameData folder should have the following files/folders: AirplanePlus Firespitter Squad (stock stuff) SquadExpansion (if you have making history expansion installed) ModuleManager.x.x.x.dll (possibly other mods) This is the cockpit you get right? It is the only one that is not sensitive to the file path. So if it is the issue is most likely with your folder structure inside the GameData folder. Quote Link to comment Share on other sites More sharing options...
Daedalus451 Posted September 20, 2018 Share Posted September 20, 2018 Love the mod. But the steering animation on the KS-FAT-29 landing gear is bugged - it seems to be rotating around more than one axis. Quote Link to comment Share on other sites More sharing options...
Hojoz Posted September 22, 2018 Share Posted September 22, 2018 Will you guys update the mod for 1.4.5? Quote Link to comment Share on other sites More sharing options...
snkiz Posted September 22, 2018 Share Posted September 22, 2018 There's no need, Firstly this is a parts mod so it isn't as sensitive to versioning. Second unless the devs say otherwise, mods are usually unaffected by point releases. Quote Link to comment Share on other sites More sharing options...
JH4C Posted September 22, 2018 Share Posted September 22, 2018 (edited) 2 hours ago, Hojoz said: Will you guys update the mod for 1.4.5? Can confirm, it all works just fine under 1.4.5; if you keep any dependencies up to date with the minor releases, parts packs tend to keep working throughout each major release cycle. Edited September 22, 2018 by JH4C me fail English? that's unpossible Quote Link to comment Share on other sites More sharing options...
Hojoz Posted September 22, 2018 Share Posted September 22, 2018 31 minutes ago, JH4C said: ...parts packs tend to keep working throughout each major release cycle. Didn't know this, thanks for the additional info Quote Link to comment Share on other sites More sharing options...
eberkain Posted September 23, 2018 Share Posted September 23, 2018 I'm trying to use the J-56 Lotus engines on my space shuttle. After reentry I slow to about 300 m/s at around 5km, I stage the engines and they immediately flame out and say "Air Combustion Failed". They work fine when I load up on the runway and take off from there. Quote Link to comment Share on other sites More sharing options...
neistridlar Posted September 23, 2018 Share Posted September 23, 2018 1 hour ago, eberkain said: I'm trying to use the J-56 Lotus engines on my space shuttle. After reentry I slow to about 300 m/s at around 5km, I stage the engines and they immediately flame out and say "Air Combustion Failed". They work fine when I load up on the runway and take off from there. That is intended behaviour. They flame out above mach 0.70, once you slow down bellow that they should start working again. From memory I would say at 5km mach 0.7 is ~230m/s. (and don't ask me why mach 0.70 is the cutoff, after all most airliners fly between mach 0.7 and mach 0.85) Quote Link to comment Share on other sites More sharing options...
eberkain Posted September 23, 2018 Share Posted September 23, 2018 3 hours ago, neistridlar said: That is intended behaviour. They flame out above mach 0.70, once you slow down bellow that they should start working again. From memory I would say at 5km mach 0.7 is ~230m/s. (and don't ask me why mach 0.70 is the cutoff, after all most airliners fly between mach 0.7 and mach 0.85) yes indeed, that does work. Quote Link to comment Share on other sites More sharing options...
DJspaceinvader Posted September 23, 2018 Share Posted September 23, 2018 Hey, I'm having some trouble with getting the mod to work. I try to put the files in gamedatat but almost none of the cockpits will appear, help is apreciated. Quote Link to comment Share on other sites More sharing options...
Iguas Posted September 23, 2018 Share Posted September 23, 2018 Hey, is it possible to use RealFuel on this mod ? with avGas and kerosen ? Quote Link to comment Share on other sites More sharing options...
JH4C Posted September 23, 2018 Share Posted September 23, 2018 2 hours ago, DJspaceinvader said: Hey, I'm having some trouble with getting the mod to work. I try to put the files in gamedatat but almost none of the cockpits will appear, help is apreciated. The same problem, and the standard fix for it, is mentioned higher up on this page. If you need further assistance, refer to the stickied messages at the top of the Add-Ons forum for advice on how to proceed. Quote Link to comment Share on other sites More sharing options...
Audiobotguy03 Posted September 30, 2018 Share Posted September 30, 2018 (edited) Huh, no new posts here, that's odd. Edited September 30, 2018 by Audiobotguy03 Quote Link to comment Share on other sites More sharing options...
blackheart612 Posted October 1, 2018 Author Share Posted October 1, 2018 17 hours ago, Audiobotguy03 said: Huh, no new posts here, that's odd. Is this mod dead? Quote Link to comment Share on other sites More sharing options...
kcs123 Posted October 1, 2018 Share Posted October 1, 2018 Is it complain that there is not much to complain about ? No worries, with 1.5 coming soon, there will be a lot "Are we there yet ?" questions, at least Quote Link to comment Share on other sites More sharing options...
CS30 Posted October 1, 2018 Share Posted October 1, 2018 On 9/16/2018 at 5:09 PM, neistridlar said: Sounds to me like you are installing the mod wrong. To make sure, after installing the mod, your GameData folder should have the following files/folders: AirplanePlus Firespitter Squad (stock stuff) SquadExpansion (if you have making history expansion installed) ModuleManager.x.x.x.dll (possibly other mods) This is the cockpit you get right? It is the only one that is not sensitive to the file path. So if it is the issue is most likely with your folder structure inside the GameData folder. It still doesn't work. I have these mods in my game data. Squad PhysicsRangeExtender ModuleManager-3 BDArmory VesselMover KerbalKonstructs KerbinSideRemastered WorldStabilizer QuizTechAeroContinued KerbinSide ModuleManager-Master ModuleManager.ConfigCache ModuleManager.ConfigSHA ModuleManager.Physics ModuleManager.TechTree 000_ClickThroughBlocker 001_ToolbarControl LackMisc RCSBuildAid SpaceY-Expanded SpaceY-Lifters MechJeb2 B9_Aerospace_ProceduralWings Airplane_Plus-22 Firespitter Quote Link to comment Share on other sites More sharing options...
CS30 Posted October 1, 2018 Share Posted October 1, 2018 And yes, that is the cockpit I get. Quote Link to comment Share on other sites More sharing options...
blackheart612 Posted October 1, 2018 Author Share Posted October 1, 2018 Why is it Airplane_Plus-22? Where's that from? I name my .zip AirplanePlus_XX (but I occasionally make mistakes), but it still looks like you unpacked the zip into an entire folder, you need to open the zip, open the GameData in the zip and drop the contents to that folder that contains those. Quote Link to comment Share on other sites More sharing options...
JH4C Posted October 1, 2018 Share Posted October 1, 2018 21 hours ago, Audiobotguy03 said: Huh, no new posts here, that's odd. No posts for 6 days is hardly a surprising development. Heck, some threads go 6 months or more without any posts. Quote Link to comment Share on other sites More sharing options...
klgraham1013 Posted October 1, 2018 Share Posted October 1, 2018 6 hours ago, blackheart612 said: Is this mod dead? Someone should contact the author. Quote Link to comment Share on other sites More sharing options...
Audiobotguy03 Posted October 1, 2018 Share Posted October 1, 2018 (edited) 7 hours ago, klgraham1013 said: Someone should contact the author. 13 hours ago, blackheart612 said: Is this mod dead? I giggled when I read these posts. PS: I apologize for the unnecessary post,I just wanted to know if everything was ok. As for the other reply 9 hours ago, JH4C said: No posts for 6 days is hardly a surprising development. Heck, some threads go 6 months or more without any posts. That I can understand,I've seen said "6 month hiatus" thing happen before on some posts in this forum . Edited October 2, 2018 by Audiobotguy03 Quote Link to comment Share on other sites More sharing options...
blackheart612 Posted October 2, 2018 Author Share Posted October 2, 2018 I mean, I was out for quite a long time again for some reason. So that's understandable. I'm glad this is still going while I'm away, though. Quote Link to comment Share on other sites More sharing options...
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