Kilo60 Posted April 12, 2019 Share Posted April 12, 2019 (edited) Just installed the B9 1.7 update, via CKAN and now got this "Serious Warning" in game: Edited April 12, 2019 by Kilo60 Quote Link to comment Share on other sites More sharing options...
juanml82 Posted April 13, 2019 Share Posted April 13, 2019 8 hours ago, Kilo60 said: Just installed the B9 1.7 update, via CKAN and now got this "Serious Warning" in game: I have the same issue after downloading manually and deleting the old folder before unzipping the update Quote Link to comment Share on other sites More sharing options...
gnrnr Posted April 13, 2019 Share Posted April 13, 2019 Same issue here using the download from CKAN. Quote Link to comment Share on other sites More sharing options...
GJNelson Posted April 13, 2019 Share Posted April 13, 2019 (edited) I'm getting the same issue. I was wondering if it's more to do with other mods not fully updated for KSP v1.7.0, or is it a problem with B9 Part Switch itself? I switched back to the previous version, or do y'all think it's safe to ignore the issue for now and stay with v2.7.0? Edited April 13, 2019 by GJNelson Quote Link to comment Share on other sites More sharing options...
Tonka Crash Posted April 13, 2019 Share Posted April 13, 2019 5 minutes ago, GJNelson said: I'm getting the same issue. I was wondering if it's more to do with other mods not fully updated for KSP v1.7.0, or is it a problem with B9 Part Switch itself? I think the warning being presented is new, but not necessarily related to the 1.7 update. I've been seeing warnings in the KSP.log for ages related to a screwed up config file from a mod. With this release these warnings were presented to the screen which prompted me to finally go fix the buggy file. Quote Link to comment Share on other sites More sharing options...
GJNelson Posted April 13, 2019 Share Posted April 13, 2019 (edited) 37 minutes ago, Tonka Crash said: I think the warning being presented is new, but not necessarily related to the 1.7 update. I've been seeing warnings in the KSP.log for ages related to a screwed up config file from a mod. With this release these warnings were presented to the screen which prompted me to finally go fix the buggy file. So, should I use B9 Part Switch v2.7.0 and just ignore the error messages for now while the issue is fixed, or would it be best to stay on v2.6.0 for now? Oh, and thank you for assisting me. Edited April 13, 2019 by GJNelson Quote Link to comment Share on other sites More sharing options...
Tonka Crash Posted April 13, 2019 Share Posted April 13, 2019 8 minutes ago, GJNelson said: So, should I use B9 Part Switch v2.7.0 and just ignore the error messages for now while the issue is fixed, or would it be best to stay on v2.6.0 for now? Oh, and thank you for assisting me. You should be fine with B9PS v2.7.0. It's just telling you about problems you were blissfully unaware of before this version. You could post your KSP.log to maybe figure out where the errors are coming from. Quote Link to comment Share on other sites More sharing options...
GJNelson Posted April 13, 2019 Share Posted April 13, 2019 15 minutes ago, Tonka Crash said: You should be fine with B9PS v2.7.0. It's just telling you about problems you were blissfully unaware of before this version. You could post your KSP.log to maybe figure out where the errors are coming from. Cool, ok, I've re-downloaded and here is a link to my output_log.txt file... https://drive.google.com/file/d/1CRhZW4BMBOsF64oLeuIR5a7K_T8Gf_7u/view?usp=sharing Quote Link to comment Share on other sites More sharing options...
gnrnr Posted April 13, 2019 Share Posted April 13, 2019 I made a copy of may save game and am running v2.7.0 without any noticable issues. Quote Link to comment Share on other sites More sharing options...
blowfish Posted April 13, 2019 Author Share Posted April 13, 2019 Anything it's complaining about now was an issue before, it was just a log message the no one ever read. Keep sending me your logs and I'll figure out what the offending parts are. Quote Link to comment Share on other sites More sharing options...
Tonka Crash Posted April 13, 2019 Share Posted April 13, 2019 24 minutes ago, GJNelson said: Cool, ok, I've re-downloaded and here is a link to my output_log.txt file... https://drive.google.com/file/d/1CRhZW4BMBOsF64oLeuIR5a7K_T8Gf_7u/view?usp=sharing The biggest problems I see are PlanetarySurfaceStructures.dll from KPBS, KAS.dll and Accord.dll from Windtunnel are not loading. These need to be updated and recompiled for 1.7. KAS may not be fixed for a couple weeks as the maintainer left for a trip out of town yesterday and will be out for a couple weeks. These aren't related to the B9 Part Switch message, but are probably more significant problems. B9PartSwitch is giving warnings about the following parts from the Mk2Expansion: M2X.LiftFan: No transforms named Engine_mount found M2X.HeavyVTOL: No attach nodes matching node_stack_bottom found These are either an error in the .cfg file for the parts or a problem with the model for the missing transform. With these warnings B9 Part Switch probably can't swap variants on these two parts. You can check that these are up to date. Quote Link to comment Share on other sites More sharing options...
blowfish Posted April 13, 2019 Author Share Posted April 13, 2019 (edited) @GJNelson can you upload GameData/ModuleManager.ConfigCache for me to look at and also let me know what version of Mk2 Expansion you're running? Edit: Apparently Github hasn't been updated with the latest changes, I see the issues and I'll report them Edit2: I reported both the issues with Mk2 Expansion: first and second Edited April 13, 2019 by blowfish Quote Link to comment Share on other sites More sharing options...
GJNelson Posted April 13, 2019 Share Posted April 13, 2019 (edited) 9 hours ago, Tonka Crash said: The biggest problems I see are PlanetarySurfaceStructures.dll from KPBS, KAS.dll and Accord.dll from Windtunnel are not loading. These need to be updated and recompiled for 1.7. KAS may not be fixed for a couple weeks as the maintainer left for a trip out of town yesterday and will be out for a couple weeks. These aren't related to the B9 Part Switch message, but are probably more significant problems. B9PartSwitch is giving warnings about the following parts from the Mk2Expansion: M2X.LiftFan: No transforms named Engine_mount found M2X.HeavyVTOL: No attach nodes matching node_stack_bottom found These are either an error in the .cfg file for the parts or a problem with the model for the missing transform. With these warnings B9 Part Switch probably can't swap variants on these two parts. You can check that these are up to date. 9 hours ago, blowfish said: @GJNelson can you upload GameData/ModuleManager.ConfigCache for me to look at and also let me know what version of Mk2 Expansion you're running? Edit: Apparently Github hasn't been updated with the latest changes, I see the issues and I'll report them Edit2: I reported both the issues with Mk2 Expansion: first and second Thanks to both of you! I had a feeling at least some of the problems were from other mods. Mk2 Expansion got an update to KSP v1.7.0, so those issues might be fixed now. KAS I'll have to be patient and wait for, as you mention. Kerbal Wind Tunnel will eventually update too. Kerbal Planetary Base Systems (KPBS) will update soon too, it looks like. Thanks again! Overall, with the rapid update of Kopernicus (Big kudos to them!!!), this KSP update has been fairly smooth for me. The KSP modding community is awesome! Edited April 13, 2019 by GJNelson Quote Link to comment Share on other sites More sharing options...
blowfish Posted April 17, 2019 Author Share Posted April 17, 2019 B9PartSwitch v2.7.1 for KSP 1.7.0 Fix part into button being shown when there's no info to display Provide more context for subtype initialization errors in the warning dialog Quote Link to comment Share on other sites More sharing options...
MikeO89 Posted April 17, 2019 Share Posted April 17, 2019 (edited) With this version I am still getting these serious warnings. Edited April 17, 2019 by MikeO89 Quote Link to comment Share on other sites More sharing options...
Kilo60 Posted April 17, 2019 Share Posted April 17, 2019 1 hour ago, MikeO89 said: With this version I am still getting these serious warnings. Ditto have updated this mod twice in the past day or so via CKAN but still getting that annoying as hell Warning Message! Quote Link to comment Share on other sites More sharing options...
Nertea Posted April 17, 2019 Share Posted April 17, 2019 I'll make sure the issues with SSPXr and NFConstruction are fixed in their respective updates. Quote Link to comment Share on other sites More sharing options...
blowfish Posted April 18, 2019 Author Share Posted April 18, 2019 8 hours ago, MikeO89 said: With this version I am still getting these serious warnings. 6 hours ago, Kilo60 said: Ditto have updated this mod twice in the past day or so via CKAN but still getting that annoying as hell Warning Message! They're legitimate configuration issues that have to be fixed in the respective mods. 2.7.1 didn't change anything fundamentally there, it just added more context to the message (you can see what part/module/subtype is causing them now). I believe the BDB one is fixed in master but not in the release version, and Nertea just spoke to the SSPX one. Quote Link to comment Share on other sites More sharing options...
azander Posted April 26, 2019 Share Posted April 26, 2019 Getting the error reported by others: [WRN 19:45:10.272] Warning on PartSubtype LH2/O on module ModuleB9PartSwitch (moduleID='fuelSwitch') on part unknownPart: More than one module can't manage resource 'LqdHydrogen' [WRN 19:45:10.272] Warning on PartSubtype LH2/O on module ModuleB9PartSwitch (moduleID='fuelSwitch') on part unknownPart: More than one module can't manage resource 'Oxidizer' [WRN 19:45:10.273] Warning on PartSubtype LH2 on module ModuleB9PartSwitch (moduleID='fuelSwitch') on part unknownPart: More than one module can't manage resource 'LqdHydrogen' [WRN 19:45:10.273] Warning on PartSubtype Oxidizer on module ModuleB9PartSwitch (moduleID='fuelSwitch') on part unknownPart: More than one module can't manage resource 'Oxidizer' [LOG 19:45:10.278] PartLoader: Part 'DemonBattery/Demon_Battery_40k/Demonbattery2/demonBattery40k' has no database record. Creating. [LOG 19:45:10.293] DragCubeSystem: Creating drag cubes for part 'demonBattery40k' Full log at: KSP_log Any ideas where to look, or what is causing it? Quote Link to comment Share on other sites More sharing options...
blowfish Posted April 26, 2019 Author Share Posted April 26, 2019 1 hour ago, azander said: Getting the error reported by others: [WRN 19:45:10.272] Warning on PartSubtype LH2/O on module ModuleB9PartSwitch (moduleID='fuelSwitch') on part unknownPart: More than one module can't manage resource 'LqdHydrogen' [WRN 19:45:10.272] Warning on PartSubtype LH2/O on module ModuleB9PartSwitch (moduleID='fuelSwitch') on part unknownPart: More than one module can't manage resource 'Oxidizer' [WRN 19:45:10.273] Warning on PartSubtype LH2 on module ModuleB9PartSwitch (moduleID='fuelSwitch') on part unknownPart: More than one module can't manage resource 'LqdHydrogen' [WRN 19:45:10.273] Warning on PartSubtype Oxidizer on module ModuleB9PartSwitch (moduleID='fuelSwitch') on part unknownPart: More than one module can't manage resource 'Oxidizer' [LOG 19:45:10.278] PartLoader: Part 'DemonBattery/Demon_Battery_40k/Demonbattery2/demonBattery40k' has no database record. Creating. [LOG 19:45:10.293] DragCubeSystem: Creating drag cubes for part 'demonBattery40k' Full log at: KSP_log Any ideas where to look, or what is causing it? Do you know what mod the DemonBattery directory belongs to? Issue seems to be with those parts. Best guess is that both CryoTanks and it are adding fuel switching to its parts, but I'd have to see the configs/patches involved to be sure. Quote Link to comment Share on other sites More sharing options...
azander Posted April 26, 2019 Share Posted April 26, 2019 DemonBattery is a mod I am working on. The config, currently is a cheat, but that is not the long term plan. Here is one of the config files: Spoiler PART { name = demonBattery40k module = Part author = Lucifer mesh = model.mu scale = 1 rescaleFactor = 1 node_stack_top = 0.0, 0.11, 0.0, 0.0, 1.0, 0.0, 2 node_stack_bottom = 0.0, -0.125, 0.0, 0.0, -1.0, 0.0, 2 node_attach = 0.0, -0.125, 0.0, 0.0, -1.0, 0.0, 2 TechRequired = start entryCost = 11200 cost = 11600 category = Electrical subcategory = 0 title = Demon Battery 40K manufacturer = Distributed Electric Machine Operations Network description = This battery looks like the Z-4k battery but with unlimited power attachRules = 1,0,1,1,0 // --- standard part config --- mass = 0.1 dragModelType = default maximum_drag = 0.2 minimum_drag = 0.2 angularDrag = 1 crashTolerance = 8 maxTemp = 2000 // = 3200 bulkheadProfiles = size2 tags = capacitor cell charge e/c elect pack power volt watt MODULE { name = TweakScale type = free } RESOURCE { name = ElectricCharge amount = 500 maxAmount = 40000 } RESOURCE { name = MonoPropellant amount = 0 maxAmount = 5000 } RESOURCE { name = XenonGas amount = 0 maxAmount = 1000 } RESOURCE { name = ArgonGas amount = 0 maxAmount = 1000 } RESOURCE { name = LqdHydrogen amount = 0 maxAmount = 1000 boilOffRate = 0 } RESOURCE { name = Oxidizer amount = 0 maxAmount = 1000 } RESOURCE { name = LiquidFuel amount = 0 maxAmount = 1000 } MODULE:NEEDS[ConnectedLivingSpace] { name = ModuleConnectedLivingSpace passable = true } MODULE:NEEDS[ConnectedLivingSpace] { name = USModuleSwitch SwitchID = 0 TargetModule = ModuleConnectedLivingSpace TargetFields = passable TargetValues = false;true;false } MODULE { name = ModuleSAS } MODULE { name = ModuleGenerator StartActionName = Start [EC] StopActionName = Stop [EC] // ToggleActionNmae = Toggle [EC] ConverterName = ElectricCharge isTweakable = true AutoShutdown = true UseSpecialistBonus = true SpecialistEfficiencyFactor = 2 SpecialistBonusBase = 0.5 Specialty = Engineer EfficiencyBonus = 1 OUTPUT_RESOURCE { name = ElectricCharge rate = 2000 } } MODULE { name = ModuleResourceConverter ConverterName = MPro StartActionName = Start [MPro] StopActionName = Stop [MPro] ToggleActionNmae = Toggle [MPro] AutoShutdown = true UseSpecialistBonus = true SpecialistEfficiencyFactor = 2 SpecialistBonusBase = 0.5 Specialty = Engineer EfficiencyBonus = 1 INPUT_RESOURCE { ResourceName = ElectricCharge Ratio = 0.1 } OUTPUT_RESOURCE { ResourceName = MonoPropellant Ratio = 10 } } MODULE { name = ModuleResourceConverter ConverterName = XenonGas StartActionName = Start [Xenon] StopActionName = Stop [Xenon] AutoShutdown = true UseSpecialistBonus = true SpecialistEfficiencyFactor = 2 SpecialistBonusBase = 0.5 Specialty = Engineer EfficiencyBonus = 1 INPUT_RESOURCE { ResourceName = ElectricCharge Ratio = 1 } OUTPUT_RESOURCE { ResourceName = XenonGas Ratio = 1 DumpExcess = false FlowMode = STAGE_PRIORITY_FLOW } } MODULE { name = ModuleResourceConverter ConverterName = ArgonGas StartActionName = Start [Argon] StopActionName = Stop [Argon] AutoShutdown = true UseSpecialistBonus = true SpecialistEfficiencyFactor = 2 SpecialistBonusBase = 0.5 Specialty = Engineer EfficiencyBonus = 1 INPUT_RESOURCE { ResourceName = ElectricCharge Ratio = 1 } OUTPUT_RESOURCE { ResourceName = ArgonGas Ratio = 1 DumpExcess = false FlowMode = STAGE_PRIORITY_FLOW } } MODULE { name = ModuleResourceConverter ConverterName = LqdHydrogen StartActionName = Start [LqdHydrogen] StopActionName = Stop [LqdHydrogen] AutoShutdown = true UseSpecialistBonus = true SpecialistEfficiencyFactor = 2 SpecialistBonusBase = 0.5 Specialty = Engineer EfficiencyBonus = 1 INPUT_RESOURCE { ResourceName = ElectricCharge Ratio = 1 } OUTPUT_RESOURCE { ResourceName = LqdHydrogen Ratio = 1 DumpExcess = false FlowMode = STAGE_PRIORITY_FLOW } } MODULE { name = ModuleResourceConverter ConverterName = Oxidizer StartActionName = Start [Oxidizer] StopActionName = Stop [Oxidizer] AutoShutdown = true UseSpecialistBonus = true SpecialistEfficiencyFactor = 2 SpecialistBonusBase = 0.5 Specialty = Engineer EfficiencyBonus = 1 INPUT_RESOURCE { ResourceName = ElectricCharge Ratio = 1 } OUTPUT_RESOURCE { ResourceName = Oxidizer Ratio = 1 DumpExcess = false FlowMode = STAGE_PRIORITY_FLOW } } MODULE { name = ModuleResourceConverter ConverterName = LiquidFuel StartActionName = Start [LiquidFuel] StopActionName = Stop [LiquidFuel] AutoShutdown = true UseSpecialistBonus = true SpecialistEfficiencyFactor = 2 SpecialistBonusBase = 0.5 Specialty = Engineer EfficiencyBonus = 1 INPUT_RESOURCE { ResourceName = ElectricCharge Ratio = 1 } OUTPUT_RESOURCE { ResourceName = LiquidFuel Ratio = 1 DumpExcess = false FlowMode = STAGE_PRIORITY_FLOW } } } Quote Link to comment Share on other sites More sharing options...
blowfish Posted April 26, 2019 Author Share Posted April 26, 2019 5 hours ago, azander said: DemonBattery is a mod I am working on. The config, currently is a cheat, but that is not the long term plan. Here is one of the config files: Reveal hidden contents PART { name = demonBattery40k module = Part author = Lucifer mesh = model.mu scale = 1 rescaleFactor = 1 node_stack_top = 0.0, 0.11, 0.0, 0.0, 1.0, 0.0, 2 node_stack_bottom = 0.0, -0.125, 0.0, 0.0, -1.0, 0.0, 2 node_attach = 0.0, -0.125, 0.0, 0.0, -1.0, 0.0, 2 TechRequired = start entryCost = 11200 cost = 11600 category = Electrical subcategory = 0 title = Demon Battery 40K manufacturer = Distributed Electric Machine Operations Network description = This battery looks like the Z-4k battery but with unlimited power attachRules = 1,0,1,1,0 // --- standard part config --- mass = 0.1 dragModelType = default maximum_drag = 0.2 minimum_drag = 0.2 angularDrag = 1 crashTolerance = 8 maxTemp = 2000 // = 3200 bulkheadProfiles = size2 tags = capacitor cell charge e/c elect pack power volt watt MODULE { name = TweakScale type = free } RESOURCE { name = ElectricCharge amount = 500 maxAmount = 40000 } RESOURCE { name = MonoPropellant amount = 0 maxAmount = 5000 } RESOURCE { name = XenonGas amount = 0 maxAmount = 1000 } RESOURCE { name = ArgonGas amount = 0 maxAmount = 1000 } RESOURCE { name = LqdHydrogen amount = 0 maxAmount = 1000 boilOffRate = 0 } RESOURCE { name = Oxidizer amount = 0 maxAmount = 1000 } RESOURCE { name = LiquidFuel amount = 0 maxAmount = 1000 } MODULE:NEEDS[ConnectedLivingSpace] { name = ModuleConnectedLivingSpace passable = true } MODULE:NEEDS[ConnectedLivingSpace] { name = USModuleSwitch SwitchID = 0 TargetModule = ModuleConnectedLivingSpace TargetFields = passable TargetValues = false;true;false } MODULE { name = ModuleSAS } MODULE { name = ModuleGenerator StartActionName = Start [EC] StopActionName = Stop [EC] // ToggleActionNmae = Toggle [EC] ConverterName = ElectricCharge isTweakable = true AutoShutdown = true UseSpecialistBonus = true SpecialistEfficiencyFactor = 2 SpecialistBonusBase = 0.5 Specialty = Engineer EfficiencyBonus = 1 OUTPUT_RESOURCE { name = ElectricCharge rate = 2000 } } MODULE { name = ModuleResourceConverter ConverterName = MPro StartActionName = Start [MPro] StopActionName = Stop [MPro] ToggleActionNmae = Toggle [MPro] AutoShutdown = true UseSpecialistBonus = true SpecialistEfficiencyFactor = 2 SpecialistBonusBase = 0.5 Specialty = Engineer EfficiencyBonus = 1 INPUT_RESOURCE { ResourceName = ElectricCharge Ratio = 0.1 } OUTPUT_RESOURCE { ResourceName = MonoPropellant Ratio = 10 } } MODULE { name = ModuleResourceConverter ConverterName = XenonGas StartActionName = Start [Xenon] StopActionName = Stop [Xenon] AutoShutdown = true UseSpecialistBonus = true SpecialistEfficiencyFactor = 2 SpecialistBonusBase = 0.5 Specialty = Engineer EfficiencyBonus = 1 INPUT_RESOURCE { ResourceName = ElectricCharge Ratio = 1 } OUTPUT_RESOURCE { ResourceName = XenonGas Ratio = 1 DumpExcess = false FlowMode = STAGE_PRIORITY_FLOW } } MODULE { name = ModuleResourceConverter ConverterName = ArgonGas StartActionName = Start [Argon] StopActionName = Stop [Argon] AutoShutdown = true UseSpecialistBonus = true SpecialistEfficiencyFactor = 2 SpecialistBonusBase = 0.5 Specialty = Engineer EfficiencyBonus = 1 INPUT_RESOURCE { ResourceName = ElectricCharge Ratio = 1 } OUTPUT_RESOURCE { ResourceName = ArgonGas Ratio = 1 DumpExcess = false FlowMode = STAGE_PRIORITY_FLOW } } MODULE { name = ModuleResourceConverter ConverterName = LqdHydrogen StartActionName = Start [LqdHydrogen] StopActionName = Stop [LqdHydrogen] AutoShutdown = true UseSpecialistBonus = true SpecialistEfficiencyFactor = 2 SpecialistBonusBase = 0.5 Specialty = Engineer EfficiencyBonus = 1 INPUT_RESOURCE { ResourceName = ElectricCharge Ratio = 1 } OUTPUT_RESOURCE { ResourceName = LqdHydrogen Ratio = 1 DumpExcess = false FlowMode = STAGE_PRIORITY_FLOW } } MODULE { name = ModuleResourceConverter ConverterName = Oxidizer StartActionName = Start [Oxidizer] StopActionName = Stop [Oxidizer] AutoShutdown = true UseSpecialistBonus = true SpecialistEfficiencyFactor = 2 SpecialistBonusBase = 0.5 Specialty = Engineer EfficiencyBonus = 1 INPUT_RESOURCE { ResourceName = ElectricCharge Ratio = 1 } OUTPUT_RESOURCE { ResourceName = Oxidizer Ratio = 1 DumpExcess = false FlowMode = STAGE_PRIORITY_FLOW } } MODULE { name = ModuleResourceConverter ConverterName = LiquidFuel StartActionName = Start [LiquidFuel] StopActionName = Stop [LiquidFuel] AutoShutdown = true UseSpecialistBonus = true SpecialistEfficiencyFactor = 2 SpecialistBonusBase = 0.5 Specialty = Engineer EfficiencyBonus = 1 INPUT_RESOURCE { ResourceName = ElectricCharge Ratio = 1 } OUTPUT_RESOURCE { ResourceName = LiquidFuel Ratio = 1 DumpExcess = false FlowMode = STAGE_PRIORITY_FLOW } } } Okay, so it looks like this is an incompatibility with CryoTanks ... CryoTanks tries to add fuel switching to anything with LF/O and with LH2, so in effect it's adding two fuel switching modules that are conflicting. Based on what I'm seeing it sounds like you probably don't want any fuel switching, but I don't see an easy way to prevent the switching patches from applying. Might be something to coordinate with @Nertea on, maybe there could be some sort of flag on the part that prevents the CryoTanks patches from being applied if set? Quote Link to comment Share on other sites More sharing options...
Redacted Posted May 4, 2019 Share Posted May 4, 2019 (edited) Seeing allot of error warnings recently. Is there are fix for this? Edit: Using V2.7.1 from CKAN. Thank you in advance! -Redacted Edited May 4, 2019 by Redacted Quote Link to comment Share on other sites More sharing options...
KSPrynk Posted May 4, 2019 Share Posted May 4, 2019 This may be a repeat of what @Kilo60, and @juanml82 found: B9PartSwitch - Serious Warning: No transforms named 'Ladders' found. Associated KSP log warnings appear to be: [WRN 16:21:44.261] Warning on PartSubtype BlackHandles on module ModuleB9PartSwitch (moduleID='endcapSwitch') on part unknownPart: No transforms named 'Ladders' found [WRN 16:21:44.375] Warning on PartSubtype BlackHandles on module ModuleB9PartSwitch (moduleID='endcapSwitch') on part sspx- expandable-centrifuge-375-2: No transforms named 'Ladders' found Quote Link to comment Share on other sites More sharing options...
blowfish Posted May 5, 2019 Author Share Posted May 5, 2019 I think Nertea was going to look at the NearFuture / SSPX issues. It’s nothing that wasn’t broken before too, B9PartSwitch is just complaining about it now rather than just writing to the log so that they actually get fixed. You can send me your log if you want and I can see if any other mods have bad data too and let the authors know. Quote Link to comment Share on other sites More sharing options...
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