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GJNelson

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    Bottle Rocketeer
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    Millington, TN

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  1. @_Zee Thanks for looking into updating this mod. I really like the concept of having probes before crew for launch vehicles. I use the "History of Spaceflight Pocket Edition" mod and it's starts out with the early unmanned space launches, so this mod really helps with using this mod. I've edited the Stayputnik probe to appear at start, along with a transition adapter for .625 to 1.25 diameters parts. Also, thank you to any who help get this caught up and updated to KSP v1.10.1 and the various mods.
  2. @theJesuit @Beetlecat Understandable. Thanks for the reply and info. Hoping everyone is surviving and doing well.
  3. I haven't seen an update for Kerbalism for a bit, has the mod ended development or just in pause mode for a break? I really love using this mod with KSP, but it's missing in action when using KSP v1.10. Perhaps I should revert to KSP v1.9.1 for now so as to be able to use Kerbalism? If an update is coming in the next few weeks, I'll just wait, but if more like months from now, reverting might be a good option. Any thoughts from others?
  4. Ok, yeah, wasn't thinking of KSP v1.10.0's release. I might just hold off starting a new game until next weekend and see how things settle out. Thanks for the quick response, and definitely thanks for this cool mod!
  5. Does ResearchBodies v1.11.0 work with KSP v1.9.1, or should I wait for it to be updated to be compatiable with KSP v1.9.1? I'm starting a new game in KSP and would like to use ResearchBodies in my new game.
  6. If someone could be so kind as to update this mod to KSP v1.9.1 and share via CKAN, that would be awesome! For now though, thanks @tinygrox for sharing your version. It works great in-game!
  7. No discredit to you. What you achieved was awesome. I used the Alcubierre Warp Drive mod to reach some of your planets in the past, but the amount of lag between KSP updating with new features and Kopernicus catching up has increased to the point that I have abandoned Kopernicus and by default any mods that need it as a dependency. So, like you mentioned, my next best hope of travelling "beyond" the Kerbal star system will be KSP2. Thank you for your efforts in creating "the World Beyond" mod and giving my Kerbals the opportunity to reach for the stars!
  8. I miss this mod. It seems to have died. The development thread has been dead since 2018. Blah.
  9. I really love using the Experiment Return Unit (ERU) as the control core when I first start in Career mode. It works great for the early unmanned missions of the "History of Space Flight" mod that require an unmanned spacecraft. You have to complete the unmanned missions to get to the later manned missions. The new awesome version of Restock/Restock+ put it back to the "Basis Science" tech node, so of course I created a quick little mod that moved it back to the "Start" tech node for my game. I would hate to wait through several manned flights to be able to complete the early space flight unmanned missions. Just wouldn't make sense. While I was at it, I also moved the Probodobodyne Stayputnik to the "Start" tech node too. Did you know that if you do that, it has only telemetry science data available from it and there are tech upgrades at the Engineering 101 tech node and a few other tech nodes for it? Not sure if that is due to my using the "Kerbalism" mod or unmodded KSP though. Of course I'll have to update my mini-mod when "Restock/Restock+" mod or KSP updates, but my mini-mod is so small, it'll be a breeze. @Nertea and fellow modders: Thanks you for your really awesome mods. KSP is enhanced so much by y'all's efforts!
  10. Actually, I like it in the "Start" tech node. I use it as the control core for my early unmanned launches at the start in career mode. If you could leave a copy in the "Start" tech node, perhaps with limited capabilities that can be expanded on through development and research, I would love it. Having an unmanned control core at the start makes the early historic unmanned launch vehicles possible in game without any other mod needed. The Science Container / Experiment Return Unit, is what I'm talking about. It's a part covered by Restock +. It is currently included in the "Start" tech node. It makes a great unmanned probe core for starting in career mode.
  11. Ok, thanks for the info. I thought that might be the case with "erase", but wanted to know for sure before "stepping off the edge". LoL
  12. What exactly is the difference between using the "delete" function or the "erase" function for backups? "Delete" seems to do what it says, delete the selected backup, but not sure exactly what erase is for?
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