Christoph Lipka Posted May 5, 2020 Share Posted May 5, 2020 Does anyone know a way to make B9 Part Switch cooperate with Real Fuels to switch between variants with different tank volume? Specifically, I'm trying to get the LV-601-4 Orbital Maneuvering Engine Cluster from Near Future Spacecraft to work with Real Fuels. The part uses B9PS to swith between a variant with tanks and one without. Quote Link to comment Share on other sites More sharing options...
JadeOfMaar Posted May 5, 2020 Share Posted May 5, 2020 2 hours ago, Christoph Lipka said: make B9 Part Switch cooperate with Real Fuels B9PS disables its fuel switching on any part that holds other fuel switch mods' modules. Your options are: Give up B9PS and variants. Create the necessary configs so that your favorite RF mixes are available to your choice engines through B9PS. Quote Link to comment Share on other sites More sharing options...
blowfish Posted May 5, 2020 Author Share Posted May 5, 2020 Based on the reports I've heard changing the ModuleFuelTanks volume through the module switching feature just works, however changing the base mass does not. Quote Link to comment Share on other sites More sharing options...
Regor Posted May 9, 2020 Share Posted May 9, 2020 (edited) Hello could anyone help me with this problem? Whenever I load ksp, i keep getting this warning (multiple times for different parts): Warning on PartSubtype Alumina on module ModuleB9PartSwitch (moduleID='InputSwitch') on part bluedog.Peacekeeper.Castor120: More than one module can't manage data on module bluedog.Peacekeeper.Castor120 (ModuleResourceConverter) Edited May 9, 2020 by mabdi36 Quote Link to comment Share on other sites More sharing options...
Regor Posted May 15, 2020 Share Posted May 15, 2020 On 5/6/2020 at 7:39 AM, blowfish said: Based on the reports I've heard changing the ModuleFuelTanks volume through the module switching feature just works, however changing the base mass does not. Sorry to interrupt you @blowfish but would you able to give any guidance into the issue mentioned above? Any help is apprecaited. Quote Link to comment Share on other sites More sharing options...
blowfish Posted May 15, 2020 Author Share Posted May 15, 2020 25 minutes ago, mabdi36 said: Sorry to interrupt you @blowfish but would you able to give any guidance into the issue mentioned above? Any help is apprecaited. Need the full log and config cache (yes, both). I can't help based on just the information you provided. Quote Link to comment Share on other sites More sharing options...
Regor Posted May 15, 2020 Share Posted May 15, 2020 3 minutes ago, blowfish said: Need the full log and config cache (yes, both). I can't help based on just the information you provided. Ok, will update you tommorow (sleepy time now) Quote Link to comment Share on other sites More sharing options...
Regor Posted May 19, 2020 Share Posted May 19, 2020 On 5/16/2020 at 3:27 AM, blowfish said: Need the full log and config cache (yes, both). I can't help based on just the information you provided. Here: https://www.dropbox.com/s/aisst8jgzjtkz5z/Log Files.zip?dl=1 Quote Link to comment Share on other sites More sharing options...
blowfish Posted May 21, 2020 Author Share Posted May 21, 2020 On 5/19/2020 at 1:54 AM, mabdi36 said: Here: https://www.dropbox.com/s/aisst8jgzjtkz5z/Log Files.zip?dl=1 Does this happen on newer versions of B9PartSwitch? You're on an older version. 1.9 versions should work in 1.8, but you're not even on the latest that was compiled against KSP 1.8 Quote Link to comment Share on other sites More sharing options...
Regor Posted May 21, 2020 Share Posted May 21, 2020 4 minutes ago, blowfish said: Does this happen on newer versions of B9PartSwitch? You're on an older version. 1.9 versions should work in 1.8, but you're not even on the latest that was compiled against KSP 1.8 oh wow. That may be an issue. Can't try today but will later and let you know. Quote Link to comment Share on other sites More sharing options...
blowfish Posted May 22, 2020 Author Share Posted May 22, 2020 Dev builds can now be found on the Actions tab of the repo. Select the build you want and it will be available as an artifact. You must be logged into Github to download. They will each be kept for 90 days. Quote Link to comment Share on other sites More sharing options...
pxljce Posted June 3, 2020 Share Posted June 3, 2020 (edited) SOLVED(maybe?): Posting error report on B9 Stock Patches 1.0.0.0 thread. KSP: 1.9.12788 Windows 10 64bit Problem: Two error messages from B9PartSitch on game load and forced to quit game. (see attached file B9PartSwitchError.png) Mods installed: Spoiler Toolbar Controller 0.1.9.4 ClickThroughBlocker 0.1.10.1 - BETA B9 Part Switch 2.16.0 SpaceTux Library Dynamic Battery Storage 2.1.6 DeployableEngines 1.2.1 ModuleManager 4.1.3 CommunityCategoryKit 5.1.0.0 CommunityResourcePack 1.3.0.0 Firespitter Core 7.15 (Plugins/Firespitter.dll & Resources/Firespitter.cfg only) /////////////////////////////////////////////////////////////////////////////////////////////////////////// B9 Stock Patches 1.0.0.0 All Y'All 0.11.19 Community Tech Tree 3.4.1 DeepFreeze 0.28.0.0 Connected Living Space 2.0.0.4 DMagic Orbital Science 1.4.3 Docking Port Alignment Indicator 6.8.6 Ship Manifest 6.0.0.2USI Life Support 1.3.0.0 OSE Workshop 1.2.14.2 JanitorsCloset 0.3.7 Kerbal Engineer Redux 1.1.3.0 TransferWindowPlanner 1.7.2.0KIS 1.25KAS 1.6 EasyVesselSwitch 2.1 ScienceAlert 1.9.8.7 Kerbal Alarm Clock 3.13.0.0 HyperEdit 1.5.8 SimpleConstruction! 3.4.6 SimpleLogistics 2.0.2 Surface Mounted Lights 1.16 Stockalike Mining Extension 1.1 (overwrote Ore.cfg & LiquidFuel.cfg in Patch folder to get mineable liqued fuel on Eve) Kerbal Planetary Base Systems 1.6.11 Stockalike Station Parts Expansion Redux 1.3.4 (All IVA's removed using instructions on website) (StationPartsExpansionMetal installed as extra) Near Future Propulsion 1.2.1* Near Future Electrical 1.1.2* Near Future Solar 1.2.2* Near Future Construction 1.2.2* Near Future Spacecraft 1.3.1* Near Future Launch Vehicles 2.0.2* Near Future eXploration 1.0.7* * no extras installed just base Slowly added in mods and finally ended up with the only combo that gives me that error message: B9 Part Switch 2.16.0 B9 Stock Patches 1.0.0.0 ModuleManager 4.1.3 Reproduction steps: Start game with above mods in folder get two error messages, quit game. Things tried: Tried a fresh re-install of KSP and checked that all mods were on latest version/checked dependencies. Not at all sure which mod is responsible, but thought you might be able to point me in the right direction. Log & Error image:B9PartSwitchError.pngPlayer.log Edited June 5, 2020 by pxljce Fixed link url & updated status. Quote Link to comment Share on other sites More sharing options...
blowfish Posted June 4, 2020 Author Share Posted June 4, 2020 (edited) 14 hours ago, pxljce said: <very long post truncated> It looks like something in GameData/KGEx/B9StockPatches/Patches/CommunityResourcePack.cfg expects something in GameData/KGEx/Patches/B9TankTypes.cfg to exist, but that file doesn't exist in your install. I don't know anything about how the mod(s) involved are supposed to be installed but that's the cause. Edited June 4, 2020 by blowfish Quote Link to comment Share on other sites More sharing options...
pxljce Posted June 5, 2020 Share Posted June 5, 2020 On 6/4/2020 at 4:06 AM, blowfish said: It looks like something in GameData/KGEx/B9StockPatches/Patches/CommunityResourcePack.cfg expects something in GameData/KGEx/Patches/B9TankTypes.cfg to exist, but that file doesn't exist in your install. I don't know anything about how the mod(s) involved are supposed to be installed but that's the cause. Thank you. That helped me figure it out. There's a mod listed on the B9 Stock Patches thread under recommended, but not as a dependency called KGex that contains that file. With all previously listed mods and KGex installed no error message/crash. Quote Link to comment Share on other sites More sharing options...
Kubas_inko Posted June 5, 2020 Share Posted June 5, 2020 Hey. I just installed OPT via CKAN and I keep getting the fatal exception error. Here is my .log. And here is probably the problem: 0 Advanced issue found ▲ Spoiler [ERR 11:41:44.947] Module ModuleB9PartSwitch threw during OnLoad: System.Exception: Fatal exception while loading fields on module ModuleB9PartSwitch on part ---> System.Exception: Exception while loading field subtypes on type B9PartSwitch.ModuleB9PartSwitch ---> System.Exception: Exception while loading fields on subtype PartSubtype ATM ---> System.Exception: Exception while loading field tankType on type B9PartSwitch.PartSubtype ---> System.Collections.Generic.KeyNotFoundException: No tank type named 'OPTATM' exists at B9PartSwitch.B9TankSettings.GetTankType (System.String name) [0x00030] in <2f1e08366ff04f36b15d0085ed466369>:0 at B9PartSwitch.TankTypeValueParser.Parse (System.String value) [0x0000b] in <2f1e08366ff04f36b15d0085ed466369>:0 at B9PartSwitch.Fishbones.NodeDataMappers.ValueScalarMapper.Load (System.Object& fieldValue, ConfigNode node, B9PartSwitch.Fishbones.Context.OperationContext context) [0x00022] in <2f1e08366ff04f36b15d0085ed466369>:0 at B9PartSwitch.Fishbones.NodeDataField.Load (ConfigNode node, B9PartSwitch.Fishbones.Context.OperationContext context) [0x00043] in <2f1e08366ff04f36b15d0085ed466369>:0 at B9PartSwitch.Fishbones.NodeDataList.Load (ConfigNode node, B9PartSwitch.Fishbones.Context.OperationContext context) [0x00025] in <2f1e08366ff04f36b15d0085ed466369>:0 --- End of inner exception stack trace --- at B9PartSwitch.Fishbones.NodeDataList.Load (ConfigNode node, B9PartSwitch.Fishbones.Context.OperationContext context) [0x00058] in <2f1e08366ff04f36b15d0085ed466369>:0 at B9PartSwitch.Fishbones.NodeDataObjectExtensions.LoadFields (System.Object obj, ConfigNode node, B9PartSwitch.Fishbones.Context.OperationContext context) [0x00033] in <2f1e08366ff04f36b15d0085ed466369>:0 at B9PartSwitch.PartSubtype.Load (ConfigNode node, B9PartSwitch.Fishbones.Context.OperationContext context) [0x00000] in <2f1e08366ff04f36b15d0085ed466369>:0 --- End of inner exception stack trace --- at B9PartSwitch.PartSubtype.Load (ConfigNode node, B9PartSwitch.Fishbones.Context.OperationContext context) [0x0001d] in <2f1e08366ff04f36b15d0085ed466369>:0 at B9PartSwitch.Fishbones.Parsers.NodeObjectWrapperIContextualNode.Load (System.Object& obj, ConfigNode node, B9PartSwitch.Fishbones.Context.OperationContext context) [0x00038] in <2f1e08366ff04f36b15d0085ed466369>:0 at B9PartSwitch.Fishbones.NodeDataMappers.NodeListMapper.Load (System.Object& fieldValue, ConfigNode node, B9PartSwitch.Fishbones.Context.OperationContext context) [0x0009e] in <2f1e08366ff04f36b15d0085ed466369>:0 at B9PartSwitch.Fishbones.NodeDataField.Load (ConfigNode node, B9PartSwitch.Fishbones.Context.OperationContext context) [0x00043] in <2f1e08366ff04f36b15d0085ed466369>:0 at B9PartSwitch.Fishbones.NodeDataList.Load (ConfigNode node, B9PartSwitch.Fishbones.Context.OperationContext context) [0x00025] in <2f1e08366ff04f36b15d0085ed466369>:0 --- End of inner exception stack trace --- at B9PartSwitch.Fishbones.NodeDataList.Load (ConfigNode node, B9PartSwitch.Fishbones.Context.OperationContext context) [0x00058] in <2f1e08366ff04f36b15d0085ed466369>:0 at B9PartSwitch.Fishbones.NodeDataObjectExtensions.LoadFields (System.Object obj, ConfigNode node, B9PartSwitch.Fishbones.Context.OperationContext context) [0x00033] in <2f1e08366ff04f36b15d0085ed466369>:0 at B9PartSwitch.CustomPartModule.OnLoad (ConfigNode node) [0x000ea] in <2f1e08366ff04f36b15d0085ed466369>:0 --- End of inner exception stack trace --- at B9PartSwitch.CustomPartModule.OnLoad (ConfigNode node) [0x0010f] in <2f1e08366ff04f36b15d0085ed466369>:0 at PartModule.Load (ConfigNode node) [0x001ab] in <55ba45dc3a43403382024deac8dcd0be>:0 I tried to search for the "OPTATM" tank, but can't find anything about it Quote Link to comment Share on other sites More sharing options...
bcqJC Posted June 5, 2020 Share Posted June 5, 2020 I had the "OPTATM" issue as well. Solved it by installing the latest CRP version. Note: I didn't need KGEx. Quote Link to comment Share on other sites More sharing options...
Kubas_inko Posted June 5, 2020 Share Posted June 5, 2020 3 hours ago, bcqJC said: I had the "OPTATM" issue as well. Solved it by installing the latest CRP version. Note: I didn't need KGEx. That fixed it. Even though it is allegendly for 1.8.x Quote Link to comment Share on other sites More sharing options...
Sqeep91 Posted June 6, 2020 Share Posted June 6, 2020 Hello, i have add german translation as a pull request on GitHub. regards Quote Link to comment Share on other sites More sharing options...
DJ Reonic Posted June 6, 2020 Share Posted June 6, 2020 How would I go about reducing a part's mass in a B9PS variant. I'm trying to make progressive versions of the Shuttle External Tank, which got lighter from the painted version, through the SWT, LWT and SLWT. Will the "addedMass" field accept a negative value? Quote Link to comment Share on other sites More sharing options...
Regor Posted June 13, 2020 Share Posted June 13, 2020 On 5/16/2020 at 3:27 AM, blowfish said: Need the full log and config cache (yes, both). I can't help based on just the information you provided. I haven't played on that save in a looong time so after testing the new version, it works perfectly! Thanks. Quote Link to comment Share on other sites More sharing options...
blowfish Posted June 13, 2020 Author Share Posted June 13, 2020 On 6/6/2020 at 11:05 AM, DJ Reonic said: How would I go about reducing a part's mass in a B9PS variant. I'm trying to make progressive versions of the Shuttle External Tank, which got lighter from the painted version, through the SWT, LWT and SLWT. Will the "addedMass" field accept a negative value? Negative should be fine, just be sure the part's overall mass can't become negative. Quote Link to comment Share on other sites More sharing options...
SAMCG14 Posted June 19, 2020 Share Posted June 19, 2020 Hey! This is a great mod, but I want to know how can I change a texture of a fuel tank in-flight. I have a SpaceX mod and I want to change a clean texture to a sooty texture after the entry burn, I have the both textures but I do not know how to change them in-flight. Can someone help me? Thanks Quote Link to comment Share on other sites More sharing options...
smallgreenant Posted June 27, 2020 Share Posted June 27, 2020 I'm getting a dialogue box after loading that explains B9 Part Switch is throwing an error and KSP needs to close. Can't seem to work passed it. I'm starting to go through them now but is there an answer buried on one of these page regarding that anyone might know about? Quote Link to comment Share on other sites More sharing options...
Tonka Crash Posted June 27, 2020 Share Posted June 27, 2020 3 hours ago, smallgreenant said: I'm getting a dialogue box after loading that explains B9 Part Switch is throwing an error and KSP needs to close. Can't seem to work passed it. I'm starting to go through them now but is there an answer buried on one of these page regarding that anyone might know about? Post your KSP.log to a file hosting site like Dropbox and share a link here and someone might be able to troubleshoot what's going wrong with your install. Quote Link to comment Share on other sites More sharing options...
blowfish Posted June 27, 2020 Author Share Posted June 27, 2020 On 6/18/2020 at 6:50 PM, SAMCG14 said: Hey! This is a great mod, but I want to know how can I change a texture of a fuel tank in-flight. I have a SpaceX mod and I want to change a clean texture to a sooty texture after the entry burn, I have the both textures but I do not know how to change them in-flight. Can someone help me? Thanks You can enable switching in flight on the module. It's just on parameter - I don't remember the exact name but it's on the wiki. Quote Link to comment Share on other sites More sharing options...
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