SamBelanger Posted August 17, 2017 Share Posted August 17, 2017 (edited) 12 hours ago, DeltaDizzy said: Ignore my previous question. I am trying to use The KittopiaTech Atmosphere Editor and GUI files as a placeholder until I can get something else going. When I try to attach UIController.cs to a GameObject in Unity, it pops up an error saying I need to resolve compile errors. When i go into Visual Studio, There are no errors. Strange Edited August 17, 2017 by SamBelanger Link to comment Share on other sites More sharing options...
Mrcarrot Posted September 24, 2017 Share Posted September 24, 2017 When can we expect 1.3? Link to comment Share on other sites More sharing options...
Galileo Posted September 24, 2017 Share Posted September 24, 2017 1 hour ago, Mrcarrot said: When can we expect 1.3? Works fine in 1.3 Link to comment Share on other sites More sharing options...
Thomas P. Posted September 25, 2017 Author Share Posted September 25, 2017 (edited) Hello everybody, I released KittopiaTech 1.3.0-1 on Github. This release introduces the same versioning scheme I use for my other mods (Kopernicus, PlanetaryDiversity, KopernicusExpansion). In case you are interested in a changelog, here is one: * Added support for editing enums * Added localization (only en-US so far) * Added an option that allows you to select which maps you want to export * Recompiled against Kopernicus 1.3.0-7 * Reworded the license (removed explicit mentions of KCreator as the plugin author) Have fun. EDIT: Released 1.3.0-2 to fix a bug where the Exit buttons of the windows weren't visible. Edited September 27, 2017 by Thomas P. Link to comment Share on other sites More sharing options...
DeltaDizzy Posted September 28, 2017 Share Posted September 28, 2017 Just wondering, how does one go about making an atmosphere with KT? Link to comment Share on other sites More sharing options...
Electrocutor Posted October 28, 2017 Share Posted October 28, 2017 Is the KSC somewhere in PQS or is the whole thing an object somewhere else? I'm looking to replace the grass, runway, launch pad, etc textures and normals. Link to comment Share on other sites More sharing options...
TheProtagonists Posted October 31, 2017 Share Posted October 31, 2017 (edited) apologize in advance if this has been asked before, but how would I actually keep the changes after exporting the planet? After exporting, immediately I can see ingame that the scaled texture is correct: But after exiting the game and enter again it reverts back to the incorrect and pre-exported state (glithed poles, incorrect light): It doesn't seems like deleting the cache file helped, and using the exported texture (converted to dds) doesn't work either. Edited October 31, 2017 by TheProtagonists can't spell Link to comment Share on other sites More sharing options...
RazorFang95 Posted November 28, 2017 Share Posted November 28, 2017 Umm. Really stupid question. Does anyone have a users manual i can look at ??? Link to comment Share on other sites More sharing options...
CaptRobau Posted April 7, 2018 Share Posted April 7, 2018 Is there a version suitable for 1.4? I tried it out and some of it is working. But the ScaledSpace texture update button doesn't work for example. Link to comment Share on other sites More sharing options...
Galileo Posted April 8, 2018 Share Posted April 8, 2018 11 minutes ago, CaptRobau said: Is there a version suitable for 1.4? I tried it out and some of it is working. But the ScaledSpace texture update button doesn't work for example. According to Thomas, kittopia needs to be rewritten completely it still works with 1.3.1 and kopernicus 1.3.1-4 or prior, so you can make changes there and carry them over to 1.4.x Link to comment Share on other sites More sharing options...
CaptRobau Posted April 8, 2018 Share Posted April 8, 2018 Ok thanks for the headsup. Link to comment Share on other sites More sharing options...
amarius1 Posted June 15, 2018 Share Posted June 15, 2018 anyone have a Kittopia file around? The Releases aren't there Link to comment Share on other sites More sharing options...
Thomas P. Posted June 16, 2018 Author Share Posted June 16, 2018 https://github.com/Kopernicus/KittopiaTech-Legacy Updated the OP too Link to comment Share on other sites More sharing options...
vger Posted July 24, 2018 Share Posted July 24, 2018 Making Kerbin's radius smaller results in the space center sliding along the surface. Going in one direction, rubberbanding back, rinse and repeat. Troubleshooting the problem visually isn't exactly practical since due to this error, I am unable to launch. Not sure if the game thinks I'm underwater or what. Radius was the only thing I changed. Link to comment Share on other sites More sharing options...
Snark Posted July 30, 2018 Share Posted July 30, 2018 Locked per OP request. Please see link in top post for further info. Link to comment Share on other sites More sharing options...
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