IgorZ Posted March 20, 2021 Author Share Posted March 20, 2021 5 hours ago, SpaceX_Boi said: Tried this mod, it is SO FREACKING GREAT!!!!!1111!11!! I love it so much, switching between vessels is actually easy and fun to do now!! Thx so much for the mod, @IgorZ! I'm glad to hear that you liked it. The only reason for creating this mod was my frustration with how the default game allows you to switch. To be honest, it was not even a mod initially - it was a debug tool Quote Link to comment Share on other sites More sharing options...
Krazy1 Posted March 21, 2021 Share Posted March 21, 2021 Thanks for this wonderful mod. I realize now how bad the random perspective jumping was in stock. I learned something: I had no idea that taping ALT toggled kerbal sidestepping. I figured it out when it changed after using LMB+ALT to change view. On 1/19/2021 at 10:43 PM, IgorZ said: [Change] Switch to KSP 1.11. There is no backwards compatibility! I appreciate the update especially with more EVA transitions for EVA construction, now that they fixed it in 1.11.2 (so far for me at least). One thought - on CKAN, the max version says "any". It's probably better to make it "1.11.9". People should check the forum for info before installing but maybe they don't. Actually CKAN shouldn't assume backward compatibility. I'll comment on that thread too. Quote Link to comment Share on other sites More sharing options...
ElonsMusk Posted April 6, 2021 Share Posted April 6, 2021 (edited) Things working fine in 1.11.1 I haven't gone to .2 yet.I was wondering, though, is it possible to config the hotkey? Now with EVA Const. you Alt+Click to select a stack of cargo items, which will often swap you if you aren't careful. Not a huge deal but if I could make it only left Alt or something it would be a QoL improvement, especially because this mods strongest feature is that it essentially removes accidental vessel changes. Update: Ah, there's a settings.cfg in PluginData folder. Contains hotkeys and some other neat settings. I'm sure I just missed this pointed out elsewhere. Edited April 6, 2021 by ElonsMusk Quote Link to comment Share on other sites More sharing options...
Ecureuil25 Posted May 6, 2021 Share Posted May 6, 2021 Is it possible to change the focus with it on the map screen? If yes, with wich command ? Quote Link to comment Share on other sites More sharing options...
IgorZ Posted June 25, 2021 Author Share Posted June 25, 2021 The EVS 2.2 version seems to not work with KSP 1.12. I'm aware of this situation. For now, if you want to play 1.12, you need to remove this mod from the game. Quote Link to comment Share on other sites More sharing options...
IgorZ Posted July 1, 2021 Author Share Posted July 1, 2021 FYI. The KSP 1.12.1 has the issue above addressed. The v2.2 version should now work fine. Quote Link to comment Share on other sites More sharing options...
krbolson Posted July 1, 2021 Share Posted July 1, 2021 EVS 2.2 is not working for me in KSP 1.12.1. 3142 windows player. It hangs during start-up, and never finishes loading. EVS is very helpful, I hope it can be made to work somehow. Last few log entries are: [LOG 13:37:01.447] CodeAssetLoader: Compiling all code assets [LOG 13:37:01.453] ExperienceSystemConfig: Added Effect 'DeployedSciencePowerSkill' to Trait '#autoLOC_500103' [LOG 13:37:01.453] ExperienceSystemConfig: Added Effect 'DeployedScienceExpSkill' to Trait '#autoLOC_500105' [EXC 13:37:01.479] NullReferenceException: Object reference not set to an instance of an object GameDatabase.CleanupLoaders () (at <a5c262f7fe724eb9918d4487db8b635e>:0) GameDatabase+<CreateDatabase>d__71.MoveNext () (at <a5c262f7fe724eb9918d4487db8b635e>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <12e76cd50cc64cf19e759e981cb725af>:0) Quote Link to comment Share on other sites More sharing options...
IgorZ Posted July 1, 2021 Author Share Posted July 1, 2021 3 hours ago, krbolson said: EVS 2.2 is not working for me in KSP 1.12.1. 3142 windows player. It hangs during start-up, and never finishes loading. EVS is very helpful, I hope it can be made to work somehow. Last few log entries are: [LOG 13:37:01.447] CodeAssetLoader: Compiling all code assets [LOG 13:37:01.453] ExperienceSystemConfig: Added Effect 'DeployedSciencePowerSkill' to Trait '#autoLOC_500103' [LOG 13:37:01.453] ExperienceSystemConfig: Added Effect 'DeployedScienceExpSkill' to Trait '#autoLOC_500105' [EXC 13:37:01.479] NullReferenceException: Object reference not set to an instance of an object GameDatabase.CleanupLoaders () (at <a5c262f7fe724eb9918d4487db8b635e>:0) GameDatabase+<CreateDatabase>d__71.MoveNext () (at <a5c262f7fe724eb9918d4487db8b635e>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <12e76cd50cc64cf19e759e981cb725af>:0) Hmm. On my system it resolved. However, I did many changes to it. Have you tired this workaround: https://www.patreon.com/posts/52939565? Quote Link to comment Share on other sites More sharing options...
IgorZ Posted July 2, 2021 Author Share Posted July 2, 2021 (edited) 2.3 (July 1st, 2021) [Change] The hint overlay now uses the stock Unity GUI style. [Change] The only adjustable text property is now the font size. Set the font size to 0 or just comment out the line to use the default game's font size. [Change] The hint overlay is now rescaling to the game's UI scale. [Change] An explicit setting showOverlay is added to the settings to stop showing the overlay. [Enhancement] Workaround the KSP 1.12 bug that halts the game in case of duplicated mods are detected. Edited July 2, 2021 by IgorZ Quote Link to comment Share on other sites More sharing options...
Grem Posted February 20, 2022 Share Posted February 20, 2022 (edited) deleted Edited February 20, 2022 by Grem wrong topic (: Quote Link to comment Share on other sites More sharing options...
cinemagic Posted June 25, 2022 Share Posted June 25, 2022 in a heavy modded game (like mine) there usually be a huge stuttering while switching vessel, thus render this mod kind of useless LOL. Quote Link to comment Share on other sites More sharing options...
IgorZ Posted July 10, 2022 Author Share Posted July 10, 2022 On 6/25/2022 at 6:38 AM, cinemagic said: in a heavy modded game (like mine) there usually be a huge stuttering while switching vessel, thus render this mod kind of useless LOL. Could you share a log please? This mod doesn't do anything that the stock game wouldn't. The only difference is detecting a mouse click and camera stabilization (which can be disabled). Quote Link to comment Share on other sites More sharing options...
Konstantin Kerman Posted May 28, 2023 Share Posted May 28, 2023 Looks good! Now switching between vessels has become much more convenient Quote Link to comment Share on other sites More sharing options...
HammerTyme Posted July 23, 2024 Share Posted July 23, 2024 8 years later since this mod was created. I just started played KSP. Having the camera snap back to some random perspective when switching vessels when undocking was very annoying and wasn’t very immersive in a cinematic way. This is the mod I needed. Thank you very much! Quote Link to comment Share on other sites More sharing options...
dan1ell1ma Posted July 24, 2024 Share Posted July 24, 2024 This mod is perfect. Quote Link to comment Share on other sites More sharing options...
Bebis83 Posted January 31 Share Posted January 31 are there any known incompatibilities? i cant make it work! Quote Link to comment Share on other sites More sharing options...
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