Edlu Kerman Posted June 7, 2016 Share Posted June 7, 2016 So, I was thinking, that it would be nice to have a Saturn-like planet between Eeloo and Jool, possibly even a Neptune-like planet between the "Saturn" and Eeloo. Possible name ideas I have: (For "Saturn") Saurn, Satun, Serun. Your ideas/thoughts? Link to comment Share on other sites More sharing options...
CommanderSmith Posted June 7, 2016 Share Posted June 7, 2016 If you want to play with something like that, I'd recommend Outer Planets Mod. It creates a Saturn, Uranus, Neptune, and Pluto analogue, called Sarnus, Urlum, Neidon, and Plock respetively. They are definitely stock-alike, and include a myriad of interesting moons and places to fly through. In my opinion, it should be stock, but, in the meantime, I'd definitely look into using it, if you want something like that. Link to comment Share on other sites More sharing options...
Snark Posted June 8, 2016 Share Posted June 8, 2016 1 hour ago, CommanderSmith said: If you want to play with something like that, I'd recommend Outer Planets Mod. An enthusiastic +1 to this. The only reason I don't make "please give us more gas giants!" posts is that Outer Planets is so stunningly good that it would be a tall order for Squad to live up to that quality level. Link to comment Share on other sites More sharing options...
JMBuilder Posted June 8, 2016 Share Posted June 8, 2016 Planet mods are nice, but a lot of KSP players like me prefer to keep things stock. We're just OCD like that. That being said, I had heard at one point that Eeloo was originally planned to be a moon of a new gas giant, but ended up as a Pluto analog instead. It would be nice to have a Saturn-like planet. New content is always nice. As for the Neptune-like planet, Neptune is what's called an Ice Giant, a freezing cold planet similar to a gas giant but made of more dense elements. If a Neptune analog were to be added, it would probably be more realistic to have it further out than Eeloo. Link to comment Share on other sites More sharing options...
Edlu Kerman Posted June 8, 2016 Author Share Posted June 8, 2016 Yeah, but I do mean stock. We'll just have to wait and see. Link to comment Share on other sites More sharing options...
Danger2007 Posted June 8, 2016 Share Posted June 8, 2016 I heard there were two more gas giants planned?! Link to comment Share on other sites More sharing options...
Edlu Kerman Posted June 8, 2016 Author Share Posted June 8, 2016 Wait what? What's their names? Link to comment Share on other sites More sharing options...
CommanderSmith Posted June 8, 2016 Share Posted June 8, 2016 3 minutes ago, Edlu Kerman said: Wait what? What's their names? Gas Planet 2 and Gas Planet 3, if this is what I think. They've been rumoured since other planets were first put in the game, however there are doubts as to whether they will ever be implemented. I can't get the quote up right now, but I think one of the devs said something like. "New planets are a very big maybe". While it is possible that we may get new planets in the future, I don't think we'll see them any time soon. Also, if you want to play stock, then that's fine too. If you want more planets that are stock, we'll have to see what happens. The reason I recommended Outer Planets Mod was because it is the most stock-alike planet mod I've seen, and really ties in very well with the stock game. Link to comment Share on other sites More sharing options...
Edlu Kerman Posted June 8, 2016 Author Share Posted June 8, 2016 So, I downloaded the outer planets mod, and it's great, exept for one thing: The planets are all white. Is this intentional, or not? Link to comment Share on other sites More sharing options...
DualDesertEagle Posted June 8, 2016 Share Posted June 8, 2016 I'm guessing a planet with rings like saturn would cause many computers to crash due to the part count of the rings. They consist of billions of rocks and ice particles and while it would sure be fun to try and dodge those like in Star Wars even setting a render distance for the individual particles wouldn't do much as the density of the rings is pretty damn high. Link to comment Share on other sites More sharing options...
Rath Posted June 8, 2016 Share Posted June 8, 2016 7 minutes ago, Edlu Kerman said: So, I downloaded the outer planets mod, and it's great, exept for one thing: The planets are all white. Is this intentional, or not? Thats weird 3 minutes ago, DualDesertEagle said: I'm guessing a planet with rings like saturn would cause many computers to crash due to the part count of the rings. They consist of billions of rocks and ice particles and while it would sure be fun to try and dodge those like in Star Wars even setting a render distance for the individual particles wouldn't do much as the density of the rings is pretty damn high. that is a stupid amount of detail. Literally a collisionless layer. Link to comment Share on other sites More sharing options...
CommanderSmith Posted June 8, 2016 Share Posted June 8, 2016 7 minutes ago, Edlu Kerman said: So, I downloaded the outer planets mod, and it's great, exept for one thing: The planets are all white. Is this intentional, or not? Hmm… I can't remember the solution to that right now. I'd ask on the thread, if I were you. There is a solution to that, don't worry. 2 minutes ago, DualDesertEagle said: I'm guessing a planet with rings like saturn would cause many computers to crash due to the part count of the rings. They consist of billions of rocks and ice particles and while it would sure be fun to try and dodge those like in Star Wars even setting a render distance for the individual particles wouldn't do much as the density of the rings is pretty damn high. The rings aren't actually lots of physical particles, because the amount of lag that would create would be considerable. Instead, I believe it's a flat texture that floats around the planet, creating the illusion of a proper ring from just about any distance you'd be operating at. If you're passing through the rings, of course, it's not entirely realistic, but just think of the issues if you instead had millions upon millions of tiny particles, each with their own motion and collision meshes and whatnot. It would be insane. Link to comment Share on other sites More sharing options...
DualDesertEagle Posted June 8, 2016 Share Posted June 8, 2016 Maybe making the ring one huge "part" would solve the problem. That way u'd still have individual rocks to land on or much rather dock with if u wish to do so but they could all be connected to form a singe, giant part. And to further reduce lag an adjustable render distance could be added so everyone can render as many particles as her / his PC can handle. Link to comment Share on other sites More sharing options...
Edlu Kerman Posted June 8, 2016 Author Share Posted June 8, 2016 Hey, all the planets are white. What's the fix to that? Link to comment Share on other sites More sharing options...
Edlu Kerman Posted June 8, 2016 Author Share Posted June 8, 2016 Hi, could you look for the solution, CommanderSmith? I looked + posted on the thread, no response yet Link to comment Share on other sites More sharing options...
Andem Posted June 8, 2016 Share Posted June 8, 2016 14 minutes ago, Edlu Kerman said: Hi, could you look for the solution, CommanderSmith? I looked + posted on the thread, no response yet I trust that you also installed Kopernicus and Module Manager? Link to comment Share on other sites More sharing options...
Edlu Kerman Posted June 8, 2016 Author Share Posted June 8, 2016 yes. Also, there are no moons. Link to comment Share on other sites More sharing options...
Vanamonde Posted June 8, 2016 Share Posted June 8, 2016 This thread wandered from its original topic, and so it has been moved. OP may feel free to edit the temporary title it's been given. Link to comment Share on other sites More sharing options...
CommanderSmith Posted June 8, 2016 Share Posted June 8, 2016 (edited) 1 hour ago, Edlu Kerman said: Hi, could you look for the solution, CommanderSmith? I looked + posted on the thread, no response yet You may have installed it incorrectly. Make sure you have the latest versions of Outer Planets Mod, Kopernicus, and Module Manager. Also, the file structure should look like this: GameData --> OPM --> (All the .cfg files and stuff directly inside that folder) --> CTTP --> Textures --> (.dds files) --> Kopernicus --> (folders marked "Config" and "Plugins") --> ModuleManager.2.(whatever).dll I'd get you a screenshot of what the folder should look like, but unfortunately, I can't do that right now. Also, make sure you're trying this with no other mods installed. There's a chance there may be a conflicting mod somewhere. Edited June 8, 2016 by CommanderSmith Link to comment Share on other sites More sharing options...
Edlu Kerman Posted June 8, 2016 Author Share Posted June 8, 2016 (edited) 10 hours ago, CommanderSmith said: You may have installed it incorrectly. Make sure you have the latest versions of Outer Planets Mod, Kopernicus, and Module Manager. Also, the file structure should look like this: GameData --> OPM --> (All the .cfg files and stuff directly inside that folder) --> CTTP --> Textures --> (.dds files) --> Kopernicus --> (folders marked "Config" and "Plugins") --> ModuleManager.2.(whatever).dll I'd get you a screenshot of what the folder should look like, but unfortunately, I can't do that right now. Also, make sure you're trying this with no other mods installed. There's a chance there may be a conflicting mod somewhere. ah, ok. I have got an experimental vesion of BDArmoury, so i'll delete it. Edit: I deleted everything but OLDD and Distant Object Enhancement, and they're still white. Also, There aren't any .cfg files in there, but others. Edited June 8, 2016 by Edlu Kerman Screenshot+status update Link to comment Share on other sites More sharing options...
Edlu Kerman Posted June 8, 2016 Author Share Posted June 8, 2016 I should have just posted screenshots, but to me it isn't that way. Link to comment Share on other sites More sharing options...
Edlu Kerman Posted June 8, 2016 Author Share Posted June 8, 2016 Ok, I downloaded OPM from your link, I downloaded Kopernicus from github, and I thing module manager is already in the mod. Link to comment Share on other sites More sharing options...
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