linuxgurugamer Posted March 24, 2017 Share Posted March 24, 2017 5 hours ago, RealGecko said: You saw PR diff, it's a mess. I'll port your changes manually. Good luck! Most of that was visual studio changing spaces. you can see the original in my fork, why not just look at that, verify the changes and accept it? You are just making more work for yourself. But, it's your mod, your time, etc. Link to comment Share on other sites More sharing options...
linuxgurugamer Posted March 26, 2017 Share Posted March 26, 2017 @RealGecko I redid the PR for you. I reverted what VS did in converting tabs to spaces I also didn't commit the csproj and other files. The only ones I commeted are the KEI.cs, ExcludedExperiments.cfg and the README It is a lot cleaner, hopefully you will be able to follow it easier now. Link to comment Share on other sites More sharing options...
linuxgurugamer Posted April 4, 2017 Share Posted April 4, 2017 Hmmm, total silence from him. I am beginning to despair Link to comment Share on other sites More sharing options...
linuxgurugamer Posted April 5, 2017 Share Posted April 5, 2017 (edited) I've updated the link for my unofficial build in the earlier post. You can get my unofficial build here: https://github.com/linuxgurugamer/KSP-KEI/releases/tag/KEI-Unofficial-2007-04-14 Source is in the same repo Edited April 14, 2017 by linuxgurugamer Link to comment Share on other sites More sharing options...
linuxgurugamer Posted April 10, 2017 Share Posted April 10, 2017 @RealGecko I'm wondering if you have no interest in maintaining this mod anymore? If so, let me know, I'd be happy to take it over from you Link to comment Share on other sites More sharing options...
drhay53 Posted April 14, 2017 Share Posted April 14, 2017 Hi @RealGecko, I've noticed some issues with @Angel-125's MOLE system; Angel adds a bunch of new science experiments, and even after messing with the situationMasks and biomeMasks, I can't seem to get KEI to ignore them. I don't think they're really intended to be available in the KSC mini-biomes, and they add a really excessive amount of science when KEI pops them. How can we go about getting KEI to ignore these experiments? Thanks. Link to comment Share on other sites More sharing options...
linuxgurugamer Posted April 14, 2017 Share Posted April 14, 2017 (edited) 9 minutes ago, drhay53 said: Hi @RealGecko, I've noticed some issues with @Angel-125's MOLE system; Angel adds a bunch of new science experiments, and even after messing with the situationMasks and biomeMasks, I can't seem to get KEI to ignore them. I don't think they're really intended to be available in the KSC mini-biomes, and they add a really excessive amount of science when KEI pops them. How can we go about getting KEI to ignore these experiments? Thanks. Download my unofficial copy and you then gave a blacklist file you can add them to. Or, list them here and I'll see if I can get to it. @RealGecko hasn't been around since March 26 Edited April 14, 2017 by linuxgurugamer Link to comment Share on other sites More sharing options...
linuxgurugamer Posted April 14, 2017 Share Posted April 14, 2017 (edited) @Angel-125 If you could provide me with a list of experiments which shouldn't be done around the center, I'll add it to my version of KEI. I need the names as returned by KSP Edited April 14, 2017 by linuxgurugamer Link to comment Share on other sites More sharing options...
Angelo Kerman Posted April 14, 2017 Share Posted April 14, 2017 3 minutes ago, linuxgurugamer said: @Angel-125 If you could provide me with a list of experiments which shouldn't be done around the center, I'll add it to my version of KEI. I need the names as returned by KSP Spoiler WBISpaceResearch WBISpaceAdaptionStudy WBIPowerToolsEvaluation WBIConstructionTechniques WBICrystalGrowth WBIIceCreamResearch WBITemperatureStudy WBIThermalStudy WBIGooStudy WBICryogenicResourceStudy WBILongTermCryogenicMiniStudy WBIMESS WBICryogenicStudy WBILongTermCryogenicStudy WBICryogenicRadiationStudy WBISurfaceConstructionStudy WBIKNUTS WBIBRE WBISAME WBICoreSampleAnalysis WBIBiomeAnalysis WBISoilAnalysis WBIMetallurgyAnalysis WBIChemicalAnalysis WBIExtractionAnalysis Link to comment Share on other sites More sharing options...
drhay53 Posted April 14, 2017 Share Posted April 14, 2017 Thanks guys, I was going to put it together for you but my son is out of daycare because of the Easter weekend and I've been busy today. Link to comment Share on other sites More sharing options...
linuxgurugamer Posted April 14, 2017 Share Posted April 14, 2017 25 minutes ago, Angel-125 said: Reveal hidden contents WBISpaceResearch WBISpaceAdaptionStudy WBIPowerToolsEvaluation WBIConstructionTechniques WBICrystalGrowth WBIIceCreamResearch WBITemperatureStudy WBIThermalStudy WBIGooStudy WBICryogenicResourceStudy WBILongTermCryogenicMiniStudy WBIMESS WBICryogenicStudy WBILongTermCryogenicStudy WBICryogenicRadiationStudy WBISurfaceConstructionStudy WBIKNUTS WBIBRE WBISAME WBICoreSampleAnalysis WBIBiomeAnalysis WBISoilAnalysis WBIMetallurgyAnalysis WBIChemicalAnalysis WBIExtractionAnalysis Thanks. I'll take care of it when I get home later Link to comment Share on other sites More sharing options...
linuxgurugamer Posted April 14, 2017 Share Posted April 14, 2017 here you all go: I updated the excluded experiments and recompiled against 1.2.2 https://github.com/linuxgurugamer/KSP-KEI/releases/tag/KEI-Unofficial-2007-04-14 Link to comment Share on other sites More sharing options...
Murdabenne Posted April 16, 2017 Share Posted April 16, 2017 @linuxgurugamer You going to go ahead and do a "courtesy" fork (call it KEI-Revised or similar to differentiate it) repackage and link for CKAN? Link to comment Share on other sites More sharing options...
linuxgurugamer Posted April 16, 2017 Share Posted April 16, 2017 18 minutes ago, Murdabenne said: @linuxgurugamer You going to go ahead and do a "courtesy" fork (call it KEI-Revised or similar to differentiate it) repackage and link for CKAN? Not yet, have asked some people for advice on this. Link to comment Share on other sites More sharing options...
drhay53 Posted April 16, 2017 Share Posted April 16, 2017 (edited) @linuxgurugamer I installed your version and used the updated ExcludedExperiments cfg, but I'm still seeing some of the WBI experiments. I have my own MM config that changes their biomeMask and situationMask settings with a :FINAL tag, so most likely the reason I'm only seeing a few are because those settings get rid of ones that Angel only allows in ORBITING situations. It doesn't seem like KEI is currently blacklisting any of the ones where my situationMask allows them while landed (previously Angel's situationMask allows every experiment while landed, technically). I looked in output_log.txt and there are no strange KEI entries. I also double-checked that the list Angel posted includes the ones I'm still seeing, and it does. The ones I'm seeing are (still pretty early in community tech tree): WBIIceCreamResearch, WBIBiomeAnalysis, WBIGooStudy, WBILongTermCryogenicMiniStudy, WBITemperatureStudy, WBIThermalStudy, WBICoreSampleAnalysis Can you do a quick check for bugs on the blacklisting, and if nothing is obvious, let me know how I can help to debug further? Hopefully you can get your own thread soon Edited April 16, 2017 by drhay53 Link to comment Share on other sites More sharing options...
linuxgurugamer Posted April 16, 2017 Share Posted April 16, 2017 Here is a version with some extra debugging added. No bugs, but the string being returned may not be what @Angel-125 posted earlier. Can you please install it and try it? There aren't any changes other than added debug statements. One you run it (and you see the bad science), please exit the game and send me the log https://www.dropbox.com/s/3ahoi9bq0iwioh1/KEI-Debug-2011-04-16.zip?dl=0 Link to comment Share on other sites More sharing options...
drhay53 Posted April 16, 2017 Share Posted April 16, 2017 (edited) This morning I had a hunch about something being cached or something like that, so I completely uninstalled KEI again, booted KSP, then installed your debug version and re-booted KSP, and that seems to have gotten rid of all of the experiments except for "WBIBiomeMultiExperiment", which is part of the Buffalo crew cabin and is probably meant to be available in the KSC mini-biomes (it is not the same as the 'WBIBiomeAnalysis' in @Angel-125's list). Angel can confirm or deny whether the buffalo biome experiment is meant to be available. So probably the issue was some kind of incomplete uninstall before installing your version that accepts the blacklisted experiments. Sorry for adding work for you in enabling the debugging. Edited April 16, 2017 by drhay53 Link to comment Share on other sites More sharing options...
Angelo Kerman Posted April 16, 2017 Share Posted April 16, 2017 18 minutes ago, drhay53 said: This morning I had a hunch about something being cached or something like that, so I completely uninstalled KEI again, booted KSP, then installed your debug version and re-booted KSP, and that seems to have gotten rid of all of the experiments except for "WBIBiomeMultiExperiment", which is part of the Buffalo crew cabin and is probably meant to be available in the KSC mini-biomes (it is not the same as the 'WBIBiomeAnalysis' in @Angel-125's list). Angel can confirm or deny whether the buffalo biome experiment is meant to be available. So probably the issue was some kind of incomplete uninstall before installing your version that accepts the blacklisted experiments. Sorry for adding work for you in enabling the debugging. Yup you should get rid of that one too. Link to comment Share on other sites More sharing options...
drhay53 Posted April 16, 2017 Share Posted April 16, 2017 (edited) Well interesting @linuxgurugamer. I uninstalled your debug version and reinstalled the 'release' version from your github fork, and the experiments came back. So there seems to be something very weird going on. I don't really know how to debug it if the debug version works as intended but the release candidate doesn't. The cfg file has all of the WBI experiments listed, so I should have the right version. The version of the .dll I have installed now after reverting was last modified 3/26/17 at 5:21 PM, and was unzipped from KEI-Unofficial-2007-04-14.zip Edited April 16, 2017 by drhay53 Link to comment Share on other sites More sharing options...
linuxgurugamer Posted April 16, 2017 Share Posted April 16, 2017 (edited) 57 minutes ago, drhay53 said: Well interesting @linuxgurugamer. I uninstalled your debug version and reinstalled the 'release' version from your github fork, and the experiments came back. So there seems to be something very weird going on. I don't really know how to debug it if the debug version works as intended but the release candidate doesn't. The cfg file has all of the WBI experiments listed, so I should have the right version. The version of the .dll I have installed now after reverting was last modified 3/26/17 at 5:21 PM, and was unzipped from KEI-Unofficial-2007-04-14.zip Ok, I'll rebuild and repackage it, it's possible something funny went on, since I'm doing this manually Here you go: https://github.com/linuxgurugamer/KSP-KEI/releases/tag/KEI-2017-04-16 Edited April 16, 2017 by linuxgurugamer Link to comment Share on other sites More sharing options...
drhay53 Posted April 16, 2017 Share Posted April 16, 2017 27 minutes ago, linuxgurugamer said: Ok, I'll rebuild and repackage it, it's possible something funny went on, since I'm doing this manually Here you go: https://github.com/linuxgurugamer/KSP-KEI/releases/tag/KEI-2017-04-16 Will test today, but currently have a 2 hour rover trek across Kerbin to monitor Link to comment Share on other sites More sharing options...
drhay53 Posted April 17, 2017 Share Posted April 17, 2017 @linuxgurugamer my 2 hour trip turned into a 9 hour trip, but it looks like the newest version fixed the issue. Thanks. Link to comment Share on other sites More sharing options...
Murdabenne Posted May 11, 2017 Share Posted May 11, 2017 @linuxgurugamer any word on this being re-released with your updates or a fork? Last I saw in this thread from the original author was March 24. I would think this indicates either too busy or a lack of interest in continuing by him, and it would be nice to see your fixes officially incorporated with a final packaged release for 1.2.2, before we play the waiting game with 1.3 I'm not upgrading to 1.3 until a lot of my "vital" addons are updated, and I imagine a lot of others are like me in that respect, meaning a stable "final" 1.2.2 would benefit a lot of users. Link to comment Share on other sites More sharing options...
linuxgurugamer Posted May 11, 2017 Share Posted May 11, 2017 @RealGecko last visited on April 30. While I sympathize with you, it's still his mod. If he states he is giving it up, I'll adopt it. Until then. I'm afraid you will have to live with my unofficial version. I will recompile for 1.3 when it is released Link to comment Share on other sites More sharing options...
linuxgurugamer Posted May 11, 2017 Share Posted May 11, 2017 13 hours ago, Murdabenne said: @linuxgurugamer any word on this being re-released with your updates or a fork? Last I saw in this thread from the original author was March 24. I would think this indicates either too busy or a lack of interest in continuing by him, and it would be nice to see your fixes officially incorporated with a final packaged release for 1.2.2, before we play the waiting game with 1.3 I'm not upgrading to 1.3 until a lot of my "vital" addons are updated, and I imagine a lot of others are like me in that respect, meaning a stable "final" 1.2.2 would benefit a lot of users. Make no mistake, my "unofficial" version is stable, and for now, final. It doesn't have certain changes I do to a mod whenever I adopt it, but those changes are internal and for debugging only, no functionality changes Link to comment Share on other sites More sharing options...
Recommended Posts