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Top Gun AI Revamped


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Just now, Alphasus said:

You likely need railings for best missile performance.

So, what happens for the missile launch failure:

If they don't launch, restart the game and see if it happens again. Also make sure that the missile isn't in a cargo bay made of 2 smaller cargo bays.

I do have the missiles in a single mk2 cargo bay, and missile railings + restarting didn't solve the problem. 

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8 hours ago, drtricky said:

I do have the missiles in a single mk2 cargo bay, and missile railings + restarting didn't solve the problem. 

That's odd. I'd recommend a rotary bomb rail but it seems that you want to stick to your design.

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14 hours ago, Alphasus said:

Update on all dry times: I'm using MechJeb 2 now. I'll let it go if you're within 2 minutes of the required flight time because KER isn't entirely up to date. Currently, all craft pass on amnesty(all of them except for 1 are very close, and I modified that one while keeping fuel balanced)unless you are way too low.

 

which is the one that isn't very close?

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2 hours ago, Alphasus said:

That's odd. I'd recommend a rotary bomb rail but it seems that you want to stick to your design.

The rotary bomb rack was completely non-functional. Didn't solve the problem, didn't rotate even when a missile was manually fired.

And the problem is, if I can't even get a design as simple as 3 missiles on 3 railings inside a single mk2 cargo bay to work, I can't really try out a new design.

Edited by drtricky
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5 minutes ago, drtricky said:

The rotary bomb rack was completely non-functional. Didn't solve the problem, didn't rotate even when a missile was manually fired.

And the problem is, if I can't even get a design as simple as 3 missiles on 3 railings inside a single mk2 cargo bay to work, I can't really try out a new design.

Does the one that you sent me work?

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3 hours ago, Alphasus said:

Submissions closing unless you are @Slam_Jones, in which case they close at 12:00 AM August 16th.

Thanks!  I'll try to get one in on time, but don't wait up for me if I don't, still been a bit hectic IRL here.

If that time goes by and I haven't submitted, carry on and I'll try to get something ready for the next one :)

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3 minutes ago, Slam_Jones said:

Thanks!  I'll try to get one in on time, but don't wait up for me if I don't, still been a bit hectic IRL here.

If that time goes by and I haven't submitted, carry on and I'll try to get something ready for the next one :)

Definitely. Just noticed that you missed first contact, and I won't be able to start the bracket until tomorrow anyways.

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6 minutes ago, SpaceplaneAddict said:

I gotcha. That's plenty of time for.. some shady buisness decisions and R&D. :)

By the way, B9 will be banned again. I will also have a minimum fuel per engine requirement. J-404s and TurboRamjets will need 500 fuel per engine. The Juno will need 100 fuel per engine, and the Wheesley will need 250 fuel per engine.

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In round 2, between the Swift B9 and A dorito, the numbers for competition mode are:

-3 km

-12 km

-15 km

-6 km

-3 km

In round 3, between the UF-8 and the F-18 Viper, the numbers for competition mode are:

-4 km

-13 km

-8 km

-3 km

-6 km

In round 4, between the UF-7 and the DF-54 Basilides, the numbers for competition mode are:

-4 km

-16 km

-14 km

-14 km

-9 km

 

Edited by Alphasus
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Just now, DoctorDavinci said:

@Alphasus - Suggestion .... Perhaps using Camera Tools would help with keeping the camera on target

Here's the link to the Git repo where a 1.1.3 version is available: https://github.com/ntwest/CameraTools/releases

 

Thanks, I'll get that working ASAP.

22 minutes ago, drtricky said:

>mfw missiles actually launch

hqdefault.jpg

  Hide contents

If you're reading this, @Swift, then I'm here to say don't feel bad. Your plane's performance was very damn good. You pretty much lost due to sheer dumb luck.

 

I think that was @gag09.

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