Messernacht Posted August 8, 2018 Share Posted August 8, 2018 On 7/10/2018 at 3:56 PM, JPLRepo said: Why? the latest version works fine on KSP 1.4.4 1.4.5 as well. Link to comment Share on other sites More sharing options...
gamerscircle Posted August 31, 2018 Share Posted August 31, 2018 (edited) I read on the 1st page that TAC doesn't support growing of food. Does TAC support creating O2 , water , etc? If not, I have been using MKS in another modded game play, do they work well with one another? Thanks, Edited September 1, 2018 by gamerscircle Link to comment Share on other sites More sharing options...
H0FF1 Posted September 4, 2018 Share Posted September 4, 2018 Can you update the Version Number for AVC? It works fine but its schown Yellow in AVC. Just a reminder. Link to comment Share on other sites More sharing options...
gamerscircle Posted September 6, 2018 Share Posted September 6, 2018 On 9/4/2018 at 10:02 AM, H0FF1 said: Can you update the Version Number for AVC? It works fine but its schown Yellow in AVC. Just a reminder. AVC is working again.. I hadn't seen it catching updates in a while. I would like to ask what mod that peeps are using that create the O2, H20 , etc .. I have some experience with MIKS, just curious what other peeps are using? Link to comment Share on other sites More sharing options...
ChrisSpace Posted September 10, 2018 Share Posted September 10, 2018 Let me ask, how does food/water/oxygen consumption in this mod compare with reality? Do Kerbals consume more or less than humans? Link to comment Share on other sites More sharing options...
sumghai Posted September 22, 2018 Share Posted September 22, 2018 Hey @JPLRepo, I just submitted a feature request for explicitly stating the converter name in the part's VAB/SPH Parts List context dialog. Please let me know if you need additional info to help with this. Link to comment Share on other sites More sharing options...
AstroPawian Posted October 20, 2018 Share Posted October 20, 2018 1,5 update ??? or not ??? this is awesome mod Link to comment Share on other sites More sharing options...
JadeOfMaar Posted October 20, 2018 Share Posted October 20, 2018 6 hours ago, AstroPawian said: 1,5 update ??? or not ??? this is awesome mod Try it and find out. Then let us know. Link to comment Share on other sites More sharing options...
Fan777 Posted October 21, 2018 Share Posted October 21, 2018 (edited) If you take the valentine into the ship, then after leaving it, even on the launch pad, she immediately disappears and the water, food and air. In the course of something broke with the release of 1.5 Sorry for translate.google Spoiler With Bill and Jeb - there are no such problems. It seems to me because of the fact that I replaced the pilot before the flight, and did not take the base ones, which were automatically loaded there. And I replaced the pilot Valentina Edited October 21, 2018 by Fan777 w Link to comment Share on other sites More sharing options...
JPLRepo Posted October 26, 2018 Author Share Posted October 26, 2018 Updated for KSP 1.5.x Link to comment Share on other sites More sharing options...
thelostburrito Posted October 26, 2018 Share Posted October 26, 2018 YAY! Thank you for updating!!! Link to comment Share on other sites More sharing options...
Fan777 Posted October 26, 2018 Share Posted October 26, 2018 (edited) The error I wrote above was preserved in the mod update. Tested and it turns out, the problem is all female Any female kerbins gets the error described by my post above. Edited October 26, 2018 by Fan777 s Link to comment Share on other sites More sharing options...
panarchist Posted October 26, 2018 Share Posted October 26, 2018 On 9/9/2018 at 7:26 PM, ChrisSpace said: Let me ask, how does food/water/oxygen consumption in this mod compare with reality? Do Kerbals consume more or less than humans? Kerbals consume LS resources at 25% of human values. Taranis Elsu did all the math for realistic consumption 4 years ago and posted the link to the Google doc in his Github: https://docs.google.com/spreadsheets/d/1DkWf210viRSNcV8tvDv30vZ_iACj6GeY1Lf_4JdZYds/edit#gid=0 Paul Kingtiger's Universal Storage mod made use of the same mod for his tank capacities. The values are derived from NASA baseline values, and there was a lot of effort involved in making them "accurate". Link to comment Share on other sites More sharing options...
JPLRepo Posted October 27, 2018 Author Share Posted October 27, 2018 3 hours ago, Fan777 said: The error I wrote above was preserved in the mod update. Tested and it turns out, the problem is all female Any female kerbins gets the error described by my post above. I launched several vessels with female kerbals and have no issue... which makes me wonder if you have some issue related to another mod but without logs - not much I can do. see the OP. No logs = no support. Link to comment Share on other sites More sharing options...
therealcrow999 Posted October 27, 2018 Share Posted October 27, 2018 (edited) 12 minutes ago, JPLRepo said: I launched several vessels with female kerbals and have no issue... which makes me wonder if you have some issue related to another mod but without logs - not much I can do. see the OP. No logs = no support. There is issues with Texture Replacer 3.3, with females. He fixed it with 3.4 Dev version. I think there were some things not rendering right with female eva helmet suits. With TR and KIS, I know females can't remove their helmets from the inventory. That is the only mod I know that had issues with female Kerbals. Edited October 27, 2018 by therealcrow999 Link to comment Share on other sites More sharing options...
Fan777 Posted October 27, 2018 Share Posted October 27, 2018 Any female character on the launch pad get out of the ship. You will see what will happen. If you do not go out, the error is not visible I checked only with this mod, I myself thought the conflict was the same. Spoiler Link to comment Share on other sites More sharing options...
JPLRepo Posted October 27, 2018 Author Share Posted October 27, 2018 19 minutes ago, Fan777 said: Any female character on the launch pad get out of the ship. You will see what will happen. If you do not go out, the error is not visible I checked only with this mod, I myself thought the conflict was the same. Hide contents Yes I did that. Works fine for me. As per OP. No logs = no support. Link to comment Share on other sites More sharing options...
Fan777 Posted October 27, 2018 Share Posted October 27, 2018 (edited) 13 hours ago, JPLRepo said: Yes I did that. Works fine for me. As per OP. No logs = no support. https://drive.google.com/open?id=1i512g5od5b6OA6FkJmtviDXS01Ep9wxe on the English version https://drive.google.com/open?id=17SOp6RL5d4gUGfn7dF2d0r93Z7slyq3x An error occurs with any female cosmonaut. If she leaves the ship, she will immediately lose food, oxygen and water. This can be seen in the video, where the fashion icon changes to red when it happened. There it is clear that all her life support was immediately gone as soon as she came out. Going back in the ship was on the same number of resources less, i.e. all that she took from the ship was gone. Of course you can not play female gender, but it's kind of stupid The mod is good and I hope you turn it blue. I do not want to use other similar mods, I have been using this modification for many years. Edited October 27, 2018 by Fan777 s Link to comment Share on other sites More sharing options...
JPLRepo Posted October 27, 2018 Author Share Posted October 27, 2018 18 hours ago, Fan777 said: https://drive.google.com/open?id=1i512g5od5b6OA6FkJmtviDXS01Ep9wxe on the English version https://drive.google.com/open?id=17SOp6RL5d4gUGfn7dF2d0r93Z7slyq3x An error occurs with any female cosmonaut. If she leaves the ship, she will immediately lose food, oxygen and water. This can be seen in the video, where the fashion icon changes to red when it happened. There it is clear that all her life support was immediately gone as soon as she came out. Going back in the ship was on the same number of resources less, i.e. all that she took from the ship was gone. Of course you can not play female gender, but it's kind of stupid The mod is good and I hope you turn it blue. I do not want to use other similar mods, I have been using this modification for many years. Went through your log. see no errors..... I also cannot reproduce your problem. Works fine for me. Link to comment Share on other sites More sharing options...
Fan777 Posted October 27, 2018 Share Posted October 27, 2018 (edited) 21 minutes ago, JPLRepo said: Went through your log. see no errors..... I also cannot reproduce your problem. Works fine for me. I found a problem. I did not have DLC making histori It sounds strange how it affects, but the problem disappeared, as I threw the DLC files into the game. In general, miracles Thank you for spending time with me and for a good mod. But if you delete the DLС folder (SquadExpansion), you will get my problem Edited October 27, 2018 by Fan777 ы Link to comment Share on other sites More sharing options...
JPLRepo Posted October 28, 2018 Author Share Posted October 28, 2018 52 minutes ago, Fan777 said: I found a problem. I did not have DLC making histori It sounds strange how it affects, but the problem disappeared, as I threw the DLC files into the game. In general, miracles Thank you for spending time with me and for a good mod. But if you delete the DLС folder (SquadExpansion), you will get my problem Ah ok. I’ll check that out later. Thx for the info Link to comment Share on other sites More sharing options...
JPLRepo Posted October 28, 2018 Author Share Posted October 28, 2018 There’s a problem with female Kerbals on EVA with TAC LS if you don’t have Making History DLC . I’ll look at it in the next few days. Link to comment Share on other sites More sharing options...
Dimentia Posted October 30, 2018 Share Posted October 30, 2018 (edited) I found that ThunderAerospace\TacLifeSupport\MM_CrewablePartTests.cfg contains old name of pod for ver 1.5(Mark1-2Pod, mk1pod). Fixed file Spoiler // Add the test subject module for all stock crewable parts. This will make the contract system generate part tests for them. @PART[Mark1-2Pod|Mark1-3Pod|cupola|Mark1Cockpit|Mark2Cockpit|landerCabinSmall|mk2Cockpit_Inline|mk1pod|mk1pod_v2|mk2LanderCabin|mk2Cockpit_Standard|mk3Cockpit_Shuttle|crewCabin|]:HAS[!MODULE[ModuleTestSubject]]:FOR[TacLifeSupport] { MODULE { name = ModuleTestSubject // nowhere: 0, srf: 1, ocean: 2, atmo: 4, space: 8 environments = 15 useStaging = False useEvent = True } } For Making History add like this. Spoiler @PART[Mk2Pod|kv1Pod|kv2Pod|kv3Pod|MEMLander]:HAS[!MODULE[ModuleTestSubject]]:NEEDS[SquadExpansion/MakingHistory]:FOR[TacLifeSupport] { MODULE { name = ModuleTestSubject // nowhere: 0, srf: 1, ocean: 2, atmo: 4, space: 8 environments = 15 useStaging = False useEvent = True } } Edited October 30, 2018 by Dimentia Link to comment Share on other sites More sharing options...
JPLRepo Posted November 2, 2018 Author Share Posted November 2, 2018 V0.13.11 published which fixes the issue with female kerbals on EVA without Making History installed and adds the test module to the Making History crewable parts if Making History is installed. Link to comment Share on other sites More sharing options...
KerbalSofaProgram Posted November 5, 2018 Share Posted November 5, 2018 This mod does add the quarter cylinder shaped air filters, water purifiers, etc., right? if so, i dont have access to them and i can provide any relevant information if needed. if not then... nvm Link to comment Share on other sites More sharing options...
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