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[1.12.x] Vessel Viewer Continued


linuxgurugamer

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1 hour ago, linuxgurugamer said:

Right now, it's all packaged together, but will work without RPM.  You WILL need the toolbar, though.

I will work on the repackaging.

My issue is pressing on the toolbar icons did nothing I do have about 70 other mods installed but I'm not at my pc at the moment so can't upload logs till later

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1 hour ago, BrutalRIP said:

My issue is pressing on the toolbar icons did nothing I do have about 70 other mods installed but I'm not at my pc at the moment so can't upload logs till later

that's very odd.  I'll wait for your logs.

in the meantime, I'm working on CKAN installs for toobar-only and RPM-only installs

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DISREGARD.

I had not updated my RPM :blush:

 

Sorry to bother you, but vesselview-RPM crashes RasterPropMonitor.0.28.0.13911.

Full log is in link, but the interesting part is probably:

[EXC 13:45:24.665] NullReferenceException: Object reference not set to an instance of an object
	JSI.Handlers.InternalVesselView.RenderViewer (UnityEngine.RenderTexture screen, Single cameraAspect)
	JSI.MonitorPage.RenderBackground (UnityEngine.RenderTexture screen)
	JSI.RasterPropMonitor.RenderScreen ()
	JSI.RasterPropMonitor.OnUpdate ()
	InternalProp.OnUpdate ()
	InternalModel.OnUpdate ()
	Part.InternalOnUpdate ()
	Part.Update ()
[ERR 13:45:24.683] Matrix stack full depth reached

Full log file:

Here

 

Edited by Freshmeat
PEBKAC
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Is it normal for it to lag when I switch on vessel viewer? Any time I activate it on the MFD, my IVA starts lagging like crazy. When I turn it off on the MFD, the lag stops. Any ideas?

I'm running in 4k

Edited by Roxor
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4 hours ago, Roxor said:

Is it normal for it to lag when I switch on vessel viewer? Any time I activate it on the MFD, my IVA starts lagging like crazy. When I turn it off on the MFD, the lag stops. Any ideas?

I'm running in 4k

What are the specs of your system?  What kind of video card?

It's a resource intensive mod, I haven't heard of anyone else having problems.

Please send me your log file, maybe there will be some info there.

Thanks

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15 hours ago, linuxgurugamer said:

What are the specs of your system?  What kind of video card?

It's a resource intensive mod, I haven't heard of anyone else having problems.

Please send me your log file, maybe there will be some info there.

Thanks

I have a AMD 8350 8 core, gtx 1080, 16g ram using 4k w/ SSD

Log: https://www.dropbox.com/s/34cim8i9zaasucj/KSP.log?dl=0

Changing the resolution dose not seem to make it better.  It is most likely because I'm running 70+ mods. I searched the log but I did not know what i was looking for. When spawning in a basic pod with VV on it dose not lag but while I'm in my 170 part shuttle it dose lag. 

Spoiler

Mod List

KSP: 1.2.1 (Win64) - Unity: 5.4.0p4 - OS: Windows 7 Service Pack 1 (6.1.7601) 64bit
Toolbar - 1.7.13
Ambient Light Adjustment - 2.6.2.7
B9 Part Switch - 1.5.1
B9 Aerospace Procedural Parts - 0.40.10
Chatterer - 0.9.91.1586
Color Coded Canisters - 1.5.1
Colorful Fuel Lines - 0.3.2
Community Category Kit - 0.1.2
Community Resource Pack - 0.6.3
CommunityTechTree - 3.0.2
CryoEngines - 0.4.3
DistantObjectEnhancement - 1.8.1
DMagic Orbital Science - 1.3.0.6
CapCom Mission Control On The Go - 1.0.2.5
Contract Parser - 1.0.5
Progress Parser - 1.0.6
EditorExtensionsRedux - 3.3.10
Extraplanetary Launchpads - 5.5.3
Firespitter - 7.4.1
Fuel Tanks Plus - 1.11
Haystack Continued - 0.5.2.1
Interstellar Fuel Switch - 2.2.9
JSIAdvTransparentPods - 0.1.12
RasterPropMonitor - 0.28
Kerbal Attachment System - 0.6
Kerbal Engineer Redux - 1.1.2
Kerbal Joint Reinforcement - 3.3.1
KerbalKonstructs - 0.9.8.5
HyperEdit - 1.5.3
KIS - 1.3
KSP-AVC Plugin - 1.1.6.2
KWRocketryRedux - 3.0.24.1
Infernal Robots - 2.0.8
Infernal Robotics Sequencer - 1.0
MissionController 2 - 1.4.2
ModularFlightIntegrator - 1.2.2
NearFutureElectrical - 0.8.2
NearFutureSolar - 0.7.1
Final Frontier - 1.2.5.2906
DockingCameraKURS - 1.2.1.1
Outer Planets Mod - 2.0
Kerbal Planetary Base Systems - 1.3.5
PlanetShine - 0.2.5.2
Portrait Stats - 1.0.12
Precise Node - 1.2.4
Procedural Parts - 1.2.8
RCS Build Aid - 0.9.1
RealChute - 1.4.1.2
RealPlume - Stock - 0.11.1
ReentryParticleEffect - 1.2.0.1
RemoteTech - 1.8.2
AmpYear - 1.4.3
SCANsat - 1.1.6.11
Sigma Binary - 1.6.1
Sigma: PluronKhato - 1.3
SpaceY Expanded - 1.3.1
SpaceY Lifters - 1.15
StationPartsExpansion - 0.4.2
Stock Visual Enhancements - 1.1.4
SVE Snow and Geysers - 1.0
Stock Visual Terrain - 2.0
TAC Fuel Balancer - 2.11
TAC Life Support - 0.12.6
Trajectories - 1.6.5
Kerbal Alarm Clock - 3.8.1
Transfer Window Planner - 1.6
TweakScale - 2.3.2
Universal Storage - 1.2.1.1
EVAParachutesAndEjectionSeats - 0.1.10.1
VesselViewerContinued - 0.8.2
Waypoint Manager - 2.6
[x] Science! - 5.3

Could it be because I have parts clipping inside other parts? e.g. landing gear, food&water tanks ect.

Database:

Spoiler

parts_zpsju3dhjzl.jpg

 

Edited by Roxor
Question
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2 minutes ago, linuxgurugamer said:

So it is related to the number of parts, or number of mods?

idk I tried to put a finger on whats causing it. I thought it could be the procedural wings or parts but I tested it and its not. It only seems to happens with craft over 100 parts. is this normal?  I don't think its the number of mods but the number of parts on the craft, or the kind of parts on the craft. 

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2 minutes ago, Roxor said:

idk I tried to put a finger on whats causing it. I thought it could be the procedural wings or parts but I tested it and its not. It only seems to happens with craft over 100 parts. is this normal?  I don't think its the number of mods but the number of parts on the craft, or the kind of parts on the craft. 

That kind of makes sense.  I'll have to do some testing when I get time with large part-count vessels

 

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Just now, linuxgurugamer said:

That kind of makes sense.  I'll have to do some testing when I get time with large part-count vessels

 

Thanks. I will also try to do more testing to find out at what point this lag starts. At some point I could try to rebuild from the ground up doing testing in between.

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1 hour ago, linuxgurugamer said:

Ok, then please test it as a plugin, using the toolbar to open the window,  I want to know if this is an IVA problem or not

Thanks

Ok I did not know that it had an external plugin and config editor. Nice! :D

I found that when I turn on the plugin it did lag just as bad as the IVA MFD. Then I checked out the config editor, and under Other Configurations: I found Latency Mode: Low.  As soon as I put Latency Mode: High, the Plugin lag stopped and it's working perfectly.  But then when I switch it IVA and turn on the VV MFD, same lag.

Latency Mode: High stopped the lag on the plugin side, is there any way that I can switch it for the MFD as well?

Latency Mode: Obscene is even better. 

Edited by Roxor
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