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[1.2] Galileo's Planet Pack (development thread) [v0.9]


Galileo

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10 minutes ago, JadeOfMaar said:

and Gael can indeed have less Oxygen since it's still not Kerbin. It would go under trace gases, perhaps.

I'm not suggesting a lower oxygen content.  The only reason I mentioned it is because you had it at 15%, which is a bit on the low side.  I seem to recall reading that to support the combustion of many fuels, a minimum of about 16% is needed.  I think we should keep it pretty close to Earth's 21%.

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I like either logo.  The scansat one makes me think ksp right away and that may be more fitting.  I also think it would look good without the info table as well.  Especially if it were to wind up in the OP :)  either way I absolutely love it

Edited by Galileo
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I changed it to 74% Nitrogen and 21% Oxygen, leaving the 3% Water and 3% for trace gases. I'll have it reflected in te CRP config. What percentage Oxygen applies to Tellumo, while I'm at it?

2 minutes ago, Galileo said:

I like either logo.  The scansat one makes me think ksp right away and that may be more fitting

I also rather the SCANsat logo for that reason.

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43 minutes ago, JadeOfMaar said:

I changed it to 74% Nitrogen and 21% Oxygen, leaving the 3% Water and 3% for trace gases. I'll have it reflected in te CRP config. What percentage Oxygen applies to Tellumo, while I'm at it?

I was just checking out the water content.  It looks like that at 288 K and 100% relative humidity, the air can hold about 1% water.  So realistically, I'd probably show it at 0.5%.

As far as the other planets go, I didn't really figure an exact composition, but I did have some idea of what I was going for.  In the case of Tellumo, I was guessing about 75% nitrogen, 16% oxygen, 5% carbon dioxide, and about 4% other (methane, water, neon, ammonia, etc.).  My rationale for 16% oxygen was to have less than Gael but enough to support combustion.  But what I just now realized, the 16% for combustion is at 1 atm pressure.  At 10 atm pressure, the percentage could be much different.  The 5% CO2 was because I figured a large planet like Tellumo might have a lot of volcanism (i.e. hot interior).  The other percentages are just what was needed to make the mean molecular weight come out to 29 g/mol.  To generate an atmospheric model, all I really need is the molecular weight, not the exact composition.  Therefore I didn't think about composition much more than to have some rationalization for the molecular weight I was using.
 

Edited by OhioBob
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Here is the description i have for Gael

description = A terrestrial planet. Homeworld of the Kerbals. Despite their penchant for mega-structures, Kerbals make every effort to ensure that the ecological balance of their world is not disturbed, and much of the planet remains an untouched wilderness.

Edited by Galileo
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12 minutes ago, Galileo said:

description = A terrestrial planet. Homeworld of the Kerbals. Despite their penchant for mega-structures, Kerbals make every effort to ensure that the ecological balance of their world is not disturbed, and much of the planet remains an untouched wilderness.

Made a copy with that. The one I came up with intentionally has a "Coming from Kerbin" POV and doesn't intend to be the final description. :)

U5Dt3Rv.jpg

Also, this. Not inclined to insert the names on it... Planets are to actual scale unlike above picture.

PfztEKP.jpg

 

 

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1 minute ago, Galileo said:

@OhioBob kinda the reason i cant get rid of Lili

That looks great.  I assume you're using the configs with the zero inclination?

Hopefully I can figure out how to make it work with the inclined rings, but if not, there are still some scenic views available.

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Just now, JadeOfMaar said:

Made a copy with that. The one I came up with intentionally has a "Coming from Kerbin" POV and doesn't intend to be the final description. :)

Also, this. Not inclined to insert the names on it... Planets are to actual scale unlike above picture.

No need for names it looks amazing! Consider yourself hired!

After looking at your work, it reminded me that i once played with the idea of adding an actual asteroid belt of about 10 or so. I just dont know if that would be overkill though

1 minute ago, OhioBob said:

That looks great.  I assume you're using the configs with the zero inclination?

Hopefully I can figure out how to make it work with the inclined rings, but if not, there are still some scenic views available.

yeah thats 0 inclination. i am pretty happy with it to be honest. The only thing i dont like is how Lili is a sphere when from that distance but i think its a limitation thing. oh well. it doesnt take away from the immersion for me

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4 minutes ago, Galileo said:

The only thing i dont like is how Lili is a sphere when from that distance but i think its a limitation thing. oh well. it doesnt take away from the immersion for me

When you're watching Lili from the surface, how long does it take to cross the sky.  I would expect that it zips along at a fairly good pace.

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1 minute ago, JadeOfMaar said:

xD Thanks!

It's enough that this pack competes with Stock + OPM and even KillAshley's New Horizons. Adding those 10 potatoes will be creeping up on the galaxy mods.

It wouldnt be too hard to make them, Now that i have a template all i need is textures now and i have plenty of those. Are you saying it would be too much?

1 minute ago, OhioBob said:

When you're watching Lili from the surface, how long does it take to cross the sky.  I would expect that it zips along at a fairly good pace.

oh yeah very quick.. love it

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36 minutes ago, JadeOfMaar said:

I consider this complete!

z3dvr5C.jpg

 

I love this but I just thought of something.  Although Gael is given a longitude of ascending node and argument of perisapsis in its config, since it has zero eccentricity and zero inclination, it technically has neither.  I recommend that you delete argument of periapsis from the data box.

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3 minutes ago, AndroidSub said:

Will this work on ksp 32 bit if I run it in opengl mode and also delete some bodies ? (not sure if that is allowed). If not , what will be the amount of Ram required for this ?

i dont know if it will run in openGL on 32 bit. i know for sure it wont run on just 32 bit though. this pack is massive. id say 16gb to be safe. I use 32gb and i havent paid attention to how much ram this actually uses tbh 

if you want to test it out go for it :) remove as many planets as you want

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37 minutes ago, AndroidSub said:

32GB RAM ..... How rich are you ?!!

my poor 2008 acer aspire has just 4GB .... and I wont be able to get a new laptop until I pass school...

Goodbye , to any hopes of running this !

 

Sorry, dude! Hit those books so you can get some ram!

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