nAs- Posted September 19, 2016 Share Posted September 19, 2016 I bought the game with GOG and it seems i cant find a way to uptdate to the 1.2 pre-release.. Is there any way? Im so eager to start a new career-mode with the new update, plz help me! ps, i have tested to update it via the ksp store without success Link to comment Share on other sites More sharing options...
Red Iron Crown Posted September 19, 2016 Share Posted September 19, 2016 42 minutes ago, nAs- said: I bought the game with GOG and it seems i cant find a way to uptdate to the 1.2 pre-release.. Is there any way? Im so eager to start a new career-mode with the new update, plz help me! ps, i have tested to update it via the ksp store without success Sorry, the prerelease is only available to Steam and KSP Store purchasers. People who bought through Amazon or GOG will have to wait, I'm afraid. Link to comment Share on other sites More sharing options...
Deddly Posted September 19, 2016 Share Posted September 19, 2016 1 hour ago, nAs- said: Im so eager to start a new career-mode with the new update, plz help me! Hi! As @Red Iron Crown says, unfortunately the pre-release isn't available on GOG, but if you're looking to start a new career game, using the pre-release isn't a good idea anyway because it's still in development. It's intended for testing purposes only. I'm sure the release will come soon, and it will be worth the wait! Link to comment Share on other sites More sharing options...
MR L A Posted September 19, 2016 Share Posted September 19, 2016 Where do we report potential bugs and stuff? I seem to be having a frustrating time with manoeuvre nodes.. I'm very experienced with the game so it's not because I'm an idiot... but I just don't seem to be able to get trajectories to intersect with new SOIs. The closest approach arrows will appear as usual but when they get to where a SOI change should occur, they just vanish and the trajectory just shows a miss... I've never had this problem before while setting up transfers... no amount of middle mouse tweaking or manoeuvre node placement adjustment seems to be helping. Anyone else having an issue? Link to comment Share on other sites More sharing options...
Red Iron Crown Posted September 19, 2016 Share Posted September 19, 2016 Just now, MR L A said: Where do we report potential bugs and stuff? Here: http://forum.kerbalspaceprogram.com/index.php?/forum/84-12-pre-release-bug-tracker/ Be sure to read the bug reporting guide and check for duplicates first. Link to comment Share on other sites More sharing options...
MR L A Posted September 19, 2016 Share Posted September 19, 2016 Just now, Red Iron Crown said: Here: http://forum.kerbalspaceprogram.com/index.php?/forum/84-12-pre-release-bug-tracker/ Be sure to read the bug reporting guide and check for duplicates first. Thanks! I'm not sure if it is a bug or not in fairness. A potential work around seems to be using a second node that does nothing. I'll do some more testing of my own for a start and, of course, turn it off an on again! Link to comment Share on other sites More sharing options...
Fogged Posted September 19, 2016 Share Posted September 19, 2016 Now that's interesting. It appears that having multiple antennas increases signal strength. I have 2 vessels on almost stationary orbit, the current distance between them is about 5700km. They have few 5M relays each. According to formula, 2x5M antennas on hard difficulty should have max range of: SQRT(5000000*5000000)*0.65 = 3250000m = 3,250km But when I have 2 antennas extended on each vessels, there is weak link between them (thin red line). If I extend all antennas (4 on first probe and 2 on second) the link becomes green like it has > 50% signal strength. How to calculate range for multiple antennas in a single vessel? Link to comment Share on other sites More sharing options...
Red Iron Crown Posted September 19, 2016 Share Posted September 19, 2016 2 minutes ago, Fogged said: Now that's interesting. It appears that having multiple antennas increases signal strength. I have 2 vessels on almost stationary orbit, the current distance between them is about 5700km. They have few 5M relays each. According to formula, 2x5M antennas on hard difficulty should have max range of: SQRT(5000000*5000000)*0.65 = 3250000m = 3,250km But when I have 2 antennas extended on each vessels, there is weak link between them (thin red line). If I extend all antennas (4 on first probe and 2 on second) the link becomes green like it has > 50% signal strength. How to calculate range for multiple antennas in a single vessel? It's additive. Say vessel A and vessel B each have two antennas, the range calc would be: Range = sqrt((AntA1+AntA2)*(AntB1+AntB2)) Link to comment Share on other sites More sharing options...
Fogged Posted September 19, 2016 Share Posted September 19, 2016 4 minutes ago, Red Iron Crown said: It's additive. Say vessel A and vessel B each have two antennas, the range calc would be: Range = sqrt((AntA1+AntA2)*(AntB1+AntB2)) Ohh thanks, I should have guessed, now it looks obvious Link to comment Share on other sites More sharing options...
MR L A Posted September 19, 2016 Share Posted September 19, 2016 50 minutes ago, MR L A said: Thanks! I'm not sure if it is a bug or not in fairness. A potential work around seems to be using a second node that does nothing. I'll do some more testing of my own for a start and, of course, turn it off an on again! Turns out its already been reported here... http://bugs.kerbalspaceprogram.com/issues/11716 Funny though, I've been building spaceplanes and other launch systems for months without doing any actual missions... today I try a mission and it can't be done properly haha! Link to comment Share on other sites More sharing options...
E-Rikkie Posted September 20, 2016 Share Posted September 20, 2016 (edited) first time i encounter this weird visual glitch, guess it was some sort of projection of the sun which was right behind it grew when i came closer to kerbin Edited September 20, 2016 by E-Rikkie Link to comment Share on other sites More sharing options...
Red Iron Crown Posted September 20, 2016 Share Posted September 20, 2016 @E-Rikkie If you can find reliable reproduction steps (even if it's just reloading the same save after restarting the game), please file a report on the bugtracker. Include the save and the log if possible. Link to comment Share on other sites More sharing options...
E-Rikkie Posted September 20, 2016 Share Posted September 20, 2016 4 minutes ago, Red Iron Crown said: @E-Rikkie If you can find reliable reproduction steps (even if it's just reloading the same save after restarting the game), please file a report on the bugtracker. Include the save and the log if possible. made a named save at time of first screenshot, just reloaded that and now everything is normal. no luck. Link to comment Share on other sites More sharing options...
TheGuyNamedAlan Posted September 21, 2016 Share Posted September 21, 2016 what and how do u use parts overhaul. sounds like something very clever and fun. Link to comment Share on other sites More sharing options...
TheEpicSquared Posted September 21, 2016 Share Posted September 21, 2016 (edited) Are porkjet's rocket part overhauls just for the 1.25m category? I only get the new 1.25m engines and tanks, but I saw a drawing somewhere where some of the 2.5m engines were also redesigned. EDIT: This diagram Edited September 21, 2016 by TheEpicSquared Link to comment Share on other sites More sharing options...
Red Iron Crown Posted September 21, 2016 Share Posted September 21, 2016 5 minutes ago, TheEpicSquared said: Are porkjet's rocket part overhauls just for the 1.25m category? I only get the new 1.25m engines and tanks, but I saw a drawing somewhere where some of the 2.5m engines were also redesigned. No revamped parts in the stock game. The revamped 1.25m stuff is available as a separate download (a semi-official mod?) linked in the OP of this thread. The picture shown is a design document included in the revamped parts download, but none of the non-1.25m stuff has been modeled. Link to comment Share on other sites More sharing options...
TheEpicSquared Posted September 21, 2016 Share Posted September 21, 2016 (edited) 12 minutes ago, Red Iron Crown said: No revamped parts in the stock game. The revamped 1.25m stuff is available as a separate download (a semi-official mod?) linked in the OP of this thread. The picture shown is a design document included in the revamped parts download, but none of the non-1.25m stuff has been modeled. Yes, but I meant in the "mod". Only the 1.25m parts have been changed, even though the diagram shows the 2.5m and 3.75m stuff redesigned as well. Or maybe the bigger parts are going to be revamped in the future? EDIT: Never mind I just read your reply properly Edited September 21, 2016 by TheEpicSquared Link to comment Share on other sites More sharing options...
Carionis Posted September 22, 2016 Share Posted September 22, 2016 The patch today broke EVAs... Link to comment Share on other sites More sharing options...
SpartanJack17 Posted September 22, 2016 Share Posted September 22, 2016 8 minutes ago, Carionis said: The patch today broke EVAs... Then report it to the tracker. But I just tested it on the ground and in orbit, and EVA seemed to work fine. Link to comment Share on other sites More sharing options...
Curveball Anders Posted September 22, 2016 Share Posted September 22, 2016 4 hours ago, Carionis said: The patch today broke EVAs... It's a pre-release, to find bugs, report it. Link to comment Share on other sites More sharing options...
JPLRepo Posted September 22, 2016 Share Posted September 22, 2016 (edited) You should search the prerelease tracker for problems you find in the prerelease and report them if you don't find them reported already. Edited September 22, 2016 by JPLRepo Link to comment Share on other sites More sharing options...
Temeter Posted September 22, 2016 Share Posted September 22, 2016 (edited) 13 hours ago, Carionis said: The patch today broke EVAs... ~ tis' the way of the beta ~ Edited September 22, 2016 by Temeter Link to comment Share on other sites More sharing options...
SpartanJack17 Posted September 23, 2016 Share Posted September 23, 2016 On 21/09/2016 at 8:10 PM, TheGuyNamedAlan said: what and how do u use parts overhaul. sounds like something very clever and fun. The parts overhaul is just some new models and textures for parts. You just install them like a mod. Link to comment Share on other sites More sharing options...
Neroziat Posted September 23, 2016 Share Posted September 23, 2016 i had a crash yesterday while ejecting a fairing, it made a file, where do i put it? im a bit new here. Link to comment Share on other sites More sharing options...
KingNeberkenezer Posted September 23, 2016 Share Posted September 23, 2016 Squad, I love you guys. I would have loved to have received an E-Mail from you guys notifying me about the new pre-release. Keep up the great work! Link to comment Share on other sites More sharing options...
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