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Firespitter Crashes game


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just installed the 1.2 release version and saw that firespitter was supported in CKAN. well i was trying to build a plane and when marrying a propeller engine to my fuselage the game crashed. Any ideas?

Edited by Leafbaron
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  On 10/14/2016 at 2:40 AM, Leafbaron said:

just installed the 1.2 release version and saw that firespitter was supported in CKAN. well i was trying to build a plane and when marrying a propeller engine to my fuselage the game crashed. Any ideas?

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All "tweakable" engines make KSP 1.2 go CTD. Someone just hasted to mark firespitter.dll as compatible.

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  • 2 months later...
  On 10/14/2016 at 8:48 AM, Dr. Jet said:

All "tweakable" engines make KSP 1.2 go CTD. Someone just hasted to mark firespitter.dll as compatible.

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Except that I can't repro this on 1.2.2 with the current Firespitter.  So there's something else going down, probably a mod interaction.

So no, there is no need to mark it as incompatible as it is... compatible.

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  On 1/9/2017 at 11:39 AM, RoverDude said:

Except that I can't repro this on 1.2.2 with the current Firespitter.  So there's something else going down, probably a mod interaction.

So no, there is no need to mark it as incompatible as it is... compatible.

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Well, it was october 2016 and 2 KSP patches ago. :wink:

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  • 1 month later...

which module manager version is supposed to be paired with the current firespitter version? im having the same problem with the adjustable rotors and tweakable engines. as soon a s they are selected from the parts list and married to your craft the game crashes. does anyone know which mods that firespitter "doesn't like"? and/or will not cooperate with?

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here is all the data I can provide below as well as an update. I have ksp v1.2.1 and firespitter 7.4.2 which I am led to believe is the correct version for the ksp I am using. module manager 2.7.5. and I have done a separate experiment to further investigate the problem. with all the criteria above I just made a fresh ksp installation, and installed ONLY firespitter as a mod. booted the game in both x32 and x64 bit modes and as soon as a tweakable rotor is married to a part (root or otherwise) game crashes CTD. I also ran the experiment with module manager versions 2.7.4, 2.7.3, 2.7.2, and 2.7.1 with the same results. it seems im not going to be able to make those sweet choppers I wanted to... anyways I digress here is the crash report from my x64 bit experiment with MM 2.7.5 which I would prefer to use. P.S. ive also notice while the game loads MM sees no patches to load. says "0 patches loaded from cache".

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Edited by Frybert
Spoilerized.
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  On 2/24/2017 at 3:02 AM, johnnydope said:

I have ksp v1.2.1 and firespitter 7.4.2

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Current version of KSP is 1.2.2. and firespitter 7.5.1.

It is not likely that moders would provide support and waste their free time on obsolete version of mod, fixing something that is already fixed in later releases.
You might be on your own here, to download and tweak available source code, recompile and use it for yourself.

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Access Violation (0xc0000005)
  in module KSP_x64.exe at 0033:3f24bc67.

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This kind of error usualy comes from memory leaking - when game try to allocate more memory than it is available on system. Or in other cases, game try to access object that is either not yet created or it is created and destroyed for some reason while some piece of code is not aknowledget that and try to read or set some value to object. Can't help you much more than this, but it is starting point if you want to debug stuff for your personal usage.

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