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KSP without mods


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Consoles again...

@chimpbone, What did you really expect buying a console version? That it will be already modded to the top?

As for me I think that releasing KSP on consoles was a mistake. The game has just nothing to do with on consoles. I cannot imagine how anybody could play it with 8 button gamepad and even not speaking of number of buttons the device is an awful controller that requires helpers such as auto-aiming to be usable in games. And yes, lack of mod support which is a serious part of KSP. Now we all face the obvious consequences: frustrated console users.

It's wrong to say that stock KSP is bad and that the developers have used modders as a free staff. Many people like to play stock KSP. I personally would hate the game if it had some stuff like BDArmory etc built in. KSP gives us a platform that can be used to alter the game in any way we like and that's great.

 

Edited by Ser
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1 hour ago, Ser said:

Consoles again...

@chimpbone, What did you really expect buying a console version? That it will be already modded to the top?

As for me I think that releasing KSP on consoles was a mistake. The game has just nothing to do with on consoles. I cannot imagine how anybody could play it with 8 button gamepad and even not speaking of number of buttons the device is an awful controller that requires helpers such as auto-aiming to be usable in games. And yes, lack of mod support which is a serious part of KSP. Now we all face the obvious consequences: frustrated console users.

It's wrong to say that stock KSP is bad and that the developers have used modders as a free staff. Many people like to play stock KSP. I personally would hate the game if it had some stuff like BDArmory etc built in. KSP gives us a platform that can be used to alter the game in any way we like and that's great.

And as a proof of my words, here's a quote of @Starwaster, a respectable modder and an ex-developer of the game, arguing about stock aerodynamics vs FAR several hours ago:

 

I think you meant @sarbian...

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3 hours ago, Ser said:

As for me I think that releasing KSP on consoles was a mistake. The game has just nothing to do with on consoles. I cannot imagine how anybody could play it with 8 button gamepad and even not speaking of number of buttons the device is an awful controller that requires helpers such as auto-aiming to be usable in games. And yes, lack of mod support which is a serious part of KSP. Now we all face the obvious consequences: frustrated console users.

Please don't put my name in a post that stinks of "PC gamers are superiors beings". Explaining that using 12 keys for docking is more ergonomic that 2 analog thumb stick and 4 shoulder button/triggers should not need my comments to show it is more about ideology than ergonomics.

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On 08.12.2016 at 8:34 PM, sarbian said:

Please don't put my name in a post that stinks of "PC gamers are superiors beings". Explaining that using 12 keys for docking is more ergonomic that 2 analog thumb stick and 4 shoulder button/triggers should not need my comments to show it is more about ideology than ergonomics.

Forget that I mentioned you.

Edited by Ser
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On 12/8/2016 at 2:34 AM, Ser said:

Consoles again...

@chimpbone, What did you really expect buying a console version? That it will be already modded to the top?

As for me I think that releasing KSP on consoles was a mistake. The game has just nothing to do with on consoles. I cannot imagine how anybody could play it with 8 button gamepad and even not speaking of number of buttons the device is an awful controller that requires helpers such as auto-aiming to be usable in games. And yes, lack of mod support which is a serious part of KSP. Now we all face the obvious consequences: frustrated console users.

It's wrong to say that stock KSP is bad and that the developers have used modders as a free staff. Many people like to play stock KSP. I personally would hate the game if it had some stuff like BDArmory etc built in. KSP gives us a platform that can be used to alter the game in any way we like and that's great.

 

Well, That's an opinion that most (really 99%) in the console world don't agree with

Good thing the release of this game was not based on opinions....

Just my two cents

 

Cheers

Edited by claptonrulez
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Vanilla KSP in console is far from bad. I have played from a while now and I'm enjoying it. Yes, it needs a few fixes, but nothing that breaks the game at all. 

Still, I would have released it under GPP in the current state, especially since 1.2 hasn't been released yet on console.

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23 hours ago, gustchenchi said:

Vanilla KSP in console is far from bad. I have played from a while now and I'm enjoying it. Yes, it needs a few fixes, but nothing that breaks the game at all. 

Still, I would have released it under GPP in the current state, especially since 1.2 hasn't been released yet on console.

Yeah, other than the save bugs, it is not at all a bad game. As for all the readouts/mods some think we need, sure - they'd be great... but without them I was able to return kerbals from the Mun and Minmus routinely, go to Duna and back, land on Eve, and get a single probe to flyby and send science back from every single moon of Jool before I crashed into the planet before my save file corrupted. Without mods, in Career mode. So, YMMV.. I guess.

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