linuxgurugamer Posted February 10, 2020 Author Share Posted February 10, 2020 5 hours ago, Daniel Prates said: This black parts thing is happening in several mods. I mentioned airplane plus already; now I noticed it in kerbal foundries. But changing the subject: hey @linuxgurugamer I think there is something wrong with how tweakscale deals with the three floater parts - and only them, as the rest can be tweakscaled just fine. If you click any button to change the floater's size, doesn't matter how (decrease, increase, it's all the same) it will only shrink the part to a very, very small size. Like, so small that you can't select it with the mouse anymore. Can you check this out? It's a shame, because those are the only decent floater parts anywhere in the kerbalverse and it would be good to change their size to fit larger planes - as it was, before. Take this over to the Tweakscale thread, I don't support that Quote Link to comment Share on other sites More sharing options...
Squeaky Posted February 16, 2020 Share Posted February 16, 2020 On 2/7/2020 at 2:27 AM, linuxgurugamer said: Well, you can thank Squad for breaking this mod. There is a stock texture being used which was just removed, not even moved to the zDeprecated directory. If you have an older game, then do this: Copy the following file: KSP\GameData\Squad\Parts\FuelTank\Size3Tanks\fueltTanks_cm.dds to the same location in 1.8. If you don't, then complain to Squad about this file having been removed and not put into the zDeprecated directory Without permission, I can't legally provide it. And yes, I have contacted them, waiting to hear @linuxgurugamer Probably a stupid question, but if i get Steam to download 1.7.3 from the beta's tab and copy the .dds from that one will that work ? Didnt know if it needed to be a specific version or not sorry ? ...also Thank you for this mod and the ridiculous number of other mods you keep alive ! Soon as I have some form of disposable income i'll donate [Opens fresh can of dog food for dinner] Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted February 16, 2020 Author Share Posted February 16, 2020 1 hour ago, Squeaky said: @linuxgurugamer Probably a stupid question, but if i get Steam to download 1.7.3 from the beta's tab and copy the .dds from that one will that work ? Didnt know if it needed to be a specific version or not sorry ? ...also Thank you for this mod and the ridiculous number of other mods you keep alive ! Soon as I have some form of disposable income i'll donate [Opens fresh can of dog food for dinner] Not a stupid question. Yes, that will work Quote Link to comment Share on other sites More sharing options...
Mimos Posted February 17, 2020 Share Posted February 17, 2020 19 hours ago, Squeaky said: ...also Thank you for this mod and the ridiculous number of other mods you keep alive ! Soon as I have some form of disposable income i'll donate [Opens fresh can of dog food for dinner] For real. There's so many of you who take the time to maintain all of these mods. I've come to use them so much that the game is basically unplayable to me without them. Thank you for all your work! Quote Link to comment Share on other sites More sharing options...
Corax Posted March 15, 2020 Share Posted March 15, 2020 (edited) On 2/10/2020 at 2:18 AM, DeliriumTrigger said: On 2/7/2020 at 3:27 AM, linuxgurugamer said: Well, you can thank Squad for breaking this mod. There is a stock texture being used which was just removed, not even moved to the zDeprecated directory. If you have an older game, then do this: Copy the following file: KSP\GameData\Squad\Parts\FuelTank\Size3Tanks\fueltTanks_cm.dds to the same location in 1.8. If you don't, then complain to Squad about this file having been removed and not put into the zDeprecated directory Without permission, I can't legally provide it. And yes, I have contacted them, waiting to hear Thanks for this, I was wondering why a couple of the parts were all black even after running the included batch file. [EDIT: Disregard, I'm an idiot Spoiler Just a heads up, the long black-and-white Oscar-type fuel tank (Oscar-C IIRC, not in game right now) was all black, this fixed it for me: EDIT: [It does not], I was adding another instance of texture, because I was missing a '%'; with the %texture as it is supposed to be, it actually breaks it. [Don't use this patch!] @PART[SXT625mFuel4]{ @MODEL{ //texture = fueltTanks_cm , Squad/Parts/FuelTank/Size3Tanks/fueltTanks_cm texture = fueltTanks_cm, Squad/Parts/FuelTank/fuelTankOscarB/tank // works. } } ] I'm still trying to figure out how to fix the round wing tip (@PART[SXTWingTipRound]); it is partially textured, the edge texture is correct, but the surface texture is plain white. In earlier versions, it was "Porkjet grey". [EDIT2: No matter what, I can't get the texture to change at all, except when I delete GameData/SXT/Parts/Aviation/Aero/Wing/Wings.dds which causes it to be all-grey, and untextured, but that also affects several other parts. When I'm not forgetting to specify the correct operator, I can of course change the texture. However, I can't get the parts to align correctly (the UV mapping, I think; I have no clue about that). I tried flipping, mirroring, and rotating the whole texture. It looks like it's composed of four individual quadrants, so I tried these operations on them individually as well. Nothing of that resulted in something I'd prefer over the current look.] If anybody has any ideas/solutions, I'd be very grateful. Edited March 15, 2020 by Corax updated, but still no solution Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted March 15, 2020 Author Share Posted March 15, 2020 2 hours ago, Corax said: [EDIT: Disregard, I'm an idiot Reveal hidden contents Just a heads up, the long black-and-white Oscar-type fuel tank (Oscar-C IIRC, not in game right now) was all black, this fixed it for me: EDIT: [It does not], I was adding another instance of texture, because I was missing a '%'; with the %texture as it is supposed to be, it actually breaks it. [Don't use this patch!] @PART[SXT625mFuel4]{ @MODEL{ //texture = fueltTanks_cm , Squad/Parts/FuelTank/Size3Tanks/fueltTanks_cm texture = fueltTanks_cm, Squad/Parts/FuelTank/fuelTankOscarB/tank // works. } } ] I'm still trying to figure out how to fix the round wing tip (@PART[SXTWingTipRound]); it is partially textured, the edge texture is correct, but the surface texture is plain white. In earlier versions, it was "Porkjet grey". [EDIT2: No matter what, I can't get the texture to change at all, except when I delete GameData/SXT/Parts/Aviation/Aero/Wing/Wings.dds which causes it to be all-grey, and untextured, but that also affects several other parts. When I'm not forgetting to specify the correct operator, I can of course change the texture. However, I can't get the parts to align correctly (the UV mapping, I think; I have no clue about that). I tried flipping, mirroring, and rotating the whole texture. It looks like it's composed of four individual quadrants, so I tried these operations on them individually as well. Nothing of that resulted in something I'd prefer over the current look.] If anybody has any ideas/solutions, I'd be very grateful. How about a few screenshots of the problem Quote Link to comment Share on other sites More sharing options...
Corax Posted March 15, 2020 Share Posted March 15, 2020 1 minute ago, linuxgurugamer said: How about a few screenshots of the problem Would have been the first thing of course, but do you know an image hoster that doesn't require signing up, stripping down to your pants, and/or allowing GoogleAmazonCurse tracking JS crap? Imgur sadly doesn't work for me. I can send an image via email if you really think you need it, need an address though. That said, there's nothing much to see. The part has a regularly textured carbon/carbon leading edge (or rather, surrounding, since it's a semicircle), but the central surface area (everything that is not edge) is untextured plain white. It's really obvious next to regular stock wing panels, and it hasn't always been that way. Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted March 15, 2020 Author Share Posted March 15, 2020 Dropbox, Google Drive, etc. There are many free file sharing sites. I usually use Dropbox, but have used Google Drive on occasion Quote Link to comment Share on other sites More sharing options...
Weimaraner Posted April 30, 2020 Share Posted April 30, 2020 I assume this won't work with restock. will it? Quote Link to comment Share on other sites More sharing options...
Drew Kerman Posted April 30, 2020 Share Posted April 30, 2020 1 minute ago, Weimaraner said: I assume this won't work with restock. will it? Yes it will, you'll just need to whitelist some textures. Instructions are included in the Restock download Quote Link to comment Share on other sites More sharing options...
Nightside Posted April 30, 2020 Share Posted April 30, 2020 On 3/15/2020 at 8:16 AM, Corax said: Would have been the first thing of course, but do you know an image hoster that doesn't require signing up, stripping down to your pants, and/or allowing GoogleAmazonCurse tracking JS crap? Imgur sadly doesn't work for me. I can send an image via email if you really think you need it, need an address though. That said, there's nothing much to see. The part has a regularly textured carbon/carbon leading edge (or rather, surrounding, since it's a semicircle), but the central surface area (everything that is not edge) is untextured plain white. It's really obvious next to regular stock wing panels, and it hasn't always been that way. Just make an issue in Github and drag pictures there. Then you can link them to the forum. Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted May 1, 2020 Author Share Posted May 1, 2020 On 4/30/2020 at 12:59 AM, Drew Kerman said: Yes it will, you'll just need to whitelist some textures. Instructions are included in the Restock download I believe it already has a whitelist. That being said, if you find any missing, let me know Quote Link to comment Share on other sites More sharing options...
Drew Kerman Posted May 1, 2020 Share Posted May 1, 2020 (edited) 1 hour ago, linuxgurugamer said: I believe it already has a whitelist. That being said, if you find any missing, let me know You're right my bad - for some reason I thought when I created my own list after installing ReStock I had to whitelist some SXT parts but I just checked my list and none are on there. Derp Edited May 1, 2020 by Drew Kerman Quote Link to comment Share on other sites More sharing options...
Critter79606 Posted May 11, 2020 Share Posted May 11, 2020 @linuxgurugamer Just noticed why I've never been able to attach anything to the nodes on the truck beds and wheel beds of the trucks. I've always just surface attached stuff. The node is pointed the wrong way. 1st pic, probe won't attach on any of those nodes until I lay it over on it's side like in the 2nd pic. The nodes to put the truck together work fine. Just thought I'd let you know. Thanks for maintaining this. It's nice to have a real ground vehicle for tooling around KSP. Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted May 11, 2020 Author Share Posted May 11, 2020 2 hours ago, Critter79606 said: Just noticed why I've never been able to attach anything to the nodes on the truck beds and wheel beds of the trucks. I've always just surface attached stuff. The node is pointed the wrong way. 1st pic, probe won't attach on any of those nodes until I lay it over on it's side like in the 2nd pic. The nodes to put the truck together work fine. Just thought I'd let you know. Thanks for maintaining this. It's nice to have a real ground vehicle for tooling around KSP. Thank you, I'll get it fixed Monday evening Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted May 11, 2020 Author Share Posted May 11, 2020 New release, 0.3.29.3 Fixed truck attach nodes and orientation of all parts Quote Link to comment Share on other sites More sharing options...
Leandro Basi Posted May 11, 2020 Share Posted May 11, 2020 3 hours ago, linuxgurugamer said: New release, 0.3.29.3 Fixed truck attach nodes and orientation of all parts Ckan not installing. I got errors. Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted May 11, 2020 Author Share Posted May 11, 2020 21 minutes ago, Leandro Basi said: Ckan not installing. I got errors. Ummm, what errors? I'll add that while you should always give more information than "it's broken", I have been able to verify that there is a problem, but I'm not sure if it's CKAN or the mod; I can download and install the mod by hand from Spacedock, so I doubt it's the mod. The error is an extraction error, I'm waiting to hear from the CKAN folks about the report I posted Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted May 11, 2020 Author Share Posted May 11, 2020 It was a problem with Spacedock, it's been resolved and it's working again. I just installed SXT via ckan Quote Link to comment Share on other sites More sharing options...
Leandro Basi Posted May 11, 2020 Share Posted May 11, 2020 49 minutes ago, linuxgurugamer said: Ummm, what errors? I'll add that while you should always give more information than "it's broken", I have been able to verify that there is a problem, but I'm not sure if it's CKAN or the mod; I can download and install the mod by hand from Spacedock, so I doubt it's the mod. The error is an extraction error, I'm waiting to hear from the CKAN folks about the report I posted Nevermind! now i try install to screenshot error and the process finish successfully! I think a reinit system have fixed. Thanks Quote Link to comment Share on other sites More sharing options...
Critter79606 Posted May 12, 2020 Share Posted May 12, 2020 (edited) @linuxgurugamer I updated the package, and when I loaded my truck it looked like this. So I rebuilt it, and then launched it on the runway, but the wheels wouldn't move the truck. They just spun in place. I futzed with it, and it looks like they are 90 degrees off from where the bottom of the tire should be. This makes it when you turn, the wheels turn up and down, not left and right. The connection points did work correctly though on the parts I tried. I think reverting whatever you changed on the wheel parts would fix it. Thanks! Edited May 12, 2020 by Critter79606 Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted May 12, 2020 Author Share Posted May 12, 2020 8 hours ago, Critter79606 said: I updated the package, and when I loaded my truck it looked like this. That's the result of changes I made. The parts were coming into the scene incorrectly, so I had to rotate them. Sorry, it didn't occur to me that there would be issues like that. 8 hours ago, Critter79606 said: So I rebuilt it, and then launched it on the runway, but the wheels wouldn't move the truck. They just spun in place. I futzed with it, and it looks like they are 90 degrees off from where the bottom of the tire should be. This makes it when you turn, the wheels turn up and down, not left and right. Again, result of some rotations, mostly for asthetics on the wheel. I'll revert the wheel changes and test it before sending out another update. Thanks for the quick test and reply Quote Link to comment Share on other sites More sharing options...
lajoswinkler Posted May 12, 2020 Share Posted May 12, 2020 404 Not Found Looks like this was deleted, or maybe was never here. Who knows. This is what I get when I try go get v0.3.29.3. Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted May 12, 2020 Author Share Posted May 12, 2020 (edited) 9 minutes ago, lajoswinkler said: 404 Not Found Looks like this was deleted, or maybe was never here. Who knows. This is what I get when I try go get v0.3.29.3. from where? 9 minutes ago, lajoswinkler said: 404 Not Found Looks like this was deleted, or maybe was never here. Who knows. This is what I get when I try go get v0.3.29.3. That's a spacedock issue, I'll contact them. For now, try getting it from Github: https://github.com/linuxgurugamer/SXTContinued/releases Edited May 12, 2020 by linuxgurugamer Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted May 12, 2020 Author Share Posted May 12, 2020 New release, 0.3.29.4 Reverted changes to truck parts Fixed node on truck beds Fixed orientation of wheel boxes upon creation Note: Trucks are configured to be built in the SPH Quote Link to comment Share on other sites More sharing options...
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