Jump to content

[1.8.1] Kerbal Konstructs - 1.8.1.15 - 15.Dec.2019


Ger_space

Recommended Posts

  On 8/22/2019 at 5:52 PM, Ger_space said:

its a old bug, that needed some fix, but I was not motivated to do something on KSP for a couple of weeks. Too much stress in RL, so I  never found the energy to support this mod. 

 

but:

 

Here is a new Release for KSP 1.7.3:

 

https://github.com/GER-Space/Kerbal-Konstructs/releases/tag/1.7.3.0

 

Changes:

* Some functions seperated into a external mod. This would in therory enable other mods to do thier own prelaunch checks, without KK overwriting them. 

* some cleanups. 

* recompile against KSP 1.7.3

Expand  

The CustomPreLaunchChecks folder has an empty CustomPreLaunchChecks-.zip inside it. I'm guessing it's not meant to be there?

Running on 1.7.3 with KSC Extended and I seem to have lost the rest of the KSC using this new version.

Edited by madindehead
Link to comment
Share on other sites

  On 8/23/2019 at 6:06 PM, madindehead said:

The CustomPreLaunchChecks folder has an empty CustomPreLaunchChecks-.zip inside it. I'm guessing it's not meant to be there?

Running on 1.7.3 with KSC Extended and I seem to have lost the rest of the KSC using this new version.

Expand  

that was a mistake of my packaging. 

I need a log file, as I it's running fine on my side. 

Link to comment
Share on other sites

  On 8/23/2019 at 10:03 PM, Ger_space said:
Expand  

Nah, still getting errors. Log is here: https://drive.google.com/file/d/17qiVYgFzFnQw6RtMuEqXIpfRc5iGDh0j/view?usp=sharing

One of the errors I'm seeing:

[ERR 09:03:01.820] ADDON BINDER: Cannot resolve assembly: CustomPreLaunchChecks, Culture=neutral, PublicKeyToken=null

[ERR 09:03:01.821] ADDON BINDER: Cannot resolve assembly: CustomPreLaunchChecks, Culture=neutral, PublicKeyToken=null

[ERR 09:03:01.827] AssemblyLoader: Exception loading 'KerbalKonstructs': System.Reflection.ReflectionTypeLoadException: The classes in the module cannot be loaded.
  at (wrapper managed-to-native) System.Reflection.Assembly:GetTypes (bool)
  at System.Reflection.Assembly.GetTypes () [0x00000] in <filename unknown>:0 
  at AssemblyLoader.LoadAssemblies () [0x00000] in <filename unknown>:0 

Additional information about this exception:

 System.TypeLoadException: Could not load type 'KerbalKonstructs.Core.LaunchSiteChecks' from assembly 'KerbalKonstructs, Version=2.0.0.0, Culture=neutral, PublicKeyToken=null'.

 System.TypeLoadException: Could not load type 'KKPrelaunchSizeCheck' from assembly 'KerbalKonstructs, Version=2.0.0.0, Culture=neutral, PublicKeyToken=null'.

 System.TypeLoadException: Could not load type 'KKPrelaunchMassCheck' from assembly 'KerbalKonstructs, Version=2.0.0.0, Culture=neutral, PublicKeyToken=null'.

 System.TypeLoadException: Could not load type 'KKPrelaunchPartCheck' from assembly 'KerbalKonstructs, Version=2.0.0.0, Culture=neutral, PublicKeyToken=null'.

 System.TypeLoadException: Could not load type '<>c' from assembly 'KerbalKonstructs, Version=2.0.0.0, Culture=neutral, PublicKeyToken=null'.

Going to try it on a stock install quickly. It's probably a mod interaction causing me problems. 

Update: Stock 1.7.3 is fine - not sure where the error is creeping in with my modded install - log should help with that (above). Will revert for now. 

Update: Stock 1.7.3 with only these mods: Kerbal Konstructs, OSSNTR, KSC Extended and Tundra Space Center. Made a new sandbox game and everything shows up before entering a building. When I leave a building only the stock buildings are there. Log file: https://drive.google.com/file/d/1vvFQHvfTe8diDqoBz_-232raLG1j-43X/view?usp=sharing

Definitely an error with Kerbal Konstructs in there. 

Edited by madindehead
Update on stock behavior.
Link to comment
Share on other sites

  On 8/24/2019 at 9:33 AM, madindehead said:

Nah, still getting errors. Log is here: https://drive.google.com/file/d/17qiVYgFzFnQw6RtMuEqXIpfRc5iGDh0j/view?usp=sharing

One of the errors I'm seeing:

[ERR 09:03:01.820] ADDON BINDER: Cannot resolve assembly: CustomPreLaunchChecks, Culture=neutral, PublicKeyToken=null

[ERR 09:03:01.821] ADDON BINDER: Cannot resolve assembly: CustomPreLaunchChecks, Culture=neutral, PublicKeyToken=null

[ERR 09:03:01.827] AssemblyLoader: Exception loading 'KerbalKonstructs': System.Reflection.ReflectionTypeLoadException: The classes in the module cannot be loaded.
  at (wrapper managed-to-native) System.Reflection.Assembly:GetTypes (bool)
  at System.Reflection.Assembly.GetTypes () [0x00000] in <filename unknown>:0 
  at AssemblyLoader.LoadAssemblies () [0x00000] in <filename unknown>:0 

Additional information about this exception:

 System.TypeLoadException: Could not load type 'KerbalKonstructs.Core.LaunchSiteChecks' from assembly 'KerbalKonstructs, Version=2.0.0.0, Culture=neutral, PublicKeyToken=null'.

 System.TypeLoadException: Could not load type 'KKPrelaunchSizeCheck' from assembly 'KerbalKonstructs, Version=2.0.0.0, Culture=neutral, PublicKeyToken=null'.

 System.TypeLoadException: Could not load type 'KKPrelaunchMassCheck' from assembly 'KerbalKonstructs, Version=2.0.0.0, Culture=neutral, PublicKeyToken=null'.

 System.TypeLoadException: Could not load type 'KKPrelaunchPartCheck' from assembly 'KerbalKonstructs, Version=2.0.0.0, Culture=neutral, PublicKeyToken=null'.

 System.TypeLoadException: Could not load type '<>c' from assembly 'KerbalKonstructs, Version=2.0.0.0, Culture=neutral, PublicKeyToken=null'.

Going to try it on a stock install quickly. It's probably a mod interaction causing me problems. 

Update: Stock 1.7.3 is fine - not sure where the error is creeping in with my modded install - log should help with that (above). Will revert for now. 

Update: Stock 1.7.3 with only these mods: Kerbal Konstructs, OSSNTR, KSC Extended and Tundra Space Center. Made a new sandbox game and everything shows up before entering a building. When I leave a building only the stock buildings are there. Log file: https://drive.google.com/file/d/1vvFQHvfTe8diDqoBz_-232raLG1j-43X/view?usp=sharing

Definitely an error with Kerbal Konstructs in there. 

Expand  

You installed the custom pre-launch checks mod from the zip? It is in there because kerbal konstructs requires this mod as a requirement. 

Link to comment
Share on other sites

Definitely something going on, but doesn't seem to be a new 'bug' but a compatibility issue regarding something else. I also 1.7.3 also had nothing showing up any longer at KSC. Went back to 1.7.0.3 and everything is back again at first, but after entering buildings and doing back to KSC it likewise only shows sock not the enhancements.

Edited by JeffreyCor
Link to comment
Share on other sites

  On 8/24/2019 at 11:38 AM, Ger_space said:

You installed the custom pre-launch checks mod from the zip? It is in there because kerbal konstructs requires this mod as a requirement. 

Expand  

Yup. I always copy the mod folders from inside GameData. Wish I could do more testing but I'm away from home and only got my laptop with me. Loading takes longer than on the desktop.

Link to comment
Share on other sites

Just have to report that the same thing happened to me. I use kerbinside along KK, and updating the mod made me lose everything. Not even KK's UI is showing up anymore.

I had the whole  thing from CKAN, I will try to unistall the whole thing and do it again manually. Then I'll report my findings. 

Link to comment
Share on other sites

I just installed the latest version with the older Space X Barge mod.  This is a minor issue probably due to this older mod.  Other than that, it appears to work.

 

When adding the barge Facility type, I chose recovery base, but there is not box to enter the tracking distance.  I assume it defaults to zero, and that is makes it invisible from the KSC tracking station. 

 

I have a work-around.  I dropped a probe core on the barge, and I can see it from the KSC tracking station.

(Also, I am running KSP 1.61 with RO and RSS.)

Thanks for the mod,,

Rich

 

Link to comment
Share on other sites

  On 8/26/2019 at 4:19 AM, richl11 said:

I just installed the latest version with the older Space X Barge mod.  This is a minor issue probably due to this older mod.  Other than that, it appears to work.

 

When adding the barge Facility type, I chose recovery base, but there is not box to enter the tracking distance.  I assume it defaults to zero, and that is makes it invisible from the KSC tracking station. 

 

I have a work-around.  I dropped a probe core on the barge, and I can see it from the KSC tracking station.

(Also, I am running KSP 1.61 with RO and RSS.)

Thanks for the mod,,

Rich

 

Expand  

tracking distance is not needed for Recovery bases. They will show up on the map according to your settings. open the kk menu on in the map-view. then you might set it visible.

  On 8/25/2019 at 10:45 PM, Daniel Prates said:

Just have to report that the same thing happened to me. I use kerbinside along KK, and updating the mod made me lose everything. Not even KK's UI is showing up anymore.

I had the whole  thing from CKAN, I will try to unistall the whole thing and do it again manually. Then I'll report my findings. 

Expand  

 

  On 8/26/2019 at 12:47 AM, JeffreyCor said:

Also have no KK after updating to 1.7.3.1 including no toolbar icon (of course the entire zip contents were installed). 1.7.0.3 is functional with the KK update being the only change.

Log: https://www.dropbox.com/s/8yhob8ismj6m15w/output_log.txt?dl=0

 

Expand  

maybe ckan is messing up your install and not extracting the new dependency. Thats a CKAN issue and not one from KK itself. 

Link to comment
Share on other sites

I feel I must point out @Ger_space that posting this issues is not intended to be "nagging", but rather, trying to help by fleshing out possible issues.

That load order thing... it could be just that. With all my mods I am used to read in the loading screen that MM has loaded close to 20k items. When i I updated KK it fell to 17k and change. Then I deleted KK, kerbinside (plus GAP) and the reading actually RISED to 18k and change!

Edited by Daniel Prates
Link to comment
Share on other sites

  On 8/26/2019 at 6:13 PM, Ger_space said:

Hello,

Thank you for all the bugreports. It turned out, that mods are not always are loaded in the expected order. I tried to fix that with the following release, but I cannot test that. 

 

https://github.com/GER-Space/Kerbal-Konstructs/releases/tag/1.7.3.2

 

Please test it out and report back how its working now.

Expand  

Did quick test with 1.7.3.2. KK loads on this one and enhancements to KSC are present in space center view and flight. :)

Link to comment
Share on other sites

  On 8/26/2019 at 6:13 PM, Ger_space said:

Hello,

Thank you for all the bugreports. It turned out, that mods are not always are loaded in the expected order. I tried to fix that with the following release, but I cannot test that. 

 

https://github.com/GER-Space/Kerbal-Konstructs/releases/tag/1.7.3.2

 

Please test it out and report back how its working now.

Expand  

Will test later tonight/tomorrow but it sounds like it's fixed. Thanks :)

Link to comment
Share on other sites

For some reason since I've moved to 1.7.3, I never get the KK option on the toolbar and Ctrl+K wont work. If I downgrade to 1.6.1 it works fine. Is there any new dependencies? Or am I doing something wrong? Any help would be greatly appreciated. Thanks! 

Link to comment
Share on other sites

  On 8/31/2019 at 10:05 PM, SirMimbo said:

For some reason since I've moved to 1.7.3, I never get the KK option on the toolbar and Ctrl+K wont work. If I downgrade to 1.6.1 it works fine. Is there any new dependencies? Or am I doing something wrong? Any help would be greatly appreciated. Thanks! 

Expand  

See post by Ger_Space 4 posts above yours. There is a new version with new dependency CustomPrelaunchChecks. Don't use CKAN. Go manual. CKAN did not install correctly for me.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...