PrathamK Posted May 1, 2017 Share Posted May 1, 2017 Download link for 1.2.2 plz Link to comment Share on other sites More sharing options...
Galileo Posted May 1, 2017 Share Posted May 1, 2017 4 minutes ago, PrathamK said: Download link for 1.2.2 plz The mod works in 1.2.2. Just download from the same link... Link to comment Share on other sites More sharing options...
PrathamK Posted May 3, 2017 Share Posted May 3, 2017 Is the screenshot the blueprint we can find in directory as exploded view. Link to comment Share on other sites More sharing options...
Skylon Posted May 13, 2017 Share Posted May 13, 2017 Is there a reason why Kerbalism isn't compatible? It looks like a great mod though. Link to comment Share on other sites More sharing options...
Skylon Posted May 13, 2017 Share Posted May 13, 2017 (edited) Where do the screenshots go once taken? I'm using steam Edit: Found them, in the normal KSP screenshots folder Edited May 13, 2017 by Skylon Link to comment Share on other sites More sharing options...
Drew Kerman Posted May 13, 2017 Share Posted May 13, 2017 14 hours ago, Skylon said: Is there a reason why Kerbalism isn't compatible? that problem was fixed a while ago. Where'd you see it still saying Kerbalism is incompatible? Link to comment Share on other sites More sharing options...
voicey99 Posted May 13, 2017 Share Posted May 13, 2017 14 minutes ago, Drew Kerman said: that problem was fixed a while ago. Where'd you see it still saying Kerbalism is incompatible? Maybe, like, right at the top of the OP? On 22/11/2016 at 8:01 PM, linuxgurugamer said: Incompatible Mod Kerbalism Link to comment Share on other sites More sharing options...
Drew Kerman Posted May 13, 2017 Share Posted May 13, 2017 (edited) 6 minutes ago, voicey99 said: Maybe, like, right at the top of the OP? Well, as a KVV and Kerbalism user if there is a serious incompatibility still I don't know what it is cause I don't have it. Again, pretty positive this was resolved as I do remember there being an issue in the past I guess LGG just forgot to update the OP - he juggles a lot of mods so wouldn't be a surprise if this were the case. Yea, looking back he might have missed this post: Edited May 13, 2017 by Drew Kerman Link to comment Share on other sites More sharing options...
linuxgurugamer Posted May 14, 2017 Author Share Posted May 14, 2017 2 hours ago, Drew Kerman said: Well, as a KVV and Kerbalism user if there is a serious incompatibility still I don't know what it is cause I don't have it. Again, pretty positive this was resolved as I do remember there being an issue in the past I guess LGG just forgot to update the OP - he juggles a lot of mods so wouldn't be a surprise if this were the case. Yea, looking back he might have missed this post: Thanks, I'll update the OP Link to comment Share on other sites More sharing options...
Jimbodiah Posted June 1, 2017 Share Posted June 1, 2017 Is there a way to manually extend the width/height that the screenshot makes? Right now (1.3.0) the sides are cut off for some reason on the screenshot, but it looks fine in-game. Link to comment Share on other sites More sharing options...
Drew Kerman Posted June 1, 2017 Share Posted June 1, 2017 3 hours ago, Jimbodiah said: Is there a way to manually extend the width/height that the screenshot makes? Right now (1.3.0) the sides are cut off for some reason on the screenshot, but it looks fine in-game. It's not detecting that the solar panels are deployed. For now, just place some random parts and offset them far enough to trigger KVV to set a wider view to encompass them (and in so doing the extended panels as well), then delete the parts Link to comment Share on other sites More sharing options...
Jimbodiah Posted June 1, 2017 Share Posted June 1, 2017 (edited) I have the same issue with any wide rocket, not just with panels sticking out, but also SRBs etc. It seems to fixate on the main core and dismiss anything sticking out beyond that. Would there be a way to just manually add X-pixels on each side, or even just use the area that is being shown in the VAB preview pane? NB: On SSTU radial decouplers, the offset works inversely, pulling in the SRB instead of moving them away from the main core. Edited June 1, 2017 by Jimbodiah Link to comment Share on other sites More sharing options...
selfish_meme Posted June 2, 2017 Share Posted June 2, 2017 @linuxgurugamer another fantastic mod saved, I want to bear your children! If I wasn't a man of attractiveness best left undescribed. Edit: Oh the title of the thread still says 1.2.1 Link to comment Share on other sites More sharing options...
linuxgurugamer Posted June 2, 2017 Author Share Posted June 2, 2017 3 hours ago, selfish_meme said: @linuxgurugamer another fantastic mod saved, I want to bear your children! If I wasn't a man of attractiveness best left undescribed. Edit: Oh the title of the thread still says 1.2.1 Fixed. Link to comment Share on other sites More sharing options...
Tyko Posted June 21, 2017 Share Posted June 21, 2017 Is there a way to tweak KVV so heat shields aren't shown as separated from the capsule? Link to comment Share on other sites More sharing options...
OswaldiusB Posted June 22, 2017 Share Posted June 22, 2017 Hey, sorry if this has already been asked, but does anyone know of a way to display the centre of lift, mass and thrust in the Kronal screenshots? I'm using KSP to demonstrate some concepts for a physics project, and I think the orthographic, plain background view of KVV looks more 'professional' than just standard screenshots. Thanks! Link to comment Share on other sites More sharing options...
Drew Kerman Posted June 24, 2017 Share Posted June 24, 2017 On 6/22/2017 at 2:19 PM, OswaldiusB said: does anyone know of a way to display the centre of lift, mass and thrust in the Kronal screenshots? It shows part nodes, so have you tried just toggling the CoM, thrust and lift balls visible and then opening the KVV window? Link to comment Share on other sites More sharing options...
OswaldiusB Posted June 24, 2017 Share Posted June 24, 2017 17 hours ago, Drew Kerman said: It shows part nodes, so have you tried just toggling the CoM, thrust and lift balls visible and then opening the KVV window? I just tried this, it only came up with the yellow crosshairs that outline the CoM, but not the centre of thrust or lift Link to comment Share on other sites More sharing options...
Drew Kerman Posted June 24, 2017 Share Posted June 24, 2017 32 minutes ago, OswaldiusB said: I just tried this, it only came up with the yellow crosshairs that outline the CoM, but not the centre of thrust or lift bummer. You'll just have to place the graphic there yourself is post-edit. No one will know if you're off by a few pixels Link to comment Share on other sites More sharing options...
OswaldiusB Posted June 24, 2017 Share Posted June 24, 2017 52 minutes ago, Drew Kerman said: bummer. You'll just have to place the graphic there yourself is post-edit. No one will know if you're off by a few pixels Fair enough ¯\_(ツ)_/¯ Request to the mod-maker - please make viewing centre of mass, lift and thrust in the renders a feature! Link to comment Share on other sites More sharing options...
Oxygentlemen Posted June 29, 2017 Share Posted June 29, 2017 umm, the button to open the kvv window is not there. did i install it wrong? or was that removed? Link to comment Share on other sites More sharing options...
Drew Kerman Posted June 29, 2017 Share Posted June 29, 2017 28 minutes ago, Oxygentlemen said: umm, the button to open the kvv window is not there. did i install it wrong? How would we know? It wasn't removed, that's for sure Link to comment Share on other sites More sharing options...
Oxygentlemen Posted June 29, 2017 Share Posted June 29, 2017 sorry i did not specify. i put the contents of the gamedata.zip folder into my gamedata folder. Link to comment Share on other sites More sharing options...
Drew Kerman Posted June 29, 2017 Share Posted June 29, 2017 8 minutes ago, Oxygentlemen said: i put the contents of the gamedata.zip folder into my gamedata folder. Which can actually go wrong in a number of ways, so this information is still not helpful at all. Please do what the post I linked to says and someone may be able to help you Link to comment Share on other sites More sharing options...
Oxygentlemen Posted June 29, 2017 Share Posted June 29, 2017 i did that. Link to comment Share on other sites More sharing options...
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