Johnster_Space_Program Posted February 3, 2019 Share Posted February 3, 2019 so this is how people make images in kerbalx like this? https://kerbalx.com/KerbalMax/T-100-Triton ok, can't wait to start using this! Link to comment Share on other sites More sharing options...
Javelius Posted February 24, 2019 Share Posted February 24, 2019 Work in 1.6.1? Link to comment Share on other sites More sharing options...
Jognt Posted February 25, 2019 Share Posted February 25, 2019 On 1/11/2019 at 11:56 AM, DarkNounours said: Hello community! I have been successfully using this mod for VAB crafts but I am struggling with (space)planes in the SPH. It is fine to display a ship from its top, its down, from its front or its rear but I cannot orientate it to make a capture from its side. How that would be possible ? Work around it by rotating the entire craft 90°? Link to comment Share on other sites More sharing options...
Apurva Kawthalkar Posted April 29, 2019 Share Posted April 29, 2019 Hi all, I am quite lagging behind in terms of the version of my KSP. I am using 1.1.2. I really need this mod to generate blueprints of my craft for my real world science project. Can some one please help me get Kronal vessel viewer for KSP 1.1.2 ? Or can someone let me know which version can work with 1.1.2 ? Link to comment Share on other sites More sharing options...
linuxgurugamer Posted April 30, 2019 Author Share Posted April 30, 2019 On 4/29/2019 at 11:49 AM, Apurva Kawthalkar said: Hi all, I am quite lagging behind in terms of the version of my KSP. I am using 1.1.2. I really need this mod to generate blueprints of my craft for my real world science project. Can some one please help me get Kronal vessel viewer for KSP 1.1.2 ? Or can someone let me know which version can work with 1.1.2 ? https://spacedock.info/mod/452/Kronal Vessel Viewer (KVV) Link to comment Share on other sites More sharing options...
Apurva Kawthalkar Posted May 1, 2019 Share Posted May 1, 2019 15 hours ago, linuxgurugamer said: https://spacedock.info/mod/452/Kronal Vessel Viewer (KVV) Version Version_0.0.4_-_1.1_Pre for Kerbal Space Program 1.1 You are saying this would work ? ok thanks will try . Link to comment Share on other sites More sharing options...
linuxgurugamer Posted May 1, 2019 Author Share Posted May 1, 2019 2 hours ago, Apurva Kawthalkar said: Version Version_0.0.4_-_1.1_Pre for Kerbal Space Program 1.1 You are saying this would work ? ok thanks will try . It should. This is the last release by the original author for KSP 1.2 Link to comment Share on other sites More sharing options...
Apurva Kawthalkar Posted May 1, 2019 Share Posted May 1, 2019 (edited) 3 hours ago, linuxgurugamer said: It should. This is the last release by the original author for KSP 1.2 Edited May 1, 2019 by Apurva Kawthalkar Link to comment Share on other sites More sharing options...
Apurva Kawthalkar Posted May 1, 2019 Share Posted May 1, 2019 I tried the version that you suggested, there seems to be a problem, when I activate the mod in VAB, the screen of the mod UI shows all buttons and options but not the blueprint image instead it shows a pink window, be it 'colour adjust' , ' Edge detect' all options are showing the same pink window. Link to comment Share on other sites More sharing options...
linuxgurugamer Posted May 1, 2019 Author Share Posted May 1, 2019 1 hour ago, Apurva Kawthalkar said: I tried the version that you suggested, there seems to be a problem, when I activate the mod in VAB, the screen of the mod UI shows all buttons and options but not the blueprint image instead it shows a pink window, be it 'colour adjust' , ' Edge detect' all options are showing the same pink window. Well, assuming you are on KSP 1.1.2, that is before my time. You can try some of the earlier ones, found here: https://spacedock.info/mod/452/Kronal Vessel Viewer (KVV)#changelog Also, I mistyped earlier when I said that was the last version for 1.2, it should have read 1.1.2 Link to comment Share on other sites More sharing options...
Starseeker Posted May 7, 2019 Share Posted May 7, 2019 Is it possible to make an image of a multipart station in-flight with this? I've got one that I would love to show the structure of. Link to comment Share on other sites More sharing options...
razark Posted May 7, 2019 Share Posted May 7, 2019 11 minutes ago, Alex33212 said: Is it possible to make an image... in-flight with this? To the best of my knowledge, this only works in the building portion, not the flight portion of the game. You can load the vessel into the VAB/Hanger and take shots of the different portions, and then stitch them together in an image editor. Or you could load up the assorted portions, attach them in the VAB, and take a picture of the entire station, if that's what you're trying to do. Link to comment Share on other sites More sharing options...
Starseeker Posted May 7, 2019 Share Posted May 7, 2019 Just now, razark said: To the best of my knowledge, this only works in the building portion, not the flight portion of the game. You can load the vessel into the VAB/Hanger and take shots of the different portions, and then stitch them together in an image editor. Or you could load up the assorted portions, attach them in the VAB, and take a picture of the entire station, if that's what you're trying to do. ah yeah, might have to do something like that Wanting to make an image in the style of https://en.wikipedia.org/wiki/Mir#/media/File:Mir_diagram.svg Link to comment Share on other sites More sharing options...
StarStreak2109 Posted May 12, 2019 Share Posted May 12, 2019 (edited) Hi, I have this kind of problem: Excerpt from log file: Spoiler [WRN 13:13:58.543] [KVV] LoadShaders KVrVesselShot No replacement for KSP/Specular (Cutoff) (UnityEngine.Shader) in bluedog.AtlasV.FairingBase5xx (Part)/*/FairingPanel (UnityEngine.MeshRenderer) [WRN 13:13:58.543] [KVV] LoadShaders KVrVesselShot No replacement for KSP/Specular (Cutoff) (UnityEngine.Shader) in bluedog.AtlasV.FairingBase5xx (Part)/*/FairingPanel (UnityEngine.MeshRenderer) [WRN 13:13:58.543] [KVV] LoadShaders KVrVesselShot No replacement for KSP/Specular (Cutoff) (UnityEngine.Shader) in bluedog.AtlasV.FairingBase5xx (Part)/*/FairingPanel (UnityEngine.MeshRenderer) [WRN 13:13:58.543] [KVV] LoadShaders KVrVesselShot No replacement for KSP/Specular (Cutoff) (UnityEngine.Shader) in bluedog.AtlasV.FairingBase5xx (Part)/*/FairingPanel (UnityEngine.MeshRenderer) [WRN 13:13:58.543] [KVV] LoadShaders KVrVesselShot No replacement for KSP/Specular (Cutoff) (UnityEngine.Shader) in bluedog.AtlasV.FairingBase5xx (Part)/*/FairingPanel (UnityEngine.MeshRenderer) [WRN 13:13:58.543] [KVV] LoadShaders KVrVesselShot No replacement for KSP/Specular (Cutoff) (UnityEngine.Shader) in bluedog.AtlasV.FairingBase5xx (Part)/*/FairingPanel (UnityEngine.MeshRenderer) [WRN 13:13:58.543] [KVV] LoadShaders KVrVesselShot No replacement for KSP/Specular (Cutoff) (UnityEngine.Shader) in bluedog.AtlasV.FairingBase5xx (Part)/*/FairingPanel (UnityEngine.MeshRenderer) [WRN 13:13:58.543] [KVV] LoadShaders KVrVesselShot No replacement for KSP/Specular (Cutoff) (UnityEngine.Shader) in bluedog.AtlasV.FairingBase5xx (Part)/*/FairingPanel (UnityEngine.MeshRenderer) [WRN 13:13:58.543] [KVV] LoadShaders KVrVesselShot No replacement for KSP/Specular (Cutoff) (UnityEngine.Shader) in bluedog.AtlasV.FairingBase5xx (Part)/*/FairingPanel (UnityEngine.MeshRenderer) [WRN 13:13:58.543] [KVV] LoadShaders KVrVesselShot No replacement for KSP/Specular (Cutoff) (UnityEngine.Shader) in bluedog.AtlasV.FairingBase5xx (Part)/*/FairingPanel (UnityEngine.MeshRenderer) [WRN 13:13:58.591] [KVV] LoadShaders KVrVesselShot No replacement for SSTU/PBR/Metallic (UnityEngine.Shader) in torekka (Part)/*/panels (UnityEngine.MeshRenderer) [WRN 13:13:58.591] [KVV] LoadShaders KVrVesselShot No replacement for SSTU/PBR/StockMetallicBumped (UnityEngine.Shader) in dish.xihe (Part)/*/panel (UnityEngine.MeshRenderer) [WRN 13:13:58.592] [KVV] LoadShaders KVrVesselShot No replacement for SSTU/PBR/StockMetallicBumped (UnityEngine.Shader) in dish.xihe (Part)/*/panel (UnityEngine.MeshRenderer) [WRN 13:13:58.592] [KVV] LoadShaders KVrVesselShot No replacement for SSTU/PBR/StockMetallicBumped (UnityEngine.Shader) in dish.xihe (Part)/*/panel (UnityEngine.MeshRenderer) [WRN 13:13:58.592] [KVV] LoadShaders KVrVesselShot No replacement for SSTU/PBR/StockMetallicBumped (UnityEngine.Shader) in dish.xihe (Part)/*/panel (UnityEngine.MeshRenderer) [WRN 13:13:58.592] [KVV] LoadShaders KVrVesselShot No replacement for SSTU/PBR/StockMetallicBumped (UnityEngine.Shader) in dish.xihe (Part)/*/panel (UnityEngine.MeshRenderer) [WRN 13:13:58.592] [KVV] LoadShaders KVrVesselShot No replacement for SSTU/PBR/StockMetallicBumped (UnityEngine.Shader) in dish.xihe (Part)/*/panel (UnityEngine.MeshRenderer) [WRN 13:13:58.592] [KVV] LoadShaders KVrVesselShot No replacement for SSTU/PBR/Metallic (UnityEngine.Shader) in torekka (Part)/*/panels (UnityEngine.MeshRenderer) [WRN 13:13:58.592] [KVV] LoadShaders KVrVesselShot No replacement for SSTU/PBR/StockMetallicBumped (UnityEngine.Shader) in dish.xihe (Part)/*/panel (UnityEngine.MeshRenderer) [WRN 13:13:58.592] [KVV] LoadShaders KVrVesselShot No replacement for SSTU/PBR/StockMetallicBumped (UnityEngine.Shader) in dish.xihe (Part)/*/panel (UnityEngine.MeshRenderer) [WRN 13:13:58.593] [KVV] LoadShaders KVrVesselShot No replacement for SSTU/PBR/StockMetallicBumped (UnityEngine.Shader) in dish.xihe (Part)/*/panel (UnityEngine.MeshRenderer) [WRN 13:13:58.593] [KVV] LoadShaders KVrVesselShot No replacement for SSTU/PBR/StockMetallicBumped (UnityEngine.Shader) in dish.xihe (Part)/*/panel (UnityEngine.MeshRenderer) [WRN 13:13:58.593] [KVV] LoadShaders KVrVesselShot No replacement for SSTU/PBR/StockMetallicBumped (UnityEngine.Shader) in dish.xihe (Part)/*/panel (UnityEngine.MeshRenderer) [WRN 13:13:58.593] [KVV] LoadShaders KVrVesselShot No replacement for SSTU/PBR/StockMetallicBumped (UnityEngine.Shader) in dish.xihe (Part)/*/panel (UnityEngine.MeshRenderer) [WRN 13:13:58.593] [KVV] LoadShaders KVrVesselShot No replacement for SSTU/PBR/Metallic (UnityEngine.Shader) in torekka (Part)/*/panels (UnityEngine.MeshRenderer) [WRN 13:13:58.593] [KVV] LoadShaders KVrVesselShot No replacement for SSTU/PBR/StockMetallicBumped (UnityEngine.Shader) in dish.xihe (Part)/*/panel (UnityEngine.MeshRenderer) [WRN 13:13:58.593] [KVV] LoadShaders KVrVesselShot No replacement for SSTU/PBR/StockMetallicBumped (UnityEngine.Shader) in dish.xihe (Part)/*/panel (UnityEngine.MeshRenderer) [WRN 13:13:58.593] [KVV] LoadShaders KVrVesselShot No replacement for SSTU/PBR/StockMetallicBumped (UnityEngine.Shader) in dish.xihe (Part)/*/panel (UnityEngine.MeshRenderer) [WRN 13:13:58.593] [KVV] LoadShaders KVrVesselShot No replacement for SSTU/PBR/StockMetallicBumped (UnityEngine.Shader) in dish.xihe (Part)/*/panel (UnityEngine.MeshRenderer) [WRN 13:13:58.593] [KVV] LoadShaders KVrVesselShot No replacement for SSTU/PBR/StockMetallicBumped (UnityEngine.Shader) in dish.xihe (Part)/*/panel (UnityEngine.MeshRenderer) [WRN 13:13:58.594] [KVV] LoadShaders KVrVesselShot No replacement for SSTU/PBR/StockMetallicBumped (UnityEngine.Shader) in dish.xihe (Part)/*/panel (UnityEngine.MeshRenderer) [WRN 13:13:58.594] [KVV] LoadShaders KVrVesselShot No replacement for Standard (UnityEngine.Shader) in bluedog.Centaur.Avionics (Part)/*/polySurface5 (UnityEngine.MeshRenderer) [WRN 13:13:58.594] [KVV] LoadShaders KVrVesselShot No replacement for KSP/Specular (Cutoff) (UnityEngine.Shader) in bluedog.AtlasV.FairingBase5xx (Part)/*/FairingPanel (UnityEngine.MeshRenderer) [WRN 13:13:58.594] [KVV] LoadShaders KVrVesselShot No replacement for KSP/Specular (Cutoff) (UnityEngine.Shader) in bluedog.AtlasV.FairingBase5xx (Part)/*/FairingPanel (UnityEngine.MeshRenderer) [WRN 13:13:58.594] [KVV] LoadShaders KVrVesselShot No replacement for KSP/Specular (Cutoff) (UnityEngine.Shader) in bluedog.AtlasV.FairingBase5xx (Part)/*/FairingPanel (UnityEngine.MeshRenderer) [WRN 13:13:58.594] [KVV] LoadShaders KVrVesselShot No replacement for KSP/Specular (Cutoff) (UnityEngine.Shader) in bluedog.AtlasV.FairingBase5xx (Part)/*/FairingPanel (UnityEngine.MeshRenderer) [WRN 13:13:58.594] [KVV] LoadShaders KVrVesselShot No replacement for KSP/Specular (Cutoff) (UnityEngine.Shader) in bluedog.AtlasV.FairingBase5xx (Part)/*/FairingPanel (UnityEngine.MeshRenderer) [WRN 13:13:58.594] [KVV] LoadShaders KVrVesselShot No replacement for KSP/Specular (Cutoff) (UnityEngine.Shader) in bluedog.AtlasV.FairingBase5xx (Part)/*/FairingPanel (UnityEngine.MeshRenderer) I assume this is due to me running DX11? Is there some kind of limitation, as in KVV is only working in DX9? Or is there some incompatibility with Textures Unlimited? Thanks in advance Edited May 12, 2019 by StarStreak2109 Link to comment Share on other sites More sharing options...
linuxgurugamer Posted May 12, 2019 Author Share Posted May 12, 2019 It's DX11, KVV does not support that. Sorry I'm aware that it may be possible, but that's something I can't do. Link to comment Share on other sites More sharing options...
StarStreak2109 Posted May 12, 2019 Share Posted May 12, 2019 Okay. Then I need to reboot into DX9 to make KVV shots. Thanks for letting me know. Cheers, Sebastian Link to comment Share on other sites More sharing options...
Apurva Kawthalkar Posted May 16, 2019 Share Posted May 16, 2019 On 5/12/2019 at 9:37 PM, StarStreak2109 said: Okay. Then I need to reboot into DX9 to make KVV shots. Thanks for letting me know. Cheers, Sebastian Hi I am facing the same problem with KVV. Please tell me how to fix it, if you know Link to comment Share on other sites More sharing options...
linuxgurugamer Posted May 16, 2019 Author Share Posted May 16, 2019 1 hour ago, Apurva Kawthalkar said: Hi I am facing the same problem with KVV. Please tell me how to fix it, if you know Same solution. Don't use DX10 or DX11 Link to comment Share on other sites More sharing options...
Tonas1997 Posted May 17, 2019 Share Posted May 17, 2019 A bit off-topic, but is there any advantage in using DX11 for x64 KSP in the first place? Link to comment Share on other sites More sharing options...
StarStreak2109 Posted May 18, 2019 Share Posted May 18, 2019 10 hours ago, Tonas1997 said: A bit off-topic, but is there any advantage in using DX11 for x64 KSP in the first place? Some visual mods require it, like Textures Unlimited. Link to comment Share on other sites More sharing options...
Apurva Kawthalkar Posted May 20, 2019 Share Posted May 20, 2019 On 5/16/2019 at 7:58 PM, linuxgurugamer said: Same solution. Don't use DX10 or DX11 I am using mac, how to do it on mac ?? Link to comment Share on other sites More sharing options...
linuxgurugamer Posted May 20, 2019 Author Share Posted May 20, 2019 2 hours ago, Apurva Kawthalkar said: I am using mac, how to do it on mac ?? Do what on a mac? Just use the standard graphics on a mac Link to comment Share on other sites More sharing options...
Apurva Kawthalkar Posted May 21, 2019 Share Posted May 21, 2019 I am using standard graphics, still the pink screen problem Link to comment Share on other sites More sharing options...
Sebastiaz Posted May 31, 2019 Share Posted May 31, 2019 (edited) Hi, I seem to be having a sort of issue while using B9 Procedural wings and KVV. The SU-30 is for some reason coloured in in some majestic colour pallet although it should simply be plain white. Adding a new wing seems to keep the same colour, here's the pictures. EDIT: Reverting to SPH after launching from the runway seems to fix it, weird bug I suppose. Edited May 31, 2019 by Sebastiaz Link to comment Share on other sites More sharing options...
badboyz31 Posted June 23, 2019 Share Posted June 23, 2019 On 5/31/2019 at 6:52 PM, Sebastiaz said: Hi, I seem to be having a sort of issue while using B9 Procedural wings and KVV. The SU-30 is for some reason coloured in in some majestic colour pallet although it should simply be plain white. Adding a new wing seems to keep the same colour, here's the pictures. EDIT: Reverting to SPH after launching from the runway seems to fix it, weird bug I suppose. Well, the color used to be reproduced in KVV, although the actual coloring may not be accurate. I have much worse problem though. Currently on 1.7.2 and the KVV icon does not appear at all. Link to comment Share on other sites More sharing options...
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