linuxgurugamer Posted September 26, 2018 Author Share Posted September 26, 2018 12 minutes ago, FuzzyG said: I would like to help out with recompiling mods. I have been trying to work out the process accordingly in terms of updating these in order for each particular version. I would like to discuss this with you in more detail as time permits with you. Kind regards, G You responded to a message more than 6 months old. I took the opportunity when 1.4 came out to update my build process. I don't have any issues with recompiling mods anymore, when a new version comes out all I need to do is update my Jenkins server appropriately. Thanks for the offer, though. Link to comment Share on other sites More sharing options...
FuzzyG Posted September 26, 2018 Share Posted September 26, 2018 7 minutes ago, linuxgurugamer said: You responded to a message more than 6 months old. I took the opportunity when 1.4 came out to update my build process. I don't have any issues with recompiling mods anymore, when a new version comes out all I need to do is update my Jenkins server appropriately. Thanks for the offer, though. Thank you for responding. In actuality, I want to learn how to create mods using the resources (i.e., Blender, Unity, and Visual Studio) that I have but not utilized for real world application as of yet. No worries though. I will work on sifting through the information that is available on this particular forum and other that are out there. Cheers... Link to comment Share on other sites More sharing options...
Nicky21 Posted September 29, 2018 Share Posted September 29, 2018 This is an extraordinary mod. Squad should make this part of stock or something. Thank you ! Link to comment Share on other sites More sharing options...
jrolson Posted December 27, 2018 Share Posted December 27, 2018 Does this still work in 1.6? Link to comment Share on other sites More sharing options...
RealKerbal3x Posted December 27, 2018 Share Posted December 27, 2018 41 minutes ago, jrolson said: Does this still work in 1.6? I haven’t tried it, but I reckon it does. Not many mods got broken when 1.6 dropped. Link to comment Share on other sites More sharing options...
WillWam Posted January 12, 2019 Share Posted January 12, 2019 On 11/29/2016 at 7:44 AM, linuxgurugamer said: Since @Leeman hasn't been around, and I needed to use this, I've revived it for 1.2.1. Most of the following text is just copied from the previous thread (here) and the original thread (here) Navball docking alignment indicator (Community Edition) To begin with, it is just fair to say that @mic_e is the original Author of this mod. His thread can be found here. As stated in this thread as I personally like this mod alot and he wasn't online for 3 Months I decided to pick it up and continue it's development in his absence. License and all will be kept exactly the same, the only difference will be the name (added Community Edition for clarity) and the sourcecode obviously. Now a little bit about this mod, what it does and what you use it for. Ever had the issue that when you were planning a rendevouz in space and wanted to dock to your target however it was a pain in the a** due to rotation of camera, lightning or some other reason? Well then this mod might be just the mod you are looking for. This will add a new Marker to the Navball to show if you are aligned with the targeted Dockingport. (You can also tell the targets rotation by it if you need it) and this will save you lot of fiddeling and switching back and forth to double and triple check. It really is just a minimalistic mod and yet so usefull Features Add a new marker to the navball to indicate Dockingport alignment You can change the color of the marker via a config (r, g, b values) Pictures: Screenshots It's just a red marker on the navball. So enjoy the following pictures of red markers... on navballs. They even have descriptions! We're directly facing the alignment marker. As you can see, the vessels are off quite a bit, but their docking ports are precisely parallel. The target velocity marker is used to 'push' the position marker in the direction of the alignment marker. As soon as it has arrived there, the velocity marker is moved onto the alignment marker. Where to download: Github: https://github.com/linuxgurugamer/NavBallDockingAlignmentIndicatorCE/releases Spacedock: http://spacedock.info/mod/1098/Navball%20Docking%20Alignment%20Indicator%20CE-2 it also is available via CKAN License: GNU GPL v3 Source Github https://www.patreon.com/linuxgurugamer Issues and Suggestions: Here or on Github Changelogs (newest Version on top): Version 1.0.1.1 Built for KSP 1.2.1 Added versioning into assembly Version: 1.01 change color of the marker via config; By default red; Version 1.0b Fixed issue where marker did not disappear on vessel / target change Version 1.0a Disabled Debugging Information as in toggleable via Hotkey Version 1.0 Rewrote most of the code ("legacy" code is marked in the SourceCode) Compatible with KSP 1.1 Support for current KSP version? Link to comment Share on other sites More sharing options...
BlackHat Posted January 12, 2019 Share Posted January 12, 2019 49 minutes ago, WillWam said: Support for current KSP version? First, There is no need to quote the entire OP just to ask if it supports the current version. Second, #1 Rule on the form. Don't bug Modders for updates. Third, linuxgurugamer maintains about 170 mods. It takes time to do them all. (1.6 has been out less than a month.) Fourth, the post above yours said it probably still works in 1.6, as 1.6 did not make many changes in the code. Fifth, no one has posted that it stopped working in 1.5, 1.5.1, or 1.6. (Which would have happened if someone noticed it was no longer working) I am using it in 1.5.1 and it works there. More than likely is still works in 1.6 and 1.6.1. Try it and see. Link to comment Share on other sites More sharing options...
linuxgurugamer Posted January 12, 2019 Author Share Posted January 12, 2019 1 hour ago, WillWam said: Support for current KSP version? Works Link to comment Share on other sites More sharing options...
WillWam Posted January 12, 2019 Share Posted January 12, 2019 45 minutes ago, linuxgurugamer said: Works Sweet, can't wait to try it out Link to comment Share on other sites More sharing options...
sthalik Posted September 25, 2019 Share Posted September 25, 2019 Can you apply UI/navball scale to the indicator? Thanks! Link to comment Share on other sites More sharing options...
Thygrrr Posted November 5, 2019 Share Posted November 5, 2019 (edited) With the KURS camera not being available, does this at least work in 1.8.x? Probably requires a recompile against Unity 2019.2 ... CKAN doesn't even let me install, will try some other ways to get the mod. (binary releases on Github would be awesome, Linuxguru) EDIT: Spacedock seems to be down, another good reason to host releases on Github. Which I see you are already doing, but CKAN is trying to pull off of Spacedock's shoddy hoster. Edited November 5, 2019 by Thygrrr Link to comment Share on other sites More sharing options...
peteletroll Posted November 5, 2019 Share Posted November 5, 2019 2 hours ago, Thygrrr said: does this at least work in 1.8.x? It works for me. Link to comment Share on other sites More sharing options...
Thygrrr Posted November 5, 2019 Share Posted November 5, 2019 Strange, doesn't for me; but for Editor Extensions and Better Time Warp I needed to manually bring in the right dependencies, so... I'll try a bit more. Link to comment Share on other sites More sharing options...
linuxgurugamer Posted November 5, 2019 Author Share Posted November 5, 2019 1 minute ago, Thygrrr said: Strange, doesn't for me; but for Editor Extensions and Better Time Warp I needed to manually bring in the right dependencies, so... I'll try a bit more. I'd recommend waiting until I get it updated Link to comment Share on other sites More sharing options...
Thygrrr Posted November 5, 2019 Share Posted November 5, 2019 I have mad respect for you linuxguru, and hope you find some way to automate the build process for these mods with each new release, and then offload the testing effort to us here. Link to comment Share on other sites More sharing options...
linuxgurugamer Posted November 5, 2019 Author Share Posted November 5, 2019 4 minutes ago, Thygrrr said: I have mad respect for you linuxguru, and hope you find some way to automate the build process for these mods with each new release, and then offload the testing effort to us here. Build process is automated, but among other things, I'm adding install checks to each. I've already fixed a number of bugs in released mods. Link to comment Share on other sites More sharing options...
linuxgurugamer Posted November 9, 2019 Author Share Posted November 9, 2019 New release, 1.1.0 Added Installchecker Updated for KSP 1.8 Link to comment Share on other sites More sharing options...
mattssheep4 Posted May 30, 2020 Share Posted May 30, 2020 This mod continues to be almost certainly the most useful mod out there relative to its size. Thanks, linuxgurugamer, for keeping it going! Link to comment Share on other sites More sharing options...
Nicky21 Posted September 6, 2020 Share Posted September 6, 2020 I you take sugestions for this mod, a SAS marker for level 4 pilots would be nice. I mean, right now, there is no reason to have a pilot above level 3. Link to comment Share on other sites More sharing options...
Hangdog Posted September 23, 2020 Share Posted September 23, 2020 Mostly not working for me in 1.10.1. It is occasionally visible, but mostly seems to be painted on the interface under the background colors of the nav ball. Z-layering issue? Link to comment Share on other sites More sharing options...
Laughing Gravy Posted October 25, 2020 Share Posted October 25, 2020 Has this mod been updated for 1.9 or 1.10? The most recent version I see on GitHub is for 1.8 (dated November 8, 2019). I remain dumbfounded that this incredibly useful mod is not in the stock game. How else are you supposed to know you are aligned correctly when docking? Link to comment Share on other sites More sharing options...
chris-kerbal Posted December 4, 2020 Share Posted December 4, 2020 I also found the issue, that the marker is not scaling with the navball. Could that be added? Link to comment Share on other sites More sharing options...
linuxgurugamer Posted December 5, 2020 Author Share Posted December 5, 2020 On 10/25/2020 at 6:20 AM, Laughing Gravy said: Has this mod been updated for 1.9 or 1.10? The most recent version I see on GitHub is for 1.8 (dated November 8, 2019). I remain dumbfounded that this incredibly useful mod is not in the stock game. How else are you supposed to know you are aligned correctly when docking? Works fine in 1.10.1 53 minutes ago, chris-kerbal said: I also found the issue, that the marker is not scaling with the navball. Could that be added? I wasn’t aware. Will take a look. No promises, though. Link to comment Share on other sites More sharing options...
linuxgurugamer Posted December 5, 2020 Author Share Posted December 5, 2020 New release, 1.1.1 Optimized initialization code a bit Added auto resizing of indicator to match navball scale Link to comment Share on other sites More sharing options...
histalonia Posted July 16, 2021 Share Posted July 16, 2021 Way cool mod, I have used it for years. Thanks, linuxgurugamer, for keeping it going! Link to comment Share on other sites More sharing options...
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