DiscoveryPlanet Posted November 18, 2017 Share Posted November 18, 2017 26 minutes ago, L0ck0n said: Still not working for me without ferram aerospace. i use AOA for ksp 1.22 without Ferram, and it works as well Quote Link to comment Share on other sites More sharing options...
Waristheonlyway Posted December 4, 2017 Share Posted December 4, 2017 When will this be available for 1.3.1 Quote Link to comment Share on other sites More sharing options...
Wolfair corp. Posted December 4, 2017 Author Share Posted December 4, 2017 7 hours ago, Waristheonlyway said: When will this be available for 1.3.1 It's working on 1.3.1 but there's a lot of stuff to do before updating. Quote Link to comment Share on other sites More sharing options...
gomker Posted December 5, 2017 Share Posted December 5, 2017 (edited) @Wolfair corp. There are some pending BDA updates that will change a few things. You mind if I just send you some of the fixes or we can talk through them if you prefer. The TLDR; is the radars need updating and some bullet configs, nothing big Edit// I just saw the github, I will do a PR for ya Edited December 5, 2017 by gomker Quote Link to comment Share on other sites More sharing options...
memeconnoiseur Posted December 8, 2017 Share Posted December 8, 2017 So is there any rough release time for the 1.3.1 release? Quote Link to comment Share on other sites More sharing options...
Wolfair corp. Posted December 8, 2017 Author Share Posted December 8, 2017 3 minutes ago, memeconnoiseur said: So is there any rough release time for the 1.3.1 release? Around Christmas Quote Link to comment Share on other sites More sharing options...
memeconnoiseur Posted December 8, 2017 Share Posted December 8, 2017 (edited) 9 minutes ago, Wolfair corp. said: Around Christmas cool are you planning on adding anything? Edited December 8, 2017 by memeconnoiseur Quote Link to comment Share on other sites More sharing options...
Wolfair corp. Posted December 8, 2017 Author Share Posted December 8, 2017 9 hours ago, memeconnoiseur said: cool are you planning on adding anything? I dont think I have the modelling skill yet to create new parts, and I don't have ideas. This part belongs for now to @martinezfg11. Anyway, I'm quite occupied with updating the mod. Quote Link to comment Share on other sites More sharing options...
DiscoveryPlanet Posted December 8, 2017 Share Posted December 8, 2017 57 minutes ago, Wolfair corp. said: I dont think I have the modelling skill yet to create new parts, and I don't have ideas. This part belongs for now to @martinezfg11. Anyway, I'm quite occupied with updating the mod. or how about make cockpit for Sukhoi PAK FA, the best russian's jet fighter for now Pleaseee @martinezfg11 Sir can you make cockpit for Sukhoi PAK FA ? Quote Link to comment Share on other sites More sharing options...
memeconnoiseur Posted December 8, 2017 Share Posted December 8, 2017 Just now, DiscoveryPlanet said: or how about make cockpit for Sukhoi PAK FA, the best russian's jet fighter for now Pleaseee yeah Quote Link to comment Share on other sites More sharing options...
Wolfair corp. Posted December 8, 2017 Author Share Posted December 8, 2017 Martinez is pretty much absent these days. Quote Link to comment Share on other sites More sharing options...
DiscoveryPlanet Posted December 8, 2017 Share Posted December 8, 2017 41 minutes ago, Wolfair corp. said: Martinez is pretty much absent these days. if i have skill of programing and design i will join to make mod for KSP Quote Link to comment Share on other sites More sharing options...
martinezfg11 Posted December 13, 2017 Share Posted December 13, 2017 PAK-FA you say...? Quote Link to comment Share on other sites More sharing options...
DiscoveryPlanet Posted December 13, 2017 Share Posted December 13, 2017 1 hour ago, martinezfg11 said: PAK-FA you say...? HOLY MOLY !!! YES SIR Quote Link to comment Share on other sites More sharing options...
DoctorDavinci Posted December 13, 2017 Share Posted December 13, 2017 3 hours ago, martinezfg11 said: PAK-FA you say...? Please tell me that the cockpit canopy (the glass part) is a separate mesh Quote Link to comment Share on other sites More sharing options...
martinezfg11 Posted December 13, 2017 Share Posted December 13, 2017 7 hours ago, DoctorDavinci said: Please tell me that the cockpit canopy (the glass part) is a separate mesh It isn't. Why would it be? Quote Link to comment Share on other sites More sharing options...
DoctorDavinci Posted December 13, 2017 Share Posted December 13, 2017 27 minutes ago, martinezfg11 said: It isn't. Why would it be? That means adding DCK support for it will involve custom textures if it is released ... unfortunate Quote Link to comment Share on other sites More sharing options...
martinezfg11 Posted December 13, 2017 Share Posted December 13, 2017 (edited) 47 minutes ago, DoctorDavinci said: That means adding DCK support for it will involve custom textures if it is released ... unfortunate Well this can be remedied quite easily. I don't have KSP loaded ATM and am out of the loop with mods, so do tell, what is DCK? Edit: NVM I googled it. Looks pretty cool. Edited December 13, 2017 by martinezfg11 Quote Link to comment Share on other sites More sharing options...
DoctorDavinci Posted December 13, 2017 Share Posted December 13, 2017 (edited) 1 hour ago, martinezfg11 said: Well this can be remedied quite easily. I don't have KSP loaded ATM and am out of the loop with mods, so do tell, what is DCK? Edit: NVM I googled it. Looks pretty cool. Thanx ... I'v been trying to include as many part mods as I can (13 so far with additional DCK support for most of @SpannerMonkey(smce)'s mods ... brings it to 18 or so supported mods) The issue I have been finding is that there are many part mods that have a single mesh for each part and when the part in question has windows or a canopy it forces me to make a custom texture for each of the 42 camo/colors in DCK ... Airplane Plus for example is set up but is made as an add on to DCK since I had to make 42 custom textures for 11 cockpits due to the parts not having the windows as a separate mesh (DCK AP+ is 40 mb due to this) This doesn't only affect just DCK as both Firespitter and IFS will experience the same deal as well as the other texturing mods out there Now I'm not saying that you must accomodate me (or anyone else for that matter) .... I asked so that I am aware of how you are building your models so I know what I am getting into when I eventually get asked to include DCK suppirt for your models Edited December 13, 2017 by DoctorDavinci Quote Link to comment Share on other sites More sharing options...
memeconnoiseur Posted December 15, 2017 Share Posted December 15, 2017 On 13/12/2017 at 1:22 PM, martinezfg11 said: PAK-FA you say...? finally!!! Quote Link to comment Share on other sites More sharing options...
martinezfg11 Posted December 24, 2017 Share Posted December 24, 2017 Coming Soon (TM) Quote Link to comment Share on other sites More sharing options...
DiscoveryPlanet Posted December 24, 2017 Share Posted December 24, 2017 12 hours ago, martinezfg11 said: Coming Soon (TM) WHOOOAAA Quote Link to comment Share on other sites More sharing options...
Wolfair corp. Posted December 24, 2017 Author Share Posted December 24, 2017 On 12/13/2017 at 1:49 PM, DoctorDavinci said: forces me to make a custom texture for each of the 42 camo/colors in DCK Why not making a single png texture and put transparency where the camo needs to be? Quote Link to comment Share on other sites More sharing options...
DoctorDavinci Posted December 24, 2017 Share Posted December 24, 2017 (edited) 13 minutes ago, Wolfair corp. said: Why not making a single png texture and put transparency where the camo needs to be? DCK doesn't work like that .... There needs to be a separate .dds for each pattern (which are already done) but in order to texture a part with windows or a canopy the windows/canopy needs to have a distinct mesh name otherwise you need to take the stock texture of the part, copy the windows/canopy and paste them in the exact same spot on the new texture for each texture in DCK (42 different textures means 42 .dds files) There is no way around this other than the modeller making the windows/canopy have a separate mesh name from the body in the model Edited December 24, 2017 by DoctorDavinci Quote Link to comment Share on other sites More sharing options...
TheKurgan Posted December 28, 2017 Share Posted December 28, 2017 I see it coming! Quote Link to comment Share on other sites More sharing options...
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