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The Kerbal Dakar 2017 entry vehicles thread


Triop

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Just now, DoctorDavinci said:

So yet another teaser .... and here is the craft file if you want to check her out: https://kerbalx.com/DoctorDavinci/DCM1-Mad-Moose---KerbalX

NOTE: the Mad Moose will NOT be camoed out when you load it as I edited the textures of the stock parts in this KSP install to be CADPat ... Also, the flag decals have been removed

kZwsSBQ.png

 

how do you get the custom flags?

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Hey @DoctorDavinci, was just curious why you chose stock wheels over tracks. That bad boy looks the business. Kudos. 

Spoiler

Funny side note for everyone: The other day, when the threads got hot, I stopped actually checking my email because it was notifying too damned often. Here's the aftermath: 

82jNPhw.jpg

 

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1 minute ago, DrunkenKerbalnaut said:

Hey @DoctorDavinci, was just curious why you chose stock wheels over tracks. That bad boy looks the business. Kudos. 

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Funny side note for everyone: The other day, when the threads got hot, I stopped actually checking my email because it was notifying too damned often. Here's the aftermath: 

82jNPhw.jpg

 

I don't use very many mods ... Basically I only use the BDAc family of mods regularly and occasionally others when checking mod compatibility and such as one of the BDAc testers

I tend to stay stock for the most part, I find it a challenge in itself to use the stock parts to achieve my goals ... You can accomplish anything with mods and the only reason I used BDAc was because I was inspired

I'm even considering having a Drone escort follow the Mad Moose ... But this means I gotta have targets to shot too :cool:

Yup, I'm gonna have some targets to shoot at ..............

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3 minutes ago, DrunkenKerbalnaut said:

Weaponize the drone. Sabot missiles that expose fuel drop containers just before impact. Drogue chute, and you got some go-juice on demand. 

I'll be using one of my drones ...

the CANUKWorks Loon - 9x AGM-114 Hellfire missiles and 4x Browning .50 cal

I'll be using the Wing Commander Module in BDAc to control the drone although I may try and get some aerial views of the Mad Moose from the Loon during my video attempt (definitely not possible with the Big Bad Beaver as she runs on 3 Juno's ... way too fast)

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Just now, Draconiator said:

Hint, on Stage 2, use the pass to the left.  The one on the right has a couple dangerous dropoffs, learned that the hard way during the last two test runs

same; I tried again and I kept all 4 wheels, but I cracked the chassis and I had some dangerous right-toe. For some reason my car doesn't like 3 massive rolls.

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14 minutes ago, Draconiator said:

Hint, on Stage 2, use the pass to the left.  The one on the right has a couple dangerous dropoffs, learned that the hard way during the last two test runs

giphy.gif

v0qIvzv.png

Edited by Triop
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So apparently flying drones under AI control is hazardous to the drones' health when you get into the mountains ... Seems the AI likes to fly into the rock-face when you get into dem hills :rolleyes:

Methinks I'll have to run the Mad Moose solo

 

Edited by DoctorDavinci
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Spoiler

I've been reminded a few times to bring such convos here. Didn't want to ask in the other thread, should people be watching that for Dakar updates. Triop hits me. :P 

 

Hey @Azimech, in the other thread you linked https://en.wikipedia.org/wiki/Roof_flap   

What the hell are you up to now? Haha. 

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10 minutes ago, DrunkenKerbalnaut said:
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I've been reminded a few times to bring such convos here. Didn't want to ask in the other thread, should people be watching that for Dakar updates. Triop hits me. :P 

 

Hey @Azimech, in the other thread you linked https://en.wikipedia.org/wiki/Roof_flap   

What the hell are you up to now? Haha. 

 

Never knew this before, I like the idea.

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39 minutes ago, Azimech said:

Never knew this before, I like the idea.

You might find some of the aerodynamic shenanigans pioneering in the Chapparal cars interesting. 

https://en.m.wikipedia.org/wiki/Chaparral_Cars

Active aero, negative pressure zones... Skip to the 2J model if your short on time. 

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8 hours ago, DrunkenKerbalnaut said:

You might find some of the aerodynamic shenanigans pioneering in the Chapparal cars interesting. 

https://en.m.wikipedia.org/wiki/Chaparral_Cars

Active aero, negative pressure zones... Skip to the 2J model if your short on time. 

AHAHAHAHAHAAHA THAT THING IS SO DERPY!!!!!

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8 hours ago, DrunkenKerbalnaut said:

You might find some of the aerodynamic shenanigans pioneering in the Chapparal cars interesting. 

https://en.m.wikipedia.org/wiki/Chaparral_Cars

Active aero, negative pressure zones... Skip to the 2J model if your short on time. 

While we don't have fluid dynamics and therefore we can't "suck" anything ... I've employed jet engines to push one of my cars down in the past.

https://kerbalx.com/Azimech/77-Racing-R1Azi1-K2

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clMxREh.png

So i've been tweaking the cfg file for the RoveMax model M1 wheel, not to much. but it pulls up faster and top speed is set to 40 m/s.

https://www.dropbox.com/s/xg3ol1gjmz0m6t0/roverWheelM1.cfg?dl=0

Replace this file with the original here: your game location/Gamedata/Squad/Parts/Wheel/RoverwheelM1/roverWheelM1.cfg.

Or do it yourself, changed code:

torqueCurve
        {
            key = 0 1.0 0 0
            key = 10  0.99 0//20  0.99 0
            key = 30 0.7 0 0//40 0.7 0 0
            key = 34 0 0 0//44 0 0 0
        }

Edited by Triop
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