Urses Posted November 16, 2017 Share Posted November 16, 2017 (edited) 15 minutes ago, Brigadier said: Planetary Construction? Interplanetary, Galactic, Universal?? "Space Engineer"? Or maybe: "Allista's Space Construction"-"ASC" Edited November 16, 2017 by Urses Quote Link to comment Share on other sites More sharing options...
allista Posted November 16, 2017 Author Share Posted November 16, 2017 16 minutes ago, Brigadier said: Planetary Construction? Interplanetary, Galactic, Universal?? 1 minute ago, Urses said: "Space Engineer"? I would like to retain the acronym, but Galactic is too bold for KSP Quote Link to comment Share on other sites More sharing options...
Brigadier Posted November 16, 2017 Share Posted November 16, 2017 2 minutes ago, Urses said: "Space Engineer"? Isn't that already another game entirely? Doesn't mean it can't be used inside KSP, though. Quote Link to comment Share on other sites More sharing options...
Urses Posted November 16, 2017 Share Posted November 16, 2017 1 minute ago, allista said: I would like to retain the acronym, but Galactic is too bold for KSP Ninjaed on edit For acronym: "Global Construction"? Quote Link to comment Share on other sites More sharing options...
allista Posted November 16, 2017 Author Share Posted November 16, 2017 1 minute ago, Urses said: Ninjaed on edit For acronym: "Global Construction"? That was my original proposal Quote Link to comment Share on other sites More sharing options...
Urses Posted November 16, 2017 Share Posted November 16, 2017 4 minutes ago, allista said: That was my original proposal Or be a little conceited? "Genius Constraction" The idea was genius! Quote Link to comment Share on other sites More sharing options...
Terwin Posted November 16, 2017 Share Posted November 16, 2017 I'd probably go with 'General Construction' once it is no longer ground specific. Hmm, it seems that the image of the recently released package is corrupted or missing, but congratulations anyway. Quote Link to comment Share on other sites More sharing options...
Murdabenne Posted November 16, 2017 Share Posted November 16, 2017 General Construction. That way you dont have to change the references. And congrats on the baby girl. Welcome to Club NoSleep for the next several months. Quote Link to comment Share on other sites More sharing options...
goldenpsp Posted November 16, 2017 Share Posted November 16, 2017 2 hours ago, Murdabenne said: General Construction. That way you dont have to change the references. And congrats on the baby girl. Welcome to Club NoSleep for the next several months. Several months... You must have gotten very lucky Quote Link to comment Share on other sites More sharing options...
Urses Posted November 16, 2017 Share Posted November 16, 2017 4 minutes ago, goldenpsp said: Several months... You must have gotten very lucky And as it is a girl, a father have no sleep untill she is married.... Quote Link to comment Share on other sites More sharing options...
Nergal8617 Posted November 17, 2017 Share Posted November 17, 2017 9 hours ago, Urses said: And as it is a girl, a father have no sleep untill she is married.... I was lucky enough to have a son, though that has it's own headaches. I remember what I was like as a teenager... Quote Link to comment Share on other sites More sharing options...
Urses Posted November 17, 2017 Share Posted November 17, 2017 1 hour ago, Nergal8617 said: I was lucky enough to have a son, though that has it's own headaches. I remember what I was like as a teenager... Thanks god we don't have to tell our offsprings what we have done.... If i sometimes look back i have mostly 2 big questions in reply... 1. Where from came all the "criminal" energy. 2. How i managed to survive all this i did? It is a old russian saying: Kids and Drunk have theyr own guardian angel. Looks possible... Quote Link to comment Share on other sites More sharing options...
RoverDude Posted November 17, 2017 Share Posted November 17, 2017 @allista - congrats again on your new addition Enjoy them while they are young, they grow up fast! Quote Link to comment Share on other sites More sharing options...
Blue Kae Posted November 18, 2017 Share Posted November 18, 2017 I could use some help with a crash I'm getting when launching a base once construction has completed. From the log files it looks like it's failing when trying to adjust the final position: Quote (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) recalculating orbit for DIYKit (Minmus Colony Kit Lander): Minmus ( Update mode TRACK_Phys ) rPos: [57634.7806538194, -15799.8600860797, -5492.51353551447] rVel: [0.854219810540335, 0, 8.9636140343217] |9.0042250105719| (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) recalculated orbit for DIYKit (Minmus Colony Kit Lander): Sun ( UT: 44140678.6038719 ) rPos: [Infinity, -Infinity, -Infinity] rVel: [NaN, NaN, NaN] |NaN| Delta: [NaN, NaN, NaN] / [NaN, NaN, NaN] (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Crash!!! Full log file is here https://www.dropbox.com/s/unso1wys7sixmlf/output_log.txt?dl=0 Quote Link to comment Share on other sites More sharing options...
allista Posted November 18, 2017 Author Share Posted November 18, 2017 32 minutes ago, Blue Kae said: I could use some help with a crash I'm getting when launching a base once construction has completed. From the log files it looks like it's failing when trying to adjust the final position: Full log file is here https://www.dropbox.com/s/unso1wys7sixmlf/output_log.txt?dl=0 This is weird, because the kit should be landed when you build it and launch it's content. So orbit recalculation (done by KSP, not by GC) should not take place at all. I'll check the full log, thanks. Quote Link to comment Share on other sites More sharing options...
agrock Posted November 18, 2017 Share Posted November 18, 2017 Found a solution to weld rooted parts. Engineer on EVA can detach the port, then reattach it to same part. Afterwards the port is no longer a root part. Requires KAS obviously. I should tell you that I am struggling also with a second issue: construction ports and stock docking ports often do not dock together. No magnetic force. No hard seal. Just does not stick. I am not yet sure if that is a real bug or just me being an idiot unable to dock straight. Quote Link to comment Share on other sites More sharing options...
allista Posted November 18, 2017 Author Share Posted November 18, 2017 40 minutes ago, agrock said: Found a solution to weld rooted parts. Engineer on EVA can detach the port, then reattach it to same part. Afterwards the port is no longer a root part. Requires KAS obviously. I should tell you that I am struggling also with a second issue: construction ports and stock docking ports often do not dock together. No magnetic force. No hard seal. Just does not stick. I am not yet sure if that is a real bug or just me being an idiot unable to dock straight. Does it belongs to GC or to MKS? I don't remember any issues with the root parts Quote Link to comment Share on other sites More sharing options...
Nergal8617 Posted November 18, 2017 Share Posted November 18, 2017 (edited) 54 minutes ago, agrock said: I should tell you that I am struggling also with a second issue: construction ports and stock docking ports often do not dock together. No magnetic force. No hard seal. Just does not stick. I am not yet sure if that is a real bug or just me being an idiot unable to dock straight. Construction port issues should be in RoverDude's Konstruction! thread. To answer your issue however, stock ports and construction ports don't work together, i.e you can't dock a stock port to a construction port. Edited November 18, 2017 by Nergal8617 Quote Link to comment Share on other sites More sharing options...
agrock Posted November 18, 2017 Share Posted November 18, 2017 Those belong to Konstruction (Umbra). I have 80+ installed mods so please forgive my confusion. 1 hour ago, Nergal8617 said: Construction port issues should be in RoverDude's Konstruction! thread. To answer your issue however, stock ports and construction ports don't work together, i.e you can't dock a stock port to a construction port. Thank you for explaining. Would it be possible to dock a medium sized port with senior sized port? Stock or Konstruction alike. Quote Link to comment Share on other sites More sharing options...
Nergal8617 Posted November 18, 2017 Share Posted November 18, 2017 2 minutes ago, agrock said: Thank you for explaining. Would it be possible to dock a medium sized port with senior sized port? Stock or Konstruction alike. No, the port sizes need to match or it's not going to work. Quote Link to comment Share on other sites More sharing options...
MarethyuGamer Posted November 18, 2017 Share Posted November 18, 2017 Will there be, or is there, some way of using GC to extend existing ground bases? As in, build a new module so it's attached to the base by default, without any need to move it around and dock. I've been looking for a way to do that, since I want to extend bases in-situ but I want them to be attached to the ground with pylons and such AND attached to the base with rigid corridors, not elastic tubes. Quote Link to comment Share on other sites More sharing options...
allista Posted November 18, 2017 Author Share Posted November 18, 2017 2 minutes ago, MarethyuGamer said: Will there be, or is there, some way of using GC to extend existing ground bases? As in, build a new module so it's attached to the base by default, without any need to move it around and dock. I've been looking for a way to do that, since I want to extend bases in-situ but I want them to be attached to the ground with pylons and such AND attached to the base with rigid corridors, not elastic tubes. No, GC is not able to do that, and I fail to estimate the amount of work required to implement it. The nearest I can imagine is a strut-like connection (e.g. KAS tubes) that is wide enough to act like a corridor. I don't know if MKS elastic tubes act like this, or if they stay elastic after attachment. In any case the solution would have to be post-spawn; or you could simply use KIS too grow your base part-by-part. The first and foremost reason is the real terrain we have in KSP. Quote Link to comment Share on other sites More sharing options...
Nergal8617 Posted November 18, 2017 Share Posted November 18, 2017 36 minutes ago, MarethyuGamer said: I've been looking for a way to do that, since I want to extend bases in-situ but I want them to be attached to the ground with pylons and such AND attached to the base with rigid corridors, not elastic tubes. I've always found attaching bases to the ground to be a bad idea, it tends to invite the Kraken since your vessel can and will move a little(up to half a meter if I remember correctly) every time it loads. Which is one of the reasons I like building bases on Minmus out on the Great Flats. Quote Link to comment Share on other sites More sharing options...
theJesuit Posted November 18, 2017 Share Posted November 18, 2017 40 minutes ago, MarethyuGamer said: Will there be, or is there, some way of using GC to extend existing ground bases? As in, build a new module so it's attached to the base by default, without any need to move it around and dock. I've been looking for a way to do that, since I want to extend bases in-situ but I want them to be attached to the ground with pylons and such AND attached to the base with rigid corridors, not elastic tubes. 30 minutes ago, allista said: No, GC is not able to do that, and I fail to estimate the amount of work required to implement it. The nearest I can imagine is a strut-like connection (e.g. KAS tubes) that is wide enough to act like a corridor. I don't know if MKS elastic tubes act like this, or if they stay elastic after attachment. In any case the solution would have to be post-spawn; or you could simply use KIS too grow your base part-by-part. The first and foremost reason is the real terrain we have in KSP. The KAS corridors could be an option, but otherwise use Konstruction! by RoverDude: Peace. Quote Link to comment Share on other sites More sharing options...
Ericwi Posted November 19, 2017 Share Posted November 19, 2017 Is there a good tutorial on how to make MaterialKits from the ground via MKS? I am not sure if I just don't have it installed right or I am not doing something right. Quote Link to comment Share on other sites More sharing options...
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