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The Official KSP Racing Season


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The Official KSP Racing Season

Are you ready to race?

Round 1 January 1st- February 28th- Post your times below between that period! :)

If so then welcome to the KSP Racing Season! Myself( @Oliverm001x) and @TheEpicSquared are organising a race every 2 months with the new race tracks and rallies. There will be a leaderboard, and points will be distributed depending on the position of the drivers!

How will it work?

Every 2-3 months a new track will be created, with different specifications(to keep things intriguing :)). The participants will have 2 months to engineer their craft and post their times on the multiple stages (more info below). Points will be awarded to the drivers depending on how fast they are during the events. A leaderboard will be constructed, and will be updated with new points after each race.

 

 

General Rules and Regulations:

 

  1. The drivers that enter the competition will be administered under 2 main different categories, namely modded and stock.

    1. In each main category, there are more specific sub-categories:

      1. Electric only (E)

      2. Fuel/Electric (F/E)

      3. Fuel only (F)

  2. The drivers must take a screenshot at the moment of departure, and at the moment of arrival to demonstrate their lap/stage time. Videos are highly encouraged, but screenshots are the bare minimum required to enter.

  3. Flying is not permitted under any circumstances. However, jumping is allowed. More specific rules on this will be specified in each racing event, as there will be multiple tracks.

  4. Cheating is not permitted, and all screenshots will be scrutinised by the rigorous KSP community >:D.

  5. VesselMover is not permitted as a means of competition.

  6. Refueling and fixing is allowed, however only after completing a stage.

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The Points system:

In racing, points are the only way to determine which driver is in the lead of the championship. So we have devised a set of point systems:

 

1st position: 10 points

2nd position: 9 points

3d position: 8 points

4th position:7 points

5th position: 6 points

6th position: 5 points

7th position: 4 points

8th position: 3 points
9th position: 2 points

10th position: 1 point                     

 

The drivers (regardless of how many points they have) we be listed on a leaderboard, and at the end of the season one of you will be crowned as the champion!

 

 

 

Round 1: The Kerbin Cross-Continental Rally (KCCR) Info below in the spoiler:

Dropbox link for track download: https://www.dropbox.com/sh/51esn08h184rtrh/AADEj35YVyqXYjqQT7YdDRf5a?dl=0

Click here for the special thread: Specialised Round 1 Thread

 

Round 1 KCCR (The Kerbin Cross-Continental Rally ) January 1st- February 28th- Post your times below between that period! :)

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Edited by Oliverm001x
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I'm working on a cross-continental rally at the moment, and I'll make a new thread for it as well as post it here when I'm done.

EDIT: Here's the save file, the thread for it will be created tomorrow thread has been created: https://www.dropbox.com/sh/51esn08h184rtrh/AADEj35YVyqXYjqQT7YdDRf5a?dl=0

Edited by TheEpicSquared
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  On 12/31/2016 at 4:34 PM, Oliverm001x said:

ylE16D4GNnouYnWcSdqOOAosrX-n8kmxx2R6Wbhvq6PF9srKlHyC_4TjW8_u-0B7YS-6GvCee9ISB_dc6CU0USnS-XnMcioThEwBSLNQJjTDlQExJ9Sv8dEmGgTk2tuETdzFxfg1

The Official KSP Racing Season

Are you ready to race?

If so then welcome to the KSP Racing Season! Myself(@Oliverm001x) and @TheEpicSquared are organising a race every 2 months with the new race tracks and rallies. There will be a leaderboard, and points will be distributed depending on the position of the drivers!

General Rules and Regulations:

 

  1. The drivers that enter the competition will be administered under 2 main different categories, namely modded and stock.

    1. In each main category, there are more specific sub-categories:

      1. Electric only (E)

      2. Fuel/Electric (F/E)

      3. Fuel only (F)

      4. Hovercraft(H)

  2. The drivers must take a screenshot at the moment of departure, and at the moment of arrival to demonstrate their lap/stage time. Videos are highly encouraged, but screenshots are the bare minimum required to enter.

  3. Flying is not permitted under any circumstances. However, jumping is allowed. More specific rules on this will be specified in each racing event, as there will be multiple tracks.

  4. Cheating is not permitted, and all screenshots will be scrutinised by the rigorous KSP community >:D.

  5. VesselMover is not permitted as a means of competition.

  6. Refueling and fixing is allowed, however only after completing a stage.

  7. Using older versions of KSP are permitted.

wn8_WWqISJfvYNdHYNdYjF61ZSs_rK5iH_jAI4Qz8IMAixVapKVpaj4ssl6C2i_SdcfxZRWSObOj1K0OrLXYvWXSSOTA4nRN4Zqr5Xpk7J7vbHeAypLQoFRbmUTI5Pk1uXp2tJcP

The Points system:

In racing, points are the only way to determine which driver is in the lead of the championship. So we have devised a set of point systems:

 

1st position: 10 points

2nd position: 9 points

3d position: 8 points

4th position:7 points

5th position: 6 points

6th position: 5 points

7th position: 4 points

8th position: 3 points
9th position: 2 points

10th position: 1 point                     

 

The drivers (regardless of how many points they have) we be listed on a leaderboard, and at the end of the season one of you will be crowned as the champion!

 

 

 

Round 1: The Kerbin Cross-Continental Rally (KCCR):

Dropbox link for track download: https://www.dropbox.com/sh/51esn08h184rtrh/AADEj35YVyqXYjqQT7YdDRf5a?dl=0

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 Hopefully you will join the prestigious season, be sure to let us know in the reply section of this thread! :) 

Edited by Oliverm001x
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  On 12/31/2016 at 4:34 PM, Oliverm001x said:

Fuel only (F)

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Hi, what kind of vehicle would you put in this class??  obviously nothing with wheels... which begs the question why bother having the class at all, how can you ensure that wheeled vehicles are not using electrically propelled wheels between stages? There's a time to use the ec drive even on a jet assisted vehicle, it can greatly enhance stability and provides the initial burst of acceleration from the start

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  On 12/31/2016 at 5:48 PM, SpannerMonkey(smce) said:

Hi, what kind of vehicle would you put in this class??  obviously nothing with wheels... which begs the question why bother having the class at all, how can you ensure that wheeled vehicles are not using electrically propelled wheels between stages? There's a time to use the ec drive even on a jet assisted vehicle, it can greatly enhance stability and provides the initial burst of acceleration from the start

Expand  

I guess if people wanted to use landing gear, that would go into the fuel only category. I don't think many people will make a craft for that category, but we have it just in case. :)  

Oh, and the exclusive thread for the cross-continental rally will be created tomorrow.

Edited by TheEpicSquared
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  On 12/31/2016 at 5:48 PM, SpannerMonkey(smce) said:

Hi, what kind of vehicle would you put in this class??  obviously nothing with wheels... which begs the question why bother having the class at all, how can you ensure that wheeled vehicles are not using electrically propelled wheels between stages? There's a time to use the ec drive even on a jet assisted vehicle, it can greatly enhance stability and provides the initial burst of acceleration from the start

Expand  

I agree, seems a bit pointless disabling electric drive on a vehicle (both sets of times will be very similar I would imagine) 

Will definitely be entering this 

Also, do we have to use the same vehicle throughout (if so are alterations allowed to the car) and are multiple entries allowed (i.e. one in each class)? 

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  On 12/31/2016 at 5:52 PM, mrmcp1 said:

Also, do we have to use the same vehicle throughout (if so are alterations allowed to the car) and are multiple entries allowed (i.e. one in each class)? 

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For the cross-continental rally, same vehicle throughout. I'll ask @Oliverm001x to add that to the general rules. :) 

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  On 12/31/2016 at 5:53 PM, TheEpicSquared said:

For the cross-continental rally, same vehicle throughout. I'll ask @Oliverm001x to add that to the general rules. :) 

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Are alterations allowed like ride height adjustments or addition of spoilers and stuff?

Sorry about all the questions 

Looking forward to this

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  On 12/31/2016 at 5:55 PM, mrmcp1 said:

Are alterations allowed like ride height adjustments or addition of spoilers and stuff?

Sorry about all the questions 

Looking forward to this

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No problem :) , you can alter parts already attached onto the vehicle such as angle of spoilers, spring stiffness, etc.. However, you cannot add new parts to the vehicle during the event. Cannot wait myself! :wink: 

Edited by Oliverm001x
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Can I use a different version? Not a beta or alpha but 1.0.5. I'd like to give the people working on Kerbal Foundries a morale boost and a hoverkraft would be a fun challenge as well. Obviously ion engines won't work so would it be ef or f? Does it change if I use solar panels, reactors, or fuel cells?

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  On 12/31/2016 at 5:58 PM, Fireheart318 said:

Can I use a different version? Not a beta or alpha but 1.0.5. I'd like to give the people working on Kerbal Foundries a morale boost and a hoverkraft would be a fun challenge as well. Obviously ion engines won't work so would it be ef or f? Does it change if I use solar panels, reactors, or fuel cells?

Expand  

Using other versions are fine, but I'm not sure if the save file would be compatible. You can try it if you want.

Hovercrafts are fine, I guess. I might have to make a different category for them, though. The way you recharge doesn't matter. the E, F/E and F categories are only for the propulsion mechanism. Hoever, I'll add Hovercrafts, (H) to the list, since I'm not sure which one hovercrafts would be myself. @Oliverm001x, you should probably add it to the general rules as well. :) 

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  On 12/31/2016 at 5:56 PM, Oliverm001x said:

, you can alter parts already attached onto the vehicle such as angle of spoilers, spring stiffness, etc.. However, you cannot add new parts to the vehicle. 

Expand  

but you can't do that unless you return to the sph, and returning to the sph automatically repairs your vehicle.  So  Is this competition more about the time taken than vehicle reliability or suitability?  and in the linked KCCR  it will be acceptable to start each stage with a fresh vehicle (although technically the same vehicle)?

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  On 12/31/2016 at 6:02 PM, TheEpicSquared said:

Using other versions are fine, but I'm not sure if the save file would be compatible. You can try it if you want.

Hovercrafts are fine, I guess. I might have to make a different category for them, though. The way you recharge doesn't matter. the E, F/E and F categories are only for the propulsion mechanism. Hoever, I'll add Hovercrafts, (H) to the list, since I'm not sure which one hovercrafts would be myself. @Oliverm001x, you should probably add it to the general rules as well. :) 

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I added the new category for hovercrafts. Can't wait to see what you will come up with regarding the hovercraft :) 

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  On 12/31/2016 at 6:04 PM, SpannerMonkey(smce) said:

but you can't do that unless you return to the sph, and returning to the sph automatically repairs your vehicle.  So  Is this competition more about the time taken than vehicle reliability or suitability?  and in the linked KCCR  it will be acceptable to start each stage with a fresh vehicle (although technically the same vehicle)?

Expand  

My thoughts with the alterations was before each new rally you could alter your car but when in the rally you have to keep it constant 

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  On 12/31/2016 at 6:04 PM, SpannerMonkey(smce) said:

but you can't do that unless you return to the sph, and returning to the sph automatically repairs your vehicle.  So  Is this competition more about the time taken than vehicle reliability or suitability?  and in the linked KCCR  it will be acceptable to start each stage with a fresh vehicle (although technically the same vehicle)?

Expand  

Point. :wink: 

In the KCCR, the exact same vehicle must start and finish the rally (no using a fresh vehicle for each stage). I'm working on an exclusive thread for it now, more info will be there. :) 

 

 

EDIT: KCCR thread has been published! 

:) 

Edited by TheEpicSquared
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  On 1/1/2017 at 11:01 PM, PixelStory2 said:

How does one refuel? Do I have to get my own fuel supply and drive all the way to my car?

 

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That is one way of doing so, however I would recommend that you download either vessel mover or hyperedit, as then you can position fuel supplies at each stage. Best of luck :) 

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