ninleafar Posted May 4, 2022 Share Posted May 4, 2022 On 5/1/2022 at 6:52 AM, bill_billy_lee said: i'm not an expert, but if the kerbal-freezer is broken, try using the latest stable release of usi-LS. I think all the freezing stuff will no longer exist, so use this mod for freezing instead hope it helps Hi @bill_billy_lee, thanks for your message. I used DeepFreeze in the past, but I read latest (unstable) versions of USI-LS can freeze kerbals. Anyway, I don´t need freeze kerbals (for now), but I see some MKS family modules "don´t find" scientific or engineer kerbals on board when they are necessary. I see others users don´t have this problems and I think something is wrong although I try some clean install and following instruction I read on this topic... I don´t find the bug or what I´m doing bad... But thanks for try help me Quote Link to comment Share on other sites More sharing options...
Marcovicio Posted May 9, 2022 Share Posted May 9, 2022 Hi everyone, I have a WOLF part called WOLF_Connector, which has no title, description etc. Looking at the localization file it seems theres no entry for the part there. Is this a problem with my game or is the part unfinished? Using bleeding edge 2 btw. Quote Link to comment Share on other sites More sharing options...
Nuggzy Posted May 17, 2022 Share Posted May 17, 2022 Is a 1.12.3 version coming out for this? Quote Link to comment Share on other sites More sharing options...
modus Posted May 17, 2022 Share Posted May 17, 2022 Soon™ But for now, you can use the (cue the scary music) Unstable Bleeding Edge release! Spoiler It's totally good to use Quote Link to comment Share on other sites More sharing options...
Grimmas Posted May 17, 2022 Share Posted May 17, 2022 On 5/9/2022 at 9:52 AM, Marcovicio said: Hi everyone, I have a WOLF part called WOLF_Connector, which has no title, description etc. Looking at the localization file it seems theres no entry for the part there. Is this a problem with my game or is the part unfinished? Using bleeding edge 2 btw. That part looks like it isn't finished. As for what it is intended to do in the future, your guess is as good as mine, but for now it is safe to ignore it. You shouldn't need it to use WOLF currently. Quote Link to comment Share on other sites More sharing options...
RoverDude Posted May 17, 2022 Author Share Posted May 17, 2022 1 hour ago, modus said: Soon™ But for now, you can use the (cue the scary music) Unstable Bleeding Edge release! Reveal hidden contents It's totally good to use Yep the bleeding edge is pretty much what we're going to package, minus a bit of buttoning up. Quote Link to comment Share on other sites More sharing options...
RoverDude Posted May 17, 2022 Author Share Posted May 17, 2022 1 hour ago, Grimmas said: That part looks like it isn't finished. As for what it is intended to do in the future, your guess is as good as mine, but for now it is safe to ignore it. You shouldn't need it to use WOLF currently. That one's due for deprecation, functionality was rolled in elsewhere. Quote Link to comment Share on other sites More sharing options...
lBoBl Posted May 18, 2022 Share Posted May 18, 2022 Is it possible via some MM patches or something else to add custom resources to WOLF for virtualized extraction and transport? For example, making WOLF refineries able to create some exotic fuel from another mod and being able to ship it via a preestablished transport route and then being able to output it the same way you can output life support or regular fuel resources with a WOLF part Quote Link to comment Share on other sites More sharing options...
Grimmas Posted May 18, 2022 Share Posted May 18, 2022 Yes, it's possible. You'll need to add the resource to a hopper as well, or you won't be able to get it out of WOLF. Quote Link to comment Share on other sites More sharing options...
Yomin Posted May 19, 2022 Share Posted May 19, 2022 On 4/29/2022 at 10:48 PM, ninleafar said: Hi everyone, Some months ago I had this problems. I couldn't fix it and I played another game type. This week I would like to start a new game with MKS like "main mod", I tried it but I found the same problems than some months ago. "Kebcicle-250 Cryotank" don´t find scientific aboard and "KF-250 KonFabricator" don´t find engineer aboard. I hope this time somebody can give me any solutions or something to try (or maybe I have to wait a future stable release). Conditions are the seam as the first time (in Update 2): I had the problem when I was playing with the Japanese version of KSP. When I changed to the English version, the phenomenon did not appear anymore. I have been playing with the English version ever since. Quote Link to comment Share on other sites More sharing options...
ninleafar Posted May 19, 2022 Share Posted May 19, 2022 10 hours ago, Yomin said: I had the problem when I was playing with the Japanese version of KSP. When I changed to the English version, the phenomenon did not appear anymore. I have been playing with the English version ever since. Thanks a lot!! It really works! I was using Spanish version, I changed to English version when I read your post and now Konfabricator and Cryotank works now... I had done many test with all "Bleeding Edge" releases on two different computers and but allways same results... Ok, for now, I´ll use this solution when I want use USI mods, but, has this simple or quick solution (copying some files or something)? Will this be fixed in future versions? Quote Link to comment Share on other sites More sharing options...
Clancythecat Posted May 21, 2022 Share Posted May 21, 2022 Is there a way i can have just the logistics system without the rest of the Colony parts and resource chains? Quote Link to comment Share on other sites More sharing options...
Grimmas Posted May 22, 2022 Share Posted May 22, 2022 3 hours ago, Clancythecat said: Is there a way i can have just the logistics system without the rest of the Colony parts and resource chains? You could delete all of the parts. Then you will need to add appropriate MKS modules to your own or some other parts using MM patching, or use other mods that provide compatibility to some extent (like KPBS or FUR). Quote Link to comment Share on other sites More sharing options...
RoverDude Posted May 30, 2022 Author Share Posted May 30, 2022 (edited) Version 112.0.1 of MKS has been released, and the thread has been updated to reflect the updated download location and KSP version supported. CKAN should also be catching up for those of you who use it. You can also nab the latest release here: https://github.com/UmbraSpaceIndustries/MKS/releases This is pretty much what was in the bleeding edge releases for 1.11, plus a few small tweaks. Barring any major issues, this is likely going to be the release we stick with for the foreseeable future, as @DoktorKroggand I are both neck deep in a new indie game we're both working on So while we're totally still around and active in the forums and on the USI discord, I would not anticipate any major new USI releases, at least in the short term, though there are still a few major things we both want to knock out (including updating all of the wheels, and some other large system changes). Lastly, a couple of handy links. First, the discord server for all things USI (though this also covers our new game as well), and a reminder that I'll be doing a bunch of streaming around game dev (mostly the art side, so Blender, Substance, Unity, etc.). though it's going to be exclusively work on the new game, vs KSP stuff. Discord: https://discord.gg/FNBwUXRgX8 Twitch: https://www.twitch.tv/RoverDude Enjoy! And make sure to let us know if any bees got into the build process. If so, we'll do a fast follower in a week or two if necessary to update the releases. Edited May 30, 2022 by RoverDude Quote Link to comment Share on other sites More sharing options...
Demon Wolf Posted May 30, 2022 Share Posted May 30, 2022 life support and tools are the only ones in CKAN and when ty to install mods manually thay do not lode in game Quote Link to comment Share on other sites More sharing options...
RoverDude Posted May 30, 2022 Author Share Posted May 30, 2022 14 minutes ago, Demon Wolf said: life support and tools are the only ones in CKAN and when ty to install mods manually thay do not lode in game I can't really speak to the CKAN side - raise the issue with them and we'll happily take any PRs we find. Both @DoktorKrogg and I are not CKAN users. Quote Link to comment Share on other sites More sharing options...
lBoBl Posted May 31, 2022 Share Posted May 31, 2022 The large Atlas parts have attachment nodes inside the model, and I initially thought that at some point we would be able to use them to have the Atlas parts resting on flat surfaces, that attaching something there would shorten the physical model of the part, exactly like the inner nodes on the tundra modules do. Is that a functionality that is planned in the future or did I misunderstand what they were meant for? Quote Link to comment Share on other sites More sharing options...
RoverDude Posted May 31, 2022 Author Share Posted May 31, 2022 14 minutes ago, lBoBl said: The large Atlas parts have attachment nodes inside the model, and I initially thought that at some point we would be able to use them to have the Atlas parts resting on flat surfaces, that attaching something there would shorten the physical model of the part, exactly like the inner nodes on the tundra modules do. Is that a functionality that is planned in the future or did I misunderstand what they were meant for? Planned for the future Quote Link to comment Share on other sites More sharing options...
Clancythecat Posted June 1, 2022 Share Posted June 1, 2022 What if instead of the crew cargo containers we just had that functionality in the crew cabins? Like the 16 person cabin has 16 economy seats or fewer luxury seats? Quote Link to comment Share on other sites More sharing options...
Clancythecat Posted June 2, 2022 Share Posted June 2, 2022 On 5/31/2022 at 7:25 PM, Clancythecat said: What if instead of the crew cargo containers we just had that functionality in the crew cabins? Like the 16 person cabin has 16 economy seats or fewer luxury seats? Never mind, I wrote a module manager patch that does that. Also, if i wanted to edit my save file to remove modules from a Depot that I had planned poorly, where would I find the file that stores the biome Depots? Quote Link to comment Share on other sites More sharing options...
Terwin Posted June 2, 2022 Share Posted June 2, 2022 18 minutes ago, Clancythecat said: Also, if i wanted to edit my save file to remove modules from a Depot that I had planned poorly, where would I find the file that stores the biome Depots? They are in the save file. But it does not save modules, just the effects of the modules. So you will need to manually reverse the effect of any modules you want to 'remove' Quote Link to comment Share on other sites More sharing options...
Clancythecat Posted June 2, 2022 Share Posted June 2, 2022 1 minute ago, Terwin said: They are in the save file. But it does not save modules, just the effects of the modules. So you will need to manually reverse the effect of any modules you want to 'remove' Thank you, i want to remove the effects because I spammed a biome with level 1 harvesters without realizing that they were less efficient and so I'm going to replace them with level 2 harvesters Quote Link to comment Share on other sites More sharing options...
Kazvan Posted June 6, 2022 Share Posted June 6, 2022 I updated the following (via CKAN) to v112.0.1: USI Core USI Kolonization Systems (MKS/OKS) USI Life Support USI Tools When I load the save file, I get a warning about the C3.Kontainer.KIS.M missing part. These are the only mods I am updating. Anyone else has the same issue? Quote Link to comment Share on other sites More sharing options...
RoverDude Posted June 6, 2022 Author Share Posted June 6, 2022 KIS parts have been deprecated for a while... Quote Link to comment Share on other sites More sharing options...
Kazvan Posted June 6, 2022 Share Posted June 6, 2022 2 minutes ago, RoverDude said: KIS parts have been deprecated for a while... I haven't played for a few month and I am afraid I don't know what to do. Do you mean KIS is no longer a current mod? Thanks! Quote Link to comment Share on other sites More sharing options...
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