Brigadier Posted January 29, 2021 Share Posted January 29, 2021 3 hours ago, RoverDude said: WOLF and MKS are like peanut butter and jelly. Incompatible materials that taste bad?? Quote Link to comment Share on other sites More sharing options...
AtomicRocketBooster Posted January 29, 2021 Share Posted January 29, 2021 16 hours ago, RoverDude said: Exactly. The whole idea is to reduce vessel count and save load due to all of the stuff you need to feed an MKS base, or prevent feeling forced to do an 'all in one' kind of setup. Ok, this is what I imagined as well. My current plan is to set up a bunch of WOLFy infrastructure to supply my orbital shipyard and science depot with supplies, fuel, material kits, and other finished goods, but basically no raw materials. Quote Link to comment Share on other sites More sharing options...
Scotty65 Posted January 30, 2021 Share Posted January 30, 2021 I have a question about this mod. I have spent some time trying to learn how this mod works and build a working colony on Minimus. I am almost at the finished point being able to produce everything in enough quanity except for organics, i had a little bit of trouble there until i got smart enough to go read the wiki. So I send up a small amount of organics (seed crop) and it started producing organics so i thought i was good...not, I left to deal with another mission and when i returned my fertilizer had stopped producing and therefore my organics production had stopped so I jump over to fix the problem with my fertilizer supply and forget that the refinery making colony supplies was still running and during this time it drained me of what organics I had left. I call myself a dummy and prepare a supply run to take more organis (seed crop) up to get things started again but this time it doesnt work, I have plenty of organics on hand in the base but my agriculture units all say missing organics. I tried emptying the crate and moving in more again but still nothing, tried resetting the ag units, switched to different ag units, still says missing organics. At this point I dont know what to do. Does anyone know what I am missing? Any help would be awesome, TY. Quote Link to comment Share on other sites More sharing options...
Crimor Posted January 30, 2021 Share Posted January 30, 2021 Has anyone made a video explaining/showcasing a WOLF system yet? Quote Link to comment Share on other sites More sharing options...
Tacombel Posted January 30, 2021 Share Posted January 30, 2021 (edited) 5 hours ago, Crimor said: Has anyone made a video explaining/showcasing a WOLF system yet? Not that I know. Only tutorials. https://github.com/UmbraSpaceIndustries/MKS/wiki/WOLF-—-some-useful-tips Edited January 30, 2021 by Tacombel Quote Link to comment Share on other sites More sharing options...
FabioofSpace Posted January 31, 2021 Share Posted January 31, 2021 Hey, does anybody have any examples of MKS being used side-by-side to 1.11 ksp inventory and building system. I started wondering about it and I couldn't find any footage or images by googling. Quote Link to comment Share on other sites More sharing options...
Cruesoe Posted January 31, 2021 Share Posted January 31, 2021 1 hour ago, FabioofSpace said: Hey, does anybody have any examples of MKS being used side-by-side to 1.11 ksp inventory and building system. I started wondering about it and I couldn't find any footage or images by googling. That update is still in progress. Like the rest of us you'll have to patiently wait for the next big update to drop. Hopefully soon (TM) please @RoverDude ! Quote Link to comment Share on other sites More sharing options...
DiegoKeys Posted January 31, 2021 Share Posted January 31, 2021 Hello, planetary logistics seems not to work on bodies related to planet packs/expansion mods. I'm using Galaxies unbound and my bases don't release goods on planetary warehouse on bodies belonging to this mod. What should I do? Thanks Quote Link to comment Share on other sites More sharing options...
Tacombel Posted January 31, 2021 Share Posted January 31, 2021 (edited) 22 hours ago, FabioofSpace said: Hey, does anybody have any examples of MKS being used side-by-side to 1.11 ksp inventory and building system. I started wondering about it and I couldn't find any footage or images by googling. I am still using KAS for base building because stock KSP lacks node attach. So basically, nearly everything is the same. Edited February 1, 2021 by Tacombel Quote Link to comment Share on other sites More sharing options...
RoverDude Posted February 1, 2021 Author Share Posted February 1, 2021 12 hours ago, Tacombel said: I am still using KAS for base building because stock KSP lacks node attach. So basically, nearly everything is the same. Stock has node attach... Quote Link to comment Share on other sites More sharing options...
Tacombel Posted February 1, 2021 Share Posted February 1, 2021 (edited) 5 hours ago, RoverDude said: Stock has node attach... I haven't been able to find that, and I have been looking for for days, where is it? Edited February 1, 2021 by Tacombel Quote Link to comment Share on other sites More sharing options...
CateredCarrot Posted February 2, 2021 Share Posted February 2, 2021 On 2/1/2021 at 6:25 AM, Tacombel said: I haven't been able to find that, and I have been looking for for days, where is it? Can you share how to do it? I couldn’t find it anywhere... Quote Link to comment Share on other sites More sharing options...
Tacombel Posted February 2, 2021 Share Posted February 2, 2021 (edited) 3 hours ago, CateredCarrot said: Can you share how to do it? I couldn’t find it anywhere... @CateredCarrot It just worked. Had to do nothing, just selected the piece to attach and the node appeared. I am sure I tried exactly that several times with no luck. The only minor problem I have now is that, as you can see in the first picture, Jenfel is at a ladder. If I try to weld the part when grabbing the ladder, it is placed a bit displaced. It was solved by letting the ladder go. Edited February 2, 2021 by Tacombel Quote Link to comment Share on other sites More sharing options...
Tacombel Posted February 2, 2021 Share Posted February 2, 2021 My mobile Muna Base. It would be nice if we could filter out the other installations so we could check all the base modules at the same time. Quote Link to comment Share on other sites More sharing options...
CateredCarrot Posted February 3, 2021 Share Posted February 3, 2021 12 hours ago, Tacombel said: @CateredCarrot It just worked. Had to do nothing, just selected the piece to attach and the node appeared. I am sure I tried exactly that several times with no luck. The only minor problem I have now is that, as you can see in the first picture, Jenfel is at a ladder. If I try to weld the part when grabbing the ladder, it is placed a bit displaced. It was solved by letting the ladder go. Thanks for the exemple. I was trying to figure out how to attach a docking port by the node just like your exemple. But in my case I could use only the surface attachment. go figure... Quote Link to comment Share on other sites More sharing options...
CateredCarrot Posted February 5, 2021 Share Posted February 5, 2021 Is there a MM patch or similar to include the 1.11 inventory system on the USI parts? Quote Link to comment Share on other sites More sharing options...
goldenpsp Posted February 5, 2021 Share Posted February 5, 2021 1 hour ago, CateredCarrot said: Is there a MM patch or similar to include the 1.11 inventory system on the USI parts? The entire mod is being worked on to be 100% stock inventory compatible. Quote Link to comment Share on other sites More sharing options...
CateredCarrot Posted February 5, 2021 Share Posted February 5, 2021 13 hours ago, goldenpsp said: The entire mod is being worked on to be 100% stock inventory compatible. ty. I have seen that KIS/KAS will be depracated. I was just hoping that there could be already a MM patch or a pre-release including this. Quote Link to comment Share on other sites More sharing options...
Terwin Posted February 5, 2021 Share Posted February 5, 2021 35 minutes ago, CateredCarrot said: ty. I have seen that KIS/KAS will be depracated. I was just hoping that there could be already a MM patch or a pre-release including this. I expect the stock inventory support will be in the next release, and that KIS/KAS support will only be deprecated once that support is present. (Note: this only means that new KIS/KAS problems will not be fixed by RD, not that it will no longer work, or that he will not accept KIS/KAS fix Pull requests from others, so don't expect it to break just because it is deprecated) Quote Link to comment Share on other sites More sharing options...
goldenpsp Posted February 5, 2021 Share Posted February 5, 2021 2 hours ago, CateredCarrot said: ty. I have seen that KIS/KAS will be depracated. I was just hoping that there could be already a MM patch or a pre-release including this. I am certainly not an expert, but judging from what I've read on other threads the "issue" with stock vs KIS inventories isn't something that can be fixed with a simple MM patch. Quote Link to comment Share on other sites More sharing options...
RoverDude Posted February 5, 2021 Author Share Posted February 5, 2021 tbh in m my opinion the stock system is also superior, so there's really no need to support a mod when there's a better stock alternative. In the next release all KIS/KAS related stuff will be deprecated and replaced with stock analogues. Quote Link to comment Share on other sites More sharing options...
LatiMacciato Posted February 5, 2021 Share Posted February 5, 2021 25 minutes ago, RoverDude said: tbh in m my opinion the stock system is also superior, so there's really no need to support a mod when there's a better stock alternative. In the next release all KIS/KAS related stuff will be deprecated and replaced with stock analogues. define better, but regardless what is your source? Quote Link to comment Share on other sites More sharing options...
Terwin Posted February 5, 2021 Share Posted February 5, 2021 22 minutes ago, RoverDude said: tbh in m my opinion the stock system is also superior, so there's really no need to support a mod when there's a better stock alternative. In the next release all KIS/KAS related stuff will be deprecated and replaced with stock analogues. I do have a couple of concerns about the stock system: 1) not all stock parts seem to have the metadata to support it(it looks like only things smaller than 1.25m? the 1.25m ore tank for example has no metadata) 2) I have not seen any indication that it supports collective activity or other force multipliers(ie fork-lifts and other construction equipment that let you handle larger parts) It is also nice to have the KAS config file so that you can by-pass annoying things like puling out your 20+ Kolonists to help your engineer place a newly built part. Just now, LatiMacciato said: define better, but regardless what is your source? RD is the author and primary coder, so if he says he is changing something about MKS, I would believe him. Quote Link to comment Share on other sites More sharing options...
LatiMacciato Posted February 5, 2021 Share Posted February 5, 2021 Just now, Terwin said: RD is the author and primary coder, so if he says he is changing something about MKS, I would believe him. that was not my point, I think 'better' is a choise of taste. KIS/KAS is not maintained by RD Quote Link to comment Share on other sites More sharing options...
goldenpsp Posted February 5, 2021 Share Posted February 5, 2021 36 minutes ago, LatiMacciato said: that was not my point, I think 'better' is a choise of taste. KIS/KAS is not maintained by RD Of course it is a matter of opinion. And I believe he was referring to the likelyhood that @RoverDude had a hand in coding the stock inventory system. Opinions aside, it doesn't really matter as MKS is @RoverDude's mod and if he wants it to support stock it's up to him. Quote Link to comment Share on other sites More sharing options...
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