Voodoo8648 Posted February 15, 2017 Share Posted February 15, 2017 5 minutes ago, StarCrusher96 said: probably 2 weeks from now .. maybe more, depends on school To elaborate a little further on timeframes, could you give an approximation as to when you might release a version of KSS that you would be able to recommend starting a serious career mode? I was told a few days ago not to start any serious career game until 1.0 is released, so my KSP playing is on hold. (I don't play sandbox) Just wondering when a career ready version could be released. Link to comment Share on other sites More sharing options...
StarCrusher96 Posted February 15, 2017 Author Share Posted February 15, 2017 Just now, Voodoo8648 said: To elaborate a little further on timeframes, could you give an approximation as to when you might release a version of KSS that you would be able to recommend starting a serious career mode? I was told a few days ago not to start any serious career game until 1.0 is released, so my KSP playing is on hold. (I don't play sandbox) Just wondering when a career ready version could be released. Thats a little difficult because I can't foresee the future. But I guess by Easter? Plz don't forget it is a huge mod and it takes time to make and test new stuff. Link to comment Share on other sites More sharing options...
Voodoo8648 Posted February 15, 2017 Share Posted February 15, 2017 1 minute ago, StarCrusher96 said: Thats a little difficult because I can't foresee the future. But I guess by Easter? Plz don't forget it is a huge mod and it takes time to make and test new stuff. I know, I was just wondering. Link to comment Share on other sites More sharing options...
StarCrusher96 Posted February 15, 2017 Author Share Posted February 15, 2017 Just now, Voodoo8648 said: I know, I was just wondering. no prob haha :p Link to comment Share on other sites More sharing options...
Solar Ranger Posted February 15, 2017 Share Posted February 15, 2017 42 minutes ago, StarCrusher96 said: probably 2 weeks from now .. maybe more, depends on school OK it's just for my yt series I want to use research bodies. It seems to work it just makes my game really laggy Link to comment Share on other sites More sharing options...
StarCrusher96 Posted February 15, 2017 Author Share Posted February 15, 2017 (edited) NEW Planetary Nebula texture for Korlon Edited February 15, 2017 by StarCrusher96 Link to comment Share on other sites More sharing options...
Galileo Posted February 15, 2017 Share Posted February 15, 2017 53 minutes ago, AceCrafted said: OK it's just for my yt series I want to use research bodies. It seems to work it just makes my game really laggy has research bodies compatibility been added yet? If not, it will not work correctly. Only the stock bodies will work. ALL of the other bodies will always remain blurry until support has been added. Link to comment Share on other sites More sharing options...
StarCrusher96 Posted February 15, 2017 Author Share Posted February 15, 2017 22 minutes ago, Galileo said: has research bodies compatibility been added yet? If not, it will not work correctly. Only the stock bodies will work. ALL of the other bodies will always remain blurry until support has been added. no not been added ... but people are impatient these days. Link to comment Share on other sites More sharing options...
Greatness101 Posted February 15, 2017 Share Posted February 15, 2017 (edited) 3 hours ago, StarCrusher96 said: no not been added ... but people are impatient these days. I for one would rather have a carefully crafted mod than a rushed mod, so take your time! Edited February 16, 2017 by Frybert Link to comment Share on other sites More sharing options...
The-Doctor Posted February 16, 2017 Share Posted February 16, 2017 15 hours ago, AceCrafted said: What's the usual lag 6 hours ago, StarCrusher96 said: probably 2 weeks from now .. maybe more, depends on school take your time bro Link to comment Share on other sites More sharing options...
Voodoo8648 Posted February 16, 2017 Share Posted February 16, 2017 1 hour ago, Greatness101 said: I for one would rather have a carefully crafted mod than a rushed mod, so take your time! KSS is a BIG mod and these extra-planetary systems have a lot of planets and moons which slow down the development process. I feel KSS is a WONDERFUL mod for use in career mode, but it's no good if it never gets a final 1.0 release, ready for career game play. Honestly, I make a suggestion that @StarCrusher96 work on a smaller, more manageable version of KSS with less star systems and less planets. Work on optimizing that version for CAREER mode. Get it functional. Get a 1.0 version released where he can advocated starting a serious career. THEN work on adding more star systems and planets in later releases; 2.0, 3.0 versions. As it is, KSS has so many stars and planets and moons that it would be nearly impossible for anyone playing in career mode to go visit all these celestial bodies anyway! My personal opinion that the shear size of KSS as it is, is counter-productive for a few reasons. #1, Computer resource usage and requirements. #2, development process. I say give us a smaller version with ONE or TWO solar systems (perhaps with less planets and moons) that are functional and playable in career mode with minimal to no bugs, then release more solar system packs in future versions (or release them as add-ons so people can CHOOSE how many solar systems they want loaded), And be able to release the future updates without breaking the current gameplay. I'm making this suggestion because I feel like the current release of KSS is so monumental, so gargantuan than it is extremely difficult for one person to get this mod to a full functional 1.0 career ready release in the foreseeable future. Link to comment Share on other sites More sharing options...
Voodoo8648 Posted February 16, 2017 Share Posted February 16, 2017 (edited) @StarCrusher96 before working on more planetary nebulas and texture and all this other stuff I would suggest FOCUSING on the release of just ONE single solar system that's functional and career ready. With biomes, science and compatible with the Kerbnet comm system. After a full release of a full functional system, THEN slowly and METHODICALLY start adding new features in future updates. Giving peace of mind to those playing in career that nothing is going to happen to the existing celestials. It's called Kerbal SPACE PROGRAM ...... Not Kerbal Sandbox. The game was designed to be a career progression type of simulator. KSS further expands on the "endgame" aspect. With KSS as big as it is now, it's unusable in it's entirety because of the size. Edited February 16, 2017 by Voodoo8648 Link to comment Share on other sites More sharing options...
daniel l. Posted February 16, 2017 Share Posted February 16, 2017 6 hours ago, StarCrusher96 said: NEW Planetary Nebula texture for Korlon Does it disappear when the star itself is occluded? Might i also reiterate that i am highly admiring of this mod. Link to comment Share on other sites More sharing options...
StarCrusher96 Posted February 16, 2017 Author Share Posted February 16, 2017 6 hours ago, daniel l. said: Does it disappear when the star itself is occluded? Might i also reiterate that i am highly admiring of this mod. Yes that's the thing with scatterer Link to comment Share on other sites More sharing options...
daniel l. Posted February 16, 2017 Share Posted February 16, 2017 Just now, StarCrusher96 said: Yes that's the thing with scatterer Awww... I thought you had yet again found the holy grail.... I'm so disappointed Anyway. Mind if i use some of your terrain textures in my mod? It's a procedural galaxy generator. And I need textures for the planets. Link to comment Share on other sites More sharing options...
StarCrusher96 Posted February 16, 2017 Author Share Posted February 16, 2017 (edited) @Voodoo8648 I understand you're opinion and it would probably better to work like this but I was planning on first releasing all the systems and then making system after system ready for career or other stuff. 7 minutes ago, daniel l. said: Awww... I thought you had yet again found the holy grail.... I'm so disappointed Anyway. Mind if i use some of your terrain textures in my mod? It's a procedural galaxy generator. And I need textures for the planets. You need to ask Galileo... I got them from him and they are just the SVE textures. you mean terrain textures? Edited February 16, 2017 by StarCrusher96 Link to comment Share on other sites More sharing options...
StarCrusher96 Posted February 16, 2017 Author Share Posted February 16, 2017 9 hours ago, Greatness101 said: I for one would rather have a carefully crafted mod than a rushed mod, so take your time! I will Link to comment Share on other sites More sharing options...
daniel l. Posted February 16, 2017 Share Posted February 16, 2017 5 minutes ago, StarCrusher96 said: you mean terrain textures? Yes. Like rock or ice or sand. Link to comment Share on other sites More sharing options...
StarCrusher96 Posted February 16, 2017 Author Share Posted February 16, 2017 (edited) 5 minutes ago, daniel l. said: Yes. Like rock or ice or sand. Ask galileo They are the same as GPP and SVE Edited February 16, 2017 by StarCrusher96 Link to comment Share on other sites More sharing options...
Galileo Posted February 16, 2017 Share Posted February 16, 2017 (edited) @daniel l. Feel free! Also, I may have some extra planets that didnt make the cut for GPP but are still very nice that i can give you for TBG. I saw you were looking for unique planets a while back Edited February 16, 2017 by Galileo Link to comment Share on other sites More sharing options...
daniel l. Posted February 16, 2017 Share Posted February 16, 2017 24 minutes ago, Galileo said: Also, I may have some extra planets that didnt make the cut for GPP but are still very nice that i can give you for TBG. I saw you were looking for unique planets a while back Yes! Please! Link to comment Share on other sites More sharing options...
Galileo Posted February 16, 2017 Share Posted February 16, 2017 1 minute ago, daniel l. said: Yes! Please! ok just give me a few days when i get back around my PC with all of my stuff Link to comment Share on other sites More sharing options...
Solar Ranger Posted February 16, 2017 Share Posted February 16, 2017 Hi i have decided to have a go at making my own planet pack and despite me being alright at coding I am terrible at texture designing so I was wondering if I could use your terrain textures. Also do you use a software for planet textures or do you create them yourself and if so what or how??? Link to comment Share on other sites More sharing options...
StarCrusher96 Posted February 16, 2017 Author Share Posted February 16, 2017 (edited) 3 minutes ago, AceCrafted said: Hi i have decided to have a go at making my own planet pack and despite me being alright at coding I am terrible at texture designing so I was wondering if I could use your terrain textures. Also do you use a software for planet textures or do you create them yourself and if so what or how??? I create them myself with photoshop, by mixing and editing existing textures (not used in other planet packs) from other sources, sometimes i make a texture from just a drawing. It depends ... and use PQS mod editing ! Edited February 16, 2017 by StarCrusher96 Link to comment Share on other sites More sharing options...
Solar Ranger Posted February 16, 2017 Share Posted February 16, 2017 What are your sources??? Link to comment Share on other sites More sharing options...
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