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[1.5.1] Kerbal Star Systems [v0.8.2] August 18, 2018


StarCrusher96

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  On 9/15/2017 at 6:54 PM, GenesisPlayz said:

Ah, thanks. I never played with KSS (so sorry) because my PC won't handle it. Planning to do so, though.

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Same here... I only have 4 Gb of RAM (which can handle my relatively big modpack quite well), but I'm looking forward to the 0.7 version. Apparently it will be modular and further optimized, so I'm trying to figure out if some extra 4 Gb will do the job. I can only hope so at this point!

If possible, I'll take it a step further and start a new career playthrough with my current modpack + KSS (obviously) + ResearchBodies + DeepFreeze.

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  On 9/16/2017 at 12:28 PM, Tonas1997 said:

Same here... I only have 4 Gb of RAM (which can handle my relatively big modpack quite well), but I'm looking forward to the 0.7 version. Apparently it will be modular and further optimized, so I'm trying to figure out if some extra 4 Gb will do the job. I can only hope so at this point!

If possible, I'll take it a step further and start a new career playthrough with my current modpack + KSS (obviously) + ResearchBodies + DeepFreeze.

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Same here, a pain to have 4GB because i can't play BK aswell :( 

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Sulph

Sulph_0.7.jpg?dl=1

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Looks like some good planets there. :)

  On 9/17/2017 at 7:24 PM, StarCrusher96 said:

We're almost there (0.7)

Revamped Kerolon System

PlanetMoons.png?dl=1

*K.S.S. Kolony on it's way to the planet-sized moon of Mesmo: Ernes.

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Those are some good looking planets. :) Have you added clouds to Mesmo?

Nice progress you're making here, too. Just don't go too fast - or else you may miss a bug or something. :wink:

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  On 9/18/2017 at 12:34 AM, EricL said:

Those are some good looking planets. :) Have you added clouds to Mesmo?

Nice progress you're making here, too. Just don't go too fast - or else you may miss a bug or something. :wink:

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Clouds for gas giants aren't going to be custom clouds you'd see on EVE, but rather an effect that is actually a feature of EVE. It basically gives the clouds a bit of an animation.

And trust me, @StarCrusher96 has been working on 0.7 since May, and the KSS Team has been using testing versions to look for those bugs, so 0.7 should be (hopefully!) mostly bug free :)

 

Edited by TheSpacePotato
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  On 9/17/2017 at 7:24 PM, StarCrusher96 said:

We're almost there (0.7)

Revamped Kerolon System

-image snipped due to being quoted 5 times in a row!-

*K.S.S. Kolony on it's way to the planet-sized moon of Mesmo: Ernes.

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Nice tanks. :wink: And I see you're not afraid of that engine's heat. But the most interesting part for me is (are?) those tiny landers? What are their dV and surface gee limits?

 

Edited by JadeOfMaar
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  On 9/18/2017 at 6:37 PM, JadeOfMaar said:

Nice tanks. :wink: And I see you're not afraid of that engine's heat. But the most interesting part for me is (are?) those tiny landers? What are their dV and surface gee limits?

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At the moment they're just designed as 'escape pods' in case something goes wrong, meaning 4 of the 75 crewmembers can escape :P 

I plan to dock 2 spaceplanes to it :) and keep 2 escape pods.

Edited by StarCrusher96
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