Player1 Posted January 28, 2019 Share Posted January 28, 2019 15 hours ago, Chimichanga said: Hi @sarbian Ascent Guidance's "launch into plane of target" appears to be broken again. Tested with a new install of KSP 1.6.1 w/Making History: There are no other mods in use except MJ dev-#858 and ModuleManager. 4.0.1. Clicking "launch into plane of target" no longer modifies the inclination in the Ascent Guidance window, and no longer gives me accurate timed launches. Thank you for all of your hard work - I can't enjoy KSP without MJ! can confirm exactly this behaviour despite its prolly irrellevant due to tons of other mods i run. but reading this i can defo claim that one on MJ. which doesnt reduce my respect and worshipment for the work you guys put into it. using MJ since before ksp .90 i think, THANK YOU! Quote Link to comment Share on other sites More sharing options...
MikeO89 Posted January 29, 2019 Share Posted January 29, 2019 (edited) Any time frame when there will be an official version that will have the starting nags about it being incompatible with 16.1 gone? Edited January 29, 2019 by MikeO89 Quote Link to comment Share on other sites More sharing options...
sarbian Posted January 29, 2019 Author Share Posted January 29, 2019 Sometimes between 2019 and 2024. Quote Link to comment Share on other sites More sharing options...
plonk Posted January 29, 2019 Share Posted January 29, 2019 Whoa. KSP 16.1 as of 2024. You guys really plan ahead! Quote Link to comment Share on other sites More sharing options...
MikeO89 Posted January 29, 2019 Share Posted January 29, 2019 9 hours ago, sarbian said: Sometimes between 2019 and 2024. oh ok then. I guess I'll just drift in space until then. My wife says that's what I'm doing all the time anyway. Quote Link to comment Share on other sites More sharing options...
Fyrem Posted January 29, 2019 Share Posted January 29, 2019 On 1/27/2019 at 12:54 PM, Chimichanga said: Hi @sarbian Ascent Guidance's "launch into plane of target" appears to be broken again. Tested with a new install of KSP 1.6.1 w/Making History: There are no other mods in use except MJ dev-#858 and ModuleManager. 4.0.1. Clicking "launch into plane of target" no longer modifies the inclination in the Ascent Guidance window, and no longer gives me accurate timed launches. Thank you for all of your hard work - I can't enjoy KSP without MJ! I also experianced the same issue with 858 and MM 4.0.1 ... i can try to drop back to 857, or so, and keep mm at 4.0.1 , or other combinations if that would help any one. Quote Link to comment Share on other sites More sharing options...
El Sancho Posted January 29, 2019 Share Posted January 29, 2019 1 minute ago, MikeO89 said: oh ok then. I guess I'll just drift in space until then. My wife says that's what I'm doing all the time anyway. Of course, I could be entirely mistaken but I think the meaning of the reply is that it's already taken care of, and you should not be getting any message about incompatible with 1.6.1 Personally, I am using MJ Dev 858 and KSP 1.6.1.2401 (WindowsPlayer x64) en-us and I'm not getting any compatibility messages. You can always get the latest dev version at - https://ksp.sarbian.com/jenkins/job/MechJeb2-Dev/ Quote Link to comment Share on other sites More sharing options...
Chimichanga Posted January 29, 2019 Share Posted January 29, 2019 2 hours ago, Fyrem said: I also experianced the same issue with 858 and MM 4.0.1 ... i can try to drop back to 857, or so, and keep mm at 4.0.1 , or other combinations if that would help any one. #857 is no joy, but it was definitely working before but I can't figure out which version. Might be best to try #849: fix "launch to plane" again again (commit: 615dcaa) — lamont / githubwebhttps://ksp.sarbian.com/jenkins/job/MechJeb2-Dev/849/ Quote Link to comment Share on other sites More sharing options...
Tonka Crash Posted January 29, 2019 Share Posted January 29, 2019 2 hours ago, Fyrem said: I also experianced the same issue with 858 and MM 4.0.1 ... i can try to drop back to 857, or so, and keep mm at 4.0.1 , or other combinations if that would help any one. If #849 doesn't work, I'd drop back to #838. #839 had a big rewrite of the ascent guidance. Quote Link to comment Share on other sites More sharing options...
MikeO89 Posted January 30, 2019 Share Posted January 30, 2019 (edited) 3 hours ago, El Sancho said: Of course, I could be entirely mistaken but I think the meaning of the reply is that it's already taken care of, and you should not be getting any message about incompatible with 1.6.1 Personally, I am using MJ Dev 858 and KSP 1.6.1.2401 (WindowsPlayer x64) en-us and I'm not getting any compatibility messages. You can always get the latest dev version at - https://ksp.sarbian.com/jenkins/job/MechJeb2-Dev/ I was referring to the official 2.8.1 version, not a dev version. Never tried Dev versions. I'll give it a try. Edited January 30, 2019 by MikeO89 Quote Link to comment Share on other sites More sharing options...
Jacke Posted January 30, 2019 Share Posted January 30, 2019 (edited) 3 hours ago, El Sancho said: You can always get the latest dev version at - https://ksp.sarbian.com/jenkins/job/MechJeb2-Dev/ And if you're using CKAN, add the MechJeb DEV repository: click Settings, then CKAN Settings, then at the top of the Settings window in Metadata Repositories click New, click on MechJeb2-dev line, click Okay, close the Settings window, then use Refresh to add "MechJeb 2 - DEV RELEASE" with its available versions. Edited January 30, 2019 by Jacke Quote Link to comment Share on other sites More sharing options...
MikeO89 Posted January 30, 2019 Share Posted January 30, 2019 Thanks for the ckan tip. Just did it. Quote Link to comment Share on other sites More sharing options...
Tonka Crash Posted January 31, 2019 Share Posted January 31, 2019 @Chimichanga @Player1 @Fyrem I went back to before Christmas and couldn't find a version that worked for Launch to Plane of Target. What I got to work was to use Launch to Rendezvous with a phase angle set to zero. It worked for me to launch from Kerbin into a 62 degree plane matched with my target. Quote Link to comment Share on other sites More sharing options...
Fyrem Posted January 31, 2019 Share Posted January 31, 2019 (edited) very strange, it was working before my upgrade to 858, and i know i wasn't that far behind on revisions. anyway, looks like it is a real bug, easily repoducable, and effectivly Global in scope. Edited January 31, 2019 by Fyrem something went wrong with quoting... Quote Link to comment Share on other sites More sharing options...
Tonka Crash Posted January 31, 2019 Share Posted January 31, 2019 (edited) @Chimichanga @Player1 @Fyrem I jumped the gun. Somehow it worked when I tested Launch to Rendezvous this afternoon in place of Launch to Plane of Target. Now it's launching late to the same target, so the phase angle is factoring in to the timing more than I thought it would. Edited February 3, 2019 by Tonka Crash Quote Link to comment Share on other sites More sharing options...
El Sancho Posted January 31, 2019 Share Posted January 31, 2019 12 hours ago, Tonka Crash said: @Chimichanga @Player1 @Fyrem I jumped the gun. Somehow it worked when I tested Launch to Rendezvous this afternoon in place of Launch to Plane. Now it's launching late to the same target, so the phase angle is factoring in to the timing more than I thought it would. So, in practical terms, if I'm launching from Kerbin to Minmus, it's still best to launch with "Orbit inc." at zero degrees and just resign myself to expending the ~230 dV to match planes? That's what I've always done, because I've never been able to get the fancier functions to work. Quote Link to comment Share on other sites More sharing options...
Tonka Crash Posted January 31, 2019 Share Posted January 31, 2019 Just now, El Sancho said: So, in practical terms, if I'm launching from Kerbin to Minmus, it's still best to launch with "Orbit inc." at zero degrees and just resign myself to expending the ~230 dV to match planes? That's what I've always done, because I've never been able to get the fancier functions to work. You can get close to launching into the plane of the target just by waiting for the orbit of the target to be over your launch site. Go to map mode and timewarp until your launch site is aligned with target's orbit. This is also the only case where I routinely use launch clamps, so my rocket doesn't run out of power on the pad waiting for an alignment. The big thing the launch into plane of target did for me was take the guess work out of the timing and automate a tedious step. And it could be quite tedious: Send your rocket to the pad, figure out which site is closest to a launch window, revert to the VAB and launch at the right site, timewarp, revert after overshooting the alignment, then launch, revert to fix staging ... I just started playing with a planet pack that puts Mun at a 62° inclined orbit, so matching planes in orbit is too expensive for my early game. I've only done a handful of missions to the moon so far and I'm usually within a degree of matched doing it by hand. Quote Link to comment Share on other sites More sharing options...
Tonka Crash Posted February 2, 2019 Share Posted February 2, 2019 I'm asking for help if anyone has run into this before. I'm using Snarkiverse planet pack that puts Dres (with Minmus orbit Dres) in an orbit such that Dres is almost sharing Kerbin's orbit. It's never more than a few days away. I've done a couple missions to Dres and Minmus plotting maneuvers by hand, but this gets old real quick (to me). I'd like to automate it, but I can't figure out a mode for MechJeb to plot a transfer maneuver. The planetary transfer modes fail and I don't know how to troubleshoot them. Quote Link to comment Share on other sites More sharing options...
Jacke Posted February 2, 2019 Share Posted February 2, 2019 (edited) 35 minutes ago, Tonka Crash said: I'm asking for help if anyone has run into this before. I'm using Snarkiverse planet pack that puts Dres (with Minmus orbit Dres) in an orbit such that Dres is almost sharing Kerbin's orbit. It's never more than a few days away. I've done a couple missions to Dres and Minmus plotting maneuvers by hand, but this gets old real quick (to me). I'd like to automate it, but I can't figure out a mode for MechJeb to plot a transfer maneuver. The planetary transfer modes fail and I don't know how to troubleshoot them. I think it would be best to think about the transfer between Kerbin and Dres in Snarkiverse as more like what is done to do rendezvous. 1. Build up a vector towards the target, Dres 2. Do a course correction to minimize the closest approach to Dres 3. Upon getting close to Dres, kill the relative velocity. Certainly in doing rendezvous, you can use MechJeb's Maneuver Planner to do #2 and #3. It's more complex with Kerbin to Dres, because of the need to escape Kerbin's SoI and enter Dres' SoI and go into orbit. However, I suggest you just try using the Maneuver Planner with Dres as a target for a spacecraft in Kerbin orbit and try out the setting to minimize the closest approach. The biggest problem is that the maneuver is the instantaneous dV which almost certainly will take so long a burn it will become inaccurate. Why needs to be done is take that dV vector and then plan an escape burn that leaves it as the hyperbolic excess velocity. https://en.wikipedia.org/wiki/Hyperbolic_trajectory Edited February 2, 2019 by Jacke Quote Link to comment Share on other sites More sharing options...
Tonka Crash Posted February 2, 2019 Share Posted February 2, 2019 5 minutes ago, Jacke said: I think it would be best to think about the transfer between Kerbin and Dres in Snarkiverse as more like what is done to do rendezvous. 1. Build up a vector towards the target, Dres 2. Do a course correction to minimize the closest approach to Dres 3. Upon getting close to Dres, kill the relative velocity. Certainly in doing rendezvous, you can use MechJeb's Maneuver Planner to do #2 and #3. It's more complex with Kerbin to Dres, because of the need to escape Kerbin's SoI and enter Dres' SoI and go into orbit. However, I suggest you just try using the Maneuver Planner with Dres as a target for a spacecraft in Kerbin orbit and try out the setting to minimize the closest approach. The biggest problem is that the maneuver is the instantaneous dV which almost certainly will take so long a burn it will become inaccurate. Why needs to be done is take that dV vector and then plan an escape burn that leaves it as the hyperbolic excess velocity. https://en.wikipedia.org/wiki/Hyperbolic_trajectory I can already manage the transfer manually that's not the problem. Your step 1. is always a manually configured burn. I'm finding MechJeb uniquely useless is setting this up. MechJebs rendezvous functions cannot function between objects in different SOIs. For example, I can't set Minmus as a target for MechJeb until I'm in Dres' SOI or for Dres until I'm in the sun's SOI. What I've been doing is set a rough maneuver node from Kerbin orbit that intercepts Dres' SOI. Then use MechJeb's maneuver node editor to fine tune the burn to intercept either Dres or Minmus at the desired altitude for a circularization burn at Pe. It's tweaking the maneuver node that I'm finding excessively tedious. I don't mind this for rare cases like trying to launch from Kerbin orbit into a weird inclined contract specified orbit around a moon, but doing this for every transfer is taking the fun out of it for me. Trying to optimize dV expenditure just adds to the tediousness. It's turning me off this planet pack as I want to send a lot of missions to Dres SOI and I don't want to be spending so much time dicking around with maneuver nodes. Quote Link to comment Share on other sites More sharing options...
Chimichanga Posted February 3, 2019 Share Posted February 3, 2019 Yay! Looks like dev#859 updated the ToDo file, including Fix "launch to plane" to update the inclination field Quote Link to comment Share on other sites More sharing options...
sarbian Posted February 3, 2019 Author Share Posted February 3, 2019 MechJeb2-2.8.2.0.zip for KSP 1.6.x Primer Vector Guidance bring back simple coplanar transfer option make the hybrid controller the default controller Incorporate "MechJebAndEngineerForAll" style functionality adding ∆v display to flight recorder add steering/drag/gravity loss to flight recorder Add Apoapsis and Periapsis to scripting conditions Fixes Quote Link to comment Share on other sites More sharing options...
lunaris69 Posted February 4, 2019 Share Posted February 4, 2019 is anyone else having major issues with commnet connections after installing this new version? my probes have no connection sitting on the launch pad Quote Link to comment Share on other sites More sharing options...
GoldForest Posted February 5, 2019 Share Posted February 5, 2019 On 2/3/2019 at 12:52 PM, sarbian said: MechJeb2-2.8.2.0.zip for KSP 1.6.x Primer Vector Guidance bring back simple coplanar transfer option make the hybrid controller the default controller Incorporate "MechJebAndEngineerForAll" style functionality adding ∆v display to flight recorder add steering/drag/gravity loss to flight recorder Add Apoapsis and Periapsis to scripting conditions Fixes Spoiler Quote Link to comment Share on other sites More sharing options...
Bodo Posted February 5, 2019 Share Posted February 5, 2019 Question regarding the Bi-impulsive transfer. How is this supposed to work? What does the period offset do? I ask because when I use it to get to the Mun or Minmus it puts me in a trajectory to the bodies but they're impact only. The other odd thing is that when I use the fine tune closest approach, the resulting approach isn't near the value entered. Seems to work OK on other planets though. Thanks for your help! Quote Link to comment Share on other sites More sharing options...
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